zeus/src/CFrustum.cpp

139 lines
3.7 KiB
C++

#include "zeus/CFrustum.hpp"
namespace zeus
{
void CFrustum::updatePlanes(const CMatrix4f& viewMtx, const CMatrix4f& projection)
{
CMatrix4f mvp = projection * viewMtx;
CMatrix4f mvp_rm = mvp.transposed();
#if __SSE__
/* Left */
planes[0].mVec128 = _mm_add_ps(mvp_rm.vec[3].mVec128, mvp_rm.vec[0].mVec128);
/* Right */
planes[1].mVec128 = _mm_sub_ps(mvp_rm.vec[3].mVec128, mvp_rm.vec[0].mVec128);
/* Bottom */
planes[2].mVec128 = _mm_add_ps(mvp_rm.vec[3].mVec128, mvp_rm.vec[1].mVec128);
/* Top */
planes[3].mVec128 = _mm_sub_ps(mvp_rm.vec[3].mVec128, mvp_rm.vec[1].mVec128);
/* Near */
planes[4].mVec128 = _mm_add_ps(mvp_rm.vec[3].mVec128, mvp_rm.vec[2].mVec128);
/* Far */
planes[5].mVec128 = _mm_sub_ps(mvp_rm.vec[3].mVec128, mvp_rm.vec[2].mVec128);
#else
/* Left */
planes[0].a = mvp.m[0][0] + mvp.m[3][0];
planes[0].b = mvp.m[0][1] + mvp.m[3][1];
planes[0].c = mvp.m[0][2] + mvp.m[3][2];
planes[0].d = mvp.m[0][3] + mvp.m[3][3];
/* Right */
planes[1].a = -mvp.m[0][0] + mvp.m[3][0];
planes[1].b = -mvp.m[0][1] + mvp.m[3][1];
planes[1].c = -mvp.m[0][2] + mvp.m[3][2];
planes[1].d = -mvp.m[0][3] + mvp.m[3][3];
/* Bottom */
planes[2].a = mvp.m[1][0] + mvp.m[3][0];
planes[2].b = mvp.m[1][1] + mvp.m[3][1];
planes[2].c = mvp.m[1][2] + mvp.m[3][2];
planes[2].d = mvp.m[1][3] + mvp.m[3][3];
/* Top */
planes[3].a = -mvp.m[1][0] + mvp.m[3][0];
planes[3].b = -mvp.m[1][1] + mvp.m[3][1];
planes[3].c = -mvp.m[1][2] + mvp.m[3][2];
planes[3].d = -mvp.m[1][3] + mvp.m[3][3];
/* Near */
planes[4].a = mvp.m[2][0] + mvp.m[3][0];
planes[4].b = mvp.m[2][1] + mvp.m[3][1];
planes[4].c = mvp.m[2][2] + mvp.m[3][2];
planes[4].d = mvp.m[2][3] + mvp.m[3][3];
/* Far */
planes[5].a = -mvp.m[2][0] + mvp.m[3][0];
planes[5].b = -mvp.m[2][1] + mvp.m[3][1];
planes[5].c = -mvp.m[2][2] + mvp.m[3][2];
planes[5].d = -mvp.m[2][3] + mvp.m[3][3];
#endif
planes[0].normalize();
planes[1].normalize();
planes[2].normalize();
planes[3].normalize();
planes[4].normalize();
planes[5].normalize();
valid = true;
}
void CFrustum::updatePlanes(const CTransform& viewPointMtx, const CProjection& projection)
{
zeus::CMatrix3f tmp(viewPointMtx.basis[0], viewPointMtx.basis[2], -viewPointMtx.basis[1]);
zeus::CTransform viewBasis = zeus::CTransform(tmp.transposed());
zeus::CTransform viewMtx = viewBasis * zeus::CTransform::Translate(-viewPointMtx.origin);
updatePlanes(viewMtx.toMatrix4f(), projection.getCachedMatrix());
}
bool CFrustum::aabbFrustumTest(const CAABox& aabb) const
{
if (!valid)
return true;
CVector3f center = aabb.center();
CVector3f extents = aabb.extents();
for (uint32_t i = 0; i < 6; ++i)
{
const CPlane& plane = planes[i];
float m = plane.vec.dot(center) + plane.d;
float n = extents.dot({std::fabs(plane.a), std::fabs(plane.b), std::fabs(plane.c)});
if (m + n < 0)
return false;
}
return true;
}
bool CFrustum::sphereFrustumTest(const CSphere& sphere) const
{
if (!valid)
return true;
for (uint32_t i = 0 ; i<6 ; ++i)
{
float dadot = planes[i].vec.dot(sphere.position);
if ((dadot + planes[i].d + sphere.radius) < 0)
return false;
}
return true;
}
bool CFrustum::pointFrustumTest(const CVector3f& point) const
{
if (!valid)
return true;
for (uint32_t i = 0 ; i<6 ; ++i)
{
float dadot = planes[i].vec.dot(point);
if ((dadot + planes[i].d) < 0)
return false;
}
return true;
}
}