mirror of https://github.com/AxioDL/zeus.git
parent
394a225062
commit
8012694fc7
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@ -25,7 +25,6 @@ add_library(Math
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src/CMatrix4f.cpp
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src/CAABox.cpp
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include/CVector3f.hpp
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include/Math.hpp
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include/CQuaternion.hpp
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include/CMatrix3f.hpp
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@ -37,11 +36,13 @@ add_library(Math
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include/CColor.hpp
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include/Global.hpp
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include/MathLib.hpp
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include/TVectorUnion.hpp
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include/CVector2f.hpp
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include/CVector3f.hpp
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include/CVector3d.hpp
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include/CVector4f.hpp
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include/CRectangle.hpp
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include/CMatrix4f.hpp
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include/TVectorUnion.hpp
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include/CVector4f.hpp
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include/CFrustum.hpp
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include/CAABox.hpp
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include/COBBox.hpp
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@ -7,6 +7,8 @@
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#include "Math.hpp"
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#include <Athena/IStreamReader.hpp>
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namespace Zeus
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{
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class ZE_ALIGN(16) CAABox
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{
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public:
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@ -107,26 +109,29 @@ public:
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return true;
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}
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CVector3f center() const
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{
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return (m_min + m_max) * 0.5f;
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}
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CVector3f volume() const
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{
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return (m_max - m_min) * 0.5f;
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}
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CVector3f center() const {return (m_min + m_max) * 0.5f;}
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CVector3f volume() const {return (m_max - m_min) * 0.5f;}
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inline CAABox getTransformedAABox(const CTransform& xfrm)
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{
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CAABox box;
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for (int i = 0; i < 8; i+=2)
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{
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CVector3f point = xfrm * getPoint(i);
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box.accumulateBounds(point);
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point = xfrm * getPoint(i+1);
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box.accumulateBounds(point);
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}
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CVector3f point = xfrm * getPoint(0);
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box.accumulateBounds(point);
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point = xfrm * getPoint(1);
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box.accumulateBounds(point);
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point = xfrm * getPoint(2);
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box.accumulateBounds(point);
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point = xfrm * getPoint(3);
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box.accumulateBounds(point);
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point = xfrm * getPoint(4);
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box.accumulateBounds(point);
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point = xfrm * getPoint(5);
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box.accumulateBounds(point);
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point = xfrm * getPoint(6);
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box.accumulateBounds(point);
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point = xfrm * getPoint(7);
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box.accumulateBounds(point);
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return box;
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}
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@ -138,7 +143,6 @@ public:
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m_min.y = point.y;
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if (m_min.z > point.z)
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m_min.z = point.z;
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if (m_max.x < point.x)
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m_max.x = point.x;
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if (m_max.y < point.y)
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@ -184,9 +188,9 @@ public:
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inline CVector3f clampToBox(const CVector3f& vec)
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{
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CVector3f ret = vec;
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Math::clamp(ret.x, m_min.x, m_max.x);
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Math::clamp(ret.y, m_min.y, m_max.y);
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Math::clamp(ret.z, m_min.z, m_max.z);
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Math::clamp(m_min.x, ret.x, m_max.x);
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Math::clamp(m_min.y, ret.y, m_max.y);
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Math::clamp(m_min.z, ret.z, m_max.z);
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return ret;
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}
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@ -223,20 +227,11 @@ public:
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negZ.m_min = m_min;
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}
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inline bool invalid()
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{
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return (m_max.x < m_min.x || m_max.y < m_min.y || m_max.z < m_min.z);
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}
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inline bool invalid() {return (m_max.x < m_min.x || m_max.y < m_min.y || m_max.z < m_min.z);}
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};
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inline bool operator ==(const CAABox& left, const CAABox& right)
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{
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return (left.m_min == right.m_min && left.m_max == right.m_max);
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}
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inline bool operator !=(const CAABox& left, const CAABox& right)
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{
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return (left.m_min != right.m_min || left.m_max != right.m_max);
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inline bool operator ==(const CAABox& left, const CAABox& right) {return (left.m_min == right.m_min && left.m_max == right.m_max);}
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inline bool operator !=(const CAABox& left, const CAABox& right) {return (left.m_min != right.m_min || left.m_max != right.m_max);}
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}
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#endif // CAABOX_HPP
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@ -4,6 +4,8 @@
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#include "Global.hpp"
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#include "CVector3f.hpp"
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namespace Zeus
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{
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struct ZE_ALIGN(16) CAxisAngle
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{
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ZE_DECLARE_ALIGNED_ALLOCATOR();
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@ -20,5 +22,6 @@ struct ZE_ALIGN(16) CAxisAngle
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CVector3f axis;
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float angle;
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};
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}
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#endif // CAXISANGLE_H
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@ -11,7 +11,9 @@
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#define COLOR(rgba) rgba
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#endif
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typedef union _RGBA32
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namespace Zeus
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{
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typedef union
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{
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struct
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{
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@ -170,19 +172,19 @@ public:
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}
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inline void normalize()
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{
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float mag = length();
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float mag = magnitude();
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assert(mag != 0.0);
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mag = 1.0 / mag;
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*this *= mag;
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}
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inline CColor normalized()
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{
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float mag = length();
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float mag = magnitude();
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assert(mag != 0.0);
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mag = 1.0 / mag;
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return *this * mag;
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}
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inline float lengthSquared() const
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inline float magSquared() const
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{
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#if __SSE4_1__
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TVectorUnion result;
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@ -196,9 +198,9 @@ public:
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return r * r + g * g + b * b + a * a;
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#endif
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}
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inline float length() const
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inline float magnitude() const
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{
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return sqrtf(lengthSquared());
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return sqrtf(magSquared());
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}
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static inline CColor lerp(const CColor& a, const CColor& b, float t)
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{
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@ -288,4 +290,6 @@ static inline CColor operator/(float lhs, const CColor& rhs)
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#endif
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}
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}
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#endif // CCOLOR_HPP
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@ -4,6 +4,8 @@
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#include "CPlane.hpp"
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#include "CAABox.hpp"
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namespace Zeus
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{
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class CFrustum
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{
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CPlane m_planes[6];
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@ -123,5 +125,5 @@ public:
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}
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};
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}
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#endif // CFRUSTUM_HPP
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@ -6,7 +6,8 @@
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#include <assert.h>
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/* Column-major matrix class */
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namespace Zeus
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{
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class CQuaternion;
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class ZE_ALIGN(16) CMatrix3f
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{
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@ -106,4 +107,6 @@ public:
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CMatrix3f operator*(const CMatrix3f& lhs, const CMatrix3f& rhs);
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}
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#endif // CMATRIX3F_HPP
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@ -4,6 +4,8 @@
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#include "CVector4f.hpp"
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#include "CVector3f.hpp"
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namespace Zeus
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{
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class ZE_ALIGN(16) CMatrix4f
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{
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public:
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@ -178,6 +180,7 @@ static inline CMatrix4f operator*(const CMatrix4f& lhs, const CMatrix4f& rhs)
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#endif
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return ret;
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}
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}
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#endif // CMATRIX4F
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@ -5,6 +5,8 @@
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#include "CVector3f.hpp"
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#include "CAABox.hpp"
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namespace Zeus
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{
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class ZE_ALIGN(16) COBBox
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{
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public:
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@ -36,17 +38,27 @@ public:
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{-1.0, 1.0, -1.0},
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{-1.0, 1.0, 1.0}
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};
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CVector3f p = m_extents * basis[0];
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for (int i = 0; i < 8; i+=2)
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{
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CVector3f p = (m_extents * basis[i]);
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ret.accumulateBounds(trans * p);
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p = m_extents * basis[i + 1];
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ret.accumulateBounds(trans * p);
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}
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ret.accumulateBounds(trans * p);
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p = m_extents * basis[1];
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ret.accumulateBounds(trans * p);
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p = m_extents * basis[2];
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ret.accumulateBounds(trans * p);
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p = m_extents * basis[3];
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ret.accumulateBounds(trans * p);
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p = m_extents * basis[4];
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ret.accumulateBounds(trans * p);
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p = m_extents * basis[5];
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ret.accumulateBounds(trans * p);
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p = m_extents * basis[6];
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ret.accumulateBounds(trans * p);
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p = m_extents * basis[7];
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ret.accumulateBounds(trans * p);
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return ret;
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}
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};
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}
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#endif
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@ -3,7 +3,10 @@
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#include "Global.hpp"
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#include "CVector3f.hpp"
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#include "Math.hpp"
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namespace Zeus
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{
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class ZE_ALIGN(16) CPlane
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{
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public:
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#endif
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d = displacement;
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}
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float clipLineSegment(const CVector3f& a, const CVector3f& b)
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{
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float mag = ((b.z - a.z) * (((b.x - a.x) * ((b.y - a.y) * vec.y)) + vec.x)) + vec.z;
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float dis = (-(vec.y - d)) / mag;
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return Math::clamp(0.0f, dis, 1.0f);
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}
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inline void normalize()
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{
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float nd = d;
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float mag = vec.length();
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float mag = vec.magnitude();
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assert(mag != 0.0f);
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mag = 1.0 / mag;
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vec *= mag;
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@ -52,5 +62,6 @@ public:
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#endif
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};
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};
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}
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#endif // CPLANE_HPP
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@ -7,7 +7,8 @@
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#define _USE_MATH_DEFINES 1
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#include <math.h>
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namespace Zeus
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{
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enum EProjType
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{
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PROJ_NONE = 0,
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@ -110,5 +111,6 @@ protected:
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CMatrix4f m_mtx;
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};
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}
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#endif // CMATRIX3F_HPP
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@ -8,6 +8,8 @@
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#include <math.h>
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#include <Athena/IStreamReader.hpp>
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namespace Zeus
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{
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class ZE_ALIGN(16) CQuaternion
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{
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public:
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const CQuaternion& operator*=(const CQuaternion& q);
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const CQuaternion& operator*=(float scale);
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const CQuaternion& operator/=(float scale);
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float length() const;
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float lengthSquared() const;
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float magnitude() const;
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float magSquared() const;
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void normalize();
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CQuaternion normalized() const;
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void invert();
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CQuaternion operator+(float lhs, const CQuaternion& rhs);
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CQuaternion operator-(float lhs, const CQuaternion& rhs);
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CQuaternion operator*(float lhs, const CQuaternion& rhs);
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}
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#endif // CQUATERNION_HPP
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@ -2,6 +2,8 @@
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#define CRECTANGLE_HPP
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#include "CVector2f.hpp"
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namespace Zeus
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{
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class CRectangle
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{
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public:
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CVector2f position;
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CVector2f size;
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};
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}
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#endif // CRECTANGLE_HPP
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#include "CVector3f.hpp"
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#include "Math.hpp"
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namespace Zeus
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{
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/**
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* @brief The CRelAngle class represents relative angles in radians
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*/
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{
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}
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};
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}
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#endif // CRELANGLE_HPP
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@ -3,23 +3,15 @@
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#include "CVector3f.hpp"
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namespace Zeus
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{
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class ZE_ALIGN(16) CSphere
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{
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public:
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ZE_DECLARE_ALIGNED_ALLOCATOR();
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CSphere(const CVector3f& position, float radius)
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{
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#if __SSE__
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mVec128 = position.mVec128;
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#endif
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r = radius;
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}
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inline CVector3f getSurfaceNormal(const CVector3f& coord)
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{
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return (vec - coord).normalized();
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}
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CSphere(const CVector3f& position, float radius) { vec = position; r = radius; }
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inline CVector3f getSurfaceNormal(const CVector3f& coord) { return (vec - coord).normalized(); }
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union
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{
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#endif
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};
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};
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}
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#endif
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@ -7,6 +7,8 @@
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#include "CVector3f.hpp"
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#include "CQuaternion.hpp"
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namespace Zeus
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{
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class ZE_ALIGN(16) CTransform
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{
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public:
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m_origin = position;
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}
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inline void rotate(const CVector3f& euler)
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{
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*this = *this * CMatrix3f(CQuaternion(euler));
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}
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inline void translate(float x, float y, float z) { translate({x, y, z}); }
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inline void rotate(const CVector3f& euler) { *this = *this * CMatrix3f(CQuaternion(euler)); }
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inline void scaleBy(float factor)
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{
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CTransform xfrm(CMatrix3f(CVector3f(factor, factor, factor)));
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*this = *this * xfrm;
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}
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{ CTransform xfrm(CMatrix3f(CVector3f(factor, factor, factor))); *this = *this * xfrm; }
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inline void scale(const CVector3f& scale)
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inline void scale(const CVector3f& factor)
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{
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m_basis = CMatrix3f(true);
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m_basis[0][0] = scale.x;
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m_basis[1][1] = scale.y;
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m_basis[2][2] = scale.z;
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m_basis[0][0] = factor.x;
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m_basis[1][1] = factor.y;
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m_basis[2][2] = factor.z;
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m_origin.zeroOut();
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}
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inline void scale(float x, float y, float z)
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{
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scale({x, y, z});
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}
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inline void multiplyIgnoreTranslation(const CTransform& xfrm)
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{
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m_basis = m_basis*xfrm.m_basis;
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}
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inline void scale(float x, float y, float z) { scale({x, y, z}); }
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inline void scale(float factor) { scale({factor, factor, factor}); }
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inline CTransform getRotation()
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{
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CTransform ret = *this;
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ret.m_origin.zeroOut();
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return ret;
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}
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inline void multiplyIgnoreTranslation(const CTransform& xfrm) { m_basis = m_basis*xfrm.m_basis; }
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inline CTransform getRotation() { CTransform ret = *this; ret.m_origin.zeroOut(); return ret; }
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void setRotation(const CMatrix3f& mat) { m_basis = mat; }
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void setRotation(const CTransform& xfrm) { setRotation(xfrm.m_basis); }
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||||
/**
|
||||
* @brief buildMatrix3f Returns the stored matrix
|
||||
* buildMatrix3f is here for compliance with Retro's Math API
|
||||
* @return The Matrix (Neo, you are the one)
|
||||
*/
|
||||
inline CMatrix3f buildMatrix3f()
|
||||
{
|
||||
return m_basis;
|
||||
}
|
||||
inline CMatrix3f buildMatrix3f() { return m_basis; }
|
||||
|
||||
inline CVector3f operator*(const CVector3f& other) const
|
||||
{return m_origin + m_basis * other;}
|
||||
inline CVector3f operator*(const CVector3f& other) const {return m_origin + m_basis * other;}
|
||||
|
||||
inline void toMatrix4f(CMatrix4f& mat) const
|
||||
{
|
||||
|
@ -125,5 +112,6 @@ static inline CTransform CTransformFromScaleVector(const CVector3f& scale)
|
|||
CTransform CTransformFromEditorEuler(const CVector3f& eulerVec);
|
||||
CTransform CTransformFromEditorEulers(const CVector3f& eulerVec, const CVector3f& origin);
|
||||
CTransform CTransformFromAxisAngle(const CVector3f& axis, float angle);
|
||||
}
|
||||
|
||||
#endif // CTRANSFORM_HPP
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include "CVector3f.hpp"
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
class ZE_ALIGN(16) CUnitVector3f : public CVector3f
|
||||
{
|
||||
public:
|
||||
|
@ -15,5 +17,5 @@ public:
|
|||
normalize();
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -8,7 +8,8 @@
|
|||
#include <math.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
class ZE_ALIGN(16) CVector2f
|
||||
{
|
||||
public:
|
||||
|
@ -197,7 +198,7 @@ class ZE_ALIGN(16) CVector2f
|
|||
}
|
||||
inline void normalize()
|
||||
{
|
||||
float mag = length();
|
||||
float mag = magnitude();
|
||||
if (mag > 1e-6f)
|
||||
{
|
||||
mag = 1.0 / mag;
|
||||
|
@ -209,7 +210,7 @@ class ZE_ALIGN(16) CVector2f
|
|||
|
||||
inline CVector2f normalized() const
|
||||
{
|
||||
float mag = length();
|
||||
float mag = magnitude();
|
||||
if (mag > 1e-6f)
|
||||
{
|
||||
mag = 1.0 / mag;
|
||||
|
@ -236,7 +237,7 @@ class ZE_ALIGN(16) CVector2f
|
|||
return (x * rhs.x) + (y * rhs.y);
|
||||
#endif
|
||||
}
|
||||
inline float lengthSquared() const
|
||||
inline float magSquared() const
|
||||
{
|
||||
#if __SSE4_1__
|
||||
TVectorUnion result;
|
||||
|
@ -250,9 +251,9 @@ class ZE_ALIGN(16) CVector2f
|
|||
return x*x + y*y;
|
||||
#endif
|
||||
}
|
||||
inline float length() const
|
||||
inline float magnitude() const
|
||||
{
|
||||
return sqrtf(lengthSquared());
|
||||
return sqrtf(magSquared());
|
||||
}
|
||||
|
||||
inline void zeroOut()
|
||||
|
@ -288,7 +289,7 @@ class ZE_ALIGN(16) CVector2f
|
|||
|
||||
inline bool isNormalized(float thresh = 1e-5f) const
|
||||
{
|
||||
return (fabs(1.0f - lengthSquared()) <= thresh);
|
||||
return (fabs(1.0f - magSquared()) <= thresh);
|
||||
}
|
||||
|
||||
inline bool canBeNormalized()
|
||||
|
@ -357,5 +358,6 @@ static inline CVector2f operator/(float lhs, const CVector2f& rhs)
|
|||
return CVector2f(lhs / rhs.x, lhs / rhs.y);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#endif // CVECTOR2F_HPP
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include <math.h>
|
||||
#include <assert.h>
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
class ZE_ALIGN(16) CVector3f
|
||||
{
|
||||
public:
|
||||
|
@ -162,7 +164,7 @@ public:
|
|||
}
|
||||
inline void normalize()
|
||||
{
|
||||
float mag = length();
|
||||
float mag = magnitude();
|
||||
if (mag > 1e-6f)
|
||||
{
|
||||
mag = 1.0 / mag;
|
||||
|
@ -173,7 +175,7 @@ public:
|
|||
}
|
||||
inline CVector3f normalized() const
|
||||
{
|
||||
float mag = length();
|
||||
float mag = magnitude();
|
||||
if (mag > 1e-6f)
|
||||
{
|
||||
mag = 1.0 / mag;
|
||||
|
@ -182,9 +184,8 @@ public:
|
|||
return {0, 0, 0};
|
||||
}
|
||||
inline CVector3f cross(const CVector3f& rhs) const
|
||||
{
|
||||
return CVector3f(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x);
|
||||
}
|
||||
{ return CVector3f(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x); }
|
||||
|
||||
inline float dot(const CVector3f& rhs) const
|
||||
{
|
||||
#if __SSE4_1__
|
||||
|
@ -199,7 +200,7 @@ public:
|
|||
return (x * rhs.x) + (y * rhs.y) + (z * rhs.z);
|
||||
#endif
|
||||
}
|
||||
inline float lengthSquared() const
|
||||
inline float magSquared() const
|
||||
{
|
||||
#if __SSE4_1__
|
||||
TVectorUnion result;
|
||||
|
@ -213,10 +214,8 @@ public:
|
|||
return x*x + y*y + z*z;
|
||||
#endif
|
||||
}
|
||||
inline float length() const
|
||||
{
|
||||
return sqrtf(lengthSquared());
|
||||
}
|
||||
inline float magnitude() const
|
||||
{ return sqrtf(magSquared()); }
|
||||
|
||||
inline void zeroOut()
|
||||
{
|
||||
|
@ -240,34 +239,24 @@ public:
|
|||
static float getAngleDiff(const CVector3f& a, const CVector3f& b);
|
||||
|
||||
static inline CVector3f lerp(const CVector3f& a, const CVector3f& b, float t)
|
||||
{
|
||||
return (a + (b - a) * t);
|
||||
}
|
||||
{ return (a + (b - a) * t); }
|
||||
static inline CVector3f nlerp(const CVector3f& a, const CVector3f& b, float t)
|
||||
{
|
||||
return lerp(a, b, t).normalized();
|
||||
}
|
||||
{ return lerp(a, b, t).normalized(); }
|
||||
static CVector3f slerp(const CVector3f& a, const CVector3f& b, float t);
|
||||
//static CVector3f slerp(const CVector3f& a, const CVector3f& b, const CRelAngle& angle);
|
||||
|
||||
inline bool isNormalized(float thresh = 1e-5f) const
|
||||
{
|
||||
return (fabs(1.0f - lengthSquared()) <= thresh);
|
||||
}
|
||||
{ return (fabs(1.0f - magSquared()) <= thresh); }
|
||||
|
||||
inline bool canBeNormalized()
|
||||
{
|
||||
return !isNormalized();
|
||||
}
|
||||
{ return !isNormalized(); }
|
||||
|
||||
inline bool isZero() const
|
||||
{
|
||||
return lengthSquared() <= 1e-7;
|
||||
}
|
||||
{ return magSquared() <= 1e-7; }
|
||||
|
||||
inline void scaleToLength(float newLength)
|
||||
{
|
||||
float length = lengthSquared();
|
||||
float length = magSquared();
|
||||
if (length < 1e-6f)
|
||||
{
|
||||
x = newLength, y = 0.f, z = 0.f;
|
||||
|
@ -298,10 +287,7 @@ public:
|
|||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
float x, y, z;
|
||||
};
|
||||
struct { float x, y, z; };
|
||||
float v[4];
|
||||
#if __SSE__
|
||||
__m128 mVec128;
|
||||
|
@ -353,5 +339,6 @@ static inline CVector3f operator/(float lhs, const CVector3f& rhs)
|
|||
return CVector3f(lhs / rhs.x, lhs / rhs.y, lhs / rhs.z);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#endif // CVECTOR3F_HPP
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include <float.h>
|
||||
#include <assert.h>
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
class ZE_ALIGN(16) CVector4f
|
||||
{
|
||||
public:
|
||||
|
@ -221,7 +223,7 @@ class ZE_ALIGN(16) CVector4f
|
|||
}
|
||||
inline void normalize()
|
||||
{
|
||||
float mag = length();
|
||||
float mag = magnitude();
|
||||
if (mag > 1e-6f)
|
||||
{
|
||||
mag = 1.0 / mag;
|
||||
|
@ -232,7 +234,7 @@ class ZE_ALIGN(16) CVector4f
|
|||
}
|
||||
inline CVector4f normalized() const
|
||||
{
|
||||
float mag = length();
|
||||
float mag = magnitude();
|
||||
if (mag > 1e-6f)
|
||||
{
|
||||
mag = 1.0 / mag;
|
||||
|
@ -255,7 +257,7 @@ class ZE_ALIGN(16) CVector4f
|
|||
return (x * rhs.x) + (y * rhs.y) + (z * rhs.z) + (w * rhs.w);
|
||||
#endif
|
||||
}
|
||||
inline float lengthSquared() const
|
||||
inline float magSquared() const
|
||||
{
|
||||
#if __SSE4_1__
|
||||
TVectorUnion result;
|
||||
|
@ -269,9 +271,9 @@ class ZE_ALIGN(16) CVector4f
|
|||
return x*x + y*y + z*z + w*w;
|
||||
#endif
|
||||
}
|
||||
inline float length() const
|
||||
inline float magnitude() const
|
||||
{
|
||||
return sqrtf(lengthSquared());
|
||||
return sqrtf(magSquared());
|
||||
}
|
||||
|
||||
inline void zeroOut()
|
||||
|
@ -304,7 +306,7 @@ class ZE_ALIGN(16) CVector4f
|
|||
|
||||
inline bool isNormalized(float thresh = 1e-5f) const
|
||||
{
|
||||
return (fabs(1.0f - lengthSquared()) <= thresh);
|
||||
return (fabs(1.0f - magSquared()) <= thresh);
|
||||
}
|
||||
|
||||
inline bool canBeNormalized()
|
||||
|
@ -373,5 +375,6 @@ static inline CVector4f operator/(float lhs, const CVector4f& rhs)
|
|||
return CVector4f(lhs / rhs.x, lhs / rhs.y, lhs / rhs.z, lhs / rhs.w);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#endif // CVECTOR4F_HPP
|
||||
|
|
|
@ -6,18 +6,12 @@
|
|||
#include "CVector3f.hpp"
|
||||
#include "CTransform.hpp"
|
||||
|
||||
/* Macros for min/max. */
|
||||
#ifndef MIN
|
||||
#define MIN(a,b) (((a)<(b))?(a):(b))
|
||||
#endif /* MIN */
|
||||
#ifndef MAX
|
||||
#define MAX(a,b) (((a)>(b))?(a):(b))
|
||||
#endif /* MAX */
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
namespace Math
|
||||
{
|
||||
template<typename T>
|
||||
inline T clamp(T min, T val, T max) {return MAX(min, MIN(max, val));}
|
||||
inline T clamp(T min, T val, T max) {return std::max(min, std::min(max, val));}
|
||||
inline float radToDeg(float rad) {return rad * 180.f / M_PI;}
|
||||
inline float degToRad(float deg) {return deg * M_PI / 180;}
|
||||
|
||||
|
@ -26,10 +20,17 @@ namespace Math
|
|||
inline CVector3f radToDeg(CVector3f rad) {return rad * kRadToDegVec;}
|
||||
inline CVector3f degToRad(CVector3f deg) {return deg * kDegToRadVec;}
|
||||
|
||||
// Since round(double) doesn't exist in some <cmath> implementations
|
||||
// we'll define our own
|
||||
inline float round(double val) { return (val < 0.0 ? floor(val - 0.5) : floor(val + 0.5)); }
|
||||
|
||||
extern const CVector3f kUpVec;
|
||||
CTransform lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up=kUpVec);
|
||||
inline CVector3f baryToWorld(const CVector3f& p0, const CVector3f& p1, const CVector3f& p2, const CVector3f& bary)
|
||||
{ return bary.x * p0 + bary.y * p1 + bary.z * p2; }
|
||||
|
||||
inline CVector3f getBezierPoint(const CVector3f& a, const CVector3f& b, const CVector3f& c, const CVector3f& d, float t);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // MATH_HPP
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "CQuaternion.hpp"
|
||||
#include "CVector2f.hpp"
|
||||
#include "CVector3f.hpp"
|
||||
#include "CVector3d.hpp"
|
||||
#include "CVector4f.hpp"
|
||||
#include "CUnitVector.hpp"
|
||||
#include "CRectangle.hpp"
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef TVECTORUNION
|
||||
#define TVECTORUNION
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
typedef union
|
||||
{
|
||||
float v[4];
|
||||
|
@ -9,5 +11,14 @@ typedef union
|
|||
#endif
|
||||
} TVectorUnion;
|
||||
|
||||
typedef union
|
||||
{
|
||||
double v[4];
|
||||
#if __SSE__
|
||||
__m128d mVec128[2];
|
||||
#endif
|
||||
} TDblVectorUnion;
|
||||
}
|
||||
|
||||
#endif // TVECTORUNION
|
||||
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
#include "CAABox.hpp"
|
||||
const CAABox CAABox::skInvertedBox = CAABox();
|
||||
const Zeus::CAABox Zeus::CAABox::skInvertedBox = CAABox();
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#include "CColor.hpp"
|
||||
|
||||
const CColor CColor::skRed (COLOR(0xFF0000FF));
|
||||
const CColor CColor::skBlack (COLOR(0x000000FF));
|
||||
const CColor CColor::skBlue (COLOR(0x0000FFFF));
|
||||
const CColor CColor::skGreen (COLOR(0x00FF00FF));
|
||||
const CColor CColor::skGrey (COLOR(0x808080FF));
|
||||
const CColor CColor::skOrange(COLOR(0xFF7000FF));
|
||||
const CColor CColor::skPurple(COLOR(0xA000FFFF));
|
||||
const CColor CColor::skYellow(COLOR(0xFFFF00FF));
|
||||
const CColor CColor::skWhite (COLOR(0xFFFFFFFF));
|
||||
const Zeus::CColor Zeus::CColor::skRed (COLOR(0xFF0000FF));
|
||||
const Zeus::CColor Zeus::CColor::skBlack (COLOR(0x000000FF));
|
||||
const Zeus::CColor Zeus::CColor::skBlue (COLOR(0x0000FFFF));
|
||||
const Zeus::CColor Zeus::CColor::skGreen (COLOR(0x00FF00FF));
|
||||
const Zeus::CColor Zeus::CColor::skGrey (COLOR(0x808080FF));
|
||||
const Zeus::CColor Zeus::CColor::skOrange(COLOR(0xFF7000FF));
|
||||
const Zeus::CColor Zeus::CColor::skPurple(COLOR(0xA000FFFF));
|
||||
const Zeus::CColor Zeus::CColor::skYellow(COLOR(0xFFFF00FF));
|
||||
const Zeus::CColor Zeus::CColor::skWhite (COLOR(0xFFFFFFFF));
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "CQuaternion.hpp"
|
||||
#include "Global.hpp"
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
const CMatrix3f CMatrix3f::skIdentityMatrix3f = CMatrix3f();
|
||||
|
||||
CMatrix3f::CMatrix3f(const CQuaternion& quat)
|
||||
|
@ -136,4 +138,4 @@ CMatrix3f CMatrix3f::inverted() const
|
|||
-(m[0][0]*m[1][2] - m[0][2]*m[1][0]) * det,
|
||||
(m[0][0]*m[1][1] - m[0][1]*m[1][0]) * det);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
#include "CMatrix4f.hpp"
|
||||
|
||||
const CMatrix4f CMatrix4f::skIdentityMatrix4f = CMatrix4f();
|
||||
const Zeus::CMatrix4f Zeus::CMatrix4f::skIdentityMatrix4f = CMatrix4f();
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
void CProjection::_updateCachedMatrix()
|
||||
{
|
||||
if (m_projType == PROJ_ORTHO)
|
||||
|
@ -65,4 +67,5 @@ void CProjection::_updateCachedMatrix()
|
|||
abort();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "CQuaternion.hpp"
|
||||
#include <math.h>
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
void CQuaternion::fromVector3f(const CVector3f& vec)
|
||||
{
|
||||
float cosX = cosf(0.5 * vec.x);
|
||||
|
@ -102,24 +104,24 @@ const CQuaternion& CQuaternion::operator/=(float scale)
|
|||
return *this;
|
||||
}
|
||||
|
||||
float CQuaternion::length() const
|
||||
float CQuaternion::magnitude() const
|
||||
{
|
||||
return sqrt(lengthSquared());
|
||||
return sqrt(magSquared());
|
||||
}
|
||||
|
||||
float CQuaternion::lengthSquared() const
|
||||
float CQuaternion::magSquared() const
|
||||
{
|
||||
return (r*r + (v.dot(v)));
|
||||
}
|
||||
|
||||
void CQuaternion::normalize()
|
||||
{
|
||||
*this /= length();
|
||||
*this /= magnitude();
|
||||
}
|
||||
|
||||
CQuaternion CQuaternion::normalized() const
|
||||
{
|
||||
return *this/length();
|
||||
return *this/magnitude();
|
||||
}
|
||||
|
||||
void CQuaternion::invert()
|
||||
|
@ -170,7 +172,7 @@ CQuaternion CQuaternion::log() const
|
|||
|
||||
CQuaternion CQuaternion::exp() const
|
||||
{
|
||||
float a = (v.length());
|
||||
float a = (v.magnitude());
|
||||
float sina = sinf(a);
|
||||
float cosa = cos(a);
|
||||
CQuaternion ret;
|
||||
|
@ -249,3 +251,4 @@ CQuaternion operator*(float lhs, const CQuaternion& rhs)
|
|||
{
|
||||
return CQuaternion(lhs * rhs.r, lhs * rhs.v);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "CTransform.hpp"
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
CTransform CTransformFromEditorEuler(const CVector3f& eulerVec)
|
||||
{
|
||||
CTransform result;
|
||||
|
@ -64,3 +66,4 @@ CTransform CTransformFromEditorEulers(const CVector3f& eulerVec, const CVector3f
|
|||
ret.m_origin = origin;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,14 +4,16 @@
|
|||
#include <assert.h>
|
||||
#include "Math.hpp"
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
const CVector2f CVector2f::skOne = CVector2f(1.0);
|
||||
const CVector2f CVector2f::skNegOne = CVector2f(-1.0);
|
||||
const CVector2f CVector2f::skZero;
|
||||
|
||||
float CVector2f::getAngleDiff(const CVector2f& a, const CVector2f& b)
|
||||
{
|
||||
float mag1 = a.length();
|
||||
float mag2 = b.length();
|
||||
float mag1 = a.magnitude();
|
||||
float mag2 = b.magnitude();
|
||||
|
||||
if (!mag1 || !mag2)
|
||||
return 0;
|
||||
|
@ -47,4 +49,4 @@ CVector2f CVector2f::slerp(const CVector2f& a, const CVector2f& b, float t)
|
|||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -4,14 +4,16 @@
|
|||
#include <assert.h>
|
||||
#include "Math.hpp"
|
||||
|
||||
namespace Zeus
|
||||
{
|
||||
const CVector3f CVector3f::skOne = CVector3f(1.0);
|
||||
const CVector3f CVector3f::skNegOne = CVector3f(-1.0);
|
||||
const CVector3f CVector3f::skZero;
|
||||
|
||||
float CVector3f::getAngleDiff(const CVector3f& a, const CVector3f& b)
|
||||
{
|
||||
float mag1 = a.length();
|
||||
float mag2 = b.length();
|
||||
float mag1 = a.magnitude();
|
||||
float mag2 = b.magnitude();
|
||||
|
||||
if (!mag1 || !mag2)
|
||||
return 0;
|
||||
|
@ -50,3 +52,4 @@ CVector3f CVector3f::slerp(const CVector3f& a, const CVector3f& b, float t)
|
|||
}
|
||||
return a;
|
||||
}
|
||||
}
|
||||
|
|
29
src/Math.cpp
29
src/Math.cpp
|
@ -1,10 +1,14 @@
|
|||
#include "Math.hpp"
|
||||
|
||||
const CVector3f Math::kUpVec(0.0, 0.0, 1.0);
|
||||
const CVector3f Math::kRadToDegVec(180.0f / M_PI);
|
||||
const CVector3f Math::kDegToRadVec(M_PI / 180.0f);
|
||||
namespace Zeus
|
||||
{
|
||||
namespace Math
|
||||
{
|
||||
const CVector3f kUpVec(0.0, 0.0, 1.0);
|
||||
const CVector3f kRadToDegVec(180.0f / M_PI);
|
||||
const CVector3f kDegToRadVec(M_PI / 180.0f);
|
||||
|
||||
CTransform Math::lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up)
|
||||
CTransform lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up)
|
||||
{
|
||||
CVector3f vLook,vRight,vUp;
|
||||
|
||||
|
@ -19,3 +23,20 @@ CTransform Math::lookAt(const CVector3f& pos, const CVector3f& lookPos, const CV
|
|||
CMatrix3f rmBasis(vRight, vUp, vLook);
|
||||
return CTransform(rmBasis.transposed(), CVector3f(-pos.dot(vRight), -pos.dot(vUp), -pos.dot(vLook)));
|
||||
}
|
||||
|
||||
CVector3f getBezierPoint(const CVector3f& r4, const CVector3f& r5, const CVector3f& r6, const CVector3f& r7, float f1)
|
||||
{
|
||||
//TODO: This isn't quite right, figure out what's really going on and reimplement
|
||||
#if 0
|
||||
float inv = 1.0 - f1;
|
||||
CVector3f r3;
|
||||
r3.x = ((((((r4.x * (r5.x * f1)) + inv) * (((r5.x * (r6.x * f1)) + inv) * f1)) + inv) * (((((r5.x * (r6.x * f1)) + inv) * (((r6.x * (r7.x * f1)) + inv) * f1)) + inv) * f1)) + inv);
|
||||
r3.y = ((((((r4.y * (r5.y * f1)) + inv) * (((r5.y * (r6.y * f1)) + inv) * f1)) + inv) * (((((r5.y * (r6.y * f1)) + inv) * (((r6.y * (r7.y * f1)) + inv) * f1)) + inv) * f1)) + inv);
|
||||
r3.z = ((((((r4.z * (r5.z * f1)) + inv) * (((r5.z * (r6.z * f1)) + inv) * f1)) + inv) * (((((r5.z * (r6.z * f1)) + inv) * (((r6.z * (r7.z * f1)) + inv) * f1)) + inv) * f1)) + inv);
|
||||
|
||||
return r3;
|
||||
#endif
|
||||
return CVector3f::skZero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#include <iostream>
|
||||
#include <MathLib.hpp>
|
||||
|
||||
// This is only for testing, do NOT do this normally
|
||||
using namespace Zeus;
|
||||
|
||||
int main()
|
||||
{
|
||||
assert(!CAABox({100, 100, 100}, {100, 100, 100}).invalid());
|
||||
|
@ -26,5 +29,7 @@ int main()
|
|||
assert(test3.inside(test));
|
||||
assert(!test4.inside(test));
|
||||
|
||||
std::cout << Math::round(1.5) << std::endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue