mirror of https://github.com/AxioDL/zeus.git
31 lines
602 B
C++
31 lines
602 B
C++
#ifndef CSPHERE_HPP
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#define CSPHERE_HPP
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#include "zeus/CVector3f.hpp"
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namespace zeus
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{
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class alignas(16) CSphere
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{
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public:
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ZE_DECLARE_ALIGNED_ALLOCATOR();
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CSphere(const CVector3f& position, float radius)
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: position(position), radius(radius) { }
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inline CVector3f getSurfaceNormal(const CVector3f& coord)
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{ return (position - coord).normalized(); }
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inline bool intersects(const CSphere& other)
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{
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float dist = (position - other.position).magnitude();
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return dist < (radius + other.radius);
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}
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CVector3f position;
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float radius;
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};
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}
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#endif
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