zeus/CProjection.hpp

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2015-04-19 20:39:16 +00:00
#ifndef CPROJECTION_HPP
#define CPROJECTION_HPP
#include "Global.hpp"
#include <stdexcept>
#define _USE_MATH_DEFINES 1
#include <math.h>
typedef union
{
float m[4][4];
#if __SSE__
__m128 mVec128[4];
#endif
} TMatrix4f;
static inline void copyMatrix4f(TMatrix4f& dest, const TMatrix4f& src)
{
#if __SSE__
dest.mVec128[0] = src.mVec128[0];
dest.mVec128[1] = src.mVec128[1];
dest.mVec128[2] = src.mVec128[2];
dest.mVec128[3] = src.mVec128[3];
#else
dest.m[0][0] = src.m[0][0];
dest.m[0][1] = src.m[0][1];
dest.m[0][2] = src.m[0][2];
dest.m[0][3] = src.m[0][3];
dest.m[1][0] = src.m[1][0];
dest.m[1][1] = src.m[1][1];
dest.m[1][2] = src.m[1][2];
dest.m[1][3] = src.m[1][3];
dest.m[2][0] = src.m[2][0];
dest.m[2][1] = src.m[2][1];
dest.m[2][2] = src.m[2][2];
dest.m[2][3] = src.m[2][3];
dest.m[3][0] = src.m[3][0];
dest.m[3][1] = src.m[3][1];
dest.m[3][2] = src.m[3][2];
dest.m[3][3] = src.m[3][3];
#endif
}
extern const TMatrix4f kIdentityMtx4;
enum EProjType
{
PROJ_NONE = 0,
PROJ_ORTHO = 1,
PROJ_PERSP = 2
};
struct SProjOrtho
{
float m_top, m_bottom, m_left, m_right, m_near, m_far;
SProjOrtho(float p_top=1.0f, float p_bottom=-1.0f, float p_left=-1.0f, float p_right=1.0f,
float p_near=1.0f, float p_far=-1.0f) :
m_top(p_top), m_bottom(p_bottom), m_left(p_left), m_right(p_right), m_near(p_near), m_far(p_far) {}
};
struct SProjPersp
{
float m_fov, m_aspect, m_near, m_far;
SProjPersp(float p_fov=55.0f * M_PI / 180.0f, float p_aspect=1.0f, float p_near=0.1f, float p_far=4096.f) :
m_fov(p_fov), m_aspect(p_aspect), m_near(p_near), m_far(p_far) {}
};
extern const SProjOrtho kOrthoIdentity;
class ZE_ALIGN(16) CProjection
{
void _updateCachedMatrix();
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
CProjection()
{
m_projType = PROJ_ORTHO;
m_ortho = SProjOrtho();
copyMatrix4f(m_mtx, kIdentityMtx4);
}
CProjection(const CProjection& other) {*this = other;}
CProjection(const SProjOrtho& ortho) {setOrtho(ortho);}
CProjection(const SProjPersp& persp) {setPersp(persp);}
inline CProjection& operator=(const CProjection& other)
{
if (this != &other)
{
m_projType = other.m_projType;
m_ortho = other.m_ortho;
copyMatrix4f(m_mtx, other.m_mtx);
}
return *this;
}
inline void setOrtho(const SProjOrtho& ortho)
{m_projType = PROJ_ORTHO; m_ortho = ortho; _updateCachedMatrix();}
inline void setPersp(const SProjPersp& persp)
{m_projType = PROJ_PERSP; m_persp = persp; _updateCachedMatrix();}
inline EProjType getType() const {return m_projType;}
inline const SProjOrtho& getOrtho() const
{
if (m_projType != PROJ_ORTHO)
throw std::runtime_error("attempted to access orthographic structure of non-ortho projection");
return m_ortho;
}
inline const SProjPersp& getPersp() const
{
if (m_projType != PROJ_PERSP)
throw std::runtime_error("attempted to access perspective structure of non-persp projection");
return m_persp;
}
inline const TMatrix4f& getCachedMatrix() {return m_mtx;}
protected:
/* Projection type */
enum EProjType m_projType;
/* Projection intermediate */
union
{
#ifdef _MSC_VER
struct
{
SProjOrtho m_ortho;
};
struct
{
SProjPersp m_persp;
};
#else
SProjOrtho m_ortho;
SProjPersp m_persp;
#endif
};
/* Cached projection matrix */
TMatrix4f m_mtx;
};
#endif // CMATRIX3F_HPP