mirror of https://github.com/AxioDL/zeus.git
* Add Athena vector types
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@ -10,11 +10,11 @@ class ZE_ALIGN(16) CTransform
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{
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public:
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ZE_DECLARE_ALIGNED_ALLOCATOR();
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CTransform() : m_basis(false) {}
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CTransform(const CMatrix3f& basis, const CVector3f& offset=CVector3f::skZero) :
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m_basis(basis), m_origin(offset) {}
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inline CTransform operator*(const CTransform& rhs) const
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{return CTransform(m_basis * rhs.m_basis, m_origin + (m_basis * rhs.m_origin));}
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@ -17,6 +17,16 @@ class ZE_ALIGN(16) CVector2f
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inline CVector2f() {zeroOut();}
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#if __SSE__
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CVector2f(const __m128& mVec128) : mVec128(mVec128) {v[2] = 0.0f; v[3] = 0.0f;}
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#endif
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#if ZE_ATHENA_TYPES
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CVector2f(const atVec2f& vec)
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#if __SSE__
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: mVec128(vec.mVec128){}
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#else
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{
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x = vec.vec[0], y = vec.vec[1], v[2] = 0.0f, v[3] = 0.0f;
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}
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#endif
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#endif
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CVector2f(float xy) {splat(xy);}
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CVector2f(float x, float y) {v[0] = x; v[1] = y; v[2] = 0; v[3] = 0.0;}
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@ -16,6 +16,16 @@ public:
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inline CVector3f() {zeroOut();}
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#if __SSE__
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CVector3f(const __m128& mVec128) : mVec128(mVec128) {v[3] = 0.0f;}
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#endif
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#if ZE_ATHENA_TYPES
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CVector3f(const atVec3f& vec)
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#if __SSE__
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: mVec128(vec.mVec128){}
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#else
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{
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x = vec.vec[0], y = vec.vec[1], z = vec.vec[2], v[3] = 0.0f;
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}
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#endif
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#endif
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CVector3f(float xyz) {splat(xyz);}
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CVector3f(float x, float y, float z) {v[0] = x; v[1] = y; v[2] = z; v[3] = 0.0;}
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@ -18,6 +18,17 @@ class ZE_ALIGN(16) CVector4f
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#if __SSE__
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CVector4f(const __m128& mVec128) : mVec128(mVec128) {}
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#endif
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#if ZE_ATHENA_TYPES
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CVector4f(const atVec4f& vec)
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#if __SSE__
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: mVec128(vec.mVec128){}
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#else
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{
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x = vec.vec[0], y = vec.vec[1], z = vec.vec[2], w = vec.vec[3];
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}
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#endif
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#endif
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CVector4f(float xyzw) {splat(xyzw);}
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CVector4f(float x, float y, float z, float w) {v[0] = x; v[1] = y; v[2] = z; v[3] = w;}
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CVector4f(Athena::io::IStreamReader& input)
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