prime/include/MetroidPrime/Cameras/CInterpolationCamera.hpp

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#ifndef _CINTERPOLATIONCAMERA
#define _CINTERPOLATIONCAMERA
#include "MetroidPrime/Cameras/CGameCamera.hpp"
class CInterpolationCamera : public CGameCamera {
public:
CInterpolationCamera(TUniqueId uid, const CTransform4f& xf);
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// CGameCamera
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
void Reset(const CTransform4f&, CStateManager& mgr) override;
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void SetInterpolation(const CTransform4f& xf, CVector3f lookPos, float maxTime,
float positionSpeed, float rotationSpeed, TUniqueId targetId,
bool sinusoidal, CStateManager& mgr);
private:
TUniqueId x188_targetId;
float x18c_time;
float x190_maxTime;
CTransform4f x194_;
CVector3f x1c4_lookPos;
float x1d0_positionSpeed;
float x1d4_rotationSpeed;
bool x1d8_24_sinusoidal : 1;
float x1dc_closeInAngle;
};
#endif // _CINTERPOLATIONCAMERA