mirror of https://github.com/AxioDL/tinyxml2.git
Merge branch 'master' of https://github.com/pzychotic/tinyxml2
This commit is contained in:
commit
b3fcf26e0e
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@ -20,15 +20,14 @@ if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
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${TARGET_DATA_COPY}
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COMMAND ${CMAKE_COMMAND} -E echo "In source build")
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else(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
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make_directory(${CMAKE_CURRENT_BINARY_DIR}/resources/)
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add_custom_target(
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${TARGET_DATA_COPY}
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/dream.xml ${CMAKE_CURRENT_BINARY_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/utf8test.xml ${CMAKE_CURRENT_BINARY_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/utf8testverify.xml ${CMAKE_CURRENT_BINARY_DIR})
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/dream.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/utf8test.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/utf8testverify.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/)
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endif(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
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set(OGL_DATA_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/data)
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################################
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# Add definitions
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50
tinyxml2.h
50
tinyxml2.h
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@ -225,7 +225,7 @@ private:
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/*
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Parent virtual class a a pool for fast allocation
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Parent virtual class of a pool for fast allocation
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and deallocation of objects.
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*/
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class MemPool
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@ -314,16 +314,16 @@ private:
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Implements the interface to the "Visitor pattern" (see the Accept() method.)
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If you call the Accept() method, it requires being passed a XMLVisitor
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class to handle callbacks. For nodes that contain other nodes (Document, Element)
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you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves
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you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
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are simply called with Visit().
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If you return 'true' from a Visit method, recursive parsing will continue. If you return
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false, <b>no children of this node or its sibilings</b> will be Visited.
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false, <b>no children of this node or its sibilings</b> will be visited.
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All flavors of Visit methods have a default implementation that returns 'true' (continue
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visiting). You need to only override methods that are interesting to you.
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Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting.
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Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.
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You should never change the document from a callback.
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@ -344,13 +344,13 @@ public:
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/// Visit an element.
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virtual bool VisitExit( const XMLElement& /*element*/ ) { return true; }
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/// Visit a declaration
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/// Visit a declaration.
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virtual bool Visit( const XMLDeclaration& /*declaration*/ ) { return true; }
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/// Visit a text node
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/// Visit a text node.
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virtual bool Visit( const XMLText& /*text*/ ) { return true; }
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/// Visit a comment node
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/// Visit a comment node.
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virtual bool Visit( const XMLComment& /*comment*/ ) { return true; }
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/// Visit an unknown node
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/// Visit an unknown node.
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virtual bool Visit( const XMLUnknown& /*unknown*/ ) { return true; }
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};
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The type of a XMLNode can be queried, and it can
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be cast to its more defined type.
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An XMLDocument allocates memory for all its Nodes.
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A XMLDocument allocates memory for all its Nodes.
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When the XMLDocument gets deleted, all its Nodes
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will also be deleted.
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@ -443,7 +443,7 @@ public:
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/** The meaning of 'value' changes for the specific type.
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@verbatim
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Document: empy
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Document: empty
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Element: name of the element
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Comment: the comment text
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Unknown: the tag contents
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*/
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virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
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/** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the
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/** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the
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XML tree will be conditionally visited and the host will be called back
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via the TiXmlVisitor interface.
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/// See IntAttribute()
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bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; }
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/// See IntAttribute()
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double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; }
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double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; }
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/// See IntAttribute()
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float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
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float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
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/** Given an attribute name, QueryIntAttribute() returns
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XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
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QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
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@endverbatim
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*/
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int QueryIntAttribute( const char* name, int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); }
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int QueryIntAttribute( const char* name, int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); }
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/// See QueryIntAttribute()
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int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); }
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/// See QueryIntAttribute()
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/// See QueryIntAttribute()
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int QueryDoubleAttribute( const char* name, double* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryDoubleValue( _value ); }
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/// See QueryIntAttribute()
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int QueryFloatAttribute( const char* name, float* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); }
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int QueryFloatAttribute( const char* name, float* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); }
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/// Sets the named attribute to value.
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void SetAttribute( const char* name, const char* _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
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/// Sets the named attribute to value.
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void SetAttribute( const char* name, bool _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
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/// Sets the named attribute to value.
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void SetAttribute( const char* name, double _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
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void SetAttribute( const char* name, double _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
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/**
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Delete an attribute.
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@ -977,7 +977,7 @@ private:
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};
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/** A document binds together all the functionality.
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/** A Document binds together all the functionality.
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It can be saved, loaded, and printed to the screen.
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All Nodes are connected and allocated to a Document.
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If the Document is deleted, all its Nodes are also deleted.
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int SaveFile( const char* filename );
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/**
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Save the XML file to disk. You are responsible
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Save the XML file to disk. You are responsible
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for providing and closing the FILE*.
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Returns XML_NO_ERROR (0) on success, or
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XMLUnknown* NewUnknown( const char* text );
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/**
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Delete a node associated with this documented.
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Delete a node associated with this document.
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It will be unlinked from the DOM.
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*/
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void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); }
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int ErrorID() const { return errorID; }
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/// Return a possibly helpful diagnostic location or string.
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const char* GetErrorStr1() const { return errorStr1; }
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/// Return possibly helpful secondary diagnostic location or string.
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/// Return a possibly helpful secondary diagnostic location or string.
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const char* GetErrorStr2() const { return errorStr2; }
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/// If there is an error, print it to stdout
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/// If there is an error, print it to stdout.
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void PrintError() const;
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// internal
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<Child attributeB = "value1" />
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<Child attributeB = "value2" />
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</Element>
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<Document>
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</Document>
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@endverbatim
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Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
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It can:
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-# Print to memory.
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-# Print to a file you provide
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-# Print to a file you provide.
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-# Print XML without a XMLDocument.
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Print to Memory
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@ -1294,7 +1294,7 @@ private:
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@verbatim
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XMLPrinter printer;
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doc->Print( &printer );
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SomeFunctior( printer.CStr() );
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SomeFunction( printer.CStr() );
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@endverbatim
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Print to a File
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@ -1349,7 +1349,7 @@ public:
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/// Add a text node.
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void PushText( const char* text, bool cdata=false );
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/// Add a comment
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/// Add a comment.
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void PushComment( const char* comment );
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void PushDeclaration( const char* value );
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