Merge pull request #4 from AxioDL/reformat

Bulk-run of clang-format
This commit is contained in:
Jack Andersen 2016-07-08 08:53:22 -10:00 committed by GitHub
commit 1f3d3cf22a
39 changed files with 818 additions and 816 deletions

31
.clang-format Normal file
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@ -0,0 +1,31 @@
---
IndentWidth: 4
ColumnLimit: 128
UseTab: Never
---
Language: Cpp
DerivePointerAlignment: false
PointerAlignment: Left
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
BreakBeforeBraces: Allman
IndentCaseLabels: false
AllowShortBlocksOnASingleLine: true
AlignOperands: true
AlignTrailingComments: true
AlwaysBreakBeforeMultilineStrings: true
AlwaysBreakTemplateDeclarations: true
BreakConstructorInitializersBeforeComma: true
BreakStringLiterals: true
AlwaysBreakAfterReturnType: None
AlwaysBreakAfterDefinitionReturnType: None
AllowShortFunctionsOnASingleLine: All
Cpp11BracedListStyle: true
NamespaceIndentation: None
ReflowComments: true
BinPackArguments: true
BinPackParameters: true
SortIncludes: false
AccessModifierOffset: -4
ConstructorInitializerIndentWidth: 0
ConstructorInitializerAllOnOneLineOrOnePerLine: true

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@ -45,20 +45,12 @@ public:
CVector3f max;
// set default AABox to insane inverse min/max to allow for accumulation
inline CAABox()
: min(1e16f), max(-1e16f)
{}
inline CAABox() : min(1e16f), max(-1e16f) {}
CAABox(const CVector3f& min, const CVector3f& max)
: min(min),
max(max)
{
}
CAABox(const CVector3f& min, const CVector3f& max) : min(min), max(max) {}
CAABox(float minX, float minY, float minZ,
float maxX, float maxY, float maxZ)
: min(minX, minY, minZ),
max(maxX, maxY, maxZ)
CAABox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
: min(minX, minY, minZ), max(maxX, maxY, maxZ)
{
}
#if ZE_ATHENA_TYPES
@ -89,10 +81,7 @@ public:
return dist;
}
float distanceFromPoint(const CVector3f &other) const
{
return sqrtF(distanceFromPointSquared(other));
}
float distanceFromPoint(const CVector3f& other) const { return sqrtF(distanceFromPointSquared(other)); }
inline bool intersects(const CAABox& other) const
{
@ -121,26 +110,35 @@ public:
{
CVector3f vmin, vmax;
/* X axis */
if (plane.a >= 0) {
if (plane.a >= 0)
{
vmin[0] = min[0];
vmax[0] = max[0];
} else {
}
else
{
vmin[0] = max[0];
vmax[0] = min[0];
}
/* Y axis */
if (plane.b >= 0) {
if (plane.b >= 0)
{
vmin[1] = min[1];
vmax[1] = max[1];
} else {
}
else
{
vmin[1] = max[1];
vmax[1] = min[1];
}
/* Z axis */
if (plane.c >= 0) {
if (plane.c >= 0)
{
vmin[2] = min[2];
vmax[2] = max[2];
} else {
}
else
{
vmin[2] = max[2];
vmax[2] = min[2];
}
@ -150,53 +148,40 @@ public:
return true;
}
CVector3f center() const {return (min + max) * 0.5f;}
CVector3f center() const { return (min + max) * 0.5f; }
CVector3f volume() const {return (max - min) * 0.5f;}
CVector3f volume() const { return (max - min) * 0.5f; }
inline CLineSeg getEdge(EBoxEdgeId id)
{
switch (id)
{
case EBoxEdgeId::UnknownEdge0:
return CLineSeg({min.x, min.y, min.z},
{min.x, min.y, max.z});
return CLineSeg({min.x, min.y, min.z}, {min.x, min.y, max.z});
case EBoxEdgeId::UnknownEdge1:
return CLineSeg({max.x, min.y, min.z},
{min.x, min.y, min.z});
return CLineSeg({max.x, min.y, min.z}, {min.x, min.y, min.z});
case EBoxEdgeId::UnknownEdge2:
return CLineSeg({max.x, min.y, max.z},
{max.x, min.y, max.z});
return CLineSeg({max.x, min.y, max.z}, {max.x, min.y, max.z});
case EBoxEdgeId::UnknownEdge3:
return CLineSeg({min.x, min.y, max.z},
{max.x, min.y, max.z});
return CLineSeg({min.x, min.y, max.z}, {max.x, min.y, max.z});
case EBoxEdgeId::UnknownEdge4:
return CLineSeg({max.x, max.y, min.z},
{max.x, max.y, max.z});
return CLineSeg({max.x, max.y, min.z}, {max.x, max.y, max.z});
case EBoxEdgeId::UnknownEdge5:
return CLineSeg({min.x, max.y, min.z},
{max.x, max.y, min.z});
return CLineSeg({min.x, max.y, min.z}, {max.x, max.y, min.z});
case EBoxEdgeId::UnknownEdge6:
return CLineSeg({min.x, max.y, max.z},
{min.x, max.y, min.z});
return CLineSeg({min.x, max.y, max.z}, {min.x, max.y, min.z});
case EBoxEdgeId::UnknownEdge7:
return CLineSeg({max.x, max.y, max.z},
{min.x, max.y, max.z});
return CLineSeg({max.x, max.y, max.z}, {min.x, max.y, max.z});
case EBoxEdgeId::UnknownEdge8:
return CLineSeg({min.x, max.y, max.z},
{min.x, min.y, max.z});
return CLineSeg({min.x, max.y, max.z}, {min.x, min.y, max.z});
case EBoxEdgeId::UnknownEdge9:
return CLineSeg({min.x, max.y, min.z},
{min.x, min.y, min.z});
return CLineSeg({min.x, max.y, min.z}, {min.x, min.y, min.z});
case EBoxEdgeId::UnknownEdge10:
return CLineSeg({max.x, max.y, min.z},
{max.x, min.y, min.z});
return CLineSeg({max.x, max.y, min.z}, {max.x, min.y, min.z});
case EBoxEdgeId::UnknownEdge11:
return CLineSeg({max.x, max.y, max.z},
{max.x, min.y, max.z});
return CLineSeg({max.x, max.y, max.z}, {max.x, min.y, max.z});
default:
return CLineSeg({min.x, min.y, min.z},
{min.x, min.y, max.z});
return CLineSeg({min.x, min.y, min.z}, {min.x, min.y, max.z});
}
}
@ -246,24 +231,21 @@ public:
inline bool pointInside(const CVector3f& other) const
{
return (min.x <= other.x && other.x <= max.z &&
min.y <= other.y && other.y <= max.z &&
min.z <= other.z && other.z <= max.z);
return (min.x <= other.x && other.x <= max.z && min.y <= other.y && other.y <= max.z && min.z <= other.z &&
other.z <= max.z);
}
inline CVector3f closestPointAlongVector(const CVector3f& other) const
{
CVector3f center = this->center();
return {(other.x < center.x ? min.x : max.x),
(other.y < center.y ? min.y : max.y),
return {(other.x < center.x ? min.x : max.x), (other.y < center.y ? min.y : max.y),
(other.z < center.z ? min.z : max.z)};
}
inline CVector3f furthestPointAlongVector(const CVector3f& other) const
{
CVector3f center = this->center();
return {(other.x < center.x ? max.x : min.x),
(other.y < center.y ? max.y : min.y),
return {(other.x < center.x ? max.x : min.x), (other.y < center.y ? max.y : min.y),
(other.z < center.z ? max.z : min.z)};
}
@ -320,12 +302,11 @@ public:
negZ.min = min;
}
inline bool invalid() {return (max.x < min.x || max.y < min.y || max.z < min.z);}
inline bool invalid() { return (max.x < min.x || max.y < min.y || max.z < min.z); }
};
inline bool operator ==(const CAABox& left, const CAABox& right) {return (left.min == right.min && left.max == right.max);}
inline bool operator !=(const CAABox& left, const CAABox& right) {return (left.min != right.min || left.max != right.max);}
inline bool operator==(const CAABox& left, const CAABox& right) { return (left.min == right.min && left.max == right.max); }
inline bool operator!=(const CAABox& left, const CAABox& right) { return (left.min != right.min || left.max != right.max); }
}
#endif // CAABOX_HPP

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@ -12,13 +12,9 @@ struct alignas(16) CAxisAngle : CVector3f
ZE_DECLARE_ALIGNED_ALLOCATOR();
CAxisAngle() = default;
CAxisAngle(const CUnitVector3f& axis, float distance)
: CVector3f(distance * axis)
{}
CAxisAngle(const CUnitVector3f& axis, float distance) : CVector3f(distance * axis) {}
CAxisAngle(const CVector3f& axisAngle)
: CVector3f(axisAngle)
{}
CAxisAngle(const CVector3f& axisAngle) : CVector3f(axisAngle) {}
float angle() { return magnitude(); }
const CVector3f& getVector() { return *this; }

View File

@ -10,8 +10,8 @@
#include <iostream>
#if BYTE_ORDER == __ORDER_LITTLE_ENDIAN__
#define COLOR(rgba) (unsigned)( ( (rgba) & 0x000000FF ) << 24 | ( (rgba) & 0x0000FF00 ) << 8 \
| ( (rgba) & 0x00FF0000 ) >> 8 | ( (rgba) & 0xFF000000 ) >> 24 )
#define COLOR(rgba) \
(unsigned)(((rgba)&0x000000FF) << 24 | ((rgba)&0x0000FF00) << 8 | ((rgba)&0x00FF0000) >> 8 | ((rgba)&0xFF000000) >> 24)
#else
#define COLOR(rgba) rgba
#endif
@ -20,10 +20,9 @@ namespace zeus
{
typedef uint8_t Comp8;
typedef uint32_t Comp32;
constexpr float OneOver255 = 1.f/255.f;
constexpr float OneOver255 = 1.f / 255.f;
typedef union
{
typedef union {
struct
{
Comp8 r, g, b, a;
@ -55,11 +54,19 @@ public:
CColor() : r(1.0f), g(1.0f), b(1.0f), a(1.0f) {}
CColor(float rgb, float a = 1.0) { splat(rgb, a); }
CColor(float r, float g, float b, float a = 1.0f) {v[0] = r; v[1] = g; v[2] = b; v[3] = a; }
CColor(float r, float g, float b, float a = 1.0f)
{
v[0] = r;
v[1] = g;
v[2] = b;
v[3] = a;
}
#if ZE_ATHENA_TYPES
CColor(const atVec4f& vec)
#if __SSE__ || __GEKKO_PS__
: mVec128(vec.mVec128){}
: mVec128(vec.mVec128)
{
}
#else
{
r = vec.vec[0], g = vec.vec[1], b = vec.vec[2], a = vec.vec[3];
@ -90,10 +97,8 @@ public:
}
#endif
inline bool operator==(const CColor& rhs) const
{ return (r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a); }
inline bool operator!=(const CColor& rhs) const
{ return !(*this == rhs); }
inline bool operator==(const CColor& rhs) const { return (r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a); }
inline bool operator!=(const CColor& rhs) const { return !(*this == rhs); }
inline CColor operator+(const CColor& rhs) const
{
#if __SSE__
@ -167,7 +172,10 @@ public:
#if __SSE__
mVec128 = _mm_add_ps(mVec128, rhs.mVec128);
#else
r += rhs.r; g += rhs.g; b += rhs.b; a += rhs.a;
r += rhs.r;
g += rhs.g;
b += rhs.b;
a += rhs.a;
#endif
return *this;
}
@ -176,25 +184,34 @@ public:
#if __SSE__
mVec128 = _mm_sub_ps(mVec128, rhs.mVec128);
#else
r -= rhs.r; g -= rhs.g; b -= rhs.b; a -= rhs.a;
r -= rhs.r;
g -= rhs.g;
b -= rhs.b;
a -= rhs.a;
#endif
return *this;
}
inline const CColor& operator *=(const CColor& rhs)
inline const CColor& operator*=(const CColor& rhs)
{
#if __SSE__
mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
#else
r *= rhs.r; g *= rhs.g; b *= rhs.b; a *= rhs.a;
r *= rhs.r;
g *= rhs.g;
b *= rhs.b;
a *= rhs.a;
#endif
return *this;
}
inline const CColor& operator /=(const CColor& rhs)
inline const CColor& operator/=(const CColor& rhs)
{
#if __SSE__
mVec128 = _mm_div_ps(mVec128, rhs.mVec128);
#else
r /= rhs.r; g /= rhs.g; b /= rhs.b; a /= rhs.a;
r /= rhs.r;
g /= rhs.g;
b /= rhs.b;
a /= rhs.a;
#endif
return *this;
}
@ -229,19 +246,10 @@ public:
return r * r + g * g + b * b + a * a;
#endif
}
inline float magnitude() const
{
return std::sqrt(magSquared());
}
static inline CColor lerp(const CColor& a, const CColor& b, float t)
{
return (a + (b - a) * t);
}
static inline CColor nlerp(const CColor& a, const CColor& b, float t)
{
return lerp(a, b, t).normalized();
}
inline float& operator[](const size_t& idx) {return (&r)[idx];}
inline float magnitude() const { return std::sqrt(magSquared()); }
static inline CColor lerp(const CColor& a, const CColor& b, float t) { return (a + (b - a) * t); }
static inline CColor nlerp(const CColor& a, const CColor& b, float t) { return lerp(a, b, t).normalized(); }
inline float& operator[](const size_t& idx) { return (&r)[idx]; }
inline const float& operator[](const size_t& idx) const { return (&r)[idx]; }
inline void splat(float rgb, float a)
{
@ -249,12 +257,14 @@ public:
TVectorUnion splat = {{rgb, rgb, rgb, a}};
mVec128 = splat.mVec128;
#else
v[0] = rgb; v[1] = rgb; v[2] = rgb; v[3] = a;
v[0] = rgb;
v[1] = rgb;
v[2] = rgb;
v[3] = a;
#endif
}
union
{
union {
struct
{
float r, g, b, a;
@ -313,13 +323,11 @@ public:
*/
void toHSV(float& h, float& s, float& v) const;
void fromHSL(float h, float s, float l, float _a = 1.0);
void toHSL(float& h, float& s, float& l);
CColor toGrayscale()
{ return {sqrtF((r * r + g * g + b * b) / 3), a}; }
CColor toGrayscale() { return {sqrtF((r * r + g * g + b * b) / 3), a}; }
/**
* @brief Clamps to GPU-safe RGBA values [0,1]
@ -372,6 +380,5 @@ static inline CColor operator/(float lhs, const CColor& rhs)
return CColor(lhs / rhs.r, lhs / rhs.g, lhs / rhs.b, lhs / rhs.a);
#endif
}
}
#endif // CCOLOR_HPP

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@ -9,8 +9,8 @@ namespace zeus
class CFrustum
{
CPlane planes[6];
public:
public:
inline void updatePlanes(const CTransform& modelview, const CProjection& projection)
{
CMatrix4f mv = modelview.toMatrix4f();
@ -82,37 +82,46 @@ public:
planes[3].normalize();
planes[4].normalize();
planes[5].normalize();
}
inline bool aabbFrustumTest(const CAABox& aabb) const
{
CVector3f vmin, vmax;
int i;
for (i=0 ; i<6 ; ++i) {
for (i = 0; i < 6; ++i)
{
const CPlane& plane = planes[i];
/* X axis */
if (plane.a >= 0) {
if (plane.a >= 0)
{
vmin[0] = aabb.min[0];
vmax[0] = aabb.max[0];
} else {
}
else
{
vmin[0] = aabb.max[0];
vmax[0] = aabb.min[0];
}
/* Y axis */
if (plane.b >= 0) {
if (plane.b >= 0)
{
vmin[1] = aabb.min[1];
vmax[1] = aabb.max[1];
} else {
}
else
{
vmin[1] = aabb.max[1];
vmax[1] = aabb.min[1];
}
/* Z axis */
if (plane.c >= 0) {
if (plane.c >= 0)
{
vmin[2] = aabb.min[2];
vmax[2] = aabb.max[2];
} else {
}
else
{
vmin[2] = aabb.max[2];
vmax[2] = aabb.min[2];
}
@ -122,7 +131,6 @@ public:
}
return true;
}
};
}
#endif // CFRUSTUM_HPP

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@ -9,16 +9,13 @@ namespace zeus
class CLineSeg
{
public:
CLineSeg(const CVector3f& start, const CVector3f& end)
: start(start),
end(end)
CLineSeg(const CVector3f& start, const CVector3f& end) : start(start), end(end)
{
CVector3f tmp = (end - start).normalized();
if (tmp.x != 0 || tmp.y != 0 || tmp.z != 0)
normal = tmp.normalized();
else
normal = CVector3f::skZero;
}
CVector3f normal;

View File

@ -8,21 +8,13 @@ namespace zeus
{
struct CMRay
{
CMRay(const CVector3f& start, const CVector3f& end, float d)
: start(start),
end(end),
d(d),
invD(1.f/d)
CMRay(const CVector3f& start, const CVector3f& end, float d) : start(start), end(end), d(d), invD(1.f / d)
{
normal = start + (d * end);
delta = normal - start;
}
CMRay(const CVector3f& start, const CVector3f& norm, float d, float invD)
: start(start),
normal(norm),
d(d),
invD(invD)
CMRay(const CVector3f& start, const CVector3f& norm, float d, float invD) : start(start), normal(norm), d(d), invD(invD)
{
delta = normal - start;
end = invD * delta;

View File

@ -25,9 +25,7 @@ public:
m[2][2] = 1.0;
}
}
CMatrix3f(float m00, float m01, float m02,
float m10, float m11, float m12,
float m20, float m21, float m22)
CMatrix3f(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)
{
m[0][0] = m00, m[1][0] = m01, m[2][0] = m02;
m[0][1] = m10, m[1][1] = m11, m[2][1] = m12;
@ -40,25 +38,44 @@ public:
m[1][1] = scaleVec[1];
m[2][2] = scaleVec[2];
}
CMatrix3f(float scale)
: CMatrix3f(CVector3f(scale)) {}
CMatrix3f(float scale) : CMatrix3f(CVector3f(scale)) {}
CMatrix3f(const CVector3f& r0, const CVector3f& r1, const CVector3f& r2)
{vec[0] = r0; vec[1] = r1; vec[2] = r2;}
{
vec[0] = r0;
vec[1] = r1;
vec[2] = r2;
}
CMatrix3f(const CMatrix3f& other)
{vec[0] = other.vec[0]; vec[1] = other.vec[1]; vec[2] = other.vec[2];}
{
vec[0] = other.vec[0];
vec[1] = other.vec[1];
vec[2] = other.vec[2];
}
#if __SSE__
CMatrix3f(const __m128& r0, const __m128& r1, const __m128& r2)
{vec[0].mVec128 = r0; vec[1].mVec128 = r1; vec[2].mVec128 = r2;}
{
vec[0].mVec128 = r0;
vec[1].mVec128 = r1;
vec[2].mVec128 = r2;
}
#endif
#if ZE_ATHENA_TYPES
CMatrix3f(const atVec4f& r0, const atVec4f& r1, const atVec4f& r2)
{
#if __SSE__
vec[0].mVec128 = r0.mVec128; vec[1].mVec128 = r1.mVec128; vec[2].mVec128 = r2.mVec128;
vec[0].mVec128 = r0.mVec128;
vec[1].mVec128 = r1.mVec128;
vec[2].mVec128 = r2.mVec128;
#else
vec[0].x = r0.vec[0]; vec[0].y = r0.vec[1]; vec[0].z = r0.vec[2];
vec[1].x = r1.vec[0]; vec[1].y = r1.vec[1]; vec[1].z = r1.vec[2];
vec[2].x = r2.vec[0]; vec[2].y = r2.vec[1]; vec[2].z = r2.vec[2];
vec[0].x = r0.vec[0];
vec[0].y = r0.vec[1];
vec[0].z = r0.vec[2];
vec[1].x = r1.vec[0];
vec[1].y = r1.vec[1];
vec[1].z = r1.vec[2];
vec[2].x = r2.vec[0];
vec[2].y = r2.vec[1];
vec[2].z = r2.vec[2];
#endif
}
void readBig(athena::io::IStreamReader& input)
@ -79,11 +96,19 @@ public:
CMatrix3f(const TVectorUnion& r0, const TVectorUnion& r1, const TVectorUnion& r2)
{
#if __SSE__
vec[0].mVec128 = r0.mVec128; vec[1].mVec128 = r1.mVec128; vec[2].mVec128 = r2.mVec128;
vec[0].mVec128 = r0.mVec128;
vec[1].mVec128 = r1.mVec128;
vec[2].mVec128 = r2.mVec128;
#else
vec[0].x = r0.vec[0]; vec[0].y = r0.vec[1]; vec[0].z = r0.vec[2];
vec[1].x = r1.vec[0]; vec[1].y = r1.vec[1]; vec[1].z = r1.vec[2];
vec[2].x = r2.vec[0]; vec[2].y = r2.vec[1]; vec[2].z = r2.vec[2];
vec[0].x = r0.vec[0];
vec[0].y = r0.vec[1];
vec[0].z = r0.vec[2];
vec[1].x = r1.vec[0];
vec[1].y = r1.vec[1];
vec[1].z = r1.vec[2];
vec[2].x = r2.vec[0];
vec[2].y = r2.vec[1];
vec[2].z = r2.vec[2];
#endif
}
@ -99,9 +124,7 @@ public:
{
#if __SSE__
TVectorUnion res;
res.mVec128 =
_mm_add_ps(_mm_add_ps(
_mm_mul_ps(vec[0].mVec128, ze_splat_ps(other.mVec128, 0)),
res.mVec128 = _mm_add_ps(_mm_add_ps(_mm_mul_ps(vec[0].mVec128, ze_splat_ps(other.mVec128, 0)),
_mm_mul_ps(vec[1].mVec128, ze_splat_ps(other.mVec128, 1))),
_mm_mul_ps(vec[2].mVec128, ze_splat_ps(other.mVec128, 2)));
return CVector3f(res.mVec128);
@ -141,7 +164,7 @@ public:
CMatrix3f transposed() const;
CMatrix3f transposedSSE3() const;
inline void invert() {*this = inverted();}
inline void invert() { *this = inverted(); }
CMatrix3f inverted() const;
void addScaledMatrix(const CMatrix3f& other, float scale)
@ -152,8 +175,7 @@ public:
vec[2] += other.vec[2] * scaleVec;
}
union
{
union {
float m[3][4]; /* 4th row for union-alignment */
struct
{
@ -167,10 +189,9 @@ static CMatrix3f operator*(const CMatrix3f& lhs, const CMatrix3f& rhs)
#if __SSE__
unsigned i;
TVectorUnion resVec[3];
for (i=0 ; i<3 ; ++i) {
resVec[i].mVec128 =
_mm_add_ps(_mm_add_ps(
_mm_mul_ps(lhs[0].mVec128, ze_splat_ps(rhs[i].mVec128, 0)),
for (i = 0; i < 3; ++i)
{
resVec[i].mVec128 = _mm_add_ps(_mm_add_ps(_mm_mul_ps(lhs[0].mVec128, ze_splat_ps(rhs[i].mVec128, 0)),
_mm_mul_ps(lhs[1].mVec128, ze_splat_ps(rhs[i].mVec128, 1))),
_mm_mul_ps(lhs[2].mVec128, ze_splat_ps(rhs[i].mVec128, 2)));
resVec[i].v[3] = 0.0;
@ -188,7 +209,6 @@ static CMatrix3f operator*(const CMatrix3f& lhs, const CMatrix3f& rhs)
lhs[0][2] * rhs[2][0] + lhs[1][2] * rhs[2][1] + lhs[2][2] * rhs[2][2]);
#endif
}
}
#endif // CMATRIX3F_HPP

View File

@ -23,10 +23,8 @@ public:
m[3][3] = 1.0;
}
}
CMatrix4f(float m00, float m01, float m02, float m03,
float m10, float m11, float m12, float m13,
float m20, float m21, float m22, float m23,
float m30, float m31, float m32, float m33)
CMatrix4f(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21,
float m22, float m23, float m30, float m31, float m32, float m33)
{
m[0][0] = m00, m[1][0] = m01, m[2][0] = m02, m[3][0] = m03;
m[0][1] = m10, m[1][1] = m11, m[2][1] = m12, m[3][1] = m13;
@ -42,12 +40,27 @@ public:
m[3][3] = 1.0f;
}
CMatrix4f(const CVector4f& r0, const CVector4f& r1, const CVector4f& r2, const CVector4f& r3)
{vec[0] = r0; vec[1] = r1; vec[2] = r2; vec[3] = r3;}
{
vec[0] = r0;
vec[1] = r1;
vec[2] = r2;
vec[3] = r3;
}
CMatrix4f(const CMatrix4f& other)
{vec[0] = other.vec[0]; vec[1] = other.vec[1]; vec[2] = other.vec[2]; vec[3] = other.vec[3];}
{
vec[0] = other.vec[0];
vec[1] = other.vec[1];
vec[2] = other.vec[2];
vec[3] = other.vec[3];
}
#if __SSE__
CMatrix4f(const __m128& r0, const __m128& r1, const __m128& r2, const __m128& r3)
{vec[0].mVec128 = r0; vec[1].mVec128 = r1; vec[2].mVec128 = r2; vec[3].mVec128 = r3;}
{
vec[0].mVec128 = r0;
vec[1].mVec128 = r1;
vec[2].mVec128 = r2;
vec[3].mVec128 = r3;
}
#endif
CMatrix4f(const CMatrix3f& other)
{
@ -76,8 +89,7 @@ public:
return CVector4f(res.mVec128);
#else
return CVector4f(
m[0][0] * other.v[0] + m[1][0] * other.v[1] + m[2][0] * other.v[2] + m[3][0] * other.v[3],
return CVector4f(m[0][0] * other.v[0] + m[1][0] * other.v[1] + m[2][0] * other.v[2] + m[3][0] * other.v[3],
m[0][1] * other.v[0] + m[1][1] * other.v[1] + m[2][1] * other.v[2] + m[3][1] * other.v[3],
m[0][2] * other.v[0] + m[1][2] * other.v[1] + m[2][2] * other.v[2] + m[3][2] * other.v[3],
m[0][3] * other.v[0] + m[1][3] * other.v[1] + m[2][3] * other.v[2] + m[3][3] * other.v[3]);
@ -105,8 +117,7 @@ public:
return xfVec.toVec3f() / xfVec.w;
}
union
{
union {
float m[4][4];
struct
{
@ -120,13 +131,15 @@ static inline CMatrix4f operator*(const CMatrix4f& lhs, const CMatrix4f& rhs)
#if __SSE__
unsigned i;
for (i = 0 ; i < 4 ; ++i)
for (i = 0; i < 4; ++i)
{
ret.vec[i].mVec128 =
_mm_add_ps(_mm_add_ps(_mm_add_ps(
_mm_mul_ps(lhs.vec[0].mVec128, _mm_shuffle_ps(rhs.vec[i].mVec128, rhs.vec[i].mVec128, _MM_SHUFFLE(0, 0, 0, 0))),
_mm_mul_ps(lhs.vec[1].mVec128, _mm_shuffle_ps(rhs.vec[i].mVec128, rhs.vec[i].mVec128, _MM_SHUFFLE(1, 1, 1, 1)))),
_mm_mul_ps(lhs.vec[2].mVec128, _mm_shuffle_ps(rhs.vec[i].mVec128, rhs.vec[i].mVec128, _MM_SHUFFLE(2, 2, 2, 2)))),
ret.vec[i].mVec128 = _mm_add_ps(
_mm_add_ps(_mm_add_ps(_mm_mul_ps(lhs.vec[0].mVec128,
_mm_shuffle_ps(rhs.vec[i].mVec128, rhs.vec[i].mVec128, _MM_SHUFFLE(0, 0, 0, 0))),
_mm_mul_ps(lhs.vec[1].mVec128,
_mm_shuffle_ps(rhs.vec[i].mVec128, rhs.vec[i].mVec128, _MM_SHUFFLE(1, 1, 1, 1)))),
_mm_mul_ps(lhs.vec[2].mVec128,
_mm_shuffle_ps(rhs.vec[i].mVec128, rhs.vec[i].mVec128, _MM_SHUFFLE(2, 2, 2, 2)))),
_mm_mul_ps(lhs.vec[3].mVec128, _mm_shuffle_ps(rhs.vec[i].mVec128, rhs.vec[i].mVec128, _MM_SHUFFLE(3, 3, 3, 3))));
}
@ -156,4 +169,3 @@ static inline CMatrix4f operator*(const CMatrix4f& lhs, const CMatrix4f& rhs)
}
#endif // CMATRIX4F

View File

@ -30,36 +30,19 @@ public:
CTransform transform;
CVector3f extents;
COBBox()
{}
COBBox() {}
COBBox(const CAABox& aabb)
: extents(aabb.volume())
{
transform.origin = aabb.center();
}
COBBox(const CAABox& aabb) : extents(aabb.volume()) { transform.origin = aabb.center(); }
COBBox(const CTransform& xf, const CVector3f& extents)
: transform(xf),
extents(extents)
{
}
COBBox(const CTransform& xf, const CVector3f& extents) : transform(xf), extents(extents) {}
CAABox calculateAABox(const CTransform& transform = CTransform()) const
{
CAABox ret = CAABox::skInvertedBox;
CTransform trans = transform * transform;
static const CVector3f basis[8] ={
{ 1.0, 1.0, 1.0},
{ 1.0, 1.0, -1.0},
{ 1.0, -1.0, 1.0},
{ 1.0, -1.0, -1.0},
{-1.0, -1.0, -1.0},
{-1.0, -1.0, 1.0},
{-1.0, 1.0, -1.0},
{-1.0, 1.0, 1.0}
};
static const CVector3f basis[8] = {{1.0, 1.0, 1.0}, {1.0, 1.0, -1.0}, {1.0, -1.0, 1.0}, {1.0, -1.0, -1.0},
{-1.0, -1.0, -1.0}, {-1.0, -1.0, 1.0}, {-1.0, 1.0, -1.0}, {-1.0, 1.0, 1.0}};
CVector3f p = extents * basis[0];
ret.accumulateBounds(trans * p);

View File

@ -27,7 +27,9 @@ public:
#if __SSE__
mVec128 = point.mVec128;
#else
a = point[0]; b = point[1]; c = point[2];
a = point[0];
b = point[1];
c = point[2];
#endif
d = displacement;
}
@ -48,8 +50,7 @@ public:
d = nd * mag;
}
union
{
union {
struct
{
float a, b, c, d;

View File

@ -22,21 +22,26 @@ class SProjOrtho
{
public:
float top, bottom, left, right, near, far;
explicit SProjOrtho(float p_top=1.0f, float p_bottom=-1.0f, float p_left=-1.0f, float p_right=1.0f,
float p_near=1.0f, float p_far=-1.0f) :
top(p_top), bottom(p_bottom), left(p_left), right(p_right), near(p_near), far(p_far) {}
explicit SProjOrtho(float p_top = 1.0f, float p_bottom = -1.0f, float p_left = -1.0f, float p_right = 1.0f,
float p_near = 1.0f, float p_far = -1.0f)
: top(p_top), bottom(p_bottom), left(p_left), right(p_right), near(p_near), far(p_far)
{
}
};
struct SProjPersp
{
float fov, aspect, near, far;
SProjPersp(float p_fov=degToRad(55.0f), float p_aspect=1.0f, float p_near=0.1f, float p_far=4096.f) :
fov(p_fov), aspect(p_aspect), near(p_near), far(p_far) {}
SProjPersp(float p_fov = degToRad(55.0f), float p_aspect = 1.0f, float p_near = 0.1f, float p_far = 4096.f)
: fov(p_fov), aspect(p_aspect), near(p_near), far(p_far)
{
}
};
extern const SProjOrtho kOrthoIdentity;
class alignas(16) CProjection
{
void _updateCachedMatrix();
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
@ -46,9 +51,9 @@ public:
m_ortho = SProjOrtho();
m_mtx = CMatrix4f::skIdentityMatrix4f;
}
CProjection(const CProjection& other) {*this = other;}
CProjection(const SProjOrtho& ortho) {setOrtho(ortho);}
CProjection(const SProjPersp& persp) {setPersp(persp);}
CProjection(const CProjection& other) { *this = other; }
CProjection(const SProjOrtho& ortho) { setOrtho(ortho); }
CProjection(const SProjPersp& persp) { setPersp(persp); }
inline CProjection& operator=(const CProjection& other)
{
@ -62,11 +67,19 @@ public:
}
inline void setOrtho(const SProjOrtho& ortho)
{m_projType = EProjType::Orthographic; m_ortho = ortho; _updateCachedMatrix();}
{
m_projType = EProjType::Orthographic;
m_ortho = ortho;
_updateCachedMatrix();
}
inline void setPersp(const SProjPersp& persp)
{m_projType = EProjType::Perspective; m_persp = persp; _updateCachedMatrix();}
{
m_projType = EProjType::Perspective;
m_persp = persp;
_updateCachedMatrix();
}
inline EProjType getType() const {return m_projType;}
inline EProjType getType() const { return m_projType; }
inline const SProjOrtho& getOrtho() const
{
if (m_projType != EProjType::Orthographic)
@ -86,16 +99,14 @@ public:
return m_persp;
}
inline const CMatrix4f& getCachedMatrix() const {return m_mtx;}
inline const CMatrix4f& getCachedMatrix() const { return m_mtx; }
protected:
/* Projection type */
EProjType m_projType;
/* Projection intermediate */
union
{
union {
#ifdef _MSC_VER
struct
{
@ -113,7 +124,6 @@ protected:
/* Cached projection matrix */
CMatrix4f m_mtx;
};
}

View File

@ -38,7 +38,10 @@ public:
#if __SSE__
mVec128 = vec.mVec128;
#else
x = vec.vec[1]; y = vec.vec[2]; z = vec.vec[3]; w = vec.vec[0];
x = vec.vec[1];
y = vec.vec[2];
z = vec.vec[3];
w = vec.vec[0];
#endif
}
@ -116,7 +119,10 @@ public:
#if __SSE__
mVec128 = vec.mVec128;
#else
x = vec[1]; y = vec[2]; z = vec[3]; w = vec[0];
x = vec[1];
y = vec[2];
z = vec[3];
w = vec[0];
#endif
}
@ -165,7 +171,6 @@ public:
void rotateY(float angle) { *this *= fromAxisAngle({0.0f, 1.0f, 0.0f}, angle); }
void rotateZ(float angle) { *this *= fromAxisAngle({0.0f, 0.0f, 1.0f}, angle); }
CAxisAngle toAxisAngle();
static inline CVector3f rotate(const CQuaternion& rotation, const CVector3f& v)
@ -186,28 +191,21 @@ public:
static CQuaternion slerp(const CQuaternion& a, const CQuaternion& b, double t);
static CQuaternion nlerp(const CQuaternion& a, const CQuaternion& b, double t);
inline float roll() const
{
return std::atan2(2.f * (x * y + w * z), w * w + x * x - y * y - z * z);
}
inline float roll() const { return std::atan2(2.f * (x * y + w * z), w * w + x * x - y * y - z * z); }
inline float pitch() const
{
return std::atan2(2.f * (y * z + w * x), w * w - x * x - y * y + z * z);
}
inline float pitch() const { return std::atan2(2.f * (y * z + w * x), w * w - x * x - y * y + z * z); }
inline float yaw() const
{
return std::asin(-2.f * (x * z - w * y));
}
inline float yaw() const { return std::asin(-2.f * (x * z - w * y)); }
inline float& operator[](size_t idx) {return (&w)[idx];}
inline const float& operator[](size_t idx) const {return (&w)[idx];}
inline float& operator[](size_t idx) { return (&w)[idx]; }
inline const float& operator[](size_t idx) const { return (&w)[idx]; }
union
{
union {
__m128 mVec128;
struct { float w, x, y, z; };
struct
{
float w, x, y, z;
};
};
static const CQuaternion skNoRotation;

View File

@ -21,10 +21,8 @@ public:
inline bool intersects(const CRectangle& rect) const
{
return !( position.x > rect.position.x + rect.size.x ||
rect.position.x > position.x + size.x ||
position.y > rect.position.y + rect.size.y ||
rect.position.y > position.y + size.y);
return !(position.x > rect.position.x + rect.size.x || rect.position.x > position.x + size.x ||
position.y > rect.position.y + rect.size.y || rect.position.y > position.y + size.y);
}
CVector2f position;

View File

@ -23,10 +23,7 @@ public:
z = degToRad(angles.z);
}
CRelAngle(float x, float y, float z)
: CRelAngle(CVector3f{x, y, z})
{
}
CRelAngle(float x, float y, float z) : CRelAngle(CVector3f{x, y, z}) {}
};
}

View File

@ -10,11 +10,9 @@ class alignas(16) CSphere
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
CSphere(const CVector3f& position, float radius)
: position(position), radius(radius) { }
CSphere(const CVector3f& position, float radius) : position(position), radius(radius) {}
inline CVector3f getSurfaceNormal(const CVector3f& coord)
{ return (position - coord).normalized(); }
inline CVector3f getSurfaceNormal(const CVector3f& coord) { return (position - coord).normalized(); }
inline bool intersects(const CSphere& other)
{

View File

@ -15,11 +15,9 @@ public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
CTransform() : basis(false) {}
CTransform(const CMatrix3f& basis, const CVector3f& offset=CVector3f::skZero) :
basis(basis), origin(offset) {}
CTransform(const CMatrix3f& basis, const CVector3f& offset = CVector3f::skZero) : basis(basis), origin(offset) {}
#if ZE_ATHENA_TYPES
CTransform(const atVec4f* mtx)
: basis(mtx[0], mtx[1], mtx[2]), origin(mtx[0].vec[3], mtx[1].vec[3], mtx[2].vec[3]) {}
CTransform(const atVec4f* mtx) : basis(mtx[0], mtx[1], mtx[2]), origin(mtx[0].vec[3], mtx[1].vec[3], mtx[2].vec[3]) {}
void read34RowMajor(athena::io::IStreamReader& r)
{
@ -32,13 +30,12 @@ public:
}
#endif
static inline CTransform Identity()
{
return CTransform(CMatrix3f::skIdentityMatrix3f);
}
static inline CTransform Identity() { return CTransform(CMatrix3f::skIdentityMatrix3f); }
inline CTransform operator*(const CTransform& rhs) const
{return CTransform(basis * rhs.basis, origin + (basis * rhs.origin));}
{
return CTransform(basis * rhs.basis, origin + (basis * rhs.origin));
}
inline CTransform inverse() const
{
@ -46,17 +43,11 @@ public:
return CTransform(inv, inv * -origin);
}
static inline CTransform Translate(const CVector3f& position)
{
return {CMatrix3f::skIdentityMatrix3f, position};
}
static inline CTransform Translate(const CVector3f& position) { return {CMatrix3f::skIdentityMatrix3f, position}; }
static inline CTransform Translate(float x, float y, float z) { return Translate({x, y, z}); }
inline CTransform operator+(const CVector3f& other)
{
return CTransform(basis, origin + other);
}
inline CTransform operator+(const CVector3f& other) { return CTransform(basis, origin + other); }
inline CTransform& operator+=(const CVector3f& other)
{
@ -64,10 +55,7 @@ public:
return *this;
}
inline CTransform operator-(const CVector3f& other)
{
return CTransform(basis, origin - other);
}
inline CTransform operator-(const CVector3f& other) { return CTransform(basis, origin - other); }
inline CTransform& operator-=(const CVector3f& other)
{
@ -81,8 +69,7 @@ public:
{
float sinT = std::sin(theta);
float cosT = std::cos(theta);
return CTransform(CMatrix3f(TVectorUnion{1.f, 0.f, 0.f, 0.f},
TVectorUnion{0.f, cosT, sinT, 0.f},
return CTransform(CMatrix3f(TVectorUnion{1.f, 0.f, 0.f, 0.f}, TVectorUnion{0.f, cosT, sinT, 0.f},
TVectorUnion{0.f, -sinT, cosT, 0.f}));
}
@ -90,8 +77,7 @@ public:
{
float sinT = std::sin(theta);
float cosT = std::cos(theta);
return CTransform(CMatrix3f(TVectorUnion{cosT, 0.f, -sinT, 0.f},
TVectorUnion{0.f, 1.f, 0.f, 0.f},
return CTransform(CMatrix3f(TVectorUnion{cosT, 0.f, -sinT, 0.f}, TVectorUnion{0.f, 1.f, 0.f, 0.f},
TVectorUnion{sinT, 0.f, cosT, 0.f}));
}
@ -99,8 +85,7 @@ public:
{
float sinT = std::sin(theta);
float cosT = std::cos(theta);
return CTransform(CMatrix3f(TVectorUnion{cosT, sinT, 0.f, 0.f},
TVectorUnion{-sinT, cosT, 0.f, 0.f},
return CTransform(CMatrix3f(TVectorUnion{cosT, sinT, 0.f, 0.f}, TVectorUnion{-sinT, cosT, 0.f, 0.f},
TVectorUnion{0.f, 0.f, 1.f, 0.f}));
}
@ -158,26 +143,26 @@ public:
}
inline void scaleBy(float factor)
{ CTransform xfrm(CMatrix3f(CVector3f(factor, factor, factor))); *this = *this * xfrm; }
{
CTransform xfrm(CMatrix3f(CVector3f(factor, factor, factor)));
*this = *this * xfrm;
}
static inline CTransform Scale(const CVector3f& factor)
{
return CTransform(CMatrix3f(TVectorUnion{factor.x, 0.f, 0.f, 0.f},
TVectorUnion{0.f, factor.y, 0.f, 0.f},
return CTransform(CMatrix3f(TVectorUnion{factor.x, 0.f, 0.f, 0.f}, TVectorUnion{0.f, factor.y, 0.f, 0.f},
TVectorUnion{0.f, 0.f, factor.z, 0.f}));
}
static inline CTransform Scale(float x, float y, float z)
{
return CTransform(CMatrix3f(TVectorUnion{x, 0.f, 0.f, 0.f},
TVectorUnion{0.f, y, 0.f, 0.f},
TVectorUnion{0.f, 0.f, z, 0.f}));
return CTransform(
CMatrix3f(TVectorUnion{x, 0.f, 0.f, 0.f}, TVectorUnion{0.f, y, 0.f, 0.f}, TVectorUnion{0.f, 0.f, z, 0.f}));
}
static inline CTransform Scale(float factor)
{
return CTransform(CMatrix3f(TVectorUnion{factor, 0.f, 0.f, 0.f},
TVectorUnion{0.f, factor, 0.f, 0.f},
return CTransform(CMatrix3f(TVectorUnion{factor, 0.f, 0.f, 0.f}, TVectorUnion{0.f, factor, 0.f, 0.f},
TVectorUnion{0.f, 0.f, factor, 0.f}));
}
@ -188,7 +173,12 @@ public:
return ret;
}
inline CTransform getRotation() const { CTransform ret = *this; ret.origin.zeroOut(); return ret; }
inline CTransform getRotation() const
{
CTransform ret = *this;
ret.origin.zeroOut();
return ret;
}
void setRotation(const CMatrix3f& mat) { basis = mat; }
void setRotation(const CTransform& xfrm) { setRotation(xfrm.basis); }
@ -199,7 +189,7 @@ public:
*/
inline CMatrix3f buildMatrix3f() { return basis; }
inline CVector3f operator*(const CVector3f& other) const {return origin + basis * other;}
inline CVector3f operator*(const CVector3f& other) const { return origin + basis * other; }
inline CMatrix4f toMatrix4f() const
{
@ -241,14 +231,11 @@ public:
CVector3f origin;
};
static inline CTransform CTransformFromScaleVector(const CVector3f& scale)
{
return CTransform(CMatrix3f(scale));
}
static inline CTransform CTransformFromScaleVector(const CVector3f& scale) { return CTransform(CMatrix3f(scale)); }
CTransform CTransformFromEditorEuler(const CVector3f& eulerVec);
CTransform CTransformFromEditorEulers(const CVector3f& eulerVec, const CVector3f& origin);
CTransform CTransformFromAxisAngle(const CVector3f& axis, float angle);
CTransform lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up=kUpVec);
CTransform lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up = kUpVec);
}
#endif // CTRANSFORM_HPP

View File

@ -10,13 +10,9 @@ class alignas(16) CUnitVector3f : public CVector3f
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
CUnitVector3f()
: CVector3f(0, 1, 0)
{
}
CUnitVector3f() : CVector3f(0, 1, 0) {}
CUnitVector3f(const CVector3f& vec, bool doNormalize = false)
: CVector3f(vec)
CUnitVector3f(const CVector3f& vec, bool doNormalize = false) : CVector3f(vec)
{
if (doNormalize && canBeNormalized())
normalize();

View File

@ -20,9 +20,8 @@ class alignas(16) CVector2f
float clangVec __attribute__((__vector_size__(8)));
#endif
public:
//ZE_DECLARE_ALIGNED_ALLOCATOR();
union
{
// ZE_DECLARE_ALIGNED_ALLOCATOR();
union {
struct
{
float x, y;
@ -33,14 +32,20 @@ public:
#endif
};
inline CVector2f() {zeroOut();}
inline CVector2f() { zeroOut(); }
#if __SSE__
CVector2f(const __m128& mVec128) : mVec128(mVec128) {v[2] = 0.0f; v[3] = 0.0f;}
CVector2f(const __m128& mVec128) : mVec128(mVec128)
{
v[2] = 0.0f;
v[3] = 0.0f;
}
#endif
#if ZE_ATHENA_TYPES
CVector2f(const atVec2f& vec)
#if __SSE__
: mVec128(vec.mVec128){}
: mVec128(vec.mVec128)
{
}
#else
{
x = vec.vec[0], y = vec.vec[1], v[2] = 0.0f, v[3] = 0.0f;
@ -77,15 +82,19 @@ public:
}
#endif
CVector2f(float xy) {splat(xy);}
void assign(float x, float y) {v[0] = x; v[1] = y; v[2] = 0; v[3] = 0.0f;}
CVector2f(float x, float y) {assign(x, y);}
CVector2f(float xy) { splat(xy); }
void assign(float x, float y)
{
v[0] = x;
v[1] = y;
v[2] = 0;
v[3] = 0.0f;
}
CVector2f(float x, float y) { assign(x, y); }
inline bool operator ==(const CVector2f& rhs) const
{return (x == rhs.x && y == rhs.y);}
inline bool operator !=(const CVector2f& rhs) const
{return !(*this == rhs);}
inline bool operator <(const CVector2f& rhs) const
inline bool operator==(const CVector2f& rhs) const { return (x == rhs.x && y == rhs.y); }
inline bool operator!=(const CVector2f& rhs) const { return !(*this == rhs); }
inline bool operator<(const CVector2f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -95,7 +104,7 @@ public:
return (x < rhs.x || y < rhs.y);
#endif
}
inline bool operator <=(const CVector2f& rhs) const
inline bool operator<=(const CVector2f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -105,7 +114,7 @@ public:
return (x <= rhs.x || y <= rhs.y);
#endif
}
inline bool operator >(const CVector2f& rhs) const
inline bool operator>(const CVector2f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -115,7 +124,7 @@ public:
return (x > rhs.x || y > rhs.y);
#endif
}
inline bool operator >=(const CVector2f& rhs) const
inline bool operator>=(const CVector2f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -202,39 +211,43 @@ public:
return CVector2f(x / val, y / val);
#endif
}
inline const CVector2f& operator +=(const CVector2f& rhs)
inline const CVector2f& operator+=(const CVector2f& rhs)
{
#if __SSE__
mVec128 = _mm_add_ps(mVec128, rhs.mVec128);
#else
x += rhs.x; y += rhs.y;
x += rhs.x;
y += rhs.y;
#endif
return *this;
}
inline const CVector2f& operator -=(const CVector2f& rhs)
inline const CVector2f& operator-=(const CVector2f& rhs)
{
#if __SSE__
mVec128 = _mm_sub_ps(mVec128, rhs.mVec128);
#else
x -= rhs.x; y -= rhs.y;
x -= rhs.x;
y -= rhs.y;
#endif
return *this;
}
inline const CVector2f& operator *=(const CVector2f& rhs)
inline const CVector2f& operator*=(const CVector2f& rhs)
{
#if __SSE__
mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
#else
x *= rhs.x; y *= rhs.y;
x *= rhs.x;
y *= rhs.y;
#endif
return *this;
}
inline const CVector2f& operator /=(const CVector2f& rhs)
inline const CVector2f& operator/=(const CVector2f& rhs)
{
#if __SSE__
mVec128 = _mm_div_ps(mVec128, rhs.mVec128);
#else
x /= rhs.x; y /= rhs.y;
x /= rhs.x;
y /= rhs.y;
#endif
return *this;
}
@ -252,15 +265,9 @@ public:
return *this * mag;
}
inline CVector2f perpendicularVector() const
{
return {-y, x};
}
inline CVector2f perpendicularVector() const { return {-y, x}; }
inline float cross(const CVector2f& rhs) const
{
return (x * rhs.y) - (y * rhs.x);
}
inline float cross(const CVector2f& rhs) const { return (x * rhs.y) - (y * rhs.x); }
inline float dot(const CVector2f& rhs) const
{
#if __SSE__
@ -292,18 +299,20 @@ public:
result.mVec128 = _mm_mul_ps(mVec128, mVec128);
return result.v[0] + result.v[1];
#else
return x*x + y*y;
return x * x + y * y;
#endif
}
inline float magnitude() const
{ return sqrtF(magSquared()); }
inline float magnitude() const { return sqrtF(magSquared()); }
inline void zeroOut()
{
#if __SSE__
mVec128 = _mm_xor_ps(mVec128, mVec128);
#else
v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0;
v[0] = 0.0;
v[1] = 0.0;
v[2] = 0.0;
v[3] = 0.0;
#endif
}
@ -313,47 +322,39 @@ public:
TVectorUnion splat = {{xy, xy, 0.0f, 0.0f}};
mVec128 = splat.mVec128;
#else
v[0] = xy; v[1] = xy; v[2] = 0.0f; v[3] = 0.0f;
v[0] = xy;
v[1] = xy;
v[2] = 0.0f;
v[3] = 0.0f;
#endif
}
static float getAngleDiff(const CVector2f& a, const CVector2f& b);
static inline CVector2f lerp(const CVector2f& a, const CVector2f& b, float t)
{
return (a + (b - a) * t);
}
static inline CVector2f nlerp(const CVector2f& a, const CVector2f& b, float t)
{
return lerp(a, b, t).normalized();
}
static inline CVector2f lerp(const CVector2f& a, const CVector2f& b, float t) { return (a + (b - a) * t); }
static inline CVector2f nlerp(const CVector2f& a, const CVector2f& b, float t) { return lerp(a, b, t).normalized(); }
static CVector2f slerp(const CVector2f& a, const CVector2f& b, float t);
inline bool isNormalized() const
{ return std::fabs(1.f - magSquared()) < 0.01f; }
inline bool isNormalized() const { return std::fabs(1.f - magSquared()) < 0.01f; }
inline bool canBeNormalized() const
{ return !isNormalized(); }
inline bool canBeNormalized() const { return !isNormalized(); }
inline bool isZero() const
{ return magSquared() <= 1.1920929e-7f; }
inline bool isZero() const { return magSquared() <= 1.1920929e-7f; }
inline bool isEqu(const CVector2f& other, float epsilon=1.1920929e-7f)
inline bool isEqu(const CVector2f& other, float epsilon = 1.1920929e-7f)
{
const CVector2f diffVec = other - *this;
return (diffVec.x <= epsilon && diffVec.y <= epsilon);
}
inline float& operator[](size_t idx) {return (&x)[idx];}
inline const float& operator[](size_t idx) const {return (&x)[idx];}
inline float& operator[](size_t idx) { return (&x)[idx]; }
inline const float& operator[](size_t idx) const { return (&x)[idx]; }
static const CVector2f skOne;
static const CVector2f skNegOne;
static const CVector2f skZero;
};
static inline CVector2f operator+(float lhs, const CVector2f& rhs)
{
#if __SSE__

View File

@ -14,8 +14,7 @@ namespace zeus
class CVector2i
{
public:
union
{
union {
struct
{
int x, y;
@ -25,7 +24,6 @@ public:
CVector2i() = default;
CVector2i(int xin, int yin) : x(xin), y(yin) {}
};
}
#endif // CVECTOR2i_HPP

View File

@ -36,16 +36,23 @@ public:
CVector3d(double xyz) { splat(xyz); }
CVector3d(const CVector3f& vec)
{ v[0] = vec[0]; v[1] = vec[1]; v[2] = vec[2]; }
{
v[0] = vec[0];
v[1] = vec[1];
v[2] = vec[2];
}
CVector3d(double x, double y, double z)
{
#if __SSE__
TDblVectorUnion splat {x, y, z, 0.0};
TDblVectorUnion splat{x, y, z, 0.0};
mVec128[0] = splat.mVec128[0];
mVec128[1] = splat.mVec128[1];
#else
v[0] = x; v[1] = y; v[2] = z; v[3] = 0.0;
v[0] = x;
v[1] = y;
v[2] = z;
v[3] = 0.0;
#endif
}
@ -74,13 +81,15 @@ public:
result.mVec128[1] = _mm_mul_pd(mVec128[1], mVec128[1]);
return result.v[0] + result.v[1] + result.v[2];
#else
return x*x + y*y + z*z;
return x * x + y * y + z * z;
#endif
}
double magnitude() const { return sqrt(magSquared()); }
inline CVector3d cross(const CVector3d& rhs) const
{ return {y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x}; }
{
return {y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x};
}
double dot(const CVector3d& rhs) const
{
@ -111,7 +120,6 @@ public:
return {x * mag, y * mag, z * mag};
}
void splat(double xyz)
{
#if __SSE__
@ -119,7 +127,10 @@ public:
mVec128[0] = splat.mVec128[0];
mVec128[1] = splat.mVec128[1];
#else
v[0] = xyz; v[1] = xyz; v[2] = xyz; v[3] = 0.0;
v[0] = xyz;
v[1] = xyz;
v[2] = xyz;
v[3] = 0.0;
#endif
}
@ -129,13 +140,18 @@ public:
_mm_xor_pd(mVec128[0], mVec128[0]);
_mm_xor_pd(mVec128[1], mVec128[1]);
#else
v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0;
v[0] = 0.0;
v[1] = 0.0;
v[2] = 0.0;
v[3] = 0.0;
#endif
}
union
union {
struct
{
struct {double x, y, z; };
double x, y, z;
};
double v[4];
#if __SSE__
__m128d mVec128[2];
@ -143,11 +159,10 @@ public:
};
};
static inline CVector3d operator+(double lhs, const CVector3d& rhs)
{
#if __SSE__
TDblVectorUnion splat { lhs, lhs, lhs, 0 };
TDblVectorUnion splat{lhs, lhs, lhs, 0};
splat.mVec128[0] = _mm_add_pd(splat.mVec128[0], rhs.mVec128[0]);
splat.mVec128[1] = _mm_add_pd(splat.mVec128[1], rhs.mVec128[1]);
return {splat.mVec128};
@ -171,7 +186,7 @@ static inline CVector3d operator+(const CVector3d& lhs, const CVector3d& rhs)
static inline CVector3d operator*(double lhs, const CVector3d& rhs)
{
#if __SSE__
TDblVectorUnion splat { lhs, lhs, lhs, 0 };
TDblVectorUnion splat{lhs, lhs, lhs, 0};
splat.mVec128[0] = _mm_mul_pd(splat.mVec128[0], rhs.mVec128[0]);
splat.mVec128[1] = _mm_mul_pd(splat.mVec128[1], rhs.mVec128[1]);
return {splat.mVec128};
@ -207,7 +222,7 @@ static inline CVector3d operator/(const CVector3d& lhs, const CVector3d& rhs)
static inline CVector3d operator/(double lhs, const CVector3d& rhs)
{
#if __SSE__
TDblVectorUnion splat { lhs, lhs, lhs, 0 };
TDblVectorUnion splat{lhs, lhs, lhs, 0};
splat.mVec128[0] = _mm_div_pd(splat.mVec128[0], rhs.mVec128[0]);
splat.mVec128[1] = _mm_div_pd(splat.mVec128[1], rhs.mVec128[1]);
return {splat.mVec128};

View File

@ -19,9 +19,11 @@ class alignas(16) CVector3f
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
union
union {
struct
{
struct { float x, y, z; };
float x, y, z;
};
float v[4];
#if __SSE__
__m128 mVec128;
@ -30,15 +32,17 @@ public:
#endif
};
inline CVector3f() {zeroOut();}
inline CVector3f() { zeroOut(); }
#if __SSE__ || __GEKKO_PS__
CVector3f(const __m128& mVec128) : mVec128(mVec128) {v[3] = 0.0f;}
CVector3f(const __m128& mVec128) : mVec128(mVec128) { v[3] = 0.0f; }
#endif
#if ZE_ATHENA_TYPES
CVector3f(const atVec3f& vec)
#if __SSE__ || __GEKKO_PS__
: mVec128(vec.mVec128){}
: mVec128(vec.mVec128)
{
}
#else
{
x = vec.vec[0], y = vec.vec[1], z = vec.vec[2], v[3] = 0.0f;
@ -82,9 +86,15 @@ public:
}
#endif
CVector3f(float xyz) {splat(xyz);}
void assign(float x, float y, float z) {v[0] = x; v[1] = y; v[2] = z; v[3] = 0.0f;}
CVector3f(float x, float y, float z) {assign(x, y, z);}
CVector3f(float xyz) { splat(xyz); }
void assign(float x, float y, float z)
{
v[0] = x;
v[1] = y;
v[2] = z;
v[3] = 0.0f;
}
CVector3f(float x, float y, float z) { assign(x, y, z); }
CVector3f(const CVector2f& other)
{
@ -103,10 +113,8 @@ public:
#endif
}
inline bool operator ==(const CVector3f& rhs) const
{return (x == rhs.x && y == rhs.y && z == rhs.z);}
inline bool operator !=(const CVector3f& rhs) const
{return !(*this == rhs);}
inline bool operator==(const CVector3f& rhs) const { return (x == rhs.x && y == rhs.y && z == rhs.z); }
inline bool operator!=(const CVector3f& rhs) const { return !(*this == rhs); }
inline CVector3f operator+(const CVector3f& rhs) const
{
#if __SSE__
@ -199,41 +207,49 @@ public:
return CVector3f(x / val, y / val, z / val);
#endif
}
inline const CVector3f& operator +=(const CVector3f& rhs)
inline const CVector3f& operator+=(const CVector3f& rhs)
{
#if __SSE__
mVec128 = _mm_add_ps(mVec128, rhs.mVec128);
#elif __GEKKO_PS__
mVec128 = _mm_gekko_add_ps(mVec128, rhs.mVec128);
#else
x += rhs.x; y += rhs.y; z += rhs.z;
x += rhs.x;
y += rhs.y;
z += rhs.z;
#endif
return *this;
}
inline const CVector3f& operator -=(const CVector3f& rhs)
inline const CVector3f& operator-=(const CVector3f& rhs)
{
#if __SSE__
mVec128 = _mm_sub_ps(mVec128, rhs.mVec128);
#else
x -= rhs.x; y -= rhs.y; z -= rhs.z;
x -= rhs.x;
y -= rhs.y;
z -= rhs.z;
#endif
return *this;
}
inline const CVector3f& operator *=(const CVector3f& rhs)
inline const CVector3f& operator*=(const CVector3f& rhs)
{
#if __SSE__
mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
#else
x *= rhs.x; y *= rhs.y; z *= rhs.z;
x *= rhs.x;
y *= rhs.y;
z *= rhs.z;
#endif
return *this;
}
inline const CVector3f& operator /=(const CVector3f& rhs)
inline const CVector3f& operator/=(const CVector3f& rhs)
{
#if __SSE__
mVec128 = _mm_div_ps(mVec128, rhs.mVec128);
#else
x /= rhs.x; y /= rhs.y; z /= rhs.z;
x /= rhs.x;
y /= rhs.y;
z /= rhs.z;
#endif
return *this;
}
@ -250,7 +266,9 @@ public:
return *this * mag;
}
inline CVector3f cross(const CVector3f& rhs) const
{ return CVector3f(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x); }
{
return CVector3f(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x);
}
inline float dot(const CVector3f& rhs) const
{
@ -285,19 +303,21 @@ public:
result.mVec128 = _mm_mul_ps(mVec128, mVec128);
return result.v[0] + result.v[1] + result.v[2];
#else
return x*x + y*y + z*z;
return x * x + y * y + z * z;
#endif
}
inline float magnitude() const
{ return sqrtF(magSquared()); }
inline float magnitude() const { return sqrtF(magSquared()); }
inline void zeroOut()
{
#if __SSE__
mVec128 = _mm_xor_ps(mVec128, mVec128);
#else
v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0;
v[0] = 0.0;
v[1] = 0.0;
v[2] = 0.0;
v[3] = 0.0;
#endif
}
@ -307,26 +327,24 @@ public:
TVectorUnion splat = {{xyz, xyz, xyz, 0.0f}};
mVec128 = splat.mVec128;
#else
v[0] = xyz; v[1] = xyz; v[2] = xyz; v[3] = 0.0f;
v[0] = xyz;
v[1] = xyz;
v[2] = xyz;
v[3] = 0.0f;
#endif
}
static float getAngleDiff(const CVector3f& a, const CVector3f& b);
static inline CVector3f lerp(const CVector3f& a, const CVector3f& b, float t)
{ return (a + (b - a) * t); }
static inline CVector3f nlerp(const CVector3f& a, const CVector3f& b, float t)
{ return lerp(a, b, t).normalized(); }
static inline CVector3f lerp(const CVector3f& a, const CVector3f& b, float t) { return (a + (b - a) * t); }
static inline CVector3f nlerp(const CVector3f& a, const CVector3f& b, float t) { return lerp(a, b, t).normalized(); }
static CVector3f slerp(const CVector3f& a, const CVector3f& b, float t);
inline bool isNormalized() const
{ return std::fabs(1.f - magSquared()) < 0.01f; }
inline bool isNormalized() const { return std::fabs(1.f - magSquared()) < 0.01f; }
inline bool canBeNormalized() const
{ return !isNormalized(); }
inline bool canBeNormalized() const { return !isNormalized(); }
inline bool isZero() const
{ return magSquared() <= 1.1920929e-7f; }
inline bool isZero() const { return magSquared() <= 1.1920929e-7f; }
inline void scaleToLength(float newLength)
{
@ -349,21 +367,20 @@ public:
return v;
}
inline bool isEqu(const CVector3f& other, float epsilon=1.1920929e-7f)
inline bool isEqu(const CVector3f& other, float epsilon = 1.1920929e-7f)
{
const CVector3f diffVec = other - *this;
return (diffVec.x <= epsilon && diffVec.y <= epsilon && diffVec.z <= epsilon);
}
inline float& operator[](size_t idx) {return (&x)[idx];}
inline const float& operator[](size_t idx) const {return (&x)[idx];}
inline float& operator[](size_t idx) { return (&x)[idx]; }
inline const float& operator[](size_t idx) const { return (&x)[idx]; }
static const CVector3f skOne;
static const CVector3f skNegOne;
static const CVector3f skZero;
};
static inline CVector3f operator+(float lhs, const CVector3f& rhs)
{
#if __SSE__
@ -412,9 +429,8 @@ extern const CVector3f kForwardVec;
extern const CVector3f kBackVec;
extern const CVector3f kRadToDegVec;
extern const CVector3f kDegToRadVec;
inline CVector3f radToDeg(const CVector3f& rad) {return rad * kRadToDegVec;}
inline CVector3f degToRad(const CVector3f& deg) {return deg * kDegToRadVec;}
inline CVector3f radToDeg(const CVector3f& rad) { return rad * kRadToDegVec; }
inline CVector3f degToRad(const CVector3f& deg) { return deg * kDegToRadVec; }
}
#endif // CVECTOR3F_HPP

View File

@ -21,8 +21,7 @@ class alignas(16) CVector4f
#endif
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
union
{
union {
struct
{
float x, y, z, w;
@ -33,14 +32,16 @@ public:
#endif
};
inline CVector4f() {zeroOut();}
inline CVector4f() { zeroOut(); }
#if __SSE__
CVector4f(const __m128& mVec128) : mVec128(mVec128) {}
#endif
#if ZE_ATHENA_TYPES
CVector4f(const atVec4f& vec)
#if __SSE__
: mVec128(vec.mVec128){}
: mVec128(vec.mVec128)
{
}
#else
{
x = vec.vec[0], y = vec.vec[1], z = vec.vec[2], w = vec.vec[3];
@ -77,9 +78,15 @@ public:
}
#endif
CVector4f(float xyzw) {splat(xyzw);}
void assign(float x, float y, float z, float w) {v[0] = x; v[1] = y; v[2] = z; v[3] = w;}
CVector4f(float x, float y, float z, float w) {assign(x, y, z, w);}
CVector4f(float xyzw) { splat(xyzw); }
void assign(float x, float y, float z, float w)
{
v[0] = x;
v[1] = y;
v[2] = z;
v[3] = w;
}
CVector4f(float x, float y, float z, float w) { assign(x, y, z, w); }
CVector4f(const CColor& other);
CVector4f(const CVector3f& other)
@ -104,7 +111,7 @@ public:
}
CVector4f& operator=(const CColor& other);
inline bool operator ==(const CVector4f& rhs) const
inline bool operator==(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -114,7 +121,7 @@ public:
return (x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w);
#endif
}
inline bool operator !=(const CVector4f& rhs) const
inline bool operator!=(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -124,7 +131,7 @@ public:
return !(*this == rhs);
#endif
}
inline bool operator <(const CVector4f& rhs) const
inline bool operator<(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -134,7 +141,7 @@ public:
return (x < rhs.x || y < rhs.y || z < rhs.z || w < rhs.w);
#endif
}
inline bool operator <=(const CVector4f& rhs) const
inline bool operator<=(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -144,7 +151,7 @@ public:
return (x <= rhs.x || y <= rhs.y || z <= rhs.z || w <= rhs.w);
#endif
}
inline bool operator >(const CVector4f& rhs) const
inline bool operator>(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -154,7 +161,7 @@ public:
return (x > rhs.x || y > rhs.y || z > rhs.z || w > rhs.w);
#endif
}
inline bool operator >=(const CVector4f& rhs) const
inline bool operator>=(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
@ -240,39 +247,51 @@ public:
return CVector4f(x / val, y / val, z / val, w / val);
#endif
}
inline const CVector4f& operator +=(const CVector4f& rhs)
inline const CVector4f& operator+=(const CVector4f& rhs)
{
#if __SSE__
mVec128 = _mm_add_ps(mVec128, rhs.mVec128);
#else
x += rhs.x; y += rhs.y; z += rhs.z; w += rhs.w;
x += rhs.x;
y += rhs.y;
z += rhs.z;
w += rhs.w;
#endif
return *this;
}
inline const CVector4f& operator -=(const CVector4f& rhs)
inline const CVector4f& operator-=(const CVector4f& rhs)
{
#if __SSE__
mVec128 = _mm_sub_ps(mVec128, rhs.mVec128);
#else
x -= rhs.x; y -= rhs.y; z -= rhs.z; w -= rhs.w;
x -= rhs.x;
y -= rhs.y;
z -= rhs.z;
w -= rhs.w;
#endif
return *this;
}
inline const CVector4f& operator *=(const CVector4f& rhs)
inline const CVector4f& operator*=(const CVector4f& rhs)
{
#if __SSE__
mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
#else
x *= rhs.x; y *= rhs.y; z *= rhs.z; w *= rhs.w;
x *= rhs.x;
y *= rhs.y;
z *= rhs.z;
w *= rhs.w;
#endif
return *this;
}
inline const CVector4f& operator /=(const CVector4f& rhs)
inline const CVector4f& operator/=(const CVector4f& rhs)
{
#if __SSE__
mVec128 = _mm_div_ps(mVec128, rhs.mVec128);
#else
x /= rhs.x; y /= rhs.y; z /= rhs.z; w /= rhs.w;
x /= rhs.x;
y /= rhs.y;
z /= rhs.z;
w /= rhs.w;
#endif
return *this;
}
@ -321,20 +340,20 @@ public:
result.mVec128 = _mm_mul_ps(mVec128, mVec128);
return result.v[0] + result.v[1] + result.v[2];
#else
return x*x + y*y + z*z + w*w;
return x * x + y * y + z * z + w * w;
#endif
}
inline float magnitude() const
{
return std::sqrt(magSquared());
}
inline float magnitude() const { return std::sqrt(magSquared()); }
inline void zeroOut()
{
#if __SSE__
mVec128 = _mm_xor_ps(mVec128, mVec128);
#else
v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0;
v[0] = 0.0;
v[1] = 0.0;
v[2] = 0.0;
v[3] = 0.0;
#endif
}
@ -344,41 +363,34 @@ public:
TVectorUnion splat = {{xyzw, xyzw, xyzw, xyzw}};
mVec128 = splat.mVec128;
#else
v[0] = xyz; v[1] = xyz; v[2] = xyz; v[3] = xyzw;
v[0] = xyz;
v[1] = xyz;
v[2] = xyz;
v[3] = xyzw;
#endif
}
static inline CVector4f lerp(const CVector4f& a, const CVector4f& b, float t)
{
return (a + (b - a) * t);
}
static inline CVector4f nlerp(const CVector4f& a, const CVector4f& b, float t)
{
return lerp(a, b, t).normalized();
}
static inline CVector4f lerp(const CVector4f& a, const CVector4f& b, float t) { return (a + (b - a) * t); }
static inline CVector4f nlerp(const CVector4f& a, const CVector4f& b, float t) { return lerp(a, b, t).normalized(); }
inline bool isNormalized() const
{ return std::fabs(1.f - magSquared()) < 0.01f; }
inline bool isNormalized() const { return std::fabs(1.f - magSquared()) < 0.01f; }
inline bool canBeNormalized() const
{ return !isNormalized(); }
inline bool canBeNormalized() const { return !isNormalized(); }
inline bool isEqu(const CVector4f& other, float epsilon=1.1920929e-7f)
inline bool isEqu(const CVector4f& other, float epsilon = 1.1920929e-7f)
{
const CVector4f diffVec = other - *this;
return (diffVec.x <= epsilon && diffVec.y <= epsilon && diffVec.z <= epsilon && diffVec.w <= epsilon);
}
inline float& operator[](size_t idx) {return (&x)[idx];}
inline const float& operator[](size_t idx) const {return (&x)[idx];}
inline float& operator[](size_t idx) { return (&x)[idx]; }
inline const float& operator[](size_t idx) const { return (&x)[idx]; }
static const CVector4f skOne;
static const CVector4f skNegOne;
static const CVector4f skZero;
};
static inline CVector4f operator+(float lhs, const CVector4f& rhs)
{
#if __SSE__

View File

@ -2,47 +2,47 @@
#define ZEUS_GLOBAL_HPP
#if _M_IX86_FP >= 1 || _M_X64
# define __SSE__ 1
#define __SSE__ 1
#endif
#if __SSE__
# include <immintrin.h>
# ifndef _MSC_VER
# include <mm_malloc.h>
# endif
# define zeAlloc(sz, align) _mm_malloc(sz, align)
# define zeFree(ptr) _mm_free(ptr)
#include <immintrin.h>
#ifndef _MSC_VER
#include <mm_malloc.h>
#endif
#define zeAlloc(sz, align) _mm_malloc(sz, align)
#define zeFree(ptr) _mm_free(ptr)
#elif GEKKO
# include <ps_intrins.h>
# define zeAlloc(sz, align) _ps_malloc(sz, align)
# define zeFree(ptr) _ps_free(ptr)
#include <ps_intrins.h>
#define zeAlloc(sz, align) _ps_malloc(sz, align)
#define zeFree(ptr) _ps_free(ptr)
#endif
#if __SSE__ || __GEKKO_PS__
# define ZE_DECLARE_ALIGNED_ALLOCATOR() \
inline void* operator new(size_t sizeInBytes) { return zeAlloc(sizeInBytes,16); } \
#define ZE_DECLARE_ALIGNED_ALLOCATOR() \
inline void* operator new(size_t sizeInBytes) { return zeAlloc(sizeInBytes, 16); } \
inline void operator delete(void* ptr) { zeFree(ptr); } \
inline void* operator new(size_t, void* ptr) { return ptr; } \
inline void operator delete(void*, void*) { } \
inline void* operator new[](size_t sizeInBytes) { return zeAlloc(sizeInBytes,16); } \
inline void operator delete(void*, void*) {} \
inline void* operator new[](size_t sizeInBytes) { return zeAlloc(sizeInBytes, 16); } \
inline void operator delete[](void* ptr) { zeFree(ptr); } \
inline void* operator new[](size_t, void* ptr) { return ptr; } \
inline void operator delete[](void*, void*) { } \
inline void operator delete[](void*, void*) {} \
void __unused__()
#else
# define ZE_DECLARE_ALIGNED_ALLOCATOR() void __unused__()
#define ZE_DECLARE_ALIGNED_ALLOCATOR() void __unused__()
#endif
#if __SSE__
# define ZE_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x))
# define ze_pshufd_ps( _a, _mask ) _mm_shuffle_ps((_a), (_a), (_mask) )
# define ze_splat3_ps( _a, _i ) ze_pshufd_ps((_a), ZE_SHUFFLE(_i,_i,_i, 3) )
# define ze_splat_ps( _a, _i ) ze_pshufd_ps((_a), ZE_SHUFFLE(_i,_i,_i,_i) )
# if _WIN32
# define zeCastiTo128f(a) (_mm_castsi128_ps(a))
# else
# define zeCastiTo128f(a) ((__m128) (a))
# endif
#define ZE_SHUFFLE(x, y, z, w) ((w) << 6 | (z) << 4 | (y) << 2 | (x))
#define ze_pshufd_ps(_a, _mask) _mm_shuffle_ps((_a), (_a), (_mask))
#define ze_splat3_ps(_a, _i) ze_pshufd_ps((_a), ZE_SHUFFLE(_i, _i, _i, 3))
#define ze_splat_ps(_a, _i) ze_pshufd_ps((_a), ZE_SHUFFLE(_i, _i, _i, _i))
#if _WIN32
#define zeCastiTo128f(a) (_mm_castsi128_ps(a))
#else
#define zeCastiTo128f(a) ((__m128)(a))
#endif
#elif __GEKKO_PS__
#endif
@ -50,6 +50,4 @@
inline int rotr(int x, int n) { return ((x >> n) | (x << (32 - n))); }
inline int rotl(int x, int n) { return ((x << n) | (x >> (32 - n))); }
#endif //ZEUS_GLOBAL_HPP
#endif // ZEUS_GLOBAL_HPP

View File

@ -29,17 +29,17 @@ namespace zeus
{
struct CPUInfo
{
const char cpuBrand [48] = {0};
const char cpuVendor[32] = {0};
const bool isIntel = false;
const bool SSE1 = false;
const bool SSE2 = false;
const bool SSE3 = false;
const bool SSSE3 = false;
const bool SSE41 = false;
const bool SSE42 = false;
const bool SSE4a = false;
const bool AESNI = false;
const char cpuBrand[48] = {0};
const char cpuVendor[32] = {0};
const bool isIntel = false;
const bool SSE1 = false;
const bool SSE2 = false;
const bool SSE3 = false;
const bool SSSE3 = false;
const bool SSE41 = false;
const bool SSE42 = false;
const bool SSE4a = false;
const bool AESNI = false;
};
/**
* Detects CPU capabilities and returns true if SSE4.1 or SSE4.2 is available
@ -49,28 +49,34 @@ const CPUInfo& cpuFeatures();
class CVector3f;
class CTransform;
template<typename T>
inline T min(T a, T b) { return a < b ? a : b; }
template<typename T>
inline T max(T a, T b) { return a > b ? a : b; }
template <typename T>
inline T min(T a, T b)
{
return a < b ? a : b;
}
template <typename T>
inline T max(T a, T b)
{
return a > b ? a : b;
}
template<typename T>
inline T clamp(T a, T val, T b) {return max<T>(a, min<T>(b, val));}
inline float radToDeg(float rad) {return rad * (180.f / M_PIF);}
inline float degToRad(float deg) {return deg * (M_PIF / 180.f);}
inline double radToDeg(double rad) {return rad * (180.0 / M_PI);}
inline double degToRad(double deg) {return deg * (M_PI / 180.0);}
template <typename T>
inline T clamp(T a, T val, T b)
{
return max<T>(a, min<T>(b, val));
}
inline float radToDeg(float rad) { return rad * (180.f / M_PIF); }
inline float degToRad(float deg) { return deg * (M_PIF / 180.f); }
inline double radToDeg(double rad) { return rad * (180.0 / M_PI); }
inline double degToRad(double deg) { return deg * (M_PI / 180.0); }
CVector3f baryToWorld(const CVector3f& p0, const CVector3f& p1, const CVector3f& p2, const CVector3f& bary);
CVector3f getBezierPoint(const CVector3f& a, const CVector3f& b,
const CVector3f& c, const CVector3f& d, float t);
float getCatmullRomSplinePoint(float a, float b,
float c, float d, float t);
CVector3f getCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b,
const CVector3f& c, const CVector3f& d, float t);
CVector3f getRoundCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b,
const CVector3f& c, const CVector3f& d, float t);
CVector3f getBezierPoint(const CVector3f& a, const CVector3f& b, const CVector3f& c, const CVector3f& d, float t);
float getCatmullRomSplinePoint(float a, float b, float c, float d, float t);
CVector3f getCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b, const CVector3f& c, const CVector3f& d, float t);
CVector3f getRoundCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b, const CVector3f& c, const CVector3f& d,
float t);
inline float powF(float a, float b) { return std::pow(a, b); }
inline float floorF(float val) { return std::floor(val); }
@ -96,27 +102,24 @@ int floorPowerOfTwo(int x);
int ceilingPowerOfTwo(int x);
template <typename U>
typename std::enable_if<!std::is_enum<U>::value && std::is_integral<U>::value, int>::type
PopCount(U x)
typename std::enable_if<!std::is_enum<U>::value && std::is_integral<U>::value, int>::type PopCount(U x)
{
const U m1 = U(0x5555555555555555); //binary: 0101...
const U m2 = U(0x3333333333333333); //binary: 00110011..
const U m4 = U(0x0f0f0f0f0f0f0f0f); //binary: 4 zeros, 4 ones ...
const U h01 = U(0x0101010101010101); //the sum of 256 to the power of 0,1,2,3...
const U m1 = U(0x5555555555555555); // binary: 0101...
const U m2 = U(0x3333333333333333); // binary: 00110011..
const U m4 = U(0x0f0f0f0f0f0f0f0f); // binary: 4 zeros, 4 ones ...
const U h01 = U(0x0101010101010101); // the sum of 256 to the power of 0,1,2,3...
x -= (x >> 1) & m1; //put count of each 2 bits into those 2 bits
x = (x & m2) + ((x >> 2) & m2); //put count of each 4 bits into those 4 bits
x = (x + (x >> 4)) & m4; //put count of each 8 bits into those 8 bits
return (x * h01) >> ((sizeof(U)-1)*8); //returns left 8 bits of x + (x<<8) + (x<<16) + (x<<24) + ...
x -= (x >> 1) & m1; // put count of each 2 bits into those 2 bits
x = (x & m2) + ((x >> 2) & m2); // put count of each 4 bits into those 4 bits
x = (x + (x >> 4)) & m4; // put count of each 8 bits into those 8 bits
return (x * h01) >> ((sizeof(U) - 1) * 8); // returns left 8 bits of x + (x<<8) + (x<<16) + (x<<24) + ...
}
template <typename E>
typename std::enable_if<std::is_enum<E>::value, int>::type
PopCount(E e)
typename std::enable_if<std::is_enum<E>::value, int>::type PopCount(E e)
{
return PopCount(static_cast<typename std::underlying_type<E>::type>(e));
}
}
#endif // MATH_HPP

View File

@ -3,16 +3,14 @@
namespace zeus
{
typedef union
{
typedef union {
float v[4];
#if __SSE__
__m128 mVec128;
#endif
} TVectorUnion;
typedef union
{
typedef union {
double v[4];
#if __SSE__
__m128d mVec128[2];
@ -21,4 +19,3 @@ typedef union
}
#endif // TVECTORUNION

View File

@ -6,5 +6,4 @@ namespace zeus
const CAABox CAABox::skInvertedBox = CAABox();
const CAABox CAABox::skNullBox = CAABox(CVector3f::skZero, CVector3f::skZero);
}

View File

@ -3,16 +3,16 @@
namespace zeus
{
const CColor CColor::skRed (Comp32(0xFF0000FFul));
const CColor CColor::skBlack (Comp32(0x000000FFul));
const CColor CColor::skBlue (Comp32(0x0000FFFFul));
const CColor CColor::skGreen (Comp32(0x00FF00FFul));
const CColor CColor::skGrey (Comp32(0x808080FFul));
const CColor CColor::skRed(Comp32(0xFF0000FFul));
const CColor CColor::skBlack(Comp32(0x000000FFul));
const CColor CColor::skBlue(Comp32(0x0000FFFFul));
const CColor CColor::skGreen(Comp32(0x00FF00FFul));
const CColor CColor::skGrey(Comp32(0x808080FFul));
const CColor CColor::skOrange(Comp32(0xFF7000FFul));
const CColor CColor::skPurple(Comp32(0xA000FFFFul));
const CColor CColor::skYellow(Comp32(0xFFFF00FFul));
const CColor CColor::skWhite (Comp32(0xFFFFFFFFul));
const CColor CColor::skClear (Comp32(0x00000000ul));
const CColor CColor::skWhite(Comp32(0xFFFFFFFFul));
const CColor CColor::skClear(Comp32(0x00000000ul));
float hueToRgb(float p, float q, float t)
{
@ -20,17 +20,22 @@ float hueToRgb(float p, float q, float t)
t += 1.0f;
if (t > 1.0f)
t -= 1.0f;
if (t < 1.f/6.f)
if (t < 1.f / 6.f)
return p + (q - p) * 6.f * t;
if (t < 1.f/2.f)
if (t < 1.f / 2.f)
return q;
if (t < 2.f/3.f)
return p + (q - p) * (2.f/3.f - t) * 6.f;
if (t < 2.f / 3.f)
return p + (q - p) * (2.f / 3.f - t) * 6.f;
return p;
}
CColor::CColor(const CVector4f& other)
{ r = other.x; g = other.y; b = other.z; a = other.w; }
{
r = other.x;
g = other.y;
b = other.z;
a = other.w;
}
CColor& CColor::operator=(const CVector4f& other)
{
@ -50,14 +55,26 @@ void CColor::fromHSV(float h, float s, float v, float _a)
float t = v * (1 - (1 - f) * s);
float _r, _g, _b;
switch(i % 6)
switch (i % 6)
{
case 0: _r = v, _g = t, _b = p; break;
case 1: _r = q, _g = v, _b = p; break;
case 2: _r = p, _g = v, _b = t; break;
case 3: _r = p, _g = q, _b = v; break;
case 4: _r = t, _g = p, _b = v; break;
case 5: _r = v, _g = p, _b = q; break;
case 0:
_r = v, _g = t, _b = p;
break;
case 1:
_r = q, _g = v, _b = p;
break;
case 2:
_r = p, _g = v, _b = t;
break;
case 3:
_r = p, _g = q, _b = v;
break;
case 4:
_r = t, _g = p, _b = v;
break;
case 5:
_r = v, _g = p, _b = q;
break;
}
r = _r;
@ -66,7 +83,7 @@ void CColor::fromHSV(float h, float s, float v, float _a)
a = _a;
}
void CColor::toHSV(float &h, float &s, float &v) const
void CColor::toHSV(float& h, float& s, float& v) const
{
float min = std::min(r, std::min(g, b));
float max = std::max(r, std::max(g, b));
@ -97,14 +114,14 @@ void CColor::fromHSL(float h, float s, float l, float _a)
{
const float q = l < 0.5f ? l * (1.f + s) : l + s - 1.f * s;
const float p = 2 * l - q;
r = hueToRgb(p, q, h + 1.f/3);
r = hueToRgb(p, q, h + 1.f / 3);
g = hueToRgb(p, q, h);
b = hueToRgb(p, q, h - 1.f/3);
b = hueToRgb(p, q, h - 1.f / 3);
}
a = _a;
}
void CColor::toHSL(float &h, float &s, float &l)
void CColor::toHSL(float& h, float& s, float& l)
{
const float min = std::min(r, std::min(g, b));
const float max = std::max(r, std::max(g, b));
@ -125,5 +142,4 @@ void CColor::toHSL(float &h, float &s, float &l)
h /= 6;
}
}
}

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@ -96,26 +96,17 @@ CMatrix3f CMatrix3f::transposed() const
CMatrix3f CMatrix3f::inverted() const
{
float det =
m[0][0] * m[1][1] * m[2][2] +
m[1][0] * m[2][1] * m[0][2] +
m[2][0] * m[0][1] * m[1][2] -
m[0][2] * m[1][1] * m[2][0] -
m[1][2] * m[2][1] * m[0][0] -
m[2][2] * m[0][1] * m[1][0];
float det = m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[2][0] * m[0][1] * m[1][2] -
m[0][2] * m[1][1] * m[2][0] - m[1][2] * m[2][1] * m[0][0] - m[2][2] * m[0][1] * m[1][0];
if (det == 0.0)
return CMatrix3f();
det = 1.0f / det;
return CMatrix3f((m[1][1]*m[2][2] - m[1][2]*m[2][1]) * det,
-(m[1][0]*m[2][2] - m[1][2]*m[2][0]) * det,
(m[1][0]*m[2][1] - m[1][1]*m[2][0]) * det,
-(m[0][1]*m[2][2] - m[0][2]*m[2][1]) * det,
(m[0][0]*m[2][2] - m[0][2]*m[2][0]) * det,
-(m[0][0]*m[2][1] - m[0][1]*m[2][0]) * det,
(m[0][1]*m[1][2] - m[0][2]*m[1][1]) * det,
-(m[0][0]*m[1][2] - m[0][2]*m[1][0]) * det,
(m[0][0]*m[1][1] - m[0][1]*m[1][0]) * det);
return CMatrix3f((m[1][1] * m[2][2] - m[1][2] * m[2][1]) * det, -(m[1][0] * m[2][2] - m[1][2] * m[2][0]) * det,
(m[1][0] * m[2][1] - m[1][1] * m[2][0]) * det, -(m[0][1] * m[2][2] - m[0][2] * m[2][1]) * det,
(m[0][0] * m[2][2] - m[0][2] * m[2][0]) * det, -(m[0][0] * m[2][1] - m[0][1] * m[2][0]) * det,
(m[0][1] * m[1][2] - m[0][2] * m[1][1]) * det, -(m[0][0] * m[1][2] - m[0][2] * m[1][0]) * det,
(m[0][0] * m[1][1] - m[0][1] * m[1][0]) * det);
}
}

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@ -42,5 +42,4 @@ CMatrix4f CMatrix4f::transposed() const
#endif
return ret;
}
}

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@ -1,3 +1 @@
#include "zeus/CPlane.hpp"

View File

@ -36,12 +36,12 @@ void CProjection::_updateCachedMatrix()
}
else if (m_projType == EProjType::Perspective)
{
float cot,tmp;
float cot, tmp;
float t_fovy = std::tan(m_persp.fov / 2.0f);
cot = 1.0f / t_fovy;
m_mtx.m[0][0] = cot/m_persp.aspect;
m_mtx.m[0][0] = cot / m_persp.aspect;
m_mtx.m[1][0] = 0.0f;
m_mtx.m[2][0] = 0.0f;
m_mtx.m[3][0] = 0.0f;
@ -64,4 +64,3 @@ void CProjection::_updateCachedMatrix()
}
}
}

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@ -34,22 +34,14 @@ CQuaternion& CQuaternion::operator=(const CQuaternion& q)
return *this;
}
CQuaternion CQuaternion::operator+(const CQuaternion& q) const
{
return CQuaternion(w + q.w, x + q.x, y + q.y, z + q.z);
}
CQuaternion CQuaternion::operator+(const CQuaternion& q) const { return CQuaternion(w + q.w, x + q.x, y + q.y, z + q.z); }
CQuaternion CQuaternion::operator-(const CQuaternion& q) const
{
return CQuaternion(w - q.w, x - q.x, y - q.y, z - q.z);
}
CQuaternion CQuaternion::operator-(const CQuaternion& q) const { return CQuaternion(w - q.w, x - q.x, y - q.y, z - q.z); }
CQuaternion CQuaternion::operator*(const CQuaternion& q) const
{
return CQuaternion(w*q.w - CVector3f(x, y, z).dot({q.x, q.y, q.z}),
y * q.z - z * q.y + w * q.x + x*q.w,
z * q.x - x * q.z + w * q.y + y*q.w,
x * q.y - y * q.x + w * q.z + z*q.w);
return CQuaternion(w * q.w - CVector3f(x, y, z).dot({q.x, q.y, q.z}), y * q.z - z * q.y + w * q.x + x * q.w,
z * q.x - x * q.z + w * q.y + y * q.w, x * q.y - y * q.x + w * q.z + z * q.w);
}
CQuaternion CQuaternion::operator/(const CQuaternion& q) const
@ -59,20 +51,11 @@ CQuaternion CQuaternion::operator/(const CQuaternion& q) const
return *this * p;
}
CQuaternion CQuaternion::operator*(float scale) const
{
return CQuaternion(w*scale, x*scale, y*scale, z*scale);
}
CQuaternion CQuaternion::operator*(float scale) const { return CQuaternion(w * scale, x * scale, y * scale, z * scale); }
CQuaternion CQuaternion::operator/(float scale) const
{
return CQuaternion(w/scale, x/scale, y/scale, z/scale);
}
CQuaternion CQuaternion::operator/(float scale) const { return CQuaternion(w / scale, x / scale, y / scale, z / scale); }
CQuaternion CQuaternion::operator-() const
{
return CQuaternion(-w, -x, -y, -z);
}
CQuaternion CQuaternion::operator-() const { return CQuaternion(-w, -x, -y, -z); }
const CQuaternion& CQuaternion::operator+=(const CQuaternion& q)
{
@ -92,17 +75,17 @@ const CQuaternion& CQuaternion::operator-=(const CQuaternion& q)
return *this;
}
const CQuaternion& CQuaternion::operator *=(const CQuaternion& q)
const CQuaternion& CQuaternion::operator*=(const CQuaternion& q)
{
w = w*q.w - CVector3f(x, y, z).dot({q.x, q.y, q.z});
x = y * q.z - z * q.y + w * q.x + x*q.w;
y = z * q.x - x * q.z + w * q.y + y*q.w;
z = x * q.y - y * q.x + w * q.z + z*q.w;
w = w * q.w - CVector3f(x, y, z).dot({q.x, q.y, q.z});
x = y * q.z - z * q.y + w * q.x + x * q.w;
y = z * q.x - x * q.z + w * q.y + y * q.w;
z = x * q.y - y * q.x + w * q.z + z * q.w;
return *this;
}
const CQuaternion& CQuaternion::operator *=(float scale)
const CQuaternion& CQuaternion::operator*=(float scale)
{
w *= scale;
x *= scale;
@ -120,25 +103,13 @@ const CQuaternion& CQuaternion::operator/=(float scale)
return *this;
}
float CQuaternion::magnitude() const
{
return std::sqrt(magSquared());
}
float CQuaternion::magnitude() const { return std::sqrt(magSquared()); }
float CQuaternion::magSquared() const
{
return w*w + x*x + y*y + z*z;
}
float CQuaternion::magSquared() const { return w * w + x * x + y * y + z * z; }
void CQuaternion::normalize()
{
*this /= magnitude();
}
void CQuaternion::normalize() { *this /= magnitude(); }
CQuaternion CQuaternion::normalized() const
{
return *this/magnitude();
}
CQuaternion CQuaternion::normalized() const { return *this / magnitude(); }
void CQuaternion::invert()
{
@ -147,25 +118,22 @@ void CQuaternion::invert()
z = -z;
}
CQuaternion CQuaternion::inverse() const
{
return CQuaternion(w, -x, -y, -z);
}
CQuaternion CQuaternion::inverse() const { return CQuaternion(w, -x, -y, -z); }
CAxisAngle CQuaternion::toAxisAngle()
{
// CAxisAngle ret;
// ret.angle = std::acos(r);
// CAxisAngle ret;
// ret.angle = std::acos(r);
// float thetaInv = 1.0f/std::sin(ret.angle);
// float thetaInv = 1.0f/std::sin(ret.angle);
// ret.axis.x = v.x * thetaInv;
// ret.axis.y = v.y * thetaInv;
// ret.axis.z = v.z * thetaInv;
// ret.axis.x = v.x * thetaInv;
// ret.axis.y = v.y * thetaInv;
// ret.axis.z = v.z * thetaInv;
// ret.angle *= 2.f;
// ret.angle *= 2.f;
// return ret;
// return ret;
return CAxisAngle();
}
@ -217,20 +185,11 @@ CQuaternion CQuaternion::exp() const
return ret;
}
float CQuaternion::dot(const CQuaternion& b) const
{
return x * b.x + y * b.y + z * b.z + w * b.w;
}
float CQuaternion::dot(const CQuaternion& b) const { return x * b.x + y * b.y + z * b.z + w * b.w; }
CQuaternion CQuaternion::lerp(const CQuaternion& a, const CQuaternion& b, double t)
{
return (a + t * (b - a));
}
CQuaternion CQuaternion::lerp(const CQuaternion& a, const CQuaternion& b, double t) { return (a + t * (b - a)); }
CQuaternion CQuaternion::nlerp(const CQuaternion& a, const CQuaternion& b, double t)
{
return lerp(a, b, t).normalized();
}
CQuaternion CQuaternion::nlerp(const CQuaternion& a, const CQuaternion& b, double t) { return lerp(a, b, t).normalized(); }
CQuaternion CQuaternion::slerp(const CQuaternion& a, const CQuaternion& b, double t)
{

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@ -50,7 +50,7 @@ CVector3f CVector3f::slerp(const CVector3f& a, const CVector3f& b, float t)
const double sign = (prod < 0.0f) ? -1.0f : 1.0f;
const double theta = acos(sign * prod);
const double s1 = sin (sign * t * theta);
const double s1 = sin(sign * t * theta);
const double d = 1.0 / sin(theta);
const double s0 = sin((1.0 - t) * theta);

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@ -3,10 +3,7 @@
namespace zeus
{
CVector4f::CVector4f(const zeus::CColor& other)
: x(other.r), y(other.g), z(other.b), w(other.a)
{
}
CVector4f::CVector4f(const zeus::CColor& other) : x(other.r), y(other.g), z(other.b), w(other.a) {}
CVector4f& CVector4f::operator=(const CColor& other)
{

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@ -44,9 +44,9 @@ void detectCPU()
// Interpret CPU brand string and cache information.
if (i == 0x80000002)
memcpy((char*)g_cpuFeatures.cpuBrand, regs, sizeof(regs));
else if( i == 0x80000003 )
else if (i == 0x80000003)
memcpy((char*)g_cpuFeatures.cpuBrand + 16, regs, sizeof(regs));
else if( i == 0x80000004 )
else if (i == 0x80000004)
memcpy((char*)g_cpuFeatures.cpuBrand + 32, regs, sizeof(regs));
}
}
@ -61,17 +61,15 @@ void detectCPU()
memset((bool*)&g_cpuFeatures.SSE41, ((regs[2] & 0x00080000) != 0), 1);
memset((bool*)&g_cpuFeatures.SSE42, ((regs[2] & 0x00100000) != 0), 1);
isInit = true;
#endif
}
const CPUInfo& cpuFeatures() { return g_cpuFeatures; }
CTransform lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up)
{
CVector3f vLook,vRight,vUp;
CVector3f vLook, vRight, vUp;
vLook = lookPos - pos;
if (vLook.magnitude() < FLT_EPSILON)
@ -89,10 +87,8 @@ CTransform lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3
CVector3f getBezierPoint(const CVector3f& a, const CVector3f& b, const CVector3f& c, const CVector3f& d, float t)
{
const float oneMinusTime= (1.0 - t);
return (a * oneMinusTime * oneMinusTime) +
(b * 3.f * t * oneMinusTime) +
(c * 3.f * t * t * oneMinusTime) +
const float oneMinusTime = (1.0 - t);
return (a * oneMinusTime * oneMinusTime) + (b * 3.f * t * oneMinusTime) + (c * 3.f * t * t * oneMinusTime) +
(d * t * t * t);
}
@ -109,17 +105,15 @@ double sqrtD(double val)
}
double q;
#if __SSE__
union
{
union {
__m128d v;
double d[2];
} qv = { val };
} qv = {val};
qv.v = _mm_sqrt_sd(qv.v, qv.v);
q = qv.d[0];
#else
// le sigh, let's use Carmack's inverse square -.-
union
{
union {
double v;
int i;
} p;
@ -269,10 +263,8 @@ float getCatmullRomSplinePoint(float a, float b, float c, float d, float t)
const float t2 = t * t;
const float t3 = t2 * t;
return (a * (-0.5f * t3 + t2 - 0.5f * t) +
b * ( 1.5f * t3 + -2.5f * t2 + 1.0f) +
c * (-1.5f * t3 + 2.0f * t2 + 0.5f * t) +
d * ( 0.5f * t3 - 0.5f * t2));
return (a * (-0.5f * t3 + t2 - 0.5f * t) + b * (1.5f * t3 + -2.5f * t2 + 1.0f) + c * (-1.5f * t3 + 2.0f * t2 + 0.5f * t) +
d * (0.5f * t3 - 0.5f * t2));
}
CVector3f getCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b, const CVector3f& c, const CVector3f& d, float t)
@ -285,10 +277,8 @@ CVector3f getCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b, const
const float t2 = t * t;
const float t3 = t2 * t;
return (a * (-0.5f * t3 + t2 - 0.5f * t) +
b * ( 1.5f * t3 + -2.5f * t2 + 1.0f) +
c * (-1.5f * t3 + 2.0f * t2 + 0.5f * t) +
d * ( 0.5f * t3 - 0.5f * t2));
return (a * (-0.5f * t3 + t2 - 0.5f * t) + b * (1.5f * t3 + -2.5f * t2 + 1.0f) + c * (-1.5f * t3 + 2.0f * t2 + 0.5f * t) +
d * (0.5f * t3 - 0.5f * t2));
}
CVector3f getRoundCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b, const CVector3f& c, const CVector3f& d, float t)
@ -319,6 +309,7 @@ CVector3f getRoundCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b,
}
CVector3f baryToWorld(const CVector3f& p0, const CVector3f& p1, const CVector3f& p2, const CVector3f& bary)
{ return bary.x * p0 + bary.y * p1 + bary.z * p2; }
{
return bary.x * p0 + bary.y * p1 + bary.z * p2;
}
}

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@ -96,5 +96,4 @@ CMatrix4f CMatrix4f::transposedSSE3() const
#endif
return ret;
}
}

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@ -5,9 +5,11 @@
// This is only for testing, do NOT do this normally
using namespace zeus;
union Color
{
struct { zeus::Comp8 r, g, b, a; };
union Color {
struct
{
zeus::Comp8 r, g, b, a;
};
zeus::Comp32 rgba;
};
@ -52,13 +54,13 @@ int main()
std::cout << powF(6.66663489, 2) << std::endl;
std::cout << invSqrtF(1) << std::endl;
std::cout << floorPowerOfTwo(256) << std::endl;
std::cout << " Test 1 " << ( aabb.intersects(s1) ? "succeeded" : "failed" ) << std::endl;
std::cout << " Test 2 " << ( aabb.intersects(s2) ? "succeeded" : "failed" ) << std::endl;
std::cout << " Test 3 " << ( aabb.intersects(s3) ? "succeeded" : "failed" ) << std::endl;
std::cout << " Test 1 " << (aabb.intersects(s1) ? "succeeded" : "failed") << std::endl;
std::cout << " Test 2 " << (aabb.intersects(s2) ? "succeeded" : "failed") << std::endl;
std::cout << " Test 3 " << (aabb.intersects(s3) ? "succeeded" : "failed") << std::endl;
CLineSeg line({-89.120926f, 59.328712f, 3.265882f}, {-90.120926f, 59.328712f, 3.265882f});
CColor ctest1;
ctest1.fromHSV(0, 255/255.f, .5);
ctest1.fromHSV(0, 255 / 255.f, .5);
float h, s, v;
ctest1.toHSV(h, s, v);
std::cout << (int)ctest1.r << " " << (int)ctest1.g << " " << (int)ctest1.b << " " << (int)ctest1.a << std::endl;