prime/include/MetroidPrime/Weapons/CPhazonBeam.hpp

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#ifndef _CPHAZONBEAM
#define _CPHAZONBEAM
#include "types.h"
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
class CPhazonBeam : public CGunWeapon {
public:
CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CPhazonBeam();
private:
uchar x21c_pad[0x60];
};
CHECK_SIZEOF(CPhazonBeam, 0x27c)
#endif // _CPHAZONBEAM