handles wip

This commit is contained in:
Lee Thomason 2012-03-28 17:27:55 -07:00
parent 51051930cd
commit 3ffdd39dbf
1 changed files with 105 additions and 0 deletions

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@ -1130,6 +1130,111 @@ private:
};
/**
A XMLHandle is a class that wraps a node pointer with null checks; this is
an incredibly useful thing. Note that XMLHandle is not part of the TinyXml
DOM structure. It is a separate utility class.
Take an example:
@verbatim
<Document>
<Element attributeA = "valueA">
<Child attributeB = "value1" />
<Child attributeB = "value2" />
</Element>
<Document>
@endverbatim
Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
easy to write a *lot* of code that looks like:
@verbatim
TiXmlElement* root = document.FirstChildElement( "Document" );
if ( root )
{
TiXmlElement* element = root->FirstChildElement( "Element" );
if ( element )
{
TiXmlElement* child = element->FirstChildElement( "Child" );
if ( child )
{
TiXmlElement* child2 = child->NextSiblingElement( "Child" );
if ( child2 )
{
// Finally do something useful.
@endverbatim
And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity
of such code. A TiXmlHandle checks for null pointers so it is perfectly safe
and correct to use:
@verbatim
TiXmlHandle docHandle( &document );
TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement();
if ( child2 )
{
// do something useful
@endverbatim
Which is MUCH more concise and useful.
It is also safe to copy handles - internally they are nothing more than node pointers.
@verbatim
TiXmlHandle handleCopy = handle;
@endverbatim
*/
class XMLHandle
{
public:
/// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
//XMLHandle( XMLNode* _node ) { node = _node; }
XMLHandle( const XMLNode* _node ) { node = const_cast<XMLNode*>(_node); }
//XMLHandle( XMLNode& _node ) { node = &_node; }
XMLHandle( const XMLNode& _node ) { node = const_cast<XMLNode*>(&_node); }
XMLHandle( const XMLHandle& ref ) { node = ref.node; }
XMLHandle operator=( XMLHandle ref ) { node = ref.node; return *this; }
XMLHandle FirstChild() { return XMLHandle( node ? node->FirstChild() : static_cast<XMLNode*>(0) ); }
const XMLHandle FirstChild() const { return XMLHandle( node ? node->FirstChild() : 0 ); }
XMLHandle FirstChildElement( const char* value=0 ) { return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }
const XMLHandle FirstChildElement( const char* value=0 ) const { return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }
XMLHandle LastChild() { return XMLHandle( node ? node->LastChild() : 0 ); }
const XMLHandle LastChild() const { return XMLHandle( node ? node->LastChild() : 0 ); }
XMLHandle LastChildElement( const char* _value=0 ) { return XMLHandle( node ? node->LastChildElement() : 0 ); }
const XMLHandle LastChildElement( const char* _value=0 ) const { return XMLHandle( node ? node->LastChildElement() : 0 ); }
XMLHandle PreviousSibling() { return XMLHandle( node ? node->PreviousSibling() : 0 ); }
const XMLHandle PreviousSibling() const { return XMLHandle( node ? node->PreviousSibling() : 0 ); }
XMLHandle PreviousSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->PreviousSiblingElement() : 0 ); }
const XMLHandle PreviousSiblingElement( const char* _value=0 ) const { return XMLHandle( node ? node->PreviousSiblingElement() : 0 ); }
XMLHandle NextSibling() { return XMLHandle( node ? node->NextSibling() : 0 ); }
const XMLHandle NextSibling() const { return XMLHandle( node ? node->NextSibling() : 0 ); }
XMLHandle NextSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
const XMLHandle NextSiblingElement( const char* _value=0 ) const { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
XMLNode* ToNode() { return node; }
const XMLNode* ToNode() const { return node; }
XMLElement* ToElement() { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
const XMLElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
XMLText* ToText() { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
const XMLText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
XMLUnknown* ToUnknown() { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
const XMLUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
XMLDeclaration* ToDeclaration() { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
const XMLDeclaration* ToDeclaration() const { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
private:
XMLNode* node;
};
/**
Printing functionality. The XMLPrinter gives you more