zeus/include/zeus/CRelAngle.hpp

98 lines
2.4 KiB
C++

#pragma once
#include <cmath>
#include "zeus/Math.hpp"
namespace zeus {
/**
* @brief The CRelAngle class represents relative angle in radians
*/
class CRelAngle {
float angle = 0.f;
public:
[[nodiscard]] static float MakeRelativeAngle(float angle) noexcept {
float ret = angle - std::trunc(angle / (2.f * M_PIF)) * (2.f * M_PIF);
if (ret < 0.f)
ret += 2.f * M_PIF;
return ret;
}
constexpr CRelAngle() noexcept = default;
constexpr CRelAngle(float angle) noexcept : angle(angle) {}
constexpr CRelAngle(const CRelAngle&) noexcept = default;
constexpr CRelAngle& operator=(float ang) noexcept {
angle = ang;
return *this;
}
constexpr CRelAngle& operator=(const CRelAngle& ang) noexcept = default;
[[nodiscard]] constexpr float asDegrees() const noexcept { return radToDeg(angle); }
[[nodiscard]] constexpr float asRadians() const noexcept { return angle; }
[[nodiscard]] float arcCosine() const noexcept { return std::acos(angle); }
[[nodiscard]] static constexpr CRelAngle FromDegrees(float angle) noexcept {
CRelAngle ret;
ret.angle = degToRad(angle);
return ret;
}
constexpr operator float() const noexcept { return angle; }
[[nodiscard]] static constexpr CRelAngle FromRadians(float angle) noexcept { return CRelAngle(angle); }
[[nodiscard]] constexpr bool operator<(const CRelAngle& other) const noexcept { return angle < other.angle; }
constexpr CRelAngle& operator+=(const CRelAngle& other) noexcept {
angle += other.angle;
return *this;
}
constexpr CRelAngle& operator+=(float r) noexcept {
angle += r;
return *this;
}
constexpr CRelAngle& operator-=(const CRelAngle& other) noexcept {
angle -= other.angle;
return *this;
}
constexpr CRelAngle& operator-=(float r) noexcept {
angle -= r;
return *this;
}
constexpr CRelAngle& operator*=(const CRelAngle& other) noexcept {
angle *= other.angle;
return *this;
}
constexpr CRelAngle& operator*=(float r) noexcept {
angle *= r;
return *this;
}
constexpr CRelAngle& operator/=(const CRelAngle& other) noexcept {
angle /= other.angle;
return *this;
}
constexpr CRelAngle& operator/=(float r) noexcept {
angle /= r;
return *this;
}
void makeRel() noexcept { angle = MakeRelativeAngle(angle); }
[[nodiscard]] CRelAngle asRel() const noexcept { return CRelAngle(MakeRelativeAngle(angle)); }
};
} // namespace zeus