mirror of https://github.com/AxioDL/zeus.git
429 lines
11 KiB
C++
429 lines
11 KiB
C++
#ifndef CVECTOR4F_HPP
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#define CVECTOR4F_HPP
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#include "Global.hpp"
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#include "TVectorUnion.hpp"
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#include "zeus/CVector3f.hpp"
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#if ZE_ATHENA_TYPES
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#include <athena/IStreamReader.hpp>
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#endif
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#include "zeus/Math.hpp"
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#include <cfloat>
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#include <cassert>
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namespace zeus
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{
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class CColor;
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class alignas(16) CVector4f
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{
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#if __atdna__
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float clangVec __attribute__((__vector_size__(16)));
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#endif
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public:
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ZE_DECLARE_ALIGNED_ALLOCATOR();
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union {
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struct
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{
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float x, y, z, w;
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};
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float v[4];
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#if __SSE__
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__m128 mVec128;
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#endif
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};
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inline CVector4f() { zeroOut(); }
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#if __SSE__
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CVector4f(const __m128& mVec128) : mVec128(mVec128) {}
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#endif
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#if ZE_ATHENA_TYPES
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CVector4f(const atVec4f& vec)
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#if __SSE__
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: mVec128(vec.mVec128)
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{
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}
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#else
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{
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x = vec.vec[0], y = vec.vec[1], z = vec.vec[2], w = vec.vec[3];
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}
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#endif
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operator atVec4f()
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{
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atVec4f ret;
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#if __SSE__
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ret.mVec128 = mVec128;
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#else
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ret.vec = v;
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#endif
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return ret;
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}
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operator atVec4f() const
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{
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atVec4f ret;
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#if __SSE__
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ret.mVec128 = mVec128;
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#else
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ret.vec = v;
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#endif
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return ret;
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}
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void readBig(athena::io::IStreamReader& input)
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{
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x = input.readFloatBig();
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y = input.readFloatBig();
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z = input.readFloatBig();
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w = input.readFloatBig();
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}
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#endif
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CVector4f(float xyzw) { splat(xyzw); }
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void assign(float x, float y, float z, float w)
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{
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v[0] = x;
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v[1] = y;
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v[2] = z;
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v[3] = w;
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}
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CVector4f(float x, float y, float z, float w) { assign(x, y, z, w); }
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CVector4f(const CColor& other);
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CVector4f(const CVector3f& other)
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{
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#if __SSE__
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mVec128 = other.mVec128;
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#else
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x = other.x;
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y = other.y;
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z = other.z;
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#endif
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w = 1.0f;
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}
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inline CVector3f toVec3f() const
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{
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#if __SSE__
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return CVector3f(mVec128);
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#else
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return CVector3f(x, y, z);
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#endif
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}
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CVector4f& operator=(const CColor& other);
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inline bool operator==(const CVector4f& rhs) const
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{
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#if __SSE__
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TVectorUnion vec;
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vec.mVec128 = _mm_cmpeq_ps(mVec128, rhs.mVec128);
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return (vec.v[0] != 0 && vec.v[1] != 0 && vec.v[2] != 0 && vec.v[3] != 0);
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#else
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return (x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w);
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#endif
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}
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inline bool operator!=(const CVector4f& rhs) const
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{
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#if __SSE__
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TVectorUnion vec;
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vec.mVec128 = _mm_cmpneq_ps(mVec128, rhs.mVec128);
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return (vec.v[0] != 0 && vec.v[1] != 0 && vec.v[2] != 0 && vec.v[3] != 0);
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#else
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return !(*this == rhs);
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#endif
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}
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inline bool operator<(const CVector4f& rhs) const
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{
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#if __SSE__
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TVectorUnion vec;
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vec.mVec128 = _mm_cmplt_ps(mVec128, rhs.mVec128);
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return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0);
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#else
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return (x < rhs.x || y < rhs.y || z < rhs.z || w < rhs.w);
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#endif
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}
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inline bool operator<=(const CVector4f& rhs) const
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{
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#if __SSE__
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TVectorUnion vec;
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vec.mVec128 = _mm_cmple_ps(mVec128, rhs.mVec128);
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return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0);
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#else
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return (x <= rhs.x || y <= rhs.y || z <= rhs.z || w <= rhs.w);
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#endif
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}
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inline bool operator>(const CVector4f& rhs) const
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{
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#if __SSE__
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TVectorUnion vec;
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vec.mVec128 = _mm_cmpgt_ps(mVec128, rhs.mVec128);
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return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0);
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#else
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return (x > rhs.x || y > rhs.y || z > rhs.z || w > rhs.w);
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#endif
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}
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inline bool operator>=(const CVector4f& rhs) const
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{
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#if __SSE__
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TVectorUnion vec;
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vec.mVec128 = _mm_cmpge_ps(mVec128, rhs.mVec128);
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return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0);
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#else
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return (x >= rhs.x || y >= rhs.y || z >= rhs.z || w >= rhs.w);
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#endif
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}
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inline CVector4f operator+(const CVector4f& rhs) const
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{
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#if __SSE__
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return CVector4f(_mm_add_ps(mVec128, rhs.mVec128));
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#else
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return CVector4f(x + rhs.x, y + rhs.y, z + rhs.z, w + rhs.w);
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#endif
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}
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inline CVector4f operator-(const CVector4f& rhs) const
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{
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#if __SSE__
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return CVector4f(_mm_sub_ps(mVec128, rhs.mVec128));
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#else
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return CVector4f(x - rhs.x, y - rhs.y, z - rhs.z, w - rhs.w);
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#endif
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}
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inline CVector4f operator-() const
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{
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#if __SSE__
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return CVector4f(_mm_sub_ps(_mm_xor_ps(mVec128, mVec128), mVec128));
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#else
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return CVector4f(-x, -y, -z, -w);
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#endif
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}
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inline CVector4f operator*(const CVector4f& rhs) const
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{
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#if __SSE__
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return CVector4f(_mm_mul_ps(mVec128, rhs.mVec128));
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#else
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return CVector4f(x * rhs.x, y * rhs.y, z * rhs.z, w * rhs.w);
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#endif
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}
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inline CVector4f operator/(const CVector4f& rhs) const
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{
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#if __SSE__
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return CVector4f(_mm_div_ps(mVec128, rhs.mVec128));
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#else
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return CVector4f(x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w);
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#endif
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}
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inline CVector4f operator+(float val) const
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{
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#if __SSE__
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TVectorUnion splat = {{val, val, val, val}};
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return CVector4f(_mm_add_ps(mVec128, splat.mVec128));
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#else
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return CVector4f(x + val, y + val, z + val, w + val);
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#endif
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}
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inline CVector4f operator-(float val) const
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{
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#if __SSE__
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TVectorUnion splat = {{val, val, val, val}};
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return CVector4f(_mm_sub_ps(mVec128, splat.mVec128));
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#else
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return CVector4f(x - val, y - val, z - val, w - val);
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#endif
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}
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inline CVector4f operator*(float val) const
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{
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#if __SSE__
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TVectorUnion splat = {{val, val, val, val}};
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return CVector4f(_mm_mul_ps(mVec128, splat.mVec128));
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#else
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return CVector4f(x * val, y * val, z * val, w * val);
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#endif
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}
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inline CVector4f operator/(float val) const
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{
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#if __SSE__
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TVectorUnion splat = {{val, val, val, val}};
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return CVector4f(_mm_div_ps(mVec128, splat.mVec128));
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#else
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return CVector4f(x / val, y / val, z / val, w / val);
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#endif
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}
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inline const CVector4f& operator+=(const CVector4f& rhs)
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{
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#if __SSE__
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mVec128 = _mm_add_ps(mVec128, rhs.mVec128);
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#else
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x += rhs.x;
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y += rhs.y;
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z += rhs.z;
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w += rhs.w;
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#endif
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return *this;
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}
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inline const CVector4f& operator-=(const CVector4f& rhs)
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{
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#if __SSE__
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mVec128 = _mm_sub_ps(mVec128, rhs.mVec128);
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#else
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x -= rhs.x;
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y -= rhs.y;
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z -= rhs.z;
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w -= rhs.w;
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#endif
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return *this;
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}
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inline const CVector4f& operator*=(const CVector4f& rhs)
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{
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#if __SSE__
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mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
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#else
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x *= rhs.x;
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y *= rhs.y;
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z *= rhs.z;
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w *= rhs.w;
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#endif
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return *this;
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}
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inline const CVector4f& operator/=(const CVector4f& rhs)
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{
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#if __SSE__
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mVec128 = _mm_div_ps(mVec128, rhs.mVec128);
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#else
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x /= rhs.x;
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y /= rhs.y;
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z /= rhs.z;
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w /= rhs.w;
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#endif
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return *this;
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}
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inline void normalize()
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{
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float mag = magnitude();
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mag = 1.f / mag;
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*this *= mag;
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}
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inline CVector4f normalized() const
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{
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float mag = magnitude();
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mag = 1.f / mag;
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return *this * mag;
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}
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inline float dot(const CVector4f& rhs) const
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{
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#if __SSE__
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TVectorUnion result;
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#if __SSE4_1__ || __SSE4_2__
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if (cpuFeatures().SSE41 || cpuFeatures().SSE42)
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{
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result.mVec128 = _mm_dp_ps(mVec128, rhs.mVec128, 0xF1);
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return result.v[0];
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}
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#endif
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result.mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
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return result.v[0] + result.v[1] + result.v[2] + result.v[3];
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#else
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return (x * rhs.x) + (y * rhs.y) + (z * rhs.z) + (w * rhs.w);
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#endif
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}
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inline float magSquared() const
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{
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#if __SSE__
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TVectorUnion result;
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#if __SSE4_1__ || __SSE4_2__
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if (cpuFeatures().SSE41 || cpuFeatures().SSE42)
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{
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result.mVec128 = _mm_dp_ps(mVec128, mVec128, 0xF1);
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return result.v[0];
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}
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#endif
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result.mVec128 = _mm_mul_ps(mVec128, mVec128);
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return result.v[0] + result.v[1] + result.v[2];
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#else
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return x * x + y * y + z * z + w * w;
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#endif
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}
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inline float magnitude() const { return std::sqrt(magSquared()); }
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inline void zeroOut()
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{
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*this = CVector4f::skZero;
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}
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inline void splat(float xyzw)
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{
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#if __SSE__
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TVectorUnion splat = {{xyzw, xyzw, xyzw, xyzw}};
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mVec128 = splat.mVec128;
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#else
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v[0] = xyz;
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v[1] = xyz;
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v[2] = xyz;
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v[3] = xyzw;
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#endif
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}
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static inline CVector4f lerp(const CVector4f& a, const CVector4f& b, float t) { return (a + (b - a) * t); }
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static inline CVector4f nlerp(const CVector4f& a, const CVector4f& b, float t) { return lerp(a, b, t).normalized(); }
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inline bool isNormalized() const { return std::fabs(1.f - magSquared()) < 0.01f; }
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inline bool canBeNormalized() const { return !isNormalized(); }
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inline bool isEqu(const CVector4f& other, float epsilon = 1.1920929e-7f)
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{
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const CVector4f diffVec = other - *this;
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return (diffVec.x <= epsilon && diffVec.y <= epsilon && diffVec.z <= epsilon && diffVec.w <= epsilon);
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}
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inline float& operator[](size_t idx) { return (&x)[idx]; }
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inline const float& operator[](size_t idx) const { return (&x)[idx]; }
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static const CVector4f skOne;
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static const CVector4f skNegOne;
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static const CVector4f skZero;
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};
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static inline CVector4f operator+(float lhs, const CVector4f& rhs)
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{
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#if __SSE__
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TVectorUnion splat = {{lhs, lhs, lhs, lhs}};
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return CVector4f(_mm_add_ps(splat.mVec128, rhs.mVec128));
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#else
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return CVector4f(lhs + rhs.x, lhs + rhs.y, lhs + rhs.z, lhs + rhs.w);
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#endif
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}
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static inline CVector4f operator-(float lhs, const CVector4f& rhs)
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{
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#if __SSE__
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TVectorUnion splat = {{lhs, lhs, lhs, lhs}};
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return CVector4f(_mm_sub_ps(splat.mVec128, rhs.mVec128));
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#else
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return CVector4f(lhs - rhs.x, lhs - rhs.y, lhs - rhs.z, lhs - rhs.w);
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#endif
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}
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static inline CVector4f operator*(float lhs, const CVector4f& rhs)
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{
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#if __SSE__
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TVectorUnion splat = {{lhs, lhs, lhs, lhs}};
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return CVector4f(_mm_mul_ps(splat.mVec128, rhs.mVec128));
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#else
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return CVector4f(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w);
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#endif
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}
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static inline CVector4f operator/(float lhs, const CVector4f& rhs)
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{
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#if __SSE__
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TVectorUnion splat = {{lhs, lhs, lhs, lhs}};
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return CVector4f(_mm_div_ps(splat.mVec128, rhs.mVec128));
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#else
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return CVector4f(lhs / rhs.x, lhs / rhs.y, lhs / rhs.z, lhs / rhs.w);
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#endif
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}
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}
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#endif // CVECTOR4F_HPP
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