Phillip Stephens bcfe1a5d33 | ||
---|---|---|
driver | ||
include/nod | ||
lib | ||
logvisor@f601125b22 | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
README.md
NOD
NOD is a library and utility (nodtool
) for traversing, dumping, and authoring
GameCube and Wii optical disc images.
Library
The primary motivation of NOD is to supply a uniform C++11 API for accessing data
from image files directly. nod::DiscBase
provides a common interface for traversing partitions
and individual files. Files may be individually streamed, or the whole partition may be extracted
to the user's filesystem. Raw ISO and WBFS images are supported read sources.
bool isWii; /* Set by reference next line */
std::unique_ptr<nod::DiscBase> disc = nod::OpenDiscFromImage(path, isWii);
if (!disc)
return FAILURE;
/* Access first data-partition on Wii, or full GameCube disc */
nod::Partition* dataPart = disc->getDataPartition();
if (!dataPart)
return FAILURE;
/* One-shot extraction to filesystem */
if (!dataPart->extractToDirectory(outDir, ctx))
return FAILURE;
return SUCCESS;
Image authoring is always done from the user's filesystem and may be integrated into
a content pipeline using the nod::DiscBuilderBase
interface.
/* Sample logging lambda for progress feedback */
size_t lastIdx = -1;
auto progFunc = [&](size_t idx, const nod::SystemString& name, size_t bytes)
{
if (idx != lastIdx)
{
lastIdx = idx;
/* NOD provides I/O wrappers using wchar_t on Windows;
* _S() conditionally makes string-literals wide */
nod::Printf(_S("\n"));
}
if (bytes != -1)
nod::Printf(_S("\r%s %" PRISize " B"), name.c_str(), bytes);
else
nod::Printf(_S("\r%s"), name.c_str());
fflush(stdout);
};
/* Making a GCN image */
nod::DiscBuilderGCN b(isoOutPath, gameID, gameTitle, dolLoadAddress, progFunc);
ret = b.buildFromDirectory(fsRootDirPath, bootDolPath, apploaderPath);
/* Making a Wii image */
nod::DiscBuilderWii b(isoOutPath, gameID, gameTitle, dualLayer, progFunc);
ret = b.buildFromDirectory(fsRootDirPath, bootDolPath, apploaderPath, partitionHeadPath);
Wii images are fakesigned using a commonly-applied signing bug.
Additionally, any *.dol
files added to the disc are patched to bypass the #001 error caused by invalid signature checks.
This allows games with multiple .dols to inter-boot without extensive loader-patching.
Tool
The library usage mentioned above is provided by a command-line tool called nodtool
.
An extract/repack works like so:
>$ nodtool extract <image-in> [<dir-out>]
>$ cd <dir-out>
# Then one of:
>$ nodtool makegcn <gameid> <game-title> fsroot boot.dol apploader.bin [<image-out>]
>$ nodtool makewiisl <gameid> <game-title> fsroot boot.dol apploader.bin partition_head.bin [<image-out>]
>$ nodtool makewiidl <gameid> <game-title> fsroot boot.dol apploader.bin partition_head.bin [<image-out>]