zeus/include/zeus/CVector2i.hpp

39 lines
1.0 KiB
C++

#pragma once
#include "zeus/CVector2f.hpp"
namespace zeus {
class CVector2i {
public:
union {
struct {
int x, y;
};
int v[2];
};
constexpr CVector2i() : x(0), y(0) {}
constexpr CVector2i(int xin, int yin) : x(xin), y(yin) {}
CVector2i(const CVector2f& vec) : x(int(vec.x())), y(int(vec.y())) {}
CVector2f toVec2f() const { return CVector2f(x, y); }
CVector2i operator+(const CVector2i& val) const { return CVector2i(x + val.x, y + val.y); }
CVector2i operator-(const CVector2i& val) const { return CVector2i(x - val.x, y - val.y); }
CVector2i operator*(const CVector2i& val) const { return CVector2i(x * val.x, y * val.y); }
CVector2i operator/(const CVector2i& val) const { return CVector2i(x / val.x, y / val.y); }
bool operator==(const CVector2i& other) const { return x == other.x && y == other.y; }
bool operator!=(const CVector2i& other) const { return x != other.x || y != other.y; }
CVector2i operator*(int val) const { return CVector2i(x * val, y * val); }
};
} // namespace zeus