mirror of https://github.com/AxioDL/zeus.git
Add CPlane::pointToPlaneDistance
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@ -50,6 +50,11 @@ public:
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d = nd * mag;
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}
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float pointToPlaneDist(const zeus::CVector3f& pos) const
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{
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return pos.dot(vec) - d;
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}
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union {
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struct
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{
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