mirror of https://github.com/AxioDL/zeus.git
CVector2i: Remove use of union and unnamed struct
Nothing uses the v data array, so we can remove it entirely. This removes the use of a compiler extension (anonymous struct), and simplifies the underlying data within the vector.
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@ -1,23 +1,20 @@
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#pragma once
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#pragma once
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#include <cstdint>
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#include "zeus/CVector2f.hpp"
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#include "zeus/CVector2f.hpp"
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namespace zeus {
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namespace zeus {
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class CVector2i {
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class CVector2i {
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public:
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public:
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union {
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int32_t x = 0;
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struct {
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int32_t y = 0;
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int x, y;
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};
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int v[2];
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};
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constexpr CVector2i() : x(0), y(0) {}
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constexpr CVector2i() = default;
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constexpr CVector2i(int xin, int yin) : x(xin), y(yin) {}
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constexpr CVector2i(int32_t xin, int32_t yin) : x(xin), y(yin) {}
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CVector2i(const CVector2f& vec) : x(int(vec.x())), y(int(vec.y())) {}
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CVector2i(const CVector2f& vec) : x(int32_t(vec.x())), y(int32_t(vec.y())) {}
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CVector2f toVec2f() const { return CVector2f(x, y); }
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CVector2f toVec2f() const { return CVector2f(x, y); }
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@ -33,6 +30,6 @@ public:
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bool operator!=(const CVector2i& other) const { return x != other.x || y != other.y; }
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bool operator!=(const CVector2i& other) const { return x != other.x || y != other.y; }
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CVector2i operator*(int val) const { return CVector2i(x * val, y * val); }
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CVector2i operator*(int32_t val) const { return CVector2i(x * val, y * val); }
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};
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};
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} // namespace zeus
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} // namespace zeus
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