zeus/Math.hpp

35 lines
1012 B
C++
Raw Normal View History

2015-04-19 20:39:16 +00:00
#ifndef MATH_HPP
#define MATH_HPP
#define _USE_MATH_DEFINES 1
#include <math.h>
#include "CVector3f.hpp"
#include "CTransform.hpp"
/* Macros for min/max. */
#ifndef MIN
#define MIN(a,b) (((a)<(b))?(a):(b))
#endif /* MIN */
#ifndef MAX
#define MAX(a,b) (((a)>(b))?(a):(b))
#endif /* MAX */
namespace Math
{
inline void clamp(float& val, float min, float max) {val = MAX(min, MIN(max, val));}
inline void clamp(int& val, int min, int max) {val = MAX(min, MIN(max, val));}
inline float radToDeg(float rad) {return rad * 180.f / M_PI;}
inline float degToRad(float deg) {return deg * M_PI / 180;}
extern const CVector3f kRadToDegVec;
extern const CVector3f kDegToRadVec;
inline CVector3f radToDeg(CVector3f rad) {return rad * kRadToDegVec;}
inline CVector3f degToRad(CVector3f deg) {return deg * kDegToRadVec;}
extern const CVector3f kUpVec;
CTransform lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up=kUpVec);
}
#endif // MATH_HPP