mirror of https://github.com/AxioDL/zeus.git
Const correctness fixes
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e284c2de31
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@ -180,11 +180,11 @@ public:
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CQuaternion exp() const;
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CQuaternion exp() const;
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float dot(const CQuaternion& quat);
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float dot(const CQuaternion& quat) const;
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static CQuaternion lerp(CQuaternion& a, CQuaternion& b, double t);
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static CQuaternion lerp(const CQuaternion& a, const CQuaternion& b, double t);
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static CQuaternion slerp(CQuaternion& a, CQuaternion& b, double t);
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static CQuaternion slerp(const CQuaternion& a, const CQuaternion& b, double t);
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static CQuaternion nlerp(CQuaternion& a, CQuaternion& b, double t);
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static CQuaternion nlerp(const CQuaternion& a, const CQuaternion& b, double t);
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inline float roll() const
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inline float roll() const
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{
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{
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@ -209,6 +209,8 @@ public:
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__m128 mVec128;
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__m128 mVec128;
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struct { float w, x, y, z; };
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struct { float w, x, y, z; };
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};
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};
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static const CQuaternion skNoRotation;
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};
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};
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CQuaternion operator+(float lhs, const CQuaternion& rhs);
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CQuaternion operator+(float lhs, const CQuaternion& rhs);
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@ -3,6 +3,8 @@
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namespace zeus
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namespace zeus
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{
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{
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CQuaternion const CQuaternion::skNoRotation;
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void CQuaternion::fromVector3f(const CVector3f& vec)
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void CQuaternion::fromVector3f(const CVector3f& vec)
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{
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{
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float cosX = std::cos(0.5f * vec.x);
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float cosX = std::cos(0.5f * vec.x);
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@ -215,22 +217,22 @@ CQuaternion CQuaternion::exp() const
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return ret;
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return ret;
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}
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}
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float CQuaternion::dot(const CQuaternion& b)
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float CQuaternion::dot(const CQuaternion& b) const
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{
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{
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return x * b.x + y * b.y + z * b.z + w * b.w;
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return x * b.x + y * b.y + z * b.z + w * b.w;
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}
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}
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CQuaternion CQuaternion::lerp(CQuaternion& a, CQuaternion& b, double t)
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CQuaternion CQuaternion::lerp(const CQuaternion& a, const CQuaternion& b, double t)
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{
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{
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return (a + t * (b - a));
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return (a + t * (b - a));
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}
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}
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CQuaternion CQuaternion::nlerp(CQuaternion& a, CQuaternion& b, double t)
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CQuaternion CQuaternion::nlerp(const CQuaternion& a, const CQuaternion& b, double t)
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{
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{
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return lerp(a, b, t).normalized();
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return lerp(a, b, t).normalized();
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}
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}
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CQuaternion CQuaternion::slerp(CQuaternion& a, CQuaternion& b, double t)
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CQuaternion CQuaternion::slerp(const CQuaternion& a, const CQuaternion& b, double t)
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{
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{
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if (t <= 0.0f)
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if (t <= 0.0f)
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return a;
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return a;
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