prime/include/MetroidPrime/ActorCommon.hpp

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2022-11-11 14:51:34 +00:00
#ifndef _ACTORCOMMON
#define _ACTORCOMMON
enum EWeaponCollisionResponseTypes {
kWCR_None,
kWCR_Default,
kWCR_Unknown2,
kWCR_Metal,
kWCR_Grass,
kWCR_Ice,
kWCR_Goo,
kWCR_Wood,
kWCR_Water,
kWCR_Mud,
kWCR_Lava,
kWCR_Sand,
kWCR_Projectile,
kWCR_OtherProjectile,
kWCR_Unknown14,
kWCR_Unknown15,
kWCR_EnemyNormal,
kWCR_EnemySpecial,
kWCR_EnemyShielded,
kWCR_Unknown19,
kWCR_Unknown20,
kWCR_Unknown21,
kWCR_Unknown22,
kWCR_Unknown23,
kWCR_Unknown24,
kWCR_Unknown25,
kWCR_Unknown26,
kWCR_Unknown27,
kWCR_Unknown28,
kWCR_Unknown29,
kWCR_Unknown30,
kWCR_Unknown31,
kWCR_Unknown32,
kWCR_Unknown33,
kWCR_Unknown34,
kWCR_Unknown35,
kWCR_Unknown36,
kWCR_Unknown37,
kWCR_ChozoGhost,
kWCR_Unknown39,
kWCR_Unknown40,
kWCR_Unknown41,
kWCR_AtomicBeta,
kWCR_AtomicAlpha,
kWCR_Unknown44,
kWCR_Unknown45,
kWCR_Unknown46,
kWCR_Unknown47,
kWCR_Unknown48,
kWCR_Unknown49,
kWCR_Unknown50,
kWCR_Unknown51,
kWCR_Unknown52,
kWCR_Unknown53,
kWCR_Unknown54,
kWCR_Unknown55,
kWCR_Unknown56,
kWCR_Unknown57,
kWCR_Unknown58,
kWCR_Unknown59,
kWCR_Unknown60,
kWCR_Unknown61,
kWCR_Unknown62,
kWCR_Unknown63,
kWCR_Unknown64,
kWCR_Unknown65,
kWCR_Unknown66,
kWCR_Unknown67,
kWCR_Unknown68,
kWCR_Unknown69,
kWCR_Unknown70,
kWCR_Unknown71,
kWCR_Unknown72,
kWCR_Unknown73,
kWCR_Unknown74,
kWCR_Unknown75,
kWCR_Unknown76,
kWCR_Unknown77,
kWCR_Unknown78,
kWCR_Unknown79,
kWCR_Unknown80,
kWCR_Unknown81,
kWCR_Unknown82,
kWCR_Unknown83,
kWCR_Unknown84,
kWCR_Unknown85,
kWCR_Unknown86,
kWCR_Unknown87,
kWCR_Unknown88,
kWCR_Unknown89,
kWCR_Unknown90,
kWCR_Unknown91,
kWCR_AtomicBetaReflect,
kWCR_AtomicAlphaReflect,
};
enum EProjectileAttrib {
kPA_None = 0,
kPA_PartialCharge = (1 << 0),
kPA_PlasmaProjectile = (1 << 1),
kPA_Charged = (1 << 2),
kPA_Ice = (1 << 3),
kPA_Wave = (1 << 4),
kPA_Plasma = (1 << 5),
kPA_Phazon = (1 << 6),
kPA_ComboShot = (1 << 7),
kPA_Bombs = (1 << 8),
kPA_PowerBombs = (1 << 9),
kPA_BigProjectile = (1 << 10),
kPA_ArmCannon = (1 << 11),
kPA_BigStrike = (1 << 12),
kPA_DamageFalloff = (1 << 13),
kPA_StaticInterference = (1 << 14),
kPA_PlayerUnFreeze = (1 << 15),
kPA_ParticleOPTS = (1 << 16),
kPA_KeepInCinematic = (1 << 17),
};
enum EUserEventType {
kUE_Projectile = 0,
kUE_EggLay = 1,
kUE_LoopedSoundStop = 2,
kUE_AlignTargetPos = 3,
kUE_AlignTargetRot = 4,
kUE_ChangeMaterial = 5,
kUE_Delete = 6,
kUE_GenerateEnd = 7,
kUE_DamageOn = 8,
kUE_DamageOff = 9,
kUE_AlignTargetPosStart = 10,
kUE_DeGenerate = 11,
kUE_Landing = 12,
kUE_TakeOff = 13,
kUE_FadeIn = 14,
kUE_FadeOut = 15,
kUE_ScreenShake = 16,
kUE_BeginAction = 17,
kUE_EndAction = 18,
kUE_BecomeRagDoll = 19,
kUE_IkLock = 20,
kUE_IkRelease = 21,
kUE_BreakLockOn = 22,
kUE_BecomeShootThrough = 23,
kUE_RemoveCollision = 24,
kUE_ObjectPickUp = 25,
kUE_ObjectDrop = 26,
kUE_EventStart = 27,
kUE_EventStop = 28,
kUE_Activate = 29,
kUE_Deactivate = 30,
kUE_SoundPlay = 31,
kUE_SoundStop = 32,
kUE_EffectOn = 33,
kUE_EffectOff = 34,
};
#endif // _ACTORCOMMON