mirror of https://github.com/AxioDL/tinyxml2.git
1256 lines
39 KiB
C++
1256 lines
39 KiB
C++
/*
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Original code by Lee Thomason (www.grinninglizard.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TINYXML2_INCLUDED
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#define TINYXML2_INCLUDED
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#if 1
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#include <cctype>
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#include <climits>
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#include <cstdio>
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#include <cstring>
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#else
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// Not completely sure all the interesting systems
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// can handle the new headers; can switch this if
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// there is an include problem.
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#include <limits.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <memory.h> // Needed by mac.
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#endif
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/*
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TODO: add 'lastAttribute' for faster parsing.
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TODO: intern strings instead of allocation.
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*/
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/*
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gcc: g++ -Wall tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
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*/
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#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
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#ifndef DEBUG
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#define DEBUG
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#endif
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#endif
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#if defined(DEBUG)
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#if defined(_MSC_VER)
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#define TIXMLASSERT( x ) if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()
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#elif defined (ANDROID_NDK)
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#include <android/log.h>
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#define TIXMLASSERT( x ) if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
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#else
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#include <assert.h>
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#define TIXMLASSERT assert
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#endif
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#else
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#define TIXMLASSERT( x ) {}
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#endif
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// Deprecated library function hell. Compilers want to use the
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// new safe versions. This probably doesn't fully address the problem,
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// but it gets closer. There are too many compilers for me to fully
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// test. If you get compilation troubles, undefine TIXML_SAFE
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#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
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// Microsoft visual studio, version 2005 and higher.
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#define TIXML_SNPRINTF _snprintf_s
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#define TIXML_SSCANF sscanf_s
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#elif defined(_MSC_VER) && (_MSC_VER >= 1200 )
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// Microsoft visual studio, version 6 and higher.
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//#pragma message( "Using _sn* functions." )
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#define TIXML_SNPRINTF _snprintf
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#define TIXML_SSCANF sscanf
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#elif defined(__GNUC__) && (__GNUC__ >= 3 )
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// GCC version 3 and higher
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//#warning( "Using sn* functions." )
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#define TIXML_SNPRINTF snprintf
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#define TIXML_SSCANF sscanf
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#else
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#define TIXML_SNPRINTF snprintf
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#define TIXML_SSCANF sscanf
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#endif
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static const int TIXML2_MAJOR_VERSION = 0;
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static const int TIXML2_MINOR_VERSION = 9;
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static const int TIXML2_PATCH_VERSION = 2;
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namespace tinyxml2
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{
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class XMLDocument;
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class XMLElement;
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class XMLAttribute;
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class XMLComment;
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class XMLNode;
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class XMLText;
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class XMLDeclaration;
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class XMLUnknown;
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class XMLPrinter;
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/*
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A class that wraps strings. Normally stores the start and end
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pointers into the XML file itself, and will apply normalization
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and entity translation if actually read. Can also store (and memory
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manage) a traditional char[]
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*/
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class StrPair
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{
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public:
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enum {
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NEEDS_ENTITY_PROCESSING = 0x01,
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NEEDS_NEWLINE_NORMALIZATION = 0x02,
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TEXT_ELEMENT = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
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TEXT_ELEMENT_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
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ATTRIBUTE_NAME = 0,
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ATTRIBUTE_VALUE = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
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ATTRIBUTE_VALUE_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
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COMMENT = NEEDS_NEWLINE_NORMALIZATION
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};
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StrPair() : flags( 0 ), start( 0 ), end( 0 ) {}
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~StrPair();
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void Set( char* _start, char* _end, int _flags ) {
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Reset();
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this->start = _start; this->end = _end; this->flags = _flags | NEEDS_FLUSH;
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}
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const char* GetStr();
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bool Empty() const { return start == end; }
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void SetInternedStr( const char* str ) { Reset(); this->start = const_cast<char*>(str); }
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void SetStr( const char* str, int flags=0 );
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char* ParseText( char* in, const char* endTag, int strFlags );
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char* ParseName( char* in );
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private:
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void Reset();
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enum {
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NEEDS_FLUSH = 0x100,
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NEEDS_DELETE = 0x200
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};
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// After parsing, if *end != 0, it can be set to zero.
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int flags;
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char* start;
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char* end;
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};
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/*
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A dynamic array of Plain Old Data. Doesn't support constructors, etc.
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Has a small initial memory pool, so that low or no usage will not
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cause a call to new/delete
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*/
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template <class T, int INIT>
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class DynArray
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{
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public:
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DynArray< T, INIT >()
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{
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mem = pool;
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allocated = INIT;
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size = 0;
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}
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~DynArray()
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{
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if ( mem != pool ) {
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delete mem;
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}
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}
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void Push( T t )
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{
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EnsureCapacity( size+1 );
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mem[size++] = t;
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}
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T* PushArr( int count )
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{
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EnsureCapacity( size+count );
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T* ret = &mem[size];
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size += count;
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return ret;
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}
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T Pop() {
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return mem[--size];
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}
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void PopArr( int count )
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{
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TIXMLASSERT( size >= count );
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size -= count;
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}
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bool Empty() const { return size == 0; }
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T& operator[](int i) { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
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const T& operator[](int i) const { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
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int Size() const { return size; }
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int Capacity() const { return allocated; }
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const T* Mem() const { return mem; }
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T* Mem() { return mem; }
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private:
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void EnsureCapacity( int cap ) {
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if ( cap > allocated ) {
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int newAllocated = cap * 2;
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T* newMem = new T[newAllocated];
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memcpy( newMem, mem, sizeof(T)*size ); // warning: not using constructors, only works for PODs
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if ( mem != pool ) delete [] mem;
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mem = newMem;
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allocated = newAllocated;
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}
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}
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T* mem;
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T pool[INIT];
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int allocated; // objects allocated
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int size; // number objects in use
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};
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/*
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Parent virtual class a a pool for fast allocation
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and deallocation of objects.
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*/
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class MemPool
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{
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public:
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MemPool() {}
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virtual ~MemPool() {}
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virtual int ItemSize() const = 0;
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virtual void* Alloc() = 0;
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virtual void Free( void* ) = 0;
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};
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/*
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Template child class to create pools of the correct type.
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*/
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template< int SIZE >
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class MemPoolT : public MemPool
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{
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public:
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MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0) {}
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~MemPoolT() {
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// Delete the blocks.
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for( int i=0; i<blockPtrs.Size(); ++i ) {
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delete blockPtrs[i];
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}
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}
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virtual int ItemSize() const { return SIZE; }
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int CurrentAllocs() const { return currentAllocs; }
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virtual void* Alloc() {
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if ( !root ) {
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// Need a new block.
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Block* block = new Block();
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blockPtrs.Push( block );
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for( int i=0; i<COUNT-1; ++i ) {
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block->chunk[i].next = &block->chunk[i+1];
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}
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block->chunk[COUNT-1].next = 0;
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root = block->chunk;
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}
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void* result = root;
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root = root->next;
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++currentAllocs;
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if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs;
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nAllocs++;
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return result;
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}
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virtual void Free( void* mem ) {
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if ( !mem ) return;
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--currentAllocs;
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Chunk* chunk = (Chunk*)mem;
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memset( chunk, 0xfe, sizeof(Chunk) );
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chunk->next = root;
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root = chunk;
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}
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void Trace( const char* name ) {
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printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
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name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() );
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}
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private:
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enum { COUNT = 1024/SIZE };
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union Chunk {
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Chunk* next;
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char mem[SIZE];
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};
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struct Block {
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Chunk chunk[COUNT];
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};
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DynArray< Block*, 10 > blockPtrs;
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Chunk* root;
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int currentAllocs;
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int nAllocs;
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int maxAllocs;
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};
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/**
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Implements the interface to the "Visitor pattern" (see the Accept() method.)
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If you call the Accept() method, it requires being passed a XMLVisitor
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class to handle callbacks. For nodes that contain other nodes (Document, Element)
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you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves
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are simply called with Visit().
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If you return 'true' from a Visit method, recursive parsing will continue. If you return
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false, <b>no children of this node or its sibilings</b> will be Visited.
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All flavors of Visit methods have a default implementation that returns 'true' (continue
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visiting). You need to only override methods that are interesting to you.
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Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting.
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You should never change the document from a callback.
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@sa XMLNode::Accept()
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*/
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class XMLVisitor
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{
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public:
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virtual ~XMLVisitor() {}
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/// Visit a document.
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virtual bool VisitEnter( const XMLDocument& /*doc*/ ) { return true; }
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/// Visit a document.
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virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
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/// Visit an element.
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virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ) { return true; }
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/// Visit an element.
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virtual bool VisitExit( const XMLElement& /*element*/ ) { return true; }
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/// Visit a declaration
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virtual bool Visit( const XMLDeclaration& /*declaration*/ ) { return true; }
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/// Visit a text node
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virtual bool Visit( const XMLText& /*text*/ ) { return true; }
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/// Visit a comment node
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virtual bool Visit( const XMLComment& /*comment*/ ) { return true; }
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/// Visit an unknown node
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virtual bool Visit( const XMLUnknown& /*unknown*/ ) { return true; }
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};
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/*
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Utility functionality.
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*/
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class XMLUtil
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{
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public:
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// Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
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// correct, but simple, and usually works.
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static const char* SkipWhiteSpace( const char* p ) { while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; }
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static char* SkipWhiteSpace( char* p ) { while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; }
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inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX ) {
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int n = 0;
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if ( p == q ) {
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return true;
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}
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while( *p && *q && *p == *q && n<nChar ) {
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++p; ++q; ++n;
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}
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if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
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return true;
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}
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return false;
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}
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inline static int IsUTF8Continuation( const char p ) { return p & 0x80; }
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inline static int IsAlphaNum( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalnum( anyByte ) : 1; }
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inline static int IsAlpha( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalpha( anyByte ) : 1; }
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static const char* ReadBOM( const char* p, bool* hasBOM );
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// p is the starting location,
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// the UTF-8 value of the entity will be placed in value, and length filled in.
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static const char* GetCharacterRef( const char* p, char* value, int* length );
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static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
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};
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/** XMLNode is a base class for every object that is in the
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XML Document Object Model (DOM), except XMLAttributes.
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Nodes have siblings, a parent, and children which can
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be navigated. A node is always in a XMLDocument.
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The type of a TiXmlNode can be queried, and it can
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be cast to its more defined type.
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An XMLDocument allocates memory for all its Nodes.
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When the XMLDocument gets deleted, all its Nodes
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will also be deleted.
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@verbatim
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A Document can contain: Element (container or leaf)
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Comment (leaf)
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Unknown (leaf)
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Declaration( leaf )
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An Element can contain: Element (container or leaf)
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Text (leaf)
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Attributes (not on tree)
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Comment (leaf)
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Unknown (leaf)
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@endverbatim
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*/
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class XMLNode
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{
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friend class XMLDocument;
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friend class XMLElement;
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public:
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/// Get the XMLDocument that owns this XMLNode.
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const XMLDocument* GetDocument() const { return document; }
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/// Get the XMLDocument that owns this XMLNode.
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XMLDocument* GetDocument() { return document; }
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virtual XMLElement* ToElement() { return 0; } ///< Safely cast to an Element, or null.
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virtual XMLText* ToText() { return 0; } ///< Safely cast to Text, or null.
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virtual XMLComment* ToComment() { return 0; } ///< Safely cast to a Comment, or null.
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virtual XMLDocument* ToDocument() { return 0; } ///< Safely cast to a Document, or null.
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virtual XMLDeclaration* ToDeclaration() { return 0; } ///< Safely cast to a Declaration, or null.
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virtual XMLUnknown* ToUnknown() { return 0; } ///< Safely cast to an Unknown, or null.
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virtual const XMLElement* ToElement() const { return 0; }
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virtual const XMLText* ToText() const { return 0; }
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virtual const XMLComment* ToComment() const { return 0; }
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virtual const XMLDocument* ToDocument() const { return 0; }
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virtual const XMLDeclaration* ToDeclaration() const { return 0; }
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virtual const XMLUnknown* ToUnknown() const { return 0; }
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/** The meaning of 'value' changes for the specific type.
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@verbatim
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Document: empy
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Element: name of the element
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Comment: the comment text
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Unknown: the tag contents
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Text: the text string
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@endverbatim
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*/
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const char* Value() const { return value.GetStr(); }
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/** Set the Value of an XML node.
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@sa Value()
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*/
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void SetValue( const char* val, bool staticMem=false );
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/// Get the parent of this node on the DOM.
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const XMLNode* Parent() const { return parent; }
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XMLNode* Parent() { return parent; }
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/// Returns true if this node has no children.
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bool NoChildren() const { return !firstChild; }
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/// Get the first child node, or null if none exists.
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const XMLNode* FirstChild() const { return firstChild; }
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XMLNode* FirstChild() { return firstChild; }
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/** Get the first child element, or optionally the first child
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element with the specified name.
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*/
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const XMLElement* FirstChildElement( const char* value=0 ) const;
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XMLElement* FirstChildElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( _value )); }
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/// Get the last child node, or null if none exists.
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const XMLNode* LastChild() const { return lastChild; }
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XMLNode* LastChild() { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }
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/** Get the last child element or optionally the last child
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element with the specified name.
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*/
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const XMLElement* LastChildElement( const char* value=0 ) const;
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XMLElement* LastChildElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(_value) ); }
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/// Get the previous (left) sibling node of this node.
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const XMLNode* PreviousSibling() const { return prev; }
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XMLNode* PreviousSibling() { return prev; }
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/// Get the previous (left) sibling element of this node, with an opitionally supplied name.
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const XMLElement* PreviousSiblingElement( const char* value=0 ) const ;
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XMLElement* PreviousSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( _value ) ); }
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/// Get the next (right) sibling node of this node.
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const XMLNode* NextSibling() const { return next; }
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XMLNode* NextSibling() { return next; }
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/// Get the next (right) sibling element of this node, with an opitionally supplied name.
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const XMLElement* NextSiblingElement( const char* value=0 ) const;
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XMLElement* NextSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( _value ) ); }
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/**
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Add a child node as the last (right) child.
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*/
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XMLNode* InsertEndChild( XMLNode* addThis );
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XMLNode* LinkEndChild( XMLNode* addThis ) { return InsertEndChild( addThis ); }
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/**
|
|
Add a child node as the first (left) child.
|
|
*/
|
|
XMLNode* InsertFirstChild( XMLNode* addThis );
|
|
/**
|
|
Add a node after the specified child node.
|
|
*/
|
|
XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
|
|
|
|
/**
|
|
Delete all the children of this node.
|
|
*/
|
|
void DeleteChildren();
|
|
|
|
/**
|
|
Delete a child of this node.
|
|
*/
|
|
void DeleteChild( XMLNode* node );
|
|
|
|
/**
|
|
Make a copy of this node, but not its children.
|
|
You may pass in a Document pointer that will be
|
|
the owner of the new Node. If the 'document' is
|
|
null, then the node returned will be allocated
|
|
from the current Document. (this->GetDocument())
|
|
|
|
Note: if called on a XMLDocument, this will return null.
|
|
*/
|
|
virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;
|
|
|
|
/**
|
|
Test if 2 nodes are the same, but don't test children.
|
|
The 2 nodes do not need to be in the same Document.
|
|
|
|
Note: if called on a XMLDocument, this will return false.
|
|
*/
|
|
virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
|
|
|
|
/** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the
|
|
XML tree will be conditionally visited and the host will be called back
|
|
via the TiXmlVisitor interface.
|
|
|
|
This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
|
|
the XML for the callbacks, so the performance of TinyXML is unchanged by using this
|
|
interface versus any other.)
|
|
|
|
The interface has been based on ideas from:
|
|
|
|
- http://www.saxproject.org/
|
|
- http://c2.com/cgi/wiki?HierarchicalVisitorPattern
|
|
|
|
Which are both good references for "visiting".
|
|
|
|
An example of using Accept():
|
|
@verbatim
|
|
TiXmlPrinter printer;
|
|
tinyxmlDoc.Accept( &printer );
|
|
const char* xmlcstr = printer.CStr();
|
|
@endverbatim
|
|
*/
|
|
virtual bool Accept( XMLVisitor* visitor ) const = 0;
|
|
|
|
// internal
|
|
virtual char* ParseDeep( char*, StrPair* );
|
|
|
|
protected:
|
|
XMLNode( XMLDocument* );
|
|
virtual ~XMLNode();
|
|
XMLNode( const XMLNode& ); // not supported
|
|
void operator=( const XMLNode& ); // not supported
|
|
|
|
XMLDocument* document;
|
|
XMLNode* parent;
|
|
mutable StrPair value;
|
|
|
|
XMLNode* firstChild;
|
|
XMLNode* lastChild;
|
|
|
|
XMLNode* prev;
|
|
XMLNode* next;
|
|
|
|
private:
|
|
MemPool* memPool;
|
|
void Unlink( XMLNode* child );
|
|
};
|
|
|
|
|
|
/** XML text.
|
|
|
|
Note that a text node can have child element nodes, for example:
|
|
@verbatim
|
|
<root>This is <b>bold</b></root>
|
|
@endverbatim
|
|
|
|
A text node can have 2 ways to output the next. "normal" output
|
|
and CDATA. It will default to the mode it was parsed from the XML file and
|
|
you generally want to leave it alone, but you can change the output mode with
|
|
SetCDATA() and query it with CDATA().
|
|
*/
|
|
class XMLText : public XMLNode
|
|
{
|
|
friend class XMLBase;
|
|
friend class XMLDocument;
|
|
public:
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
virtual XMLText* ToText() { return this; }
|
|
virtual const XMLText* ToText() const { return this; }
|
|
|
|
/// Declare whether this should be CDATA or standard text.
|
|
void SetCData( bool _isCData ) { this->isCData = _isCData; }
|
|
/// Returns true if this is a CDATA text element.
|
|
bool CData() const { return isCData; }
|
|
|
|
char* ParseDeep( char*, StrPair* endTag );
|
|
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
|
|
virtual bool ShallowEqual( const XMLNode* compare ) const;
|
|
|
|
|
|
protected:
|
|
XMLText( XMLDocument* doc ) : XMLNode( doc ), isCData( false ) {}
|
|
virtual ~XMLText() {}
|
|
XMLText( const XMLText& ); // not supported
|
|
void operator=( const XMLText& ); // not supported
|
|
|
|
private:
|
|
bool isCData;
|
|
};
|
|
|
|
|
|
/** An XML Comment. */
|
|
class XMLComment : public XMLNode
|
|
{
|
|
friend class XMLDocument;
|
|
public:
|
|
virtual XMLComment* ToComment() { return this; }
|
|
virtual const XMLComment* ToComment() const { return this; }
|
|
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
char* ParseDeep( char*, StrPair* endTag );
|
|
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
|
|
virtual bool ShallowEqual( const XMLNode* compare ) const;
|
|
|
|
protected:
|
|
XMLComment( XMLDocument* doc );
|
|
virtual ~XMLComment();
|
|
XMLComment( const XMLComment& ); // not supported
|
|
void operator=( const XMLComment& ); // not supported
|
|
|
|
private:
|
|
};
|
|
|
|
|
|
/** In correct XML the declaration is the first entry in the file.
|
|
@verbatim
|
|
<?xml version="1.0" standalone="yes"?>
|
|
@endverbatim
|
|
|
|
TinyXML2 will happily read or write files without a declaration,
|
|
however.
|
|
|
|
The text of the declaration isn't interpreted. It is parsed
|
|
and written as a string.
|
|
*/
|
|
class XMLDeclaration : public XMLNode
|
|
{
|
|
friend class XMLDocument;
|
|
public:
|
|
virtual XMLDeclaration* ToDeclaration() { return this; }
|
|
virtual const XMLDeclaration* ToDeclaration() const { return this; }
|
|
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
char* ParseDeep( char*, StrPair* endTag );
|
|
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
|
|
virtual bool ShallowEqual( const XMLNode* compare ) const;
|
|
|
|
protected:
|
|
XMLDeclaration( XMLDocument* doc );
|
|
virtual ~XMLDeclaration();
|
|
XMLDeclaration( const XMLDeclaration& ); // not supported
|
|
void operator=( const XMLDeclaration& ); // not supported
|
|
};
|
|
|
|
|
|
/** Any tag that tinyXml doesn't recognize is saved as an
|
|
unknown. It is a tag of text, but should not be modified.
|
|
It will be written back to the XML, unchanged, when the file
|
|
is saved.
|
|
|
|
DTD tags get thrown into TiXmlUnknowns.
|
|
*/
|
|
class XMLUnknown : public XMLNode
|
|
{
|
|
friend class XMLDocument;
|
|
public:
|
|
virtual XMLUnknown* ToUnknown() { return this; }
|
|
virtual const XMLUnknown* ToUnknown() const { return this; }
|
|
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
char* ParseDeep( char*, StrPair* endTag );
|
|
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
|
|
virtual bool ShallowEqual( const XMLNode* compare ) const;
|
|
|
|
protected:
|
|
XMLUnknown( XMLDocument* doc );
|
|
virtual ~XMLUnknown();
|
|
XMLUnknown( const XMLUnknown& ); // not supported
|
|
void operator=( const XMLUnknown& ); // not supported
|
|
};
|
|
|
|
|
|
enum {
|
|
XML_NO_ERROR = 0,
|
|
XML_SUCCESS = 0,
|
|
|
|
XML_NO_ATTRIBUTE,
|
|
XML_WRONG_ATTRIBUTE_TYPE,
|
|
|
|
XML_ERROR_FILE_NOT_FOUND,
|
|
XML_ERROR_FILE_COULD_NOT_BE_OPENED,
|
|
XML_ERROR_ELEMENT_MISMATCH,
|
|
XML_ERROR_PARSING_ELEMENT,
|
|
XML_ERROR_PARSING_ATTRIBUTE,
|
|
XML_ERROR_IDENTIFYING_TAG,
|
|
XML_ERROR_PARSING_TEXT,
|
|
XML_ERROR_PARSING_CDATA,
|
|
XML_ERROR_PARSING_COMMENT,
|
|
XML_ERROR_PARSING_DECLARATION,
|
|
XML_ERROR_PARSING_UNKNOWN,
|
|
XML_ERROR_EMPTY_DOCUMENT,
|
|
XML_ERROR_MISMATCHED_ELEMENT,
|
|
XML_ERROR_PARSING
|
|
};
|
|
|
|
|
|
/** An attribute is a name-value pair. Elements have an arbitrary
|
|
number of attributes, each with a unique name.
|
|
|
|
@note The attributes are not XMLNodes. You may only query the
|
|
Next() attribute in a list.
|
|
*/
|
|
class XMLAttribute
|
|
{
|
|
friend class XMLElement;
|
|
public:
|
|
const char* Name() const { return name.GetStr(); } ///< The name of the attribute.
|
|
const char* Value() const { return value.GetStr(); } ///< The value of the attribute.
|
|
const XMLAttribute* Next() const { return next; } ///< The next attribute in the list.
|
|
|
|
/** IntAttribute interprets the attribute as an integer, and returns the value.
|
|
If the value isn't an integer, 0 will be returned. There is no error checking;
|
|
use QueryIntAttribute() if you need error checking.
|
|
*/
|
|
int IntValue() const { int i=0; QueryIntValue( &i ); return i; }
|
|
/// Query as an unsigned integer. See IntAttribute()
|
|
unsigned UnsignedValue() const { unsigned i=0; QueryUnsignedValue( &i ); return i; }
|
|
/// Query as a boolean. See IntAttribute()
|
|
bool BoolValue() const { bool b=false; QueryBoolValue( &b ); return b; }
|
|
/// Query as a double. See IntAttribute()
|
|
double DoubleValue() const { double d=0; QueryDoubleValue( &d ); return d; }
|
|
/// Query as a float. See IntAttribute()
|
|
float FloatValue() const { float f=0; QueryFloatValue( &f ); return f; }
|
|
|
|
/** QueryIntAttribute interprets the attribute as an integer, and returns the value
|
|
in the provided paremeter. The function will return XML_NO_ERROR on success,
|
|
and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
|
|
*/
|
|
int QueryIntValue( int* value ) const;
|
|
/// See QueryIntAttribute
|
|
int QueryUnsignedValue( unsigned int* value ) const;
|
|
/// See QueryIntAttribute
|
|
int QueryBoolValue( bool* value ) const;
|
|
/// See QueryIntAttribute
|
|
int QueryDoubleValue( double* value ) const;
|
|
/// See QueryIntAttribute
|
|
int QueryFloatValue( float* value ) const;
|
|
|
|
/// Set the attribute to a string value.
|
|
void SetAttribute( const char* value );
|
|
/// Set the attribute to value.
|
|
void SetAttribute( int value );
|
|
/// Set the attribute to value.
|
|
void SetAttribute( unsigned value );
|
|
/// Set the attribute to value.
|
|
void SetAttribute( bool value );
|
|
/// Set the attribute to value.
|
|
void SetAttribute( double value );
|
|
/// Set the attribute to value.
|
|
void SetAttribute( float value );
|
|
|
|
private:
|
|
enum { BUF_SIZE = 200 };
|
|
|
|
XMLAttribute() : next( 0 ) {}
|
|
virtual ~XMLAttribute() {}
|
|
XMLAttribute( const XMLAttribute& ); // not supported
|
|
void operator=( const XMLAttribute& ); // not supported
|
|
void SetName( const char* name );
|
|
|
|
char* ParseDeep( char* p, bool processEntities );
|
|
|
|
mutable StrPair name;
|
|
mutable StrPair value;
|
|
XMLAttribute* next;
|
|
MemPool* memPool;
|
|
};
|
|
|
|
|
|
/** The element is a container class. It has a value, the element name,
|
|
and can contain other elements, text, comments, and unknowns.
|
|
Elements also contain an arbitrary number of attributes.
|
|
*/
|
|
class XMLElement : public XMLNode
|
|
{
|
|
friend class XMLBase;
|
|
friend class XMLDocument;
|
|
public:
|
|
/// Get the name of an element (which is the Value() of the node.)
|
|
const char* Name() const { return Value(); }
|
|
/// Set the name of the element.
|
|
void SetName( const char* str, bool staticMem=false ) { SetValue( str, staticMem ); }
|
|
|
|
virtual XMLElement* ToElement() { return this; }
|
|
virtual const XMLElement* ToElement() const { return this; }
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
/** Given an attribute name, Attribute() returns the value
|
|
for the attribute of that name, or null if none
|
|
exists. For example:
|
|
|
|
@verbatim
|
|
const char* value = ele->Attribute( "foo" );
|
|
@endverbatim
|
|
|
|
The 'value' parameter is normally null. However, if specified,
|
|
the attribute will only be returned if the 'name' and 'value'
|
|
match. This allow you to write code:
|
|
|
|
@verbatim
|
|
if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
|
|
@endverbatim
|
|
|
|
rather than:
|
|
@verbatim
|
|
if ( ele->Attribute( "foo" ) ) {
|
|
if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
|
|
}
|
|
@endverbatim
|
|
*/
|
|
const char* Attribute( const char* name, const char* value=0 ) const;
|
|
|
|
/** Given an attribute name, IntAttribute() returns the value
|
|
of the attribute interpreted as an integer. 0 will be
|
|
returned if there is an error. For a method with error
|
|
checking, see QueryIntAttribute()
|
|
*/
|
|
int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; }
|
|
/// See IntAttribute()
|
|
unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
|
|
/// See IntAttribute()
|
|
bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; }
|
|
/// See IntAttribute()
|
|
double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; }
|
|
/// See IntAttribute()
|
|
float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
|
|
|
|
/** Given an attribute name, QueryIntAttribute() returns
|
|
XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
|
|
can't be performed, or XML_NO_ATTRIBUTE if the attribute
|
|
doesn't exist. If successful, the result of the conversion
|
|
will be written to 'value'. If not successful, nothing will
|
|
be written to 'value'. This allows you to provide default
|
|
value:
|
|
|
|
@verbatim
|
|
int value = 10;
|
|
QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
|
|
@endverbatim
|
|
*/
|
|
int QueryIntAttribute( const char* name, int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); }
|
|
/// See QueryIntAttribute()
|
|
int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); }
|
|
/// See QueryIntAttribute()
|
|
int QueryBoolAttribute( const char* name, bool* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryBoolValue( _value ); }
|
|
/// See QueryIntAttribute()
|
|
int QueryDoubleAttribute( const char* name, double* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryDoubleValue( _value ); }
|
|
/// See QueryIntAttribute()
|
|
int QueryFloatAttribute( const char* name, float* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); }
|
|
|
|
/// Sets the named attribute to value.
|
|
void SetAttribute( const char* name, const char* _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
|
|
/// Sets the named attribute to value.
|
|
void SetAttribute( const char* name, int _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
|
|
/// Sets the named attribute to value.
|
|
void SetAttribute( const char* name, unsigned _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
|
|
/// Sets the named attribute to value.
|
|
void SetAttribute( const char* name, bool _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
|
|
/// Sets the named attribute to value.
|
|
void SetAttribute( const char* name, double _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
|
|
|
|
/**
|
|
Delete an attribute.
|
|
*/
|
|
void DeleteAttribute( const char* name );
|
|
|
|
/// Return the first attribute in the list.
|
|
const XMLAttribute* FirstAttribute() const { return rootAttribute; }
|
|
/// Query a specific attribute in the list.
|
|
const XMLAttribute* FindAttribute( const char* name ) const;
|
|
|
|
/** Convenience function for easy access to the text inside an element. Although easy
|
|
and concise, GetText() is limited compared to getting the TiXmlText child
|
|
and accessing it directly.
|
|
|
|
If the first child of 'this' is a TiXmlText, the GetText()
|
|
returns the character string of the Text node, else null is returned.
|
|
|
|
This is a convenient method for getting the text of simple contained text:
|
|
@verbatim
|
|
<foo>This is text</foo>
|
|
const char* str = fooElement->GetText();
|
|
@endverbatim
|
|
|
|
'str' will be a pointer to "This is text".
|
|
|
|
Note that this function can be misleading. If the element foo was created from
|
|
this XML:
|
|
@verbatim
|
|
<foo><b>This is text</b></foo>
|
|
@endverbatim
|
|
|
|
then the value of str would be null. The first child node isn't a text node, it is
|
|
another element. From this XML:
|
|
@verbatim
|
|
<foo>This is <b>text</b></foo>
|
|
@endverbatim
|
|
GetText() will return "This is ".
|
|
*/
|
|
const char* GetText() const;
|
|
|
|
// internal:
|
|
enum {
|
|
OPEN, // <foo>
|
|
CLOSED, // <foo/>
|
|
CLOSING // </foo>
|
|
};
|
|
int ClosingType() const { return closingType; }
|
|
char* ParseDeep( char* p, StrPair* endTag );
|
|
virtual XMLNode* ShallowClone( XMLDocument* document ) const;
|
|
virtual bool ShallowEqual( const XMLNode* compare ) const;
|
|
|
|
private:
|
|
XMLElement( XMLDocument* doc );
|
|
virtual ~XMLElement();
|
|
XMLElement( const XMLElement& ); // not supported
|
|
void operator=( const XMLElement& ); // not supported
|
|
|
|
XMLAttribute* FindAttribute( const char* name );
|
|
XMLAttribute* FindOrCreateAttribute( const char* name );
|
|
void LinkAttribute( XMLAttribute* attrib );
|
|
char* ParseAttributes( char* p );
|
|
|
|
int closingType;
|
|
XMLAttribute* rootAttribute;
|
|
};
|
|
|
|
|
|
/** A document binds together all the functionality.
|
|
It can be saved, loaded, and printed to the screen.
|
|
All Nodes are connected and allocated to a Document.
|
|
If the Document is deleted, all its Nodes are also deleted.
|
|
*/
|
|
class XMLDocument : public XMLNode
|
|
{
|
|
friend class XMLElement;
|
|
public:
|
|
/// constructor
|
|
XMLDocument( bool processEntities = true );
|
|
~XMLDocument();
|
|
|
|
virtual XMLDocument* ToDocument() { return this; }
|
|
virtual const XMLDocument* ToDocument() const { return this; }
|
|
|
|
/**
|
|
Parse an XML file from a character string.
|
|
Returns XML_NO_ERROR (0) on success, or
|
|
an errorID.
|
|
*/
|
|
int Parse( const char* xml );
|
|
/**
|
|
Load an XML file from disk.
|
|
Returns XML_NO_ERROR (0) on success, or
|
|
an errorID.
|
|
*/
|
|
int LoadFile( const char* filename );
|
|
/**
|
|
Load an XML file from disk. You are responsible
|
|
for providing and closing the FILE*.
|
|
|
|
Returns XML_NO_ERROR (0) on success, or
|
|
an errorID.
|
|
*/
|
|
int LoadFile( FILE* );
|
|
/**
|
|
Save the XML file to disk.
|
|
*/
|
|
void SaveFile( const char* filename );
|
|
|
|
bool ProcessEntities() const { return processEntities; }
|
|
|
|
/**
|
|
Returns true if this document has a leading Byte Order Mark of UTF8.
|
|
*/
|
|
bool HasBOM() const { return writeBOM; }
|
|
|
|
/** Return the root element of DOM. Equivalent to FirstChildElement().
|
|
To get the first node, use FirstChild().
|
|
*/
|
|
XMLElement* RootElement() { return FirstChildElement(); }
|
|
const XMLElement* RootElement() const { return FirstChildElement(); }
|
|
|
|
/** Print the Document. If the Printer is not provided, it will
|
|
print to stdout. If you provide Printer, this can print to a file:
|
|
@verbatim
|
|
XMLPrinter printer( fp );
|
|
doc.Print( &printer );
|
|
@endverbatim
|
|
|
|
Or you can use a printer to print to memory:
|
|
@verbatim
|
|
XMLPrinter printer;
|
|
doc->Print( &printer );
|
|
// printer.CStr() has a const char* to the XML
|
|
@endverbatim
|
|
*/
|
|
void Print( XMLPrinter* streamer=0 );
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
/**
|
|
Create a new Element associated with
|
|
this Document. The memory for the Element
|
|
is managed by the Document.
|
|
*/
|
|
XMLElement* NewElement( const char* name );
|
|
/**
|
|
Create a new Comment associated with
|
|
this Document. The memory for the Comment
|
|
is managed by the Document.
|
|
*/
|
|
XMLComment* NewComment( const char* comment );
|
|
/**
|
|
Create a new Text associated with
|
|
this Document. The memory for the Text
|
|
is managed by the Document.
|
|
*/
|
|
XMLText* NewText( const char* text );
|
|
/**
|
|
Create a new Declaration associated with
|
|
this Document. The memory for the object
|
|
is managed by the Document.
|
|
*/
|
|
XMLDeclaration* NewDeclaration( const char* text );
|
|
/**
|
|
Create a new Unknown associated with
|
|
this Document. The memory for the object
|
|
is managed by the Document.
|
|
*/
|
|
XMLUnknown* NewUnknown( const char* text );
|
|
|
|
/**
|
|
Delete a node associated with this documented.
|
|
It will be unlinked from the DOM.
|
|
*/
|
|
void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); }
|
|
|
|
void SetError( int error, const char* str1, const char* str2 );
|
|
|
|
/// Return true if there was an error parsing the document.
|
|
bool Error() const { return errorID != XML_NO_ERROR; }
|
|
/// Return the errorID.
|
|
int ErrorID() const { return errorID; }
|
|
/// Return a possibly helpful diagnostic location or string.
|
|
const char* GetErrorStr1() const { return errorStr1; }
|
|
/// Return possibly helpful secondary diagnostic location or string.
|
|
const char* GetErrorStr2() const { return errorStr2; }
|
|
/// If there is an error, print it to stdout
|
|
void PrintError() const;
|
|
|
|
// internal
|
|
char* Identify( char* p, XMLNode** node );
|
|
|
|
virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const { return 0; }
|
|
virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const { return false; }
|
|
|
|
private:
|
|
XMLDocument( const XMLDocument& ); // not supported
|
|
void operator=( const XMLDocument& ); // not supported
|
|
void InitDocument();
|
|
|
|
bool writeBOM;
|
|
bool processEntities;
|
|
int errorID;
|
|
const char* errorStr1;
|
|
const char* errorStr2;
|
|
char* charBuffer;
|
|
|
|
MemPoolT< sizeof(XMLElement) > elementPool;
|
|
MemPoolT< sizeof(XMLAttribute) > attributePool;
|
|
MemPoolT< sizeof(XMLText) > textPool;
|
|
MemPoolT< sizeof(XMLComment) > commentPool;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
Printing functionality. The XMLPrinter gives you more
|
|
options than the XMLDocument::Print() method.
|
|
|
|
It can:
|
|
-# Print to memory.
|
|
-# Print to a file you provide
|
|
-# Print XML without a XMLDocument.
|
|
|
|
Print to Memory
|
|
|
|
@verbatim
|
|
XMLPrinter printer;
|
|
doc->Print( &printer );
|
|
SomeFunctior( printer.CStr() );
|
|
@endverbatim
|
|
|
|
Print to a File
|
|
|
|
You provide the file pointer.
|
|
@verbatim
|
|
XMLPrinter printer( fp );
|
|
doc.Print( &printer );
|
|
@endverbatim
|
|
|
|
Print without a XMLDocument
|
|
|
|
When loading, an XML parser is very useful. However, sometimes
|
|
when saving, it just gets in the way. The code is often set up
|
|
for streaming, and constructing the DOM is just overhead.
|
|
|
|
The Printer supports the streaming case. The following code
|
|
prints out a trivially simple XML file without ever creating
|
|
an XML document.
|
|
|
|
@verbatim
|
|
XMLPrinter printer( fp );
|
|
printer.OpenElement( "foo" );
|
|
printer.PushAttribute( "foo", "bar" );
|
|
printer.CloseElement();
|
|
@endverbatim
|
|
*/
|
|
class XMLPrinter : public XMLVisitor
|
|
{
|
|
public:
|
|
/** Construct the printer. If the FILE* is specified,
|
|
this will print to the FILE. Else it will print
|
|
to memory, and the result is available in CStr()
|
|
*/
|
|
XMLPrinter( FILE* file=0 );
|
|
~XMLPrinter() {}
|
|
|
|
/** If streaming, write the BOM and declaration. */
|
|
void PushHeader( bool writeBOM, bool writeDeclaration );
|
|
/** If streaming, start writing an element.
|
|
The element must be closed with CloseElement()
|
|
*/
|
|
void OpenElement( const char* name );
|
|
/// If streaming, add an attribute to an open element.
|
|
void PushAttribute( const char* name, const char* value );
|
|
void PushAttribute( const char* name, int value );
|
|
void PushAttribute( const char* name, unsigned value );
|
|
void PushAttribute( const char* name, bool value );
|
|
void PushAttribute( const char* name, double value );
|
|
/// If streaming, close the Element.
|
|
void CloseElement();
|
|
|
|
/// Add a text node.
|
|
void PushText( const char* text, bool cdata=false );
|
|
/// Add a comment
|
|
void PushComment( const char* comment );
|
|
|
|
void PushDeclaration( const char* value );
|
|
void PushUnknown( const char* value );
|
|
|
|
virtual bool VisitEnter( const XMLDocument& /*doc*/ );
|
|
virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
|
|
|
|
virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
|
|
virtual bool VisitExit( const XMLElement& element );
|
|
|
|
virtual bool Visit( const XMLText& text );
|
|
virtual bool Visit( const XMLComment& comment );
|
|
virtual bool Visit( const XMLDeclaration& declaration );
|
|
virtual bool Visit( const XMLUnknown& unknown );
|
|
|
|
/**
|
|
If in print to memory mode, return a pointer to
|
|
the XML file in memory.
|
|
*/
|
|
const char* CStr() const { return buffer.Mem(); }
|
|
|
|
private:
|
|
void SealElement();
|
|
void PrintSpace( int depth );
|
|
void PrintString( const char*, bool restrictedEntitySet ); // prints out, after detecting entities.
|
|
void Print( const char* format, ... );
|
|
|
|
bool elementJustOpened;
|
|
bool firstElement;
|
|
FILE* fp;
|
|
int depth;
|
|
int textDepth;
|
|
bool processEntities;
|
|
|
|
enum {
|
|
ENTITY_RANGE = 64,
|
|
BUF_SIZE = 200
|
|
};
|
|
bool entityFlag[ENTITY_RANGE];
|
|
bool restrictedEntityFlag[ENTITY_RANGE];
|
|
|
|
DynArray< const char*, 10 > stack;
|
|
DynArray< char, 20 > buffer, accumulator;
|
|
};
|
|
|
|
|
|
} // tinyxml2
|
|
|
|
|
|
|
|
#endif // TINYXML2_INCLUDED
|