Merge pull request #12 from lioncash/matrix

CMatrix3f/CMatrix4f: Use std::array where applicable
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Phillip Stephens 2019-09-03 19:50:12 -07:00 committed by GitHub
commit 3d4d304db5
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2 changed files with 23 additions and 47 deletions

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@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <cassert>
#include "zeus/CVector3f.hpp"
@ -20,7 +21,7 @@ public:
}
constexpr CMatrix3f(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)
: m{{m00, m10, m20}, {m01, m11, m21}, {m02, m12, m22}} {}
: m{{{m00, m10, m20}, {m01, m11, m21}, {m02, m12, m22}}} {}
CMatrix3f(const CVector3f& scaleVec) {
m[0][0] = scaleVec[0];
@ -30,17 +31,9 @@ public:
CMatrix3f(float scale) : CMatrix3f(CVector3f(scale)) {}
constexpr CMatrix3f(const CVector3f& r0, const CVector3f& r1, const CVector3f& r2) {
m[0] = r0;
m[1] = r1;
m[2] = r2;
}
constexpr CMatrix3f(const CVector3f& r0, const CVector3f& r1, const CVector3f& r2) : m{{r0, r1, r2}} {}
constexpr CMatrix3f(const CMatrix3f& other) {
m[0] = other.m[0];
m[1] = other.m[1];
m[2] = other.m[2];
}
constexpr CMatrix3f(const CMatrix3f& other) = default;
constexpr CMatrix3f(const simd<float>& r0, const simd<float>& r1, const simd<float>& r2) {
m[0].mSimd = r0;
@ -78,12 +71,7 @@ public:
CMatrix3f(const CQuaternion& quat);
CMatrix3f& operator=(const CMatrix3f& other) {
m[0] = other.m[0];
m[1] = other.m[1];
m[2] = other.m[2];
return *this;
}
CMatrix3f& operator=(const CMatrix3f& other) = default;
CVector3f operator*(const CVector3f& other) const {
return m[0].mSimd * other.mSimd.shuffle<0, 0, 0, 0>() + m[1].mSimd * other.mSimd.shuffle<1, 1, 1, 1>() +
@ -91,12 +79,12 @@ public:
}
CVector3f& operator[](size_t i) {
assert(i < 3);
assert(i < m.size());
return m[i];
}
const CVector3f& operator[](size_t i) const {
assert(i < 3);
assert(i < m.size());
return m[i];
}
@ -154,14 +142,15 @@ public:
m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
}
CVector3f m[3];
std::array<CVector3f, 3> m;
};
inline CMatrix3f operator*(const CMatrix3f& lhs, const CMatrix3f& rhs) {
simd<float> v[3];
for (int i = 0; i < 3; ++i)
std::array<simd<float>, 3> v;
for (size_t i = 0; i < v.size(); ++i) {
v[i] = lhs.m[0].mSimd * rhs[i].mSimd.shuffle<0, 0, 0, 0>() + lhs.m[1].mSimd * rhs[i].mSimd.shuffle<1, 1, 1, 1>() +
lhs.m[2].mSimd * rhs[i].mSimd.shuffle<2, 2, 2, 2>();
}
return CMatrix3f(v[0], v[1], v[2]);
}
} // namespace zeus

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@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <cassert>
#include "zeus/CMatrix3f.hpp"
@ -20,7 +21,7 @@ public:
constexpr CMatrix4f(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20,
float m21, float m22, float m23, float m30, float m31, float m32, float m33)
: m{{m00, m10, m20, m30}, {m01, m11, m21, m31}, {m02, m12, m22, m32}, {m03, m13, m23, m33}} {}
: m{{{m00, m10, m20, m30}, {m01, m11, m21, m31}, {m02, m12, m22, m32}, {m03, m13, m23, m33}}} {}
CMatrix4f(const CVector3f& scaleVec) {
m[0][0] = scaleVec[0];
@ -29,19 +30,10 @@ public:
m[3][3] = 1.0f;
}
constexpr CMatrix4f(const CVector4f& r0, const CVector4f& r1, const CVector4f& r2, const CVector4f& r3) {
m[0] = r0;
m[1] = r1;
m[2] = r2;
m[3] = r3;
}
constexpr CMatrix4f(const CVector4f& r0, const CVector4f& r1, const CVector4f& r2, const CVector4f& r3)
: m{{r0, r1, r2, r3}} {}
constexpr CMatrix4f(const CMatrix4f& other) {
m[0] = other.m[0];
m[1] = other.m[1];
m[2] = other.m[2];
m[3] = other.m[3];
}
constexpr CMatrix4f(const CMatrix4f& other) = default;
constexpr CMatrix4f(const simd<float>& r0, const simd<float>& r1, const simd<float>& r2, const simd<float>& r3) {
m[0].mSimd = r0;
@ -57,13 +49,7 @@ public:
m[3].mSimd = CVector4f(0.f, 0.f, 0.f, 1.0f).mSimd;
}
CMatrix4f& operator=(const CMatrix4f& other) {
m[0] = other.m[0];
m[1] = other.m[1];
m[2] = other.m[2];
m[3] = other.m[3];
return *this;
}
CMatrix4f& operator=(const CMatrix4f& other) = default;
CVector4f operator*(const CVector4f& other) const {
return m[0].mSimd * other.mSimd.shuffle<0, 0, 0, 0>() + m[1].mSimd * other.mSimd.shuffle<1, 1, 1, 1>() +
@ -71,12 +57,12 @@ public:
}
CVector4f& operator[](size_t i) {
assert(i < 4);
assert(i < m.size());
return m[i];
}
const CVector4f& operator[](size_t i) const {
assert(i < 4);
assert(i < m.size());
return m[i];
}
@ -93,15 +79,16 @@ public:
return xfVec.toVec3f() / xfVec.w();
}
CVector4f m[4];
std::array<CVector4f, 4> m;
};
extern const CMatrix4f skIdentityMatrix4f;
inline CMatrix4f operator*(const CMatrix4f& lhs, const CMatrix4f& rhs) {
simd<float> v[4];
for (int i = 0; i < 4; ++i)
std::array<simd<float>, 4> v;
for (size_t i = 0; i < v.size(); ++i) {
v[i] = lhs.m[0].mSimd * rhs[i].mSimd.shuffle<0, 0, 0, 0>() + lhs.m[1].mSimd * rhs[i].mSimd.shuffle<1, 1, 1, 1>() +
lhs.m[2].mSimd * rhs[i].mSimd.shuffle<2, 2, 2, 2>() + lhs.m[3].mSimd * rhs[i].mSimd.shuffle<3, 3, 3, 3>();
}
return CMatrix4f(v[0], v[1], v[2], v[3]);
}
} // namespace zeus