mirror of https://github.com/AxioDL/zeus.git
99 lines
2.0 KiB
C++
99 lines
2.0 KiB
C++
#pragma once
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#include "zeus/CVector3f.hpp"
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#include "zeus/Math.hpp"
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#include <cmath>
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namespace zeus {
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/**
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* @brief The CRelAngle class represents relative angle in radians
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*/
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class CRelAngle {
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float angle = 0.f;
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public:
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static float MakeRelativeAngle(float angle) {
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float ret = angle - std::trunc(angle / (2.f * M_PIF)) * (2.f * M_PIF);
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if (ret < 0.f)
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ret += 2.f * M_PIF;
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return ret;
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}
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constexpr CRelAngle() = default;
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constexpr CRelAngle(float angle) : angle(angle) {}
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CRelAngle& operator=(float ang) {
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angle = ang;
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return *this;
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}
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CRelAngle& operator=(const CRelAngle& ang) {
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angle = ang.angle;
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return *this;
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}
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float asDegrees() const { return radToDeg(angle); }
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float asRadians() const { return angle; }
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float arcCosine() const { return std::acos(angle); }
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static CRelAngle FromDegrees(float angle) {
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CRelAngle ret;
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ret.angle = degToRad(angle);
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return ret;
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}
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operator float() const { return angle; }
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static CRelAngle FromRadians(float angle) { return CRelAngle(angle); }
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bool operator<(const CRelAngle& other) const { return angle < other.angle; }
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CRelAngle& operator+=(const CRelAngle& other) {
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angle = angle + other.angle;
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return *this;
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}
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CRelAngle& operator+=(float r) {
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angle = angle + r;
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return *this;
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}
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CRelAngle& operator-=(const CRelAngle& other) {
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angle = angle - other.angle;
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return *this;
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}
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CRelAngle& operator-=(float r) {
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angle = angle - r;
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return *this;
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}
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CRelAngle& operator*=(const CRelAngle& other) {
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angle = angle * other.angle;
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return *this;
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}
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CRelAngle& operator*=(float r) {
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angle = angle * r;
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return *this;
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}
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CRelAngle& operator/=(const CRelAngle& other) {
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angle = angle / other.angle;
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return *this;
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}
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CRelAngle& operator/=(float r) {
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angle = angle / r;
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return *this;
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}
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void makeRel() { angle = MakeRelativeAngle(angle); }
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CRelAngle asRel() const { return CRelAngle(MakeRelativeAngle(angle)); }
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};
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} // namespace zeus
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