mirror of https://github.com/AxioDL/zeus.git
Added skClear
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@ -46,6 +46,7 @@ public:
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static const CColor skPurple;
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static const CColor skPurple;
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static const CColor skYellow;
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static const CColor skYellow;
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static const CColor skWhite;
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static const CColor skWhite;
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static const CColor skClear;
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#if __SSE__
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#if __SSE__
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CColor(const __m128& mVec128) : mVec128(mVec128) {}
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CColor(const __m128& mVec128) : mVec128(mVec128) {}
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@ -12,6 +12,7 @@ const CColor CColor::skOrange(Comp32(0xFF7000FFul));
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const CColor CColor::skPurple(Comp32(0xA000FFFFul));
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const CColor CColor::skPurple(Comp32(0xA000FFFFul));
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const CColor CColor::skYellow(Comp32(0xFFFF00FFul));
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const CColor CColor::skYellow(Comp32(0xFFFF00FFul));
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const CColor CColor::skWhite (Comp32(0xFFFFFFFFul));
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const CColor CColor::skWhite (Comp32(0xFFFFFFFFul));
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const CColor CColor::skClear (Comp32(0x00000000ul));
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float hueToRgb(float p, float q, float t)
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float hueToRgb(float p, float q, float t)
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{
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{
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