mirror of https://github.com/AxioDL/zeus.git
Add CPlane::rayPlaneIntersection
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@ -48,11 +48,13 @@ public:
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d = nd * mag;
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d = nd * mag;
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}
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}
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float pointToPlaneDist(const zeus::CVector3f& pos) const
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float pointToPlaneDist(const CVector3f& pos) const
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{
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{
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return pos.dot(vec) - d;
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return pos.dot(vec) - d;
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}
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}
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bool rayPlaneIntersection(const CVector3f& from, const CVector3f& to, CVector3f& point) const;
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const CVector3f& normal() const { return vec; }
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const CVector3f& normal() const { return vec; }
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inline float& operator[](size_t idx) { return p[idx]; }
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inline float& operator[](size_t idx) { return p[idx]; }
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@ -1 +1,18 @@
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#include "zeus/CPlane.hpp"
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#include "zeus/CPlane.hpp"
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namespace zeus
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{
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bool CPlane::rayPlaneIntersection(const CVector3f& from, const CVector3f& to, CVector3f& point) const
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{
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zeus::CVector3f delta = to - from;
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if (std::fabs(delta.normalized().dot(vec)) < 0.01f)
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return false;
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float tmp = -pointToPlaneDist(from) / delta.dot(vec);
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if (tmp < -0.f || tmp > 1.0001f)
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return false;
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point = delta * tmp + from;
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return true;
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}
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}
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