mirror of https://github.com/AxioDL/zeus.git
Routines to support line rendering
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@ -255,6 +255,11 @@ public:
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return *this * mag;
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}
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inline CVector2f perpendicularVector() const
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{
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return {-y, x};
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}
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inline float cross(const CVector2f& rhs) const
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{
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return (x * rhs.y) - (y * rhs.x);
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@ -91,6 +91,15 @@ public:
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v[3] = 0.0f;
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}
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inline CVector2f toVec2f() const
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{
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#if __SSE__
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return CVector2f(mVec128);
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#else
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return CVector2f(x, y);
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#endif
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}
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inline bool operator ==(const CVector3f& rhs) const
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{return (x == rhs.x && y == rhs.y && z == rhs.z);}
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inline bool operator !=(const CVector3f& rhs) const
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@ -134,7 +134,6 @@ double sqrtD(double val)
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p.v *= (1.5f - (x * p.v * p.v));
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p.v *= (1.5f - (x * p.v * p.v));
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q = p.v;
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#endif
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static const double half = 0.5;
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static const double three = 3.0;
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@ -155,6 +154,7 @@ double sqrtD(double val)
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sq = -((val * three) - sq);
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sq = q * sq;
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q = val * sq;
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#endif
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return q;
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}
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