mirror of https://github.com/AxioDL/zeus.git
Use CVector4f instead of atVec4f
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@ -71,27 +71,27 @@ public:
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{
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{
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float sinT = sinf(theta);
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float sinT = sinf(theta);
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float cosT = cosf(theta);
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float cosT = cosf(theta);
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return CTransform(CMatrix3f(atVec4f{1.f, 0.f, 0.f, 0.f},
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return CTransform(CMatrix3f(CVector4f{1.f, 0.f, 0.f, 0.f},
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atVec4f{0.f, cosT, sinT, 0.f},
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CVector4f{0.f, cosT, sinT, 0.f},
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atVec4f{0.f, -sinT, cosT, 0.f}));
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CVector4f{0.f, -sinT, cosT, 0.f}));
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}
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}
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static inline CTransform RotateY(float theta)
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static inline CTransform RotateY(float theta)
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{
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{
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float sinT = sinf(theta);
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float sinT = sinf(theta);
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float cosT = cosf(theta);
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float cosT = cosf(theta);
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return CTransform(CMatrix3f(atVec4f{cosT, 0.f, -sinT, 0.f},
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return CTransform(CMatrix3f(CVector4f{cosT, 0.f, -sinT, 0.f},
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atVec4f{0.f, 1.f, 0.f, 0.f},
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CVector4f{0.f, 1.f, 0.f, 0.f},
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atVec4f{sinT, 0.f, cosT, 0.f}));
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CVector4f{sinT, 0.f, cosT, 0.f}));
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}
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}
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static inline CTransform RotateZ(float theta)
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static inline CTransform RotateZ(float theta)
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{
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{
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float sinT = sinf(theta);
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float sinT = sinf(theta);
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float cosT = cosf(theta);
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float cosT = cosf(theta);
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return CTransform(CMatrix3f(atVec4f{cosT, sinT, 0.f, 0.f},
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return CTransform(CMatrix3f(CVector4f{cosT, sinT, 0.f, 0.f},
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atVec4f{-sinT, cosT, 0.f, 0.f},
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CVector4f{-sinT, cosT, 0.f, 0.f},
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atVec4f{0.f, 0.f, 1.f, 0.f}));
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CVector4f{0.f, 0.f, 1.f, 0.f}));
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}
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}
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inline void rotateLocalX(float theta)
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inline void rotateLocalX(float theta)
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@ -152,23 +152,23 @@ public:
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static inline CTransform Scale(const CVector3f& factor)
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static inline CTransform Scale(const CVector3f& factor)
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{
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{
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return CTransform(CMatrix3f(atVec4f{factor.x, 0.f, 0.f, 0.f},
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return CTransform(CMatrix3f(CVector4f{factor.x, 0.f, 0.f, 0.f},
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atVec4f{0.f, factor.y, 0.f, 0.f},
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CVector4f{0.f, factor.y, 0.f, 0.f},
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atVec4f{0.f, 0.f, factor.z, 0.f}));
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CVector4f{0.f, 0.f, factor.z, 0.f}));
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}
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}
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static inline CTransform Scale(float x, float y, float z)
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static inline CTransform Scale(float x, float y, float z)
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{
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{
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return CTransform(CMatrix3f(atVec4f{x, 0.f, 0.f, 0.f},
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return CTransform(CMatrix3f(CVector4f{x, 0.f, 0.f, 0.f},
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atVec4f{0.f, y, 0.f, 0.f},
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CVector4f{0.f, y, 0.f, 0.f},
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atVec4f{0.f, 0.f, z, 0.f}));
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CVector4f{0.f, 0.f, z, 0.f}));
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}
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}
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static inline CTransform Scale(float factor)
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static inline CTransform Scale(float factor)
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{
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{
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return CTransform(CMatrix3f(atVec4f{factor, 0.f, 0.f, 0.f},
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return CTransform(CMatrix3f(CVector4f{factor, 0.f, 0.f, 0.f},
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atVec4f{0.f, factor, 0.f, 0.f},
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CVector4f{0.f, factor, 0.f, 0.f},
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atVec4f{0.f, 0.f, factor, 0.f}));
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CVector4f{0.f, 0.f, factor, 0.f}));
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}
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}
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inline void multiplyIgnoreTranslation(const CTransform& xfrm) { m_basis = m_basis*xfrm.m_basis; }
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inline void multiplyIgnoreTranslation(const CTransform& xfrm) { m_basis = m_basis*xfrm.m_basis; }
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