prime/include/MetroidPrime/BodyState/CABSAim.hpp

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#ifndef _CABSAIM
#define _CABSAIM
#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
class CABSAim : public CAdditiveBodyState {
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public:
CABSAim();
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override;
private:
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bool x4_needsIdle;
int x8_anims[4];
float x18_angles[4];
float x28_hWeight;
float x2c_hWeightVel;
float x30_vWeight;
float x34_vWeightVel;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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};
#endif // _CABSAIM