zeus/include/CVector3d.hpp

216 lines
5.1 KiB
C++

#ifndef CVECTOR3D_HPP
#define CVECTOR3D_HPP
#include "Global.hpp"
#include "Math.hpp"
#include "TVectorUnion.hpp"
#include "CVector3f.hpp"
namespace Zeus
{
class ZE_ALIGN(16) CVector3d
{
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
CVector3d() { zeroOut(); }
#if __SSE__
CVector3d(__m128d mVec128[2])
{
this->mVec128[0] = mVec128[0];
this->mVec128[1] = mVec128[1];
v[3] = 0.0;
}
#endif
#if ZE_ATHENA_TYPES
CVector3d(const atVec3d& vec)
#if __SSE__
: mVec128(vec.mVec128){}
#else
{
x = v[0], y = v[1], z = v[2], v[3] = 0.0f;
}
#endif
#endif
CVector3d(double xyz) { splat(xyz); }
CVector3d(const CVector3f& vec)
{ v[0] = vec[0]; v[1] = vec[1]; v[2] = vec[2]; }
CVector3d(double x, double y, double z)
{
#if __SSE__
TDblVectorUnion splat {x, y, z, 0.0};
mVec128[0] = splat.mVec128[0];
mVec128[1] = splat.mVec128[1];
#else
v[0] = x; v[1] = y; v[2] = z; v[3] = 0.0;
#endif
}
CVector3f asCVector3f()
{
CVector3f ret;
ret.x = float(x);
ret.y = float(y);
ret.z = float(z);
return ret;
}
double magSquared() const
{
/*
#if __SSE4_1__
TDblVectorUnion result;
result.mVec128 = _mm_dp_pd(mVec128, mVec128, 0x71);
return result.v[0];
#elif __SSE__
*/
#if __SSE__
TDblVectorUnion result;
result.mVec128[0] = _mm_mul_pd(mVec128[0], mVec128[0]);
result.mVec128[1] = _mm_mul_pd(mVec128[1], mVec128[1]);
return result.v[0] + result.v[1] + result.v[2];
#else
return x*x + y*y + z*z;
#endif
}
double magnitude() const { return sqrt(magSquared()); }
inline CVector3d cross(const CVector3d& rhs) const
{ return {y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x}; }
double dot(const CVector3d& rhs) const
{
/*
#if __SSE4_1__
TDblVectorUnion result;
result.mVec128 = _mm_dp_pd(mVec128, mVec128, 0x71);
return result.v[0];
#elif __SSE__
*/
#if __SSE__
TDblVectorUnion result;
result.mVec128[0] = _mm_mul_pd(mVec128[0], rhs.mVec128[0]);
result.mVec128[1] = _mm_mul_pd(mVec128[1], rhs.mVec128[1]);
return result.v[0] + result.v[1] + result.v[2];
#else
return (x * rhs.x) + (y * rhs.y) + (z * rhs.z);
#endif
}
CVector3d asNormalized()
{
double mag = magnitude();
mag /= 1.0;
return {x * mag, y * mag, z * mag};
}
void splat(double xyz)
{
#if __SSE__
TDblVectorUnion splat = {xyz, xyz, xyz, 0.0};
mVec128[0] = splat.mVec128[0];
mVec128[1] = splat.mVec128[1];
#else
v[0] = xyz; v[1] = xyz; v[2] = xyz; v[3] = 0.0;
#endif
}
void zeroOut()
{
#if __SSE__
_mm_xor_pd(mVec128[0], mVec128[0]);
_mm_xor_pd(mVec128[1], mVec128[1]);
#else
v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0;
#endif
}
union
{
struct {double x, y, z; };
double v[4];
#if __SSE__
__m128d mVec128[2];
#endif
};
};
static inline CVector3d operator+(double lhs, const CVector3d& rhs)
{
#if __SSE__
TDblVectorUnion splat { lhs, lhs, lhs, 0 };
splat.mVec128[0] = _mm_add_pd(splat.mVec128[0], rhs.mVec128[0]);
splat.mVec128[1] = _mm_add_pd(splat.mVec128[1], rhs.mVec128[1]);
return {splat.mVec128};
#else
return {lhs + rhs.x, lhs + rhs.y, lhs + rhs.z};
#endif
}
static inline CVector3d operator+(const CVector3d& lhs, const CVector3d& rhs)
{
#if __SSE__
TDblVectorUnion res;
res.mVec128[0] = _mm_add_pd(lhs.mVec128[0], rhs.mVec128[0]);
res.mVec128[1] = _mm_add_pd(lhs.mVec128[1], rhs.mVec128[1]);
return {res.mVec128};
#else
return {lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z};
#endif
}
static inline CVector3d operator*(double lhs, const CVector3d& rhs)
{
#if __SSE__
TDblVectorUnion splat { lhs, lhs, lhs, 0 };
splat.mVec128[0] = _mm_mul_pd(splat.mVec128[0], rhs.mVec128[0]);
splat.mVec128[1] = _mm_mul_pd(splat.mVec128[1], rhs.mVec128[1]);
return {splat.mVec128};
#else
return {lhs * rhs.x, lhs * rhs.y, lhs * rhs.z};
#endif
}
static inline CVector3d operator*(const CVector3d& lhs, const CVector3d& rhs)
{
#if __SSE__
TDblVectorUnion splat;
splat.mVec128[0] = _mm_mul_pd(lhs.mVec128[0], rhs.mVec128[0]);
splat.mVec128[1] = _mm_mul_pd(lhs.mVec128[1], rhs.mVec128[1]);
return {splat.mVec128};
#else
return {lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z};
#endif
}
static inline CVector3d operator/(const CVector3d& lhs, const CVector3d& rhs)
{
#if __SSE__
TDblVectorUnion splat;
splat.mVec128[0] = _mm_div_pd(lhs.mVec128[0], rhs.mVec128[0]);
splat.mVec128[1] = _mm_div_pd(lhs.mVec128[1], rhs.mVec128[1]);
return {splat.mVec128};
#else
return {lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z};
#endif
}
static inline CVector3d operator/(double lhs, const CVector3d& rhs)
{
#if __SSE__
TDblVectorUnion splat { lhs, lhs, lhs, 0 };
splat.mVec128[0] = _mm_div_pd(splat.mVec128[0], rhs.mVec128[0]);
splat.mVec128[1] = _mm_div_pd(splat.mVec128[1], rhs.mVec128[1]);
return {splat.mVec128};
#else
return {lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z};
#endif
}
}
#endif