2015-08-12 01:41:28 +00:00
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#include "CColor.hpp"
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2015-11-06 04:09:33 +00:00
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namespace Zeus
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{
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const CColor CColor::skRed (0xFF0000FFul);
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const CColor CColor::skBlack (0x000000FFul);
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const CColor CColor::skBlue (0x0000FFFFul);
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const CColor CColor::skGreen (0x00FF00FFul);
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const CColor CColor::skGrey (0x808080FFul);
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const CColor CColor::skOrange(0xFF7000FFul);
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const CColor CColor::skPurple(0xA000FFFFul);
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const CColor CColor::skYellow(0xFFFF00FFul);
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const CColor CColor::skWhite (0xFFFFFFFFul);
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float hueToRgb(float p, float q, float t)
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{
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if (t < 0.0f)
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t += 1.0f;
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if (t > 1.0f)
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t -= 1.0f;
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if (t < 1.f/6.f)
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return p + (q - p) * 6.f * t;
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if (t < 1.f/2.f)
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return q;
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if (t < 2.f/3.f)
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return p + (q - p) * (2.f/3.f - t) * 6.f;
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return p;
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}
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void CColor::fromHSV(float h, float s, float v, float _a)
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{
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int i = int(h * 6);
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float f = h * 6 - i;
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float p = v * (1 - s);
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float q = v * (1 - f * s);
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float t = v * (1 - (1 - f) * s);
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float _r, _g, _b;
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switch(i % 6)
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{
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case 0: _r = v, _g = t, _b = p; break;
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case 1: _r = q, _g = v, _b = p; break;
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case 2: _r = p, _g = v, _b = t; break;
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case 3: _r = p, _g = q, _b = v; break;
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case 4: _r = t, _g = p, _b = v; break;
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case 5: _r = v, _g = p, _b = q; break;
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}
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r = _r * 255;
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g = _g * 255;
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b = _b * 255;
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a = _a * 255;
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}
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void CColor::toHSV(float &h, float &s, float &v) const
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{
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float rf = r/255.f;
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float gf = g/255.f;
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float bf = b/255.f;
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float min = Math::min(rf, Math::min(gf, bf));
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float max = Math::max(rf, Math::max(gf, bf));
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v = max;
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float delta = max - min;
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s = max == 0 ? 0 : delta / max;
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if (max == min)
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h = 0;
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else
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{
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if (max == rf)
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h = (gf - bf) / delta + (gf < bf ? 6 : 0);
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else if (max == gf)
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h = (bf - rf) / delta + 2;
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else if (max == bf)
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h = (rf - gf) / delta + 4;
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h /= 6;
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}
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}
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void CColor::fromHSL(float h, float s, float l, float _a)
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{
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float _r, _g, _b;
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if (s == 0.0f)
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r = g = b = l;
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else
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{
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const float q = l < 0.5f ? l * (1.f + s) : l + s - 1.f * s;
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const float p = 2 * l - q;
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_r = hueToRgb(p, q, h + 1.f/3);
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_g = hueToRgb(p, q, h);
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_b = hueToRgb(p, q, h - 1.f/3);
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}
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r = _r * 255.f;
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g = _g * 255.f;
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b = _b * 255.f;
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a = _a * 255.f;
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}
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void CColor::toHSL(float &h, float &s, float &l)
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{
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const float rf = r / 255.f;
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const float gf = g / 255.f;
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const float bf = b / 255.f;
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const float min = Math::min(rf, Math::min(gf, bf));
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const float max = Math::max(rf, Math::max(gf, bf));
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const float d = max - min;
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if (max == min)
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h = s = 0;
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else
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{
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s = l > 0.5f ? d / (2.f - max - min) : d / (max + min);
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if (max == rf)
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h = (gf - bf) / d + (gf < bf ? 6.f : 0.f);
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else if (max == gf)
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h = (bf - rf) / d + 2.f;
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else if (max == bf)
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h = (rf - gf) / d + 4.f;
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h /= 6;
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}
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}
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}
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