mirror of https://github.com/AxioDL/zeus.git
221 lines
5.2 KiB
C++
221 lines
5.2 KiB
C++
#ifndef CVECTOR3D_HPP
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#define CVECTOR3D_HPP
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#include "Global.hpp"
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#include "Math.hpp"
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#include "TVectorUnion.hpp"
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#include "CVector3f.hpp"
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namespace Zeus
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{
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class ZE_ALIGN(16) CVector3d
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{
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public:
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ZE_DECLARE_ALIGNED_ALLOCATOR();
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CVector3d() { zeroOut(); }
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#if __SSE__
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CVector3d(__m128d mVec128[2])
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{
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this->mVec128[0] = mVec128[0];
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this->mVec128[1] = mVec128[1];
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v[3] = 0.0;
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}
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#endif
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#if ZE_ATHENA_TYPES
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CVector3d(const atVec3d& vec)
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#if __SSE__
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: mVec128(vec.mVec128){}
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#else
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{
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x = v[0], y = v[1], z = v[2], v[3] = 0.0f;
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}
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#endif
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#endif
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CVector3d(double xyz) { splat(xyz); }
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CVector3d(const CVector3f& vec)
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{ v[0] = vec[0]; v[1] = vec[1]; v[2] = vec[2]; }
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CVector3d(double x, double y, double z)
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{
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#if __SSE__
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TDblVectorUnion splat {x, y, z, 0.0};
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mVec128[0] = splat.mVec128[0];
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mVec128[0] = splat.mVec128[1];
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#else
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v[0] = x; v[1] = y; v[2] = z; v[3] = 0.0;
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#endif
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}
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CVector3d(float x, float y, float z)
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: CVector3d(double(x), double(y), double(z))
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{
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}
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CVector3f asCVector3f()
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{
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CVector3f ret;
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ret.x = Math::round(x);
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ret.y = Math::round(y);
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ret.z = Math::round(z);
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return ret;
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}
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double magSquared() const
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{
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/*
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#if __SSE4_1__
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TDblVectorUnion result;
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result.mVec128 = _mm_dp_pd(mVec128, mVec128, 0x71);
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return result.v[0];
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#elif __SSE__
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*/
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#if __SSE__
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TDblVectorUnion result;
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result.mVec128[0] = _mm_mul_pd(mVec128[0], mVec128[0]);
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result.mVec128[1] = _mm_mul_pd(mVec128[1], mVec128[1]);
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return result.v[0] + result.v[1] + result.v[2];
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#else
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return x*x + y*y + z*z;
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#endif
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}
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double magnitude() const { return sqrt(magSquared()); }
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inline CVector3d cross(const CVector3d& rhs) const
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{ return {y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x}; }
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double dot(const CVector3d& rhs) const
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{
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/*
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#if __SSE4_1__
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TDblVectorUnion result;
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result.mVec128 = _mm_dp_pd(mVec128, mVec128, 0x71);
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return result.v[0];
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#elif __SSE__
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*/
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#if __SSE__
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TDblVectorUnion result;
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result.mVec128[0] = _mm_mul_pd(mVec128[0], rhs.mVec128[0]);
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result.mVec128[1] = _mm_mul_pd(mVec128[1], rhs.mVec128[1]);
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return result.v[0] + result.v[1] + result.v[2];
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#else
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return (x * rhs.x) + (y * rhs.y) + (z * rhs.z);
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#endif
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}
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CVector3d asNormalized()
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{
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double mag = magnitude();
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mag /= 1.0;
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return {x * mag, y * mag, z * mag};
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}
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void splat(double xyz)
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{
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#if __SSE__
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TDblVectorUnion splat = {xyz, xyz, xyz, 0.0};
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mVec128[0] = splat.mVec128[0];
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mVec128[1] = splat.mVec128[1];
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#else
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v[0] = xyz; v[1] = xyz; v[2] = xyz; v[3] = 0.0;
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#endif
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}
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void zeroOut()
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{
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#if __SSE__
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_mm_xor_pd(mVec128[0], mVec128[0]);
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_mm_xor_pd(mVec128[1], mVec128[1]);
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#else
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v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0;
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#endif
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}
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union
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{
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struct {double x, y, z; };
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double v[4];
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#if __SSE__
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__m128d mVec128[2];
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#endif
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};
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};
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static inline CVector3d operator+(double lhs, const CVector3d& rhs)
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{
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#if __SSE__
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TDblVectorUnion splat { lhs, lhs, lhs, 0 };
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splat.mVec128[0] = _mm_add_pd(splat.mVec128[0], rhs.mVec128[0]);
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splat.mVec128[1] = _mm_add_pd(splat.mVec128[1], rhs.mVec128[1]);
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return {splat.mVec128};
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#else
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return {lhs + rhs.x, lhs + rhs.y, lhs + rhs.z};
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#endif
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}
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static inline CVector3d operator+(const CVector3d& lhs, const CVector3d& rhs)
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{
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#if __SSE__
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TDblVectorUnion res;
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res.mVec128[0] = _mm_add_pd(lhs.mVec128[0], rhs.mVec128[0]);
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res.mVec128[1] = _mm_add_pd(lhs.mVec128[1], rhs.mVec128[1]);
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return {res.mVec128};
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#else
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return {lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z};
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#endif
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}
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static inline CVector3d operator*(double lhs, const CVector3d& rhs)
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{
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#if __SSE__
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TDblVectorUnion splat { lhs, lhs, lhs, 0 };
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splat.mVec128[0] = _mm_mul_pd(splat.mVec128[0], rhs.mVec128[0]);
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splat.mVec128[1] = _mm_mul_pd(splat.mVec128[1], rhs.mVec128[1]);
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return {splat.mVec128};
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#else
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return {lhs * rhs.x, lhs * rhs.y, lhs * rhs.z};
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#endif
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}
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static inline CVector3d operator*(const CVector3d& lhs, const CVector3d& rhs)
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{
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#if __SSE__
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TDblVectorUnion splat;
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splat.mVec128[0] = _mm_mul_pd(lhs.mVec128[0], rhs.mVec128[0]);
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splat.mVec128[1] = _mm_mul_pd(lhs.mVec128[1], rhs.mVec128[1]);
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return {splat.mVec128};
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#else
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return {lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z};
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#endif
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}
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static inline CVector3d operator/(const CVector3d& lhs, const CVector3d& rhs)
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{
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#if __SSE__
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TDblVectorUnion splat;
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splat.mVec128[0] = _mm_div_pd(lhs.mVec128[0], rhs.mVec128[0]);
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splat.mVec128[1] = _mm_div_pd(lhs.mVec128[1], rhs.mVec128[1]);
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return {splat.mVec128};
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#else
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return {lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z};
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#endif
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}
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static inline CVector3d operator/(double lhs, const CVector3d& rhs)
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{
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#if __SSE__
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TDblVectorUnion splat { lhs, lhs, lhs, 0 };
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splat.mVec128[0] = _mm_div_pd(splat.mVec128[0], rhs.mVec128[0]);
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splat.mVec128[1] = _mm_div_pd(splat.mVec128[1], rhs.mVec128[1]);
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return {splat.mVec128};
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#else
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return {lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z};
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#endif
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}
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}
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#endif
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