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Make CSphere::getSurfaceNormal const
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@@ -12,7 +12,7 @@ public:
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CSphere(const CVector3f& position, float radius) : position(position), radius(radius) {}
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inline CVector3f getSurfaceNormal(const CVector3f& coord) { return (position - coord).normalized(); }
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inline CVector3f getSurfaceNormal(const CVector3f& coord) const { return (position - coord).normalized(); }
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inline bool intersects(const CSphere& other)
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{
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