prime/include/Kyoto/Animation/CSkinRules.hpp

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#ifndef _CSKINRULES
#define _CSKINRULES
#include "Kyoto/Animation/CVirtualBone.hpp"
class CInputStream;
class CSkinRules {
public:
CSkinRules(CInputStream& in);
~CSkinRules();
private:
rstl::vector<CVirtualBone> x0_virtualBones;
uint x10_vertexCount;
uint x14_normalCount;
};
#endif // _CSKINRULES