Better attribute system. Removes redundant list searching of LinkAttribute. Faster parsing on initial read. Added badly needed missing test cases.

This commit is contained in:
Lee Thomason 2012-04-16 08:57:05 -07:00
parent d0b19df88c
commit 5e3803cac3
3 changed files with 65 additions and 36 deletions

View File

@ -1092,34 +1092,33 @@ const char* XMLElement::GetText() const
}
XMLAttribute* XMLElement::FindOrCreateAttribute( const char* name )
{
XMLAttribute* attrib = FindAttribute( name );
XMLAttribute* last = 0;
XMLAttribute* attrib = 0;
for( attrib = rootAttribute;
attrib;
last = attrib, attrib = attrib->next )
{
if ( XMLUtil::StringEqual( attrib->Name(), name ) ) {
break;
}
}
if ( !attrib ) {
attrib = new (document->attributePool.Alloc() ) XMLAttribute();
attrib->memPool = &document->attributePool;
LinkAttribute( attrib );
if ( last ) {
last->next = attrib;
}
else {
rootAttribute = attrib;
}
attrib->SetName( name );
}
return attrib;
}
void XMLElement::LinkAttribute( XMLAttribute* attrib )
{
if ( rootAttribute ) {
XMLAttribute* end = rootAttribute;
while ( end->next )
end = end->next;
end->next = attrib;
}
else {
rootAttribute = attrib;
}
}
void XMLElement::DeleteAttribute( const char* name )
{
XMLAttribute* prev = 0;
@ -1142,6 +1141,7 @@ void XMLElement::DeleteAttribute( const char* name )
char* XMLElement::ParseAttributes( char* p )
{
const char* start = p;
XMLAttribute* prevAttribute = 0;
// Read the attributes.
while( p ) {
@ -1162,7 +1162,19 @@ char* XMLElement::ParseAttributes( char* p )
document->SetError( XML_ERROR_PARSING_ATTRIBUTE, start, p );
return 0;
}
LinkAttribute( attrib );
// There is a minor bug here: if the attribute in the source xml
// document is duplicated, it will not be detected and the
// attribute will be doubly added. However, tracking the 'prevAttribute'
// avoids re-scanning the attribute list. Preferring performance for
// now, may reconsider in the future.
if ( prevAttribute ) {
prevAttribute->next = attrib;
prevAttribute = attrib;
}
else {
rootAttribute = attrib;
prevAttribute = rootAttribute;
}
}
// end of the tag
else if ( *p == '/' && *(p+1) == '>' ) {

View File

@ -24,25 +24,13 @@ distribution.
#ifndef TINYXML2_INCLUDED
#define TINYXML2_INCLUDED
#if 1
#include <cctype>
#include <climits>
#include <cstdio>
#include <cstring>
#include <cstdarg>
#else
// Not completely sure all the interesting systems
// can handle the new headers; can switch this if
// there is an include problem.
#include <limits.h>
#include <ctype.h>
#include <stdio.h>
#include <memory.h> // Needed by mac.
#endif
#include <cctype>
#include <climits>
#include <cstdio>
#include <cstring>
#include <cstdarg>
/*
TODO: add 'lastAttribute' for faster parsing.
TODO: intern strings instead of allocation.
*/
/*
@ -978,10 +966,13 @@ private:
XMLAttribute* FindAttribute( const char* name );
XMLAttribute* FindOrCreateAttribute( const char* name );
void LinkAttribute( XMLAttribute* attrib );
//void LinkAttribute( XMLAttribute* attrib );
char* ParseAttributes( char* p );
int closingType;
// The attribute list is ordered; there is no 'lastAttribute'
// because the list needs to be scanned for dupes before adding
// a new attribute.
XMLAttribute* rootAttribute;
};

View File

@ -760,6 +760,32 @@ int main( int /*argc*/, const char ** /*argv*/ )
}
XMLTest( "Error in snprinf handling.", true, doc.Error() );
}
{
// Attribute ordering.
static const char* xml = "<element attrib1=\"1\" attrib2=\"2\" attrib3=\"3\" />";
XMLDocument doc;
doc.Parse( xml );
XMLElement* ele = doc.FirstChildElement();
const XMLAttribute* a = ele->FirstAttribute();
XMLTest( "Attribute order", "1", a->Value() );
a = a->Next();
XMLTest( "Attribute order", "2", a->Value() );
a = a->Next();
XMLTest( "Attribute order", "3", a->Value() );
XMLTest( "Attribute order", "attrib3", a->Name() );
ele->DeleteAttribute( "attrib2" );
a = ele->FirstAttribute();
XMLTest( "Attribute order", "1", a->Value() );
a = a->Next();
XMLTest( "Attribute order", "3", a->Value() );
ele->DeleteAttribute( "attrib1" );
ele->DeleteAttribute( "attrib3" );
XMLTest( "Attribute order (empty)", false, ele->FirstAttribute() ? true : false );
}
// -------- Handles ------------
{