zeus/src/CVector3f.cpp

26 lines
658 B
C++

#include "zeus/CVector3f.hpp"
#include "zeus/CVector3d.hpp"
#include <memory.h>
#include <cmath>
#include <cassert>
#include "zeus/Math.hpp"
#include "zeus/CRelAngle.hpp"
namespace zeus {
float CVector3f::getAngleDiff(const CVector3f& a, const CVector3f& b) {
float mag1 = a.magnitude();
float mag2 = b.magnitude();
if (!mag1 || !mag2)
return 0.f;
float dot = a.dot(b);
float theta = std::acos(dot / (mag1 * mag2));
return theta;
}
CVector3f CVector3f::slerp(const CVector3f& a, const CVector3f& b, CRelAngle clampAngle) {
return a * std::cos(clampAngle) + a.cross(b).normalized().cross(a) * std::sin(clampAngle);
}
} // namespace zeus