System files added to Wii partition first to keep 32-bit loaders happy

This commit is contained in:
Jack Andersen
2016-01-22 17:39:38 -10:00
parent e9bac54e10
commit e7f8bbed8a
7 changed files with 129 additions and 56 deletions

View File

@@ -6,6 +6,29 @@
namespace NOD
{
struct CaseInsensitiveCompare
{
bool operator()(const std::string& lhs, const std::string& rhs) const
{
#if _WIN32
if (_stricmp(lhs.c_str(), rhs.c_str()) < 0)
#else
if (strcasecmp(lhs.c_str(), rhs.c_str()) < 0)
#endif
return true;
return false;
}
#if _WIN32
bool operator()(const std::wstring& lhs, const std::wstring& rhs) const
{
if (_wcsicmp(lhs.c_str(), rhs.c_str()) < 0)
return true;
return false;
}
#endif
};
class DirectoryEnumerator
{
public:

View File

@@ -4,6 +4,7 @@
#include <vector>
#include <memory>
#include <string>
#include <unordered_map>
#include <stdio.h>
#include <stdint.h>
#include "Util.hpp"
@@ -300,10 +301,10 @@ public:
class DiscBuilderBase
{
public:
class IPartitionBuilder
class PartitionBuilderBase
{
public:
virtual ~IPartitionBuilder() {}
virtual ~PartitionBuilderBase() {}
enum class Kind : uint32_t
{
Data,
@@ -311,13 +312,15 @@ public:
Channel
};
protected:
std::unordered_map<SystemString, std::pair<uint64_t,uint64_t>> m_fileOffsetsSizes;
std::vector<FSTNode> m_buildNodes;
std::vector<std::string> m_buildNames;
size_t m_buildNameOff = 0;
virtual uint64_t userAllocate(uint64_t reqSz)=0;
virtual uint32_t packOffset(uint64_t offset) const=0;
void recursiveBuildNodes(const SystemChar* dirIn, uint64_t dolInode,
std::function<void(void)> incParents);
void recursiveBuildNodes(bool system, const SystemChar* dirIn, uint64_t dolInode);
void recursiveBuildFST(const SystemChar* dirIn, uint64_t dolInode,
std::function<void(void)> incParents);
void addBuildName(const SystemString& str)
{
SystemUTF8View utf8View(str);
@@ -333,8 +336,8 @@ public:
uint64_t m_dolOffset = 0;
uint64_t m_dolSize = 0;
public:
IPartitionBuilder(DiscBuilderBase& parent, Kind kind,
const char gameID[6], const char* gameTitle)
PartitionBuilderBase(DiscBuilderBase& parent, Kind kind,
const char gameID[6], const char* gameTitle)
: m_parent(parent), m_kind(kind), m_gameTitle(gameTitle)
{
memcpy(m_gameID, gameID, 6);
@@ -347,7 +350,7 @@ public:
};
protected:
std::unique_ptr<IFileIO> m_fileIO;
std::vector<std::unique_ptr<IPartitionBuilder>> m_partitions;
std::vector<std::unique_ptr<PartitionBuilderBase>> m_partitions;
public:
std::function<void(size_t idx, const SystemString&, size_t)> m_progressCB;
size_t m_progressIdx = 0;

View File

@@ -48,6 +48,7 @@ static inline void ToLower(SystemString& str)
{std::transform(str.begin(), str.end(), str.begin(), towlower);}
static inline void ToUpper(SystemString& str)
{std::transform(str.begin(), str.end(), str.begin(), towupper);}
static inline size_t StrLen(const SystemChar* str) {return _wcslen(str);}
class SystemUTF8View
{
std::string m_utf8;
@@ -82,6 +83,7 @@ static inline void ToLower(SystemString& str)
{std::transform(str.begin(), str.end(), str.begin(), tolower);}
static inline void ToUpper(SystemString& str)
{std::transform(str.begin(), str.end(), str.begin(), toupper);}
static inline size_t StrLen(const SystemChar* str) {return strlen(str);}
class SystemUTF8View
{
const std::string& m_utf8;
@@ -112,6 +114,24 @@ static inline void Unlink(const SystemChar* file)
#endif
}
static inline int StrCmp(const SystemChar* str1, const SystemChar* str2)
{
#if HECL_UCS2
return _wcscmp(str1, str2);
#else
return strcmp(str1, str2);
#endif
}
static inline int StrCaseCmp(const SystemChar* str1, const SystemChar* str2)
{
#if HECL_UCS2
return _wcsicmp(str1, str2);
#else
return strcasecmp(str1, str2);
#endif
}
#undef bswap16
#undef bswap32
#undef bswap64