prime/include/Kyoto/Animation/CSkinRules.hpp

19 lines
312 B
C++

#ifndef _CSKINRULES
#define _CSKINRULES
#include "Kyoto/Animation/CVirtualBone.hpp"
class CInputStream;
class CSkinRules {
public:
CSkinRules(CInputStream& in);
~CSkinRules();
private:
rstl::vector<CVirtualBone> x0_virtualBones;
uint x10_vertexCount;
uint x14_normalCount;
};
#endif // _CSKINRULES