zeus/include/zeus/CRelAngle.hpp

99 lines
2.0 KiB
C++

#pragma once
#include "zeus/CVector3f.hpp"
#include "zeus/Math.hpp"
#include <cmath>
namespace zeus {
/**
* @brief The CRelAngle class represents relative angle in radians
*/
class CRelAngle {
float angle = 0.f;
public:
static float MakeRelativeAngle(float angle) {
float ret = angle - std::trunc(angle / (2.f * M_PIF)) * (2.f * M_PIF);
if (ret < 0.f)
ret += 2.f * M_PIF;
return ret;
}
constexpr CRelAngle() = default;
constexpr CRelAngle(float angle) : angle(angle) {}
CRelAngle& operator=(float ang) {
angle = ang;
return *this;
}
CRelAngle& operator=(const CRelAngle& ang) {
angle = ang.angle;
return *this;
}
float asDegrees() const { return radToDeg(angle); }
float asRadians() const { return angle; }
float arcCosine() const { return std::acos(angle); }
static CRelAngle FromDegrees(float angle) {
CRelAngle ret;
ret.angle = degToRad(angle);
return ret;
}
operator float() const { return angle; }
static CRelAngle FromRadians(float angle) { return CRelAngle(angle); }
bool operator<(const CRelAngle& other) const { return angle < other.angle; }
CRelAngle& operator+=(const CRelAngle& other) {
angle = angle + other.angle;
return *this;
}
CRelAngle& operator+=(float r) {
angle = angle + r;
return *this;
}
CRelAngle& operator-=(const CRelAngle& other) {
angle = angle - other.angle;
return *this;
}
CRelAngle& operator-=(float r) {
angle = angle - r;
return *this;
}
CRelAngle& operator*=(const CRelAngle& other) {
angle = angle * other.angle;
return *this;
}
CRelAngle& operator*=(float r) {
angle = angle * r;
return *this;
}
CRelAngle& operator/=(const CRelAngle& other) {
angle = angle / other.angle;
return *this;
}
CRelAngle& operator/=(float r) {
angle = angle / r;
return *this;
}
void makeRel() { angle = MakeRelativeAngle(angle); }
CRelAngle asRel() const { return CRelAngle(MakeRelativeAngle(angle)); }
};
} // namespace zeus