mirror of https://github.com/AxioDL/zeus.git
* Add CVector2f
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#include "CVector2f.hpp"
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#include <memory.h>
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#include <cmath>
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#include <assert.h>
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#include "Math.hpp"
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const CVector2f CVector2f::skOne = CVector2f(1.0);
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const CVector2f CVector2f::skNegOne = CVector2f(-1.0);
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const CVector2f CVector2f::skZero;
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float CVector2f::getAngleDiff(const CVector2f& a, const CVector2f& b)
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{
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float mag1 = a.length();
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float mag2 = b.length();
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if (!mag1 || !mag2)
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return 0;
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float theta = acosf(a.dot(b) / (mag1 * mag2));
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return theta;
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}
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CVector2f CVector2f::slerp(const CVector2f& a, const CVector2f& b, float t)
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{
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if (t <= 0.0f)
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return a;
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if (t >= 1.0f)
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return b;
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CVector2f ret;
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float mag = sqrtf(a.dot(a) * b.dot(b));
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float prod = a.dot(b) / mag;
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if (fabsf(prod) < 1.0)
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{
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const double sign = (prod < 0.0) ? -1.0 : 1.0;
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const double theta = acos(sign * prod);
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const double s1 = sin (sign * t * theta);
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const double d = 1.0 / sin(theta);
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const double s0 = sin((1.0 - t) * theta);
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ret.x = (float)(a.x * s0 + b.x * s1) * d;
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ret.y = (float)(a.y * s0 + b.y * s1) * d;
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return ret;
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}
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return a;
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}
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#ifndef CVector2f_HPP
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#define CVector2f_HPP
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#include "Global.hpp"
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#include <Athena/IStreamReader.hpp>
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#include <math.h>
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#include <assert.h>
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#include "CVector3f.hpp"
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class ZE_ALIGN(16) CVector2f
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{
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public:
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ZE_DECLARE_ALIGNED_ALLOCATOR();
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inline CVector2f() {zeroOut();}
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#if __SSE__
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CVector2f(const __m128& mVec128) : mVec128(mVec128) {v[2] = 0.0f; v[3] = 0.0f;}
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#endif
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CVector2f(float xyz) {splat(xyz);}
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CVector2f(float x, float y) {v[0] = x; v[1] = y; v[2] = 0; v[3] = 0.0;}
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CVector2f(Athena::io::IStreamReader& input)
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{
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x = input.readFloat();
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y = input.readFloat();
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v[2] = 0.0f;
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v[3] = 0.0f;
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}
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inline bool operator ==(const CVector2f& rhs) const
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{return (x == rhs.x && y == rhs.y);}
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inline bool operator !=(const CVector2f& rhs) const
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{return !(x == rhs.x && y == rhs.y);}
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inline CVector2f operator+(const CVector2f& rhs) const
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{
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#if __SSE__
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return CVector2f(_mm_add_ps(mVec128, rhs.mVec128));
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#else
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return CVector2f(x + rhs.x, y + rhs.y);
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#endif
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}
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inline CVector2f operator-(const CVector2f& rhs) const
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{
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#if __SSE__
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return CVector2f(_mm_sub_ps(mVec128, rhs.mVec128));
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#else
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return CVector2f(x - rhs.x, y - rhs.y);
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#endif
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}
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inline CVector2f operator-() const
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{
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#if __SSE__
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return CVector2f(_mm_sub_ps(_mm_xor_ps(mVec128, mVec128), mVec128));
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#else
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return CVector2f(-x, -y);
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#endif
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}
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inline CVector2f operator*(const CVector2f& rhs) const
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{
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#if __SSE__
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return CVector2f(_mm_mul_ps(mVec128, rhs.mVec128));
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#else
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return CVector2f(x * rhs.x, y * rhs.y);
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#endif
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}
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inline CVector2f operator/(const CVector2f& rhs) const
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{
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#if __SSE__
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return CVector2f(_mm_div_ps(mVec128, rhs.mVec128));
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#else
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return CVector2f(x / rhs.x, y / rhs.y);
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#endif
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}
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inline CVector2f operator+(float val) const
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{
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#if __SSE__
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TVectorUnion splat = {{val, val, 0.0, 0.0}};
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return CVector2f(_mm_add_ps(mVec128, splat.mVec128));
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#else
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return CVector2f(x + val, y + val);
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#endif
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}
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inline CVector2f operator-(float val) const
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{
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#if __SSE__
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TVectorUnion splat = {{val, val, 0.0, 0.0}};
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return CVector2f(_mm_sub_ps(mVec128, splat.mVec128));
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#else
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return CVector2f(x - val, y - val);
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#endif
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}
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inline CVector2f operator*(float val) const
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{
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#if __SSE__
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TVectorUnion splat = {{val, val, 0.0, 0.0}};
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return CVector2f(_mm_mul_ps(mVec128, splat.mVec128));
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#else
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return CVector2f(x * val, y * val);
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#endif
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}
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inline CVector2f operator/(float val) const
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{
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#if __SSE__
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TVectorUnion splat = {{val, val, val, 0.0}};
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return CVector2f(_mm_div_ps(mVec128, splat.mVec128));
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#else
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return CVector2f(x / val, y / val);
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#endif
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}
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inline const CVector2f& operator +=(const CVector2f& rhs)
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{
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#if __SSE__
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mVec128 = _mm_add_ps(mVec128, rhs.mVec128);
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#else
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x += rhs.x; y += rhs.y;
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#endif
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return *this;
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}
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inline const CVector2f& operator -=(const CVector2f& rhs)
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{
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#if __SSE__
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mVec128 = _mm_sub_ps(mVec128, rhs.mVec128);
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#else
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x -= rhs.x; y -= rhs.y;
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#endif
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return *this;
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}
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inline const CVector2f& operator *=(const CVector2f& rhs)
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{
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#if __SSE__
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mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
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#else
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x *= rhs.x; y *= rhs.y;
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#endif
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return *this;
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}
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inline const CVector2f& operator /=(const CVector2f& rhs)
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{
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#if __SSE__
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mVec128 = _mm_div_ps(mVec128, rhs.mVec128);
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#else
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x /= rhs.x; y /= rhs.y;
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#endif
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return *this;
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}
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inline void normalize()
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{
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float mag = length();
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assert(mag != 0.0);
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mag = 1.0 / mag;
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*this *= mag;
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}
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inline CVector2f normalized() const
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{
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float mag = length();
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assert(mag != 0.0);
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mag = 1.0 / mag;
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return *this * mag;
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}
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inline float cross(const CVector2f& rhs) const
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{
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return (x * rhs.y) - (y * rhs.x);
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}
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inline float dot(const CVector2f& rhs) const
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{
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#if __SSE4_1__
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TVectorUnion result;
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result.mVec128 = _mm_dp_ps(mVec128, rhs.mVec128, 0x71);
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return result.v[0];
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#elif __SSE__
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TVectorUnion result;
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result.mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
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return result.v[0] + result.v[1];
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#else
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return (x * rhs.x) + (y * rhs.y);
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#endif
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}
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inline float lengthSquared() const
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{
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#if __SSE4_1__
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TVectorUnion result;
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result.mVec128 = _mm_dp_ps(mVec128, mVec128, 0x71);
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return result.v[0];
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#elif __SSE__
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TVectorUnion result;
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result.mVec128 = _mm_mul_ps(mVec128, mVec128);
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return result.v[0] + result.v[1];
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#else
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return x*x + y*y;
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#endif
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}
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inline float length() const
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{
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return sqrtf(lengthSquared());
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}
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inline void zeroOut()
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{
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#if __SSE__
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mVec128 = _mm_xor_ps(mVec128, mVec128);
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#else
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v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0;
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#endif
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}
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inline void splat(float xyz)
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{
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#if __SSE__
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TVectorUnion splat = {{xyz, xyz, 0.0f, 0.0f}};
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mVec128 = splat.mVec128;
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#else
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v[0] = xyz; v[1] = xyz; v[2] = 0.0f; v[3] = 0.0f;
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#endif
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}
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static float getAngleDiff(const CVector2f& a, const CVector2f& b);
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static inline CVector2f lerp(const CVector2f& a, const CVector2f& b, float t)
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{
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return (a + (b - a) * t);
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}
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static inline CVector2f nlerp(const CVector2f& a, const CVector2f& b, float t)
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{
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return lerp(a, b, t).normalized();
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}
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static CVector2f slerp(const CVector2f& a, const CVector2f& b, float t);
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inline float& operator[](size_t idx) {return (&x)[idx];}
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inline const float& operator[](size_t idx) const {return (&x)[idx];}
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union
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{
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struct
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{
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float x, y;
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};
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float v[4];
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#if __SSE__
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__m128 mVec128;
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#endif
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};
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static const CVector2f skOne;
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static const CVector2f skNegOne;
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static const CVector2f skZero;
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};
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static inline CVector2f operator+(float lhs, const CVector2f& rhs)
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{
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#if __SSE__
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TVectorUnion splat = {{lhs, lhs, 0.0, 0.0}};
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return CVector2f(_mm_add_ps(splat.mVec128, rhs.mVec128));
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#else
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return CVector2f(lhs + rhs.x, lhs + rhs.y);
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#endif
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}
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static inline CVector2f operator-(float lhs, const CVector2f& rhs)
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{
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#if __SSE__
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TVectorUnion splat = {{lhs, lhs, 0.0, 0.0}};
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return CVector2f(_mm_sub_ps(splat.mVec128, rhs.mVec128));
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#else
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return CVector2f(lhs - rhs.x, lhs - rhs.y);
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#endif
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}
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static inline CVector2f operator*(float lhs, const CVector2f& rhs)
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{
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#if __SSE__
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TVectorUnion splat = {{lhs, lhs, 0.0, 0.0}};
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return CVector2f(_mm_mul_ps(splat.mVec128, rhs.mVec128));
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#else
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return CVector2f(lhs * rhs.x, lhs * rhs.y);
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#endif
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}
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static inline CVector2f operator/(float lhs, const CVector2f& rhs)
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{
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#if __SSE__
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TVectorUnion splat = {{lhs, lhs, 0.0, 0.0}};
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return CVector2f(_mm_div_ps(splat.mVec128, rhs.mVec128));
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#else
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return CVector2f(lhs / rhs.x, lhs / rhs.y);
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#endif
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}
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#endif // CVECTOR2F_HPP
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@ -6,6 +6,7 @@
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#include "CProjection.hpp"
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#include "CTransform.hpp"
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#include "CQuaternion.hpp"
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#include "CVector2f.hpp"
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#include "CVector3d.hpp"
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#include "CVector3f.hpp"
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#include "CPlane.hpp"
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@ -6,7 +6,8 @@ SOURCES += \
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$$PWD/CMatrix3f.cpp \
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$$PWD/CProjection.cpp \
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$$PWD/CPlane.cpp \
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$$PWD/CTransform.cpp
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$$PWD/CTransform.cpp \
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$$PWD/CVector2f.cpp
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HEADERS += \
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$$PWD/CVector3f.hpp \
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$$PWD/CTransform.hpp \
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$$PWD/CColor.hpp \
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$$PWD/Global.hpp \
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$$PWD/MathLib.hpp
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$$PWD/MathLib.hpp \
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$$PWD/CVector2f.hpp
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INCLUDEPATH += $$PWD
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