zeus/include/zeus/CAABox.hpp

354 lines
10 KiB
C++

#pragma once
#include "zeus/CVector3f.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CPlane.hpp"
#include "zeus/CLineSeg.hpp"
#include "zeus/CSphere.hpp"
#include "zeus/Math.hpp"
#if ZE_ATHENA_TYPES
#include <athena/IStreamReader.hpp>
#endif
namespace zeus {
class CAABox {
public:
enum class EBoxEdgeId { Z0, X0, Z1, X1, Z2, X2, Z3, X3, Y0, Y1, Y2, Y3 };
enum class EBoxFaceID {};
static const CAABox skInvertedBox;
static const CAABox skNullBox;
CVector3f min;
CVector3f max;
// set default AABox to insane inverse min/max to allow for accumulation
CAABox() : CAABox(1e16f, -1e16f) {}
CAABox(const CVector3f& min, const CVector3f& max) : min(min), max(max) {}
CAABox(float min, float max) : min(CVector3f(min)), max(CVector3f(max)) {}
CAABox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
: min(minX, minY, minZ), max(maxX, maxY, maxZ) {}
#if ZE_ATHENA_TYPES
void readBoundingBoxBig(athena::io::IStreamReader& in) {
min.readBig(in);
max.readBig(in);
}
static CAABox ReadBoundingBoxBig(athena::io::IStreamReader& in) {
CAABox ret;
ret.readBoundingBoxBig(in);
return ret;
}
#endif
float distanceFromPointSquared(const CVector3f& other) const {
float dist = 0;
for (int i = 0; i < 3; i++) {
if (other[i] < min[i]) {
const float tmp = (min[i] - other[i]);
dist += tmp * tmp;
} else if (other[i] > max[i]) {
const float tmp = (other[i] - max[i]);
dist += tmp * tmp;
}
}
return dist;
}
float distanceFromPoint(const CVector3f& other) const { return std::sqrt(distanceFromPointSquared(other)); }
bool intersects(const CAABox& other) const {
bool x1 = (max[0] >= other.min[0]);
bool x2 = (min[0] <= other.max[0]);
bool y1 = (max[1] >= other.min[1]);
bool y2 = (min[1] <= other.max[1]);
bool z1 = (max[2] >= other.min[2]);
bool z2 = (min[2] <= other.max[2]);
return x1 && x2 && y1 && y2 && z1 && z2;
}
bool intersects(const CSphere& other) const {
return distanceFromPointSquared(other.position) <= other.radius * other.radius;
}
float intersectionRadius(const CSphere& other) const {
float dist = distanceFromPoint(other.position);
return (dist < other.radius) ? dist : -1.f;
}
CAABox booleanIntersection(const CAABox& other) const {
CVector3f minVec = CVector3f::skZero;
CVector3f maxVec = CVector3f::skZero;
for (int i = 0; i < 3; ++i) {
if (min[i] <= other.min[i] && max[i] >= other.max[i]) {
minVec[i] = other.min[i];
maxVec[i] = other.max[i];
} else if (other.min[i] <= min[i] && other.max[i] >= max[i]) {
minVec[i] = min[i];
maxVec[i] = max[i];
} else if (other.min[i] <= min[i] && other.max[i] >= min[i]) {
minVec[i] = min[i];
maxVec[i] = other.max[i];
} else if (other.min[i] <= max[i] && other.max[i] >= max[i]) {
minVec[i] = other.min[i];
maxVec[i] = max[i];
}
}
return {minVec, maxVec};
}
bool inside(const CAABox& other) const {
bool x = min[0] >= other.min[0] && max[0] <= other.max[0];
bool y = min[1] >= other.min[1] && max[1] <= other.max[1];
bool z = min[2] >= other.min[2] && max[2] <= other.max[2];
return x && y && z;
}
bool insidePlane(const CPlane& plane) const {
CVector3f vmax;
/* X axis */
if (plane.x() >= 0.f)
vmax[0] = max[0];
else
vmax[0] = min[0];
/* Y axis */
if (plane.y() >= 0.f)
vmax[1] = max[1];
else
vmax[1] = min[1];
/* Z axis */
if (plane.z() >= 0.f)
vmax[2] = max[2];
else
vmax[2] = min[2];
return plane.normal().dot(vmax) + plane.d() >= 0.f;
}
CVector3f center() const { return (min + max) * 0.5f; }
CVector3f extents() const { return (max - min) * 0.5f; }
float volume() const {
auto delta = max - min;
return delta.x() * delta.y() * delta.z();
}
CLineSeg getEdge(EBoxEdgeId id) const {
switch (id) {
case EBoxEdgeId::Z0:
default:
return CLineSeg({min.x(), min.y(), max.z()}, {min.x(), min.y(), min.z()});
case EBoxEdgeId::X0:
return CLineSeg({min.x(), min.y(), min.z()}, {max.x(), min.y(), min.z()});
case EBoxEdgeId::Z1:
return CLineSeg({max.x(), min.y(), min.z()}, {max.x(), min.y(), max.z()});
case EBoxEdgeId::X1:
return CLineSeg({max.x(), min.y(), max.z()}, {min.x(), min.y(), max.z()});
case EBoxEdgeId::Z2:
return CLineSeg({max.x(), max.y(), max.z()}, {max.x(), max.y(), min.z()});
case EBoxEdgeId::X2:
return CLineSeg({max.x(), max.y(), min.z()}, {min.x(), max.y(), min.z()});
case EBoxEdgeId::Z3:
return CLineSeg({min.x(), max.y(), min.z()}, {min.x(), max.y(), max.z()});
case EBoxEdgeId::X3:
return CLineSeg({min.x(), max.y(), max.z()}, {max.x(), max.y(), max.z()});
case EBoxEdgeId::Y0:
return CLineSeg({min.x(), min.y(), max.z()}, {min.x(), max.y(), max.z()});
case EBoxEdgeId::Y1:
return CLineSeg({min.x(), min.y(), min.z()}, {min.x(), max.y(), min.z()});
case EBoxEdgeId::Y2:
return CLineSeg({max.x(), min.y(), min.z()}, {max.x(), max.y(), min.z()});
case EBoxEdgeId::Y3:
return CLineSeg({max.x(), min.y(), max.z()}, {max.x(), max.y(), max.z()});
}
}
CAABox getTransformedAABox(const CTransform& xfrm) const {
CAABox box;
CVector3f point = xfrm * getPoint(0);
box.accumulateBounds(point);
point = xfrm * getPoint(1);
box.accumulateBounds(point);
point = xfrm * getPoint(2);
box.accumulateBounds(point);
point = xfrm * getPoint(3);
box.accumulateBounds(point);
point = xfrm * getPoint(4);
box.accumulateBounds(point);
point = xfrm * getPoint(5);
box.accumulateBounds(point);
point = xfrm * getPoint(6);
box.accumulateBounds(point);
point = xfrm * getPoint(7);
box.accumulateBounds(point);
return box;
}
void accumulateBounds(const CVector3f& point) {
if (min.x() > point.x())
min.x() = point.x();
if (min.y() > point.y())
min.y() = point.y();
if (min.z() > point.z())
min.z() = point.z();
if (max.x() < point.x())
max.x() = point.x();
if (max.y() < point.y())
max.y() = point.y();
if (max.z() < point.z())
max.z() = point.z();
}
void accumulateBounds(const CAABox& other) {
accumulateBounds(other.min);
accumulateBounds(other.max);
}
bool pointInside(const CVector3f& other) const {
return (min.x() <= other.x() && other.x() <= max.x() && min.y() <= other.y() && other.y() <= max.y() &&
min.z() <= other.z() && other.z() <= max.z());
}
CVector3f closestPointAlongVector(const CVector3f& other) const {
return {(other.x() >= 0.f ? min.x() : max.x()), (other.y() >= 0.f ? min.y() : max.y()),
(other.z() >= 0.f ? min.z() : max.z())};
}
CVector3f furthestPointAlongVector(const CVector3f& other) const {
return {(other.x() >= 0.f ? max.x() : min.x()), (other.y() >= 0.f ? max.y() : min.y()),
(other.z() >= 0.f ? max.z() : min.z())};
}
float distanceBetween(const CAABox& other) {
int intersects = 0;
if (max.x() >= other.min.x() && min.x() <= other.max.x())
intersects |= 0x1;
if (max.y() >= other.min.y() && min.y() <= other.max.y())
intersects |= 0x2;
if (max.z() >= other.min.z() && min.z() <= other.max.z())
intersects |= 0x4;
float minX, maxX;
if (max.x() < other.min.x()) {
minX = max.x();
maxX = other.min.x();
} else {
minX = min.x();
maxX = other.max.x();
}
float minY, maxY;
if (max.y() < other.min.y()) {
minY = max.y();
maxY = other.min.y();
} else {
minY = min.y();
maxY = other.max.y();
}
float minZ, maxZ;
if (max.z() < other.min.z()) {
minZ = max.z();
maxZ = other.min.z();
} else {
minZ = min.z();
maxZ = other.max.z();
}
switch (intersects) {
case 0:
return zeus::CVector3f(maxX - minX, maxY - minY, maxZ - minZ).magnitude();
case 1:
return zeus::CVector2f(maxY - minY, maxZ - minZ).magnitude();
case 2:
return zeus::CVector2f(maxX - minX, maxZ - minZ).magnitude();
case 3:
return std::fabs(maxZ - minZ);
case 4:
return zeus::CVector2f(maxX - minX, maxY - minY).magnitude();
case 5:
return std::fabs(maxY - minY);
case 6:
return std::fabs(maxX - minX);
case 7:
default:
return 0.f;
}
}
CVector3f getPoint(const int point) const {
const CVector3f* vecs = &min;
return CVector3f(vecs[(point & 1) != 0].x(), vecs[(point & 2) != 0].y(), vecs[(point & 4) != 0].z());
}
CVector3f clampToBox(const CVector3f& vec) const {
CVector3f ret = vec;
ret.x() = clamp(min.x(), float(ret.x()), max.x());
ret.y() = clamp(min.y(), float(ret.y()), max.y());
ret.z() = clamp(min.z(), float(ret.z()), max.z());
return ret;
}
void splitX(CAABox& negX, CAABox& posX) const {
float midX = (max.x() - min.x()) * .5f + min.x();
posX.max = max;
posX.min = min;
posX.min.x() = midX;
negX.max = max;
negX.max.x() = midX;
negX.min = min;
}
void splitY(CAABox& negY, CAABox& posY) const {
float midY = (max.y() - min.y()) * .5f + min.y();
posY.max = max;
posY.min = min;
posY.min.y() = midY;
negY.max = max;
negY.max.y() = midY;
negY.min = min;
}
void splitZ(CAABox& negZ, CAABox& posZ) const {
float midZ = (max.z() - min.z()) * .5f + min.z();
posZ.max = max;
posZ.min = min;
posZ.min.z() = midZ;
negZ.max = max;
negZ.max.z() = midZ;
negZ.min = min;
}
bool invalid() { return (max.x() < min.x() || max.y() < min.y() || max.z() < min.z()); }
float operator[](size_t idx) const {
assert(idx < 6);
if (idx < 3)
return min[idx];
else
return max[idx - 3];
}
};
inline bool operator==(const CAABox& left, const CAABox& right) {
return (left.min == right.min && left.max == right.max);
}
inline bool operator!=(const CAABox& left, const CAABox& right) {
return (left.min != right.min || left.max != right.max);
}
} // namespace zeus