mirror of https://github.com/AxioDL/zeus.git
95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
#pragma once
|
|
|
|
#include "zeus/CVector3f.hpp"
|
|
#include "zeus/Math.hpp"
|
|
#include <cmath>
|
|
|
|
namespace zeus {
|
|
/**
|
|
* @brief The CRelAngle class represents relative angle in radians
|
|
*/
|
|
struct CRelAngle {
|
|
float angle = 0.f;
|
|
|
|
static float MakeRelativeAngle(float angle) {
|
|
float absAngle = std::fabs(angle);
|
|
if (absAngle == 2.f * M_PIF)
|
|
return std::copysign(absAngle, angle);
|
|
float ret = absAngle - std::floor(absAngle / (2.f * M_PIF)) * (2.f * M_PIF);
|
|
return std::copysign(ret, angle);
|
|
}
|
|
|
|
CRelAngle() = default;
|
|
|
|
CRelAngle(float angle) : angle(MakeRelativeAngle(angle)) {}
|
|
|
|
CRelAngle& operator=(float ang) {
|
|
angle = MakeRelativeAngle(ang);
|
|
return *this;
|
|
}
|
|
|
|
CRelAngle& operator=(const CRelAngle& ang) {
|
|
angle = ang.angle;
|
|
return *this;
|
|
}
|
|
|
|
float asDegrees() const { return radToDeg(angle); }
|
|
|
|
float asRadians() const { return angle; }
|
|
|
|
float arcCosine() const { return std::acos(angle); }
|
|
|
|
static CRelAngle FromDegrees(float angle) {
|
|
CRelAngle ret;
|
|
ret.angle = MakeRelativeAngle(degToRad(angle));
|
|
return ret;
|
|
}
|
|
|
|
operator float() const { return angle; }
|
|
|
|
static CRelAngle FromRadians(float angle) { return CRelAngle(angle); }
|
|
|
|
bool operator<(const CRelAngle& other) const { return angle < other.angle; }
|
|
|
|
CRelAngle& operator+=(const CRelAngle& other) {
|
|
angle = MakeRelativeAngle(angle + other.angle);
|
|
return *this;
|
|
}
|
|
|
|
CRelAngle& operator+=(float r) {
|
|
angle = MakeRelativeAngle(angle + r);
|
|
return *this;
|
|
}
|
|
|
|
CRelAngle& operator-=(const CRelAngle& other) {
|
|
angle = MakeRelativeAngle(angle - other.angle);
|
|
return *this;
|
|
}
|
|
|
|
CRelAngle& operator-=(float r) {
|
|
angle = MakeRelativeAngle(angle - r);
|
|
return *this;
|
|
}
|
|
|
|
CRelAngle& operator*=(const CRelAngle& other) {
|
|
angle = MakeRelativeAngle(angle * other.angle);
|
|
return *this;
|
|
}
|
|
|
|
CRelAngle& operator*=(float r) {
|
|
angle = MakeRelativeAngle(angle * r);
|
|
return *this;
|
|
}
|
|
|
|
CRelAngle& operator/=(const CRelAngle& other) {
|
|
angle = MakeRelativeAngle(angle / other.angle);
|
|
return *this;
|
|
}
|
|
|
|
CRelAngle& operator/=(float r) {
|
|
angle = MakeRelativeAngle(angle / r);
|
|
return *this;
|
|
}
|
|
};
|
|
} // namespace zeus
|