mirror of https://github.com/AxioDL/nod.git
192 lines
6.5 KiB
C++
192 lines
6.5 KiB
C++
#include <stdio.h>
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#include <string.h>
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#include <LogVisor/LogVisor.hpp>
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#include "NOD/NOD.hpp"
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static void printHelp()
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{
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fprintf(stderr, "Usage:\n"
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" nodtool extract [-f] <image-in> [<dir-out>]\n"
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" nodtool makegcn <gameid> <game-title> <fsroot-in> <dol-in> <apploader-in> [<image-out>]\n"
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" nodtool makewii(sl|dl) <gameid> <game-title> <fsroot-in> <dol-in> <apploader-in> <parthead-in> [<image-out>]\n");
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}
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#if NOD_UCS2
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#ifdef strcasecmp
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#undef strcasecmp
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#endif
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#define strcasecmp _wcsicmp
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#define PRISize "Iu"
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int wmain(int argc, wchar_t* argv[])
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#else
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#define PRISize "zu"
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int main(int argc, char* argv[])
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#endif
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{
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if (argc < 3 ||
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(!strcasecmp(argv[1], _S("makegcn")) && argc < 7) ||
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(!strcasecmp(argv[1], _S("makewiisl")) && argc < 8) ||
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(!strcasecmp(argv[1], _S("makewiidl")) && argc < 8))
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{
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printHelp();
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return -1;
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}
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/* Enable logging to console */
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LogVisor::RegisterConsoleLogger();
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NOD::ExtractionContext ctx = { true, true, [&](const std::string& str){
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fprintf(stderr, "%s\n", str.c_str());
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}};
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const NOD::SystemChar* inDir = nullptr;
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const NOD::SystemChar* outDir = _S(".");
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for (int a=2 ; a<argc ; ++a)
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{
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if (argv[a][0] == '-' && argv[a][1] == 'f')
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ctx.force = true;
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else if (argv[a][0] == '-' && argv[a][1] == 'v')
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ctx.verbose = true;
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else if (!inDir)
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inDir = argv[a];
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else
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outDir = argv[a];
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}
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if (!strcasecmp(argv[1], _S("extract")))
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{
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bool isWii;
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std::unique_ptr<NOD::DiscBase> disc = NOD::OpenDiscFromImage(inDir, isWii);
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if (!disc)
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return -1;
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NOD::Mkdir(outDir, 0755);
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if (isWii)
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static_cast<NOD::DiscWii&>(*disc).writeOutDataPartitionHeader(
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(NOD::SystemString(outDir) + _S("/partition_head.bin")).c_str());
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NOD::Partition* dataPart = disc->getDataPartition();
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if (!dataPart)
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return -1;
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if (!dataPart->extractToDirectory(outDir, ctx))
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return -1;
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}
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else if (!strcasecmp(argv[1], _S("makegcn")))
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{
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#if NOD_UCS2
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if (wcslen(argv[2]) < 6)
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NOD::LogModule.report(LogVisor::FatalError, _S("game-id is not at least 6 characters"));
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#else
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if (strlen(argv[2]) < 6)
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NOD::LogModule.report(LogVisor::FatalError, _S("game-id is not at least 6 characters"));
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#endif
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/* Pre-validate paths */
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NOD::Sstat theStat;
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if (NOD::Stat(argv[4], &theStat) || !S_ISDIR(theStat.st_mode))
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NOD::LogModule.report(LogVisor::FatalError, _S("unable to stat %s as directory"), argv[4]);
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if (NOD::Stat(argv[5], &theStat) || !S_ISREG(theStat.st_mode))
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NOD::LogModule.report(LogVisor::FatalError, _S("unable to stat %s as file"), argv[5]);
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if (NOD::Stat(argv[6], &theStat) || !S_ISREG(theStat.st_mode))
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NOD::LogModule.report(LogVisor::FatalError, "unable to stat %s as file", argv[6]);
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NOD::SystemUTF8View gameId(argv[2]);
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NOD::SystemUTF8View gameTitle(argv[3]);
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size_t lastIdx = -1;
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auto progFunc = [&](size_t idx, const NOD::SystemString& name, size_t bytes)
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{
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if (idx != lastIdx)
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{
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lastIdx = idx;
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printf("\n");
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}
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if (bytes != -1)
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NOD::Printf(_S("\r%s %" PRISize " B"), name.c_str(), bytes);
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else
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NOD::Printf(_S("\r%s"), name.c_str());
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fflush(stdout);
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};
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if (argc < 8)
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{
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NOD::SystemString outPath(argv[4]);
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outPath.append(_S(".iso"));
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NOD::DiscBuilderGCN b(outPath.c_str(), gameId.utf8_str().c_str(), gameTitle.utf8_str().c_str(), 0x0003EB60, progFunc);
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b.buildFromDirectory(argv[4], argv[5], argv[6]);
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}
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else
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{
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NOD::DiscBuilderGCN b(argv[7], gameId.utf8_str().c_str(), gameTitle.utf8_str().c_str(), 0x0003EB60, progFunc);
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b.buildFromDirectory(argv[4], argv[5], argv[6]);
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}
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printf("\n");
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}
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else if (!strcasecmp(argv[1], _S("makewiisl")) || !strcasecmp(argv[1], _S("makewiidl")))
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{
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#if NOD_UCS2
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if (wcslen(argv[2]) < 6)
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NOD::LogModule.report(LogVisor::FatalError, _S("game-id is not at least 6 characters"));
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#else
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if (strlen(argv[2]) < 6)
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NOD::LogModule.report(LogVisor::FatalError, _S("game-id is not at least 6 characters"));
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#endif
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/* Pre-validate paths */
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NOD::Sstat theStat;
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if (NOD::Stat(argv[4], &theStat) || !S_ISDIR(theStat.st_mode))
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NOD::LogModule.report(LogVisor::FatalError, _S("unable to stat %s as directory"), argv[4]);
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if (NOD::Stat(argv[5], &theStat) || !S_ISREG(theStat.st_mode))
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NOD::LogModule.report(LogVisor::FatalError, _S("unable to stat %s as file"), argv[5]);
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if (NOD::Stat(argv[6], &theStat) || !S_ISREG(theStat.st_mode))
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NOD::LogModule.report(LogVisor::FatalError, _S("unable to stat %s as file"), argv[6]);
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if (NOD::Stat(argv[7], &theStat) || !S_ISREG(theStat.st_mode))
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NOD::LogModule.report(LogVisor::FatalError, _S("unable to stat %s as file"), argv[7]);
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NOD::SystemUTF8View gameId(argv[2]);
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NOD::SystemUTF8View gameTitle(argv[3]);
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size_t lastIdx = -1;
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auto progFunc = [&](size_t idx, const NOD::SystemString& name, size_t bytes)
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{
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if (idx != lastIdx)
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{
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lastIdx = idx;
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printf("\n");
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}
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if (bytes != -1)
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NOD::Printf(_S("\r%s %" PRISize " B"), name.c_str(), bytes);
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else
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NOD::Printf(_S("\r%s"), name.c_str());
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fflush(stdout);
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};
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bool dual = (argv[1][7] == _S('d') || argv[1][7] == _S('D'));
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if (argc < 9)
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{
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NOD::SystemString outPath(argv[4]);
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outPath.append(_S(".iso"));
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NOD::DiscBuilderWii b(outPath.c_str(), gameId.utf8_str().c_str(), gameTitle.utf8_str().c_str(), dual, progFunc);
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b.buildFromDirectory(argv[4], argv[5], argv[6], argv[7]);
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}
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else
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{
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NOD::DiscBuilderWii b(argv[8], gameId.utf8_str().c_str(), gameTitle.utf8_str().c_str(), dual, progFunc);
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b.buildFromDirectory(argv[4], argv[5], argv[6], argv[7]);
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}
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printf("\n");
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}
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else
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{
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printHelp();
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return -1;
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}
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return 0;
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}
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