mirror of https://github.com/AxioDL/zeus.git
Huge compile performance refactor
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@ -9,7 +9,7 @@
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#include <athena/FileWriter.hpp>
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#include <athena/FileWriter.hpp>
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#endif
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#endif
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#include <iostream>
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#include <iostream>
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#include <assert.h>
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#include <cassert>
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#undef min
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#undef min
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#undef max
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#undef max
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@ -3,8 +3,8 @@
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#include "Global.hpp"
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#include "Global.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CVector3f.hpp"
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#include <assert.h>
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#include <cassert>
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#include <string.h>
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#include <cstring>
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/* Column-major matrix class */
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/* Column-major matrix class */
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namespace zeus
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namespace zeus
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CUnitVector.hpp"
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#include "zeus/CUnitVector.hpp"
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#include <stdint.h>
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#include <cstdint>
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#include <stdio.h>
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#include <cstdio>
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namespace zeus
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namespace zeus
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{
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{
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#ifndef MATH_HPP
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#ifndef MATH_HPP
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#define MATH_HPP
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#define MATH_HPP
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#include <float.h>
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#include <cfloat>
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#undef min
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#undef min
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#undef max
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#undef max
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@ -1,7 +1,7 @@
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#include "zeus/CVector2f.hpp"
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#include "zeus/CVector2f.hpp"
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#include <memory.h>
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#include <memory.h>
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#include <cmath>
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#include <cmath>
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#include <assert.h>
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#include <cassert>
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#include "zeus/Math.hpp"
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#include "zeus/Math.hpp"
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namespace zeus
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namespace zeus
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@ -2,7 +2,7 @@
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#include "zeus/CVector3d.hpp"
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#include "zeus/CVector3d.hpp"
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#include <memory.h>
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#include <memory.h>
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#include <cmath>
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#include <cmath>
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#include <assert.h>
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#include <cassert>
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#include "zeus/Math.hpp"
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#include "zeus/Math.hpp"
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namespace zeus
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namespace zeus
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