mirror of https://github.com/AxioDL/tinyxml2.git
824 lines
24 KiB
C++
824 lines
24 KiB
C++
#ifndef TINYXML_INCLUDED
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#define TINYXML2_INCLUDED
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/*
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TODO
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X const and non-const versions of API
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X memory pool the class construction
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X attribute accessors
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X node navigation
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- handles
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X visit pattern - change streamer?
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X make constructors protected
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X hide copy constructor
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X hide = operator
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X UTF8 support: isAlpha, etc.
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X string buffer for sets. (Grr.)
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- MS BOM
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X print to memory buffer
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- tests from xml1
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- xml1 tests especially UTF-8
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- perf test: xml1
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- perf test: xenowar
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- test: load(char*)
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- test: load(FILE*)
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- rename declaration
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- rename streamer
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*/
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#include <limits.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <memory.h>
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#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
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#ifndef DEBUG
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#define DEBUG
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#endif
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#endif
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#if defined(DEBUG)
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#if defined(_MSC_VER)
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#define TIXMLASSERT( x ) if ( !(x)) { _asm { int 3 } } //if ( !(x)) WinDebugBreak()
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#elif defined (ANDROID_NDK)
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#include <android/log.h>
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#define TIXMLASSERT( x ) if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
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#else
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#include <assert.h>
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#define TIXMLASSERT assert
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#endif
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#else
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#define TIXMLASSERT( x ) {}
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#endif
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// Deprecated library function hell. Compilers want to use the
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// new safe versions. This probably doesn't fully address the problem,
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// but it gets closer. There are too many compilers for me to fully
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// test. If you get compilation troubles, undefine TIXML_SAFE
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#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
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// Microsoft visual studio, version 2005 and higher.
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#define TIXML_SNPRINTF _snprintf_s
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#define TIXML_SSCANF sscanf_s
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#elif defined(_MSC_VER) && (_MSC_VER >= 1200 )
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// Microsoft visual studio, version 6 and higher.
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//#pragma message( "Using _sn* functions." )
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#define TIXML_SNPRINTF _snprintf
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#define TIXML_SSCANF sscanf
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#elif defined(__GNUC__) && (__GNUC__ >= 3 )
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// GCC version 3 and higher
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//#warning( "Using sn* functions." )
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#define TIXML_SNPRINTF snprintf
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#define TIXML_SSCANF sscanf
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#else
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#define TIXML_SNPRINTF snprintf
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#define TIXML_SSCANF sscanf
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#endif
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namespace tinyxml2
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{
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class XMLDocument;
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class XMLElement;
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class XMLAttribute;
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class XMLComment;
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class XMLNode;
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class XMLText;
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class XMLDeclaration;
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class XMLUnknown;
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class XMLStreamer;
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/*
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A class that wraps strings. Normally stores the start and end
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pointers into the XML file itself, and will apply normalization
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and entity transalion if actually read. Can also store (and memory
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manage) a traditional char[]
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*/
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class StrPair
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{
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public:
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enum {
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NEEDS_ENTITY_PROCESSING = 0x01,
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NEEDS_NEWLINE_NORMALIZATION = 0x02,
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TEXT_ELEMENT = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
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ATTRIBUTE_NAME = 0,
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ATTRIBUTE_VALUE = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
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COMMENT = NEEDS_NEWLINE_NORMALIZATION,
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};
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StrPair() : flags( 0 ), start( 0 ), end( 0 ) {}
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~StrPair();
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void Set( char* start, char* end, int flags ) {
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Reset();
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this->start = start; this->end = end; this->flags = flags | NEEDS_FLUSH;
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}
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const char* GetStr();
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bool Empty() const { return start == end; }
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void SetInternedStr( const char* str ) { Reset(); this->start = (char*) str; }
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void SetStr( const char* str, int flags=0 );
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char* ParseText( char* in, const char* endTag, int strFlags );
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char* ParseName( char* in );
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private:
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void Reset();
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enum {
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NEEDS_FLUSH = 0x100,
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NEEDS_DELETE = 0x200
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};
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// After parsing, if *end != 0, it can be set to zero.
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int flags;
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char* start;
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char* end;
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};
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/*
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A dynamic array of Plain Old Data. Doesn't support constructors, etc.
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Has a small initial memory pool, so that low or no usage will not
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cause a call to new/delete
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*/
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template <class T, int INIT>
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class DynArray
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{
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public:
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DynArray< T, INIT >()
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{
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mem = pool;
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allocated = INIT;
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size = 0;
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}
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~DynArray()
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{
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if ( mem != pool ) {
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delete mem;
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}
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}
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void Push( T t )
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{
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EnsureCapacity( size+1 );
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mem[size++] = t;
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}
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T* PushArr( int count )
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{
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EnsureCapacity( size+count );
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T* ret = &mem[size];
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size += count;
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return ret;
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}
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T Pop() {
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return mem[--size];
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}
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void PopArr( int count )
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{
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TIXMLASSERT( size >= count );
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size -= count;
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}
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bool Empty() const { return size == 0; }
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T& operator[](int i) { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
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const T& operator[](int i) const { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
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int Size() const { return size; }
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int Capacity() const { return allocated; }
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const T* Mem() const { return mem; }
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T* Mem() { return mem; }
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private:
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void EnsureCapacity( int cap ) {
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if ( cap > allocated ) {
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int newAllocated = cap * 2;
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T* newMem = new T[newAllocated];
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memcpy( newMem, mem, sizeof(T)*size ); // warning: not using constructors, only works for PODs
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if ( mem != pool ) delete [] mem;
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mem = newMem;
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allocated = newAllocated;
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}
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}
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T* mem;
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T pool[INIT];
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int allocated; // objects allocated
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int size; // number objects in use
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};
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/*
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Parent virtual class a a pool for fast allocation
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and deallocation of objects.
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*/
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class MemPool
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{
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public:
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MemPool() {}
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virtual ~MemPool() {}
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virtual int ItemSize() const = 0;
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virtual void* Alloc() = 0;
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virtual void Free( void* ) = 0;
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};
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/*
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Template child class to create pools of the correct type.
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*/
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template< int SIZE >
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class MemPoolT : public MemPool
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{
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public:
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MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0) {}
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~MemPoolT() {
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// Delete the blocks.
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for( int i=0; i<blockPtrs.Size(); ++i ) {
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delete blockPtrs[i];
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}
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}
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virtual int ItemSize() const { return SIZE; }
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int CurrentAllocs() const { return currentAllocs; }
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virtual void* Alloc() {
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if ( !root ) {
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// Need a new block.
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Block* block = new Block();
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blockPtrs.Push( block );
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for( int i=0; i<COUNT-1; ++i ) {
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block->chunk[i].next = &block->chunk[i+1];
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}
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block->chunk[COUNT-1].next = 0;
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root = block->chunk;
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}
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void* result = root;
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root = root->next;
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++currentAllocs;
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if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs;
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nAllocs++;
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return result;
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}
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virtual void Free( void* mem ) {
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if ( !mem ) return;
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--currentAllocs;
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Chunk* chunk = (Chunk*)mem;
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memset( chunk, 0xfe, sizeof(Chunk) );
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chunk->next = root;
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root = chunk;
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}
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void Trace( const char* name ) {
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printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
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name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() );
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}
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private:
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enum { COUNT = 1024/SIZE };
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union Chunk {
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Chunk* next;
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char mem[SIZE];
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};
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struct Block {
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Chunk chunk[COUNT];
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};
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DynArray< Block*, 10 > blockPtrs;
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Chunk* root;
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int currentAllocs;
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int nAllocs;
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int maxAllocs;
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};
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/**
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Implements the interface to the "Visitor pattern" (see the Accept() method.)
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If you call the Accept() method, it requires being passed a XMLVisitor
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class to handle callbacks. For nodes that contain other nodes (Document, Element)
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you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves
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are simply called with Visit().
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If you return 'true' from a Visit method, recursive parsing will continue. If you return
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false, <b>no children of this node or its sibilings</b> will be Visited.
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All flavors of Visit methods have a default implementation that returns 'true' (continue
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visiting). You need to only override methods that are interesting to you.
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Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting.
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You should never change the document from a callback.
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@sa XMLNode::Accept()
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*/
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class XMLVisitor
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{
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public:
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virtual ~XMLVisitor() {}
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/// Visit a document.
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virtual bool VisitEnter( const XMLDocument& /*doc*/ ) { return true; }
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/// Visit a document.
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virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
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/// Visit an element.
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virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ) { return true; }
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/// Visit an element.
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virtual bool VisitExit( const XMLElement& /*element*/ ) { return true; }
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/// Visit a declaration
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virtual bool Visit( const XMLDeclaration& /*declaration*/ ) { return true; }
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/// Visit a text node
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virtual bool Visit( const XMLText& /*text*/ ) { return true; }
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/// Visit a comment node
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virtual bool Visit( const XMLComment& /*comment*/ ) { return true; }
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/// Visit an unknown node
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virtual bool Visit( const XMLUnknown& /*unknown*/ ) { return true; }
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};
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/*
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Utility functionality.
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*/
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class XMLUtil
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{
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public:
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// Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
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// correct, but simple, and usually works.
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static const char* SkipWhiteSpace( const char* p ) { while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; }
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static char* SkipWhiteSpace( char* p ) { while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; }
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inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX ) {
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int n = 0;
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if ( p == q ) {
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return true;
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}
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while( *p && *q && *p == *q && n<nChar ) {
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++p; ++q; ++n;
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}
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if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
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return true;
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}
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return false;
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}
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inline static int IsUTF8Continuation( unsigned char p ) { return p & 0x80; }
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inline static int IsAlphaNum( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalnum( anyByte ) : 1; }
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inline static int IsAlpha( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalpha( anyByte ) : 1; }
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static const char* ReadBOM( const char* p, bool* hasBOM );
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// p is the starting location,
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// the UTF-8 value of the entity will be placed in value, and length filled in.
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static const char* GetCharacterRef( const char* p, char* value, int* length );
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static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
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};
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class XMLNode
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{
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friend class XMLDocument;
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friend class XMLElement;
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public:
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const XMLDocument* GetDocument() const { return document; }
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XMLDocument* GetDocument() { return document; }
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virtual XMLElement* ToElement() { return 0; }
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virtual XMLText* ToText() { return 0; }
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virtual XMLComment* ToComment() { return 0; }
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virtual XMLDocument* ToDocument() { return 0; }
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virtual XMLDeclaration* ToDeclaration() { return 0; }
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virtual XMLUnknown* ToUnknown() { return 0; }
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virtual const XMLElement* ToElement() const { return 0; }
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virtual const XMLText* ToText() const { return 0; }
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virtual const XMLComment* ToComment() const { return 0; }
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virtual const XMLDocument* ToDocument() const { return 0; }
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virtual const XMLDeclaration* ToDeclaration() const { return 0; }
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virtual const XMLUnknown* ToUnknown() const { return 0; }
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const char* Value() const { return value.GetStr(); }
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void SetValue( const char* val, bool staticMem=false );
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const XMLNode* Parent() const { return parent; }
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XMLNode* Parent() { return parent; }
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/// Returns true if this node has no children.
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bool NoChildren() const { return !firstChild; }
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const XMLNode* FirstChild() const { return firstChild; }
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XMLNode* FirstChild() { return firstChild; }
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const XMLElement* FirstChildElement( const char* value=0 ) const;
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XMLElement* FirstChildElement( const char* value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( value )); }
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const XMLNode* LastChild() const { return lastChild; }
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XMLNode* LastChild() { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }
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const XMLElement* LastChildElement( const char* value=0 ) const;
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XMLElement* LastChildElement( const char* value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(value) ); }
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const XMLNode* PreviousSibling() const { return prev; }
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XMLNode* PreviousSibling() { return prev; }
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const XMLNode* PreviousSiblingElement( const char* value=0 ) const ;
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XMLNode* PreviousSiblingElement( const char* value=0 ) { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( value ) ); }
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const XMLNode* NextSibling() const { return next; }
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XMLNode* NextSibling() { return next; }
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const XMLNode* NextSiblingElement( const char* value=0 ) const;
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XMLNode* NextSiblingElement( const char* value=0 ) { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->NextSiblingElement( value ) ); }
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/**
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Tests: Programmatic DOM
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*/
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XMLNode* InsertEndChild( XMLNode* addThis );
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/**
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Tests: Programmatic DOM
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*/
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XMLNode* InsertFirstChild( XMLNode* addThis );
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/**
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Tests: Programmatic DOM
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*/
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XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
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/**
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Tests: All (used by destructor)
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*/
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void ClearChildren();
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/**
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Tests: Progammatic DOM
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*/
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void DeleteChild( XMLNode* node );
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virtual bool Accept( XMLVisitor* visitor ) const = 0;
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virtual char* ParseDeep( char* );
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virtual bool IsClosingElement() const { return false; }
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protected:
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XMLNode( XMLDocument* );
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virtual ~XMLNode();
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XMLNode( const XMLNode& ); // not supported
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void operator=( const XMLNode& ); // not supported
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XMLDocument* document;
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XMLNode* parent;
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mutable StrPair value;
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XMLNode* firstChild;
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XMLNode* lastChild;
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XMLNode* prev;
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XMLNode* next;
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private:
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MemPool* memPool;
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void Unlink( XMLNode* child );
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};
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class XMLText : public XMLNode
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{
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friend class XMLBase;
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friend class XMLDocument;
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public:
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virtual bool Accept( XMLVisitor* visitor ) const;
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virtual XMLText* ToText() { return this; }
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virtual const XMLText* ToText() const { return this; }
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void SetCData( bool value ) { isCData = true; }
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bool CData() const { return isCData; }
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char* ParseDeep( char* );
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protected:
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XMLText( XMLDocument* doc ) : XMLNode( doc ), isCData( false ) {}
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virtual ~XMLText() {}
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XMLText( const XMLText& ); // not supported
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void operator=( const XMLText& ); // not supported
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private:
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bool isCData;
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};
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class XMLComment : public XMLNode
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{
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friend class XMLDocument;
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public:
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virtual XMLComment* ToComment() { return this; }
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virtual const XMLComment* ToComment() const { return this; }
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virtual bool Accept( XMLVisitor* visitor ) const;
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char* ParseDeep( char* );
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protected:
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XMLComment( XMLDocument* doc );
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virtual ~XMLComment();
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XMLComment( const XMLComment& ); // not supported
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void operator=( const XMLComment& ); // not supported
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private:
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};
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class XMLDeclaration : public XMLNode
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{
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friend class XMLDocument;
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public:
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virtual XMLDeclaration* ToDeclaration() { return this; }
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virtual const XMLDeclaration* ToDeclaration() const { return this; }
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virtual bool Accept( XMLVisitor* visitor ) const;
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char* ParseDeep( char* );
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protected:
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XMLDeclaration( XMLDocument* doc );
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virtual ~XMLDeclaration();
|
|
XMLDeclaration( const XMLDeclaration& ); // not supported
|
|
void operator=( const XMLDeclaration& ); // not supported
|
|
};
|
|
|
|
|
|
class XMLUnknown : public XMLNode
|
|
{
|
|
friend class XMLDocument;
|
|
public:
|
|
virtual XMLUnknown* ToUnknown() { return this; }
|
|
virtual const XMLUnknown* ToUnknown() const { return this; }
|
|
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
char* ParseDeep( char* );
|
|
|
|
protected:
|
|
XMLUnknown( XMLDocument* doc );
|
|
virtual ~XMLUnknown();
|
|
XMLUnknown( const XMLUnknown& ); // not supported
|
|
void operator=( const XMLUnknown& ); // not supported
|
|
};
|
|
|
|
|
|
enum {
|
|
XML_NO_ERROR = 0,
|
|
|
|
NO_ATTRIBUTE,
|
|
WRONG_ATTRIBUTE_TYPE,
|
|
|
|
ERROR_FILE_NOT_FOUND,
|
|
ERROR_ELEMENT_MISMATCH,
|
|
ERROR_PARSING_ELEMENT,
|
|
ERROR_PARSING_ATTRIBUTE,
|
|
ERROR_IDENTIFYING_TAG,
|
|
ERROR_PARSING_TEXT,
|
|
ERROR_PARSING_CDATA,
|
|
ERROR_PARSING_COMMENT,
|
|
ERROR_PARSING_DECLARATION,
|
|
ERROR_PARSING_UNKNOWN
|
|
};
|
|
|
|
|
|
class XMLAttribute
|
|
{
|
|
friend class XMLElement;
|
|
public:
|
|
const char* Name() const { return name.GetStr(); }
|
|
const char* Value() const { return value.GetStr(); }
|
|
const XMLAttribute* Next() const { return next; }
|
|
|
|
int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( &i ); return i; }
|
|
unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( &i ); return i; }
|
|
bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( &b ); return b; }
|
|
double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( &d ); return d; }
|
|
float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( &f ); return f; }
|
|
|
|
int QueryIntAttribute( int* value ) const;
|
|
int QueryUnsignedAttribute( unsigned int* value ) const;
|
|
int QueryBoolAttribute( bool* value ) const;
|
|
int QueryDoubleAttribute( double* value ) const;
|
|
int QueryFloatAttribute( float* value ) const;
|
|
|
|
void SetAttribute( const char* value );
|
|
void SetAttribute( int value );
|
|
void SetAttribute( unsigned value );
|
|
void SetAttribute( bool value );
|
|
void SetAttribute( double value );
|
|
void SetAttribute( float value );
|
|
|
|
private:
|
|
enum { BUF_SIZE = 200 };
|
|
|
|
XMLAttribute( XMLElement* element ) : next( 0 ) {}
|
|
virtual ~XMLAttribute() {}
|
|
XMLAttribute( const XMLAttribute& ); // not supported
|
|
void operator=( const XMLAttribute& ); // not supported
|
|
void SetName( const char* name );
|
|
|
|
char* ParseDeep( char* p );
|
|
|
|
mutable StrPair name;
|
|
mutable StrPair value;
|
|
XMLAttribute* next;
|
|
MemPool* memPool;
|
|
};
|
|
|
|
|
|
class XMLElement : public XMLNode
|
|
{
|
|
friend class XMLBase;
|
|
friend class XMLDocument;
|
|
public:
|
|
const char* Name() const { return Value(); }
|
|
void SetName( const char* str, bool staticMem=false ) { SetValue( str, staticMem ); }
|
|
|
|
virtual XMLElement* ToElement() { return this; }
|
|
virtual const XMLElement* ToElement() const { return this; }
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
const char* Attribute( const char* name ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return 0; return a->Value(); }
|
|
|
|
int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; }
|
|
unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
|
|
bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; }
|
|
double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; }
|
|
float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
|
|
|
|
int QueryIntAttribute( const char* name, int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryIntAttribute( value ); }
|
|
int QueryUnsignedAttribute( const char* name, unsigned int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryUnsignedAttribute( value ); }
|
|
int QueryBoolAttribute( const char* name, bool* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryBoolAttribute( value ); }
|
|
int QueryDoubleAttribute( const char* name, double* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryDoubleAttribute( value ); }
|
|
int QueryFloatAttribute( const char* name, float* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryFloatAttribute( value ); }
|
|
|
|
void SetAttribute( const char* name, const char* value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
void SetAttribute( const char* name, int value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
void SetAttribute( const char* name, unsigned value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
void SetAttribute( const char* name, bool value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
void SetAttribute( const char* name, double value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
|
|
/**
|
|
Tests: Programmatic DOM
|
|
*/
|
|
void DeleteAttribute( const char* name );
|
|
|
|
const XMLAttribute* FirstAttribute() const { return rootAttribute; }
|
|
const XMLAttribute* FindAttribute( const char* name ) const;
|
|
|
|
const char* GetText() const;
|
|
|
|
// internal:
|
|
virtual bool IsClosingElement() const { return closing; }
|
|
char* ParseDeep( char* p );
|
|
|
|
private:
|
|
XMLElement( XMLDocument* doc );
|
|
virtual ~XMLElement();
|
|
XMLElement( const XMLElement& ); // not supported
|
|
void operator=( const XMLElement& ); // not supported
|
|
|
|
XMLAttribute* FindAttribute( const char* name );
|
|
XMLAttribute* FindOrCreateAttribute( const char* name );
|
|
void LinkAttribute( XMLAttribute* attrib );
|
|
char* ParseAttributes( char* p, bool *closedElement );
|
|
|
|
bool closing;
|
|
XMLAttribute* rootAttribute;
|
|
};
|
|
|
|
|
|
class XMLDocument : public XMLNode
|
|
{
|
|
friend class XMLElement;
|
|
public:
|
|
XMLDocument();
|
|
~XMLDocument();
|
|
|
|
virtual XMLDocument* ToDocument() { return this; }
|
|
virtual const XMLDocument* ToDocument() const { return this; }
|
|
|
|
int Parse( const char* xml );
|
|
int LoadFile( const char* filename );
|
|
int LoadFile( FILE* );
|
|
void SaveFile( const char* filename );
|
|
|
|
bool HasBOM() const { return writeBOM; }
|
|
|
|
void Print( XMLStreamer* streamer=0 );
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
/**
|
|
Tests: Programmatic DOM
|
|
*/
|
|
XMLElement* NewElement( const char* name );
|
|
/**
|
|
Tests: Programmatic DOM
|
|
*/
|
|
XMLComment* NewComment( const char* comment );
|
|
/**
|
|
Tests: Programmatic DOM
|
|
*/
|
|
XMLText* NewText( const char* text );
|
|
|
|
/**
|
|
Tests: Programmatic DOM
|
|
*/
|
|
void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); }
|
|
|
|
void SetError( int error, const char* str1, const char* str2 );
|
|
|
|
bool Error() const { return errorID != XML_NO_ERROR; }
|
|
int ErrorID() const { return errorID; }
|
|
const char* GetErrorStr1() const { return errorStr1; }
|
|
const char* GetErrorStr2() const { return errorStr2; }
|
|
void PrintError() const;
|
|
|
|
char* Identify( char* p, XMLNode** node );
|
|
|
|
private:
|
|
XMLDocument( const XMLDocument& ); // not supported
|
|
void operator=( const XMLDocument& ); // not supported
|
|
void InitDocument();
|
|
|
|
bool writeBOM;
|
|
int errorID;
|
|
const char* errorStr1;
|
|
const char* errorStr2;
|
|
char* charBuffer;
|
|
|
|
MemPoolT< sizeof(XMLElement) > elementPool;
|
|
MemPoolT< sizeof(XMLAttribute) > attributePool;
|
|
MemPoolT< sizeof(XMLText) > textPool;
|
|
MemPoolT< sizeof(XMLComment) > commentPool;
|
|
};
|
|
|
|
|
|
class XMLStreamer : public XMLVisitor
|
|
{
|
|
public:
|
|
XMLStreamer( FILE* file=0 );
|
|
~XMLStreamer() {}
|
|
|
|
void PushHeader( bool writeBOM, bool writeDeclaration );
|
|
void OpenElement( const char* name );
|
|
void PushAttribute( const char* name, const char* value );
|
|
void CloseElement();
|
|
|
|
void PushText( const char* text, bool cdata=false );
|
|
void PushComment( const char* comment );
|
|
void PushDeclaration( const char* value );
|
|
void PushUnknown( const char* value );
|
|
|
|
virtual bool VisitEnter( const XMLDocument& /*doc*/ );
|
|
virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
|
|
|
|
virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
|
|
virtual bool VisitExit( const XMLElement& element );
|
|
|
|
virtual bool Visit( const XMLText& text );
|
|
virtual bool Visit( const XMLComment& comment );
|
|
virtual bool Visit( const XMLDeclaration& declaration );
|
|
virtual bool Visit( const XMLUnknown& unknown );
|
|
|
|
const char* CStr() const { return buffer.Mem(); }
|
|
|
|
private:
|
|
void SealElement();
|
|
void PrintSpace( int depth );
|
|
void PrintString( const char*, bool restrictedEntitySet ); // prints out, after detecting entities.
|
|
void Print( const char* format, ... );
|
|
|
|
bool elementJustOpened;
|
|
bool firstElement;
|
|
FILE* fp;
|
|
int depth;
|
|
int textDepth;
|
|
|
|
enum {
|
|
ENTITY_RANGE = 64
|
|
};
|
|
bool entityFlag[ENTITY_RANGE];
|
|
bool restrictedEntityFlag[ENTITY_RANGE];
|
|
|
|
DynArray< const char*, 10 > stack;
|
|
DynArray< char, 20 > buffer, accumulator;
|
|
};
|
|
|
|
|
|
}; // tinyxml2
|
|
|
|
|
|
|
|
#endif // TINYXML2_INCLUDED
|