zeus/include/zeus/CAABox.hpp

443 lines
12 KiB
C++

#ifndef CAABOX_HPP
#define CAABOX_HPP
#include "zeus/CVector3f.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CPlane.hpp"
#include "zeus/CLineSeg.hpp"
#include "zeus/CSphere.hpp"
#include "zeus/Math.hpp"
#if ZE_ATHENA_TYPES
#include <athena/IStreamReader.hpp>
#endif
namespace zeus
{
class alignas(16) CAABox
{
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
enum class EBoxEdgeId
{
UnknownEdge0,
UnknownEdge1,
UnknownEdge2,
UnknownEdge3,
UnknownEdge4,
UnknownEdge5,
UnknownEdge6,
UnknownEdge7,
UnknownEdge8,
UnknownEdge9,
UnknownEdge10,
UnknownEdge11
};
enum class EBoxFaceID
{
};
static const CAABox skInvertedBox;
static const CAABox skNullBox;
CVector3f min;
CVector3f max;
// set default AABox to insane inverse min/max to allow for accumulation
inline CAABox() : min(1e16f), max(-1e16f) {}
CAABox(const CVector3f& min, const CVector3f& max) : min(min), max(max) {}
CAABox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
: min(minX, minY, minZ), max(maxX, maxY, maxZ)
{
}
#if ZE_ATHENA_TYPES
inline void readBoundingBoxBig(athena::io::IStreamReader& in)
{
min.readBig(in);
max.readBig(in);
}
static inline CAABox ReadBoundingBoxBig(athena::io::IStreamReader& in)
{
CAABox ret;
ret.readBoundingBoxBig(in);
return ret;
}
#endif
float distanceFromPointSquared(const CVector3f& other) const
{
float dist = 0;
for (int i = 0; i < 3; i++)
{
if (other[i] < min[i])
{
const float tmp = (min[i] - other[i]);
dist += tmp * tmp;
}
else if (other[i] > max[i])
{
const float tmp = (other[i] - max[i]);
dist += tmp * tmp;
}
}
return dist;
}
float distanceFromPoint(const CVector3f& other) const { return sqrtF(distanceFromPointSquared(other)); }
inline bool intersects(const CAABox& other) const
{
bool x1 = (max[0] > other.min[0]);
bool x2 = (min[0] < other.max[0]);
bool y1 = (max[1] > other.min[1]);
bool y2 = (min[1] < other.max[1]);
bool z1 = (max[2] > other.min[2]);
bool z2 = (min[2] < other.max[2]);
return x1 && x2 && y1 && y2 && z1 && z2;
}
bool intersects(const CSphere& other) const
{
return distanceFromPointSquared(other.position) <= other.radius * other.radius;
}
float intersectionRadius(const CSphere& other) const
{
float dist = distanceFromPoint(other.position);
return (dist < other.radius) ? dist : -1.f;
}
inline CAABox booleanIntersection(const CAABox& other) const
{
CVector3f minVec = CVector3f::skZero;
CVector3f maxVec = CVector3f::skZero;
for (int i = 0; i < 3; ++i)
{
if (min[i] <= other.min[i] && max[i] >= other.max[i])
{
minVec[i] = other.min[i];
maxVec[i] = other.max[i];
}
else if (other.min[i] <= min[i] && other.max[i] >= max[i])
{
minVec[i] = min[i];
maxVec[i] = max[i];
}
else if (other.min[i] <= min[i] && other.max[i] >= min[i])
{
minVec[i] = min[i];
maxVec[i] = other.max[i];
}
else if (other.min[i] <= max[i] && other.max[i] >= max[i])
{
minVec[i] = other.min[i];
maxVec[i] = max[i];
}
}
return {minVec, maxVec};
}
inline bool inside(const CAABox& other) const
{
bool x = min[0] >= other.min[0] && max[0] <= other.max[0];
bool y = min[1] >= other.min[1] && max[1] <= other.max[1];
bool z = min[2] >= other.min[2] && max[2] <= other.max[2];
return x && y && z;
}
inline bool insidePlane(const CPlane& plane) const
{
CVector3f vmin, vmax;
/* X axis */
if (plane.a >= 0)
{
vmin[0] = min[0];
vmax[0] = max[0];
}
else
{
vmin[0] = max[0];
vmax[0] = min[0];
}
/* Y axis */
if (plane.b >= 0)
{
vmin[1] = min[1];
vmax[1] = max[1];
}
else
{
vmin[1] = max[1];
vmax[1] = min[1];
}
/* Z axis */
if (plane.c >= 0)
{
vmin[2] = min[2];
vmax[2] = max[2];
}
else
{
vmin[2] = max[2];
vmax[2] = min[2];
}
float dadot = plane.vec.dot(vmax);
if (dadot + plane.d < 0)
return false;
return true;
}
CVector3f center() const { return (min + max) * 0.5f; }
CVector3f extents() const { return (max - min) * 0.5f; }
float volume() const { return (max.x - min.x) * (max.y - min.y) * (max.z - min.z); }
inline CLineSeg getEdge(EBoxEdgeId id)
{
switch (id)
{
case EBoxEdgeId::UnknownEdge0:
return CLineSeg({min.x, min.y, min.z}, {min.x, min.y, max.z});
case EBoxEdgeId::UnknownEdge1:
return CLineSeg({max.x, min.y, min.z}, {min.x, min.y, min.z});
case EBoxEdgeId::UnknownEdge2:
return CLineSeg({max.x, min.y, max.z}, {max.x, min.y, max.z});
case EBoxEdgeId::UnknownEdge3:
return CLineSeg({min.x, min.y, max.z}, {max.x, min.y, max.z});
case EBoxEdgeId::UnknownEdge4:
return CLineSeg({max.x, max.y, min.z}, {max.x, max.y, max.z});
case EBoxEdgeId::UnknownEdge5:
return CLineSeg({min.x, max.y, min.z}, {max.x, max.y, min.z});
case EBoxEdgeId::UnknownEdge6:
return CLineSeg({min.x, max.y, max.z}, {min.x, max.y, min.z});
case EBoxEdgeId::UnknownEdge7:
return CLineSeg({max.x, max.y, max.z}, {min.x, max.y, max.z});
case EBoxEdgeId::UnknownEdge8:
return CLineSeg({min.x, max.y, max.z}, {min.x, min.y, max.z});
case EBoxEdgeId::UnknownEdge9:
return CLineSeg({min.x, max.y, min.z}, {min.x, min.y, min.z});
case EBoxEdgeId::UnknownEdge10:
return CLineSeg({max.x, max.y, min.z}, {max.x, min.y, min.z});
case EBoxEdgeId::UnknownEdge11:
return CLineSeg({max.x, max.y, max.z}, {max.x, min.y, max.z});
default:
return CLineSeg({min.x, min.y, min.z}, {min.x, min.y, max.z});
}
}
inline CAABox getTransformedAABox(const CTransform& xfrm) const
{
CAABox box;
CVector3f point = xfrm * getPoint(0);
box.accumulateBounds(point);
point = xfrm * getPoint(1);
box.accumulateBounds(point);
point = xfrm * getPoint(2);
box.accumulateBounds(point);
point = xfrm * getPoint(3);
box.accumulateBounds(point);
point = xfrm * getPoint(4);
box.accumulateBounds(point);
point = xfrm * getPoint(5);
box.accumulateBounds(point);
point = xfrm * getPoint(6);
box.accumulateBounds(point);
point = xfrm * getPoint(7);
box.accumulateBounds(point);
return box;
}
inline void accumulateBounds(const CVector3f& point)
{
if (min.x > point.x)
min.x = point.x;
if (min.y > point.y)
min.y = point.y;
if (min.z > point.z)
min.z = point.z;
if (max.x < point.x)
max.x = point.x;
if (max.y < point.y)
max.y = point.y;
if (max.z < point.z)
max.z = point.z;
}
inline void accumulateBounds(const CAABox& other)
{
accumulateBounds(other.min);
accumulateBounds(other.max);
}
inline bool pointInside(const CVector3f& other) const
{
return (min.x <= other.x && other.x <= max.z && min.y <= other.y && other.y <= max.z && min.z <= other.z &&
other.z <= max.z);
}
inline CVector3f closestPointAlongVector(const CVector3f& other) const
{
CVector3f center = this->center();
return {(other.x < center.x ? min.x : max.x), (other.y < center.y ? min.y : max.y),
(other.z < center.z ? min.z : max.z)};
}
inline CVector3f furthestPointAlongVector(const CVector3f& other) const
{
CVector3f center = this->center();
return {(other.x < center.x ? max.x : min.x), (other.y < center.y ? max.y : min.y),
(other.z < center.z ? max.z : min.z)};
}
inline float distanceBetween(const CAABox& other)
{
int intersects = 0;
if (max.x >= other.min.x && min.x <= other.max.x)
intersects |= 0x1;
if (max.y >= other.min.y && min.y <= other.max.y)
intersects |= 0x2;
if (max.z >= other.min.z && min.z <= other.max.z)
intersects |= 0x4;
float minX, maxX;
if (max.x < other.min.x)
{
minX = max.x;
maxX = other.min.x;
}
else
{
minX = min.x;
maxX = other.max.x;
}
float minY, maxY;
if (max.y < other.min.y)
{
minY = max.y;
maxY = other.min.y;
}
else
{
minY = min.y;
maxY = other.max.y;
}
float minZ, maxZ;
if (max.z < other.min.z)
{
minZ = max.z;
maxZ = other.min.z;
}
else
{
minZ = min.z;
maxZ = other.max.z;
}
switch (intersects)
{
case 0:
return zeus::CVector3f(maxX - minX, maxY - minY, maxZ - minZ).magnitude();
case 1:
return zeus::CVector2f(maxY - minY, maxZ - minZ).magnitude();
case 2:
return zeus::CVector2f(maxX - minX, maxZ - minZ).magnitude();
case 3:
return std::fabs(maxZ - minZ);
case 4:
return zeus::CVector2f(maxX - minX, maxY - minY).magnitude();
case 5:
return std::fabs(maxY - minY);
case 6:
return std::fabs(maxX - minX);
case 7:
default:
return 0.f;
}
}
inline CVector3f getPoint(const int point) const
{
int zOff = point & 4;
int yOff = (point * 2) & 4;
int xOff = (point * 4) & 4;
float z = ((float*)(&min.x) + zOff)[2];
float y = ((float*)(&min.x) + yOff)[1];
float x = ((float*)(&min.x) + xOff)[0];
return CVector3f(x, y, z);
}
inline CVector3f clampToBox(const CVector3f& vec)
{
CVector3f ret = vec;
clamp(min.x, ret.x, max.x);
clamp(min.y, ret.y, max.y);
clamp(min.z, ret.z, max.z);
return ret;
}
inline void splitX(CAABox& negX, CAABox& posX) const
{
float midX = (max.x - min.x) * .5 + min.x;
posX.max = max;
posX.min = min;
posX.min.x = midX;
negX.max = max;
negX.max.x = midX;
negX.min = min;
}
inline void splitY(CAABox& negY, CAABox& posY) const
{
float midY = (max.y - min.y) * .5 + min.y;
posY.max = max;
posY.min = min;
posY.min.y = midY;
negY.max = max;
negY.max.y = midY;
negY.min = min;
}
inline void splitZ(CAABox& negZ, CAABox& posZ) const
{
float midZ = (max.z - min.z) * .5 + min.z;
posZ.max = max;
posZ.min = min;
posZ.min.z = midZ;
negZ.max = max;
negZ.max.z = midZ;
negZ.min = min;
}
inline bool invalid() { return (max.x < min.x || max.y < min.y || max.z < min.z); }
inline float operator[](size_t idx) const
{
if (idx < 3)
return min[idx];
else
return max[idx-3];
}
};
inline bool operator==(const CAABox& left, const CAABox& right)
{
return (left.min == right.min && left.max == right.max);
}
inline bool operator!=(const CAABox& left, const CAABox& right)
{
return (left.min != right.min || left.max != right.max);
}
}
#endif // CAABOX_HPP