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Routines to support line rendering
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@@ -134,7 +134,6 @@ double sqrtD(double val)
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p.v *= (1.5f - (x * p.v * p.v));
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p.v *= (1.5f - (x * p.v * p.v));
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q = p.v;
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#endif
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static const double half = 0.5;
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static const double three = 3.0;
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@@ -155,6 +154,7 @@ double sqrtD(double val)
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sq = -((val * three) - sq);
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sq = q * sq;
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q = val * sq;
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#endif
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return q;
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}
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