prime/include/MetroidPrime/Weapons/GunController/CGSFidget.hpp

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#ifndef _CGSFIDGET
#define _CGSFIDGET
#include "rstl/vector.hpp"
#include "Kyoto/TToken.hpp"
class CAnimData;
class CStateManager;
class CGSFidget {
public:
CGSFidget();
bool Update(CAnimData& data, float dt, CStateManager& mgr);
int SetAnim(CAnimData& data, int type, int gunId, int animSet, CStateManager& mgr);
void LoadAnimAsync(CAnimData& data, int type, int gunId, int animSet, CStateManager& mgr);
void UnLoadAnim();
bool IsAnimLoaded() const;
private:
rstl::vector< CToken > x0_anims;
int x10_;
int x14_gunId;
int x18_animSet;
};
#endif // _CGSFIDGET