prime/include/Kyoto/Alloc/CGameAllocator.hpp

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#ifndef _CGAMEALLOCATOR
#define _CGAMEALLOCATOR
#include <Kyoto/Alloc/CMediumAllocPool.hpp>
#include <Kyoto/Alloc/IAllocator.hpp>
#include <types.h>
class CSmallAllocPool;
class CMediumAllocPool;
class COsContext;
class CGameAllocator : public IAllocator {
public:
class SGameMemInfo {
friend class CGameAllocator;
public:
SGameMemInfo(SGameMemInfo* prev, SGameMemInfo* next, SGameMemInfo* nextFree, uint len,
const char* fileAndLine, const char* type)
: x0_priorGuard(0xefefefef)
, x4_len(len)
, x8_fileAndLine(fileAndLine)
, xc_type(type)
, x10_prev(prev)
, x14_next(next)
, x18_nextFree(nextFree)
, x1c_postGuard(0xeaeaeaea) {}
SGameMemInfo* GetPrev() { return (SGameMemInfo*)((size_t)x10_prev & ~31); }
void SetPrev(SGameMemInfo* prev) {
void* ptr = x10_prev;
x10_prev = prev;
x10_prev = (SGameMemInfo*)(((size_t)ptr & 31) | ((size_t)x10_prev & ~31));
}
SGameMemInfo* GetNext() const { return (SGameMemInfo*)((size_t)x14_next & ~31); }
void SetNext(SGameMemInfo* next) {
void* ptr = x14_next;
x14_next = next;
x14_next = (SGameMemInfo*)(((size_t)ptr & 31) | ((size_t)x14_next & ~31));
}
uint GetPrevMaskedFlags();
uint GetNextMaskedFlags();
void SetTopOfHeapAllocated(bool topOfHeap);
size_t GetLength() const { return x4_len; }
SGameMemInfo* GetNextFree() const { return (SGameMemInfo*)((size_t)x18_nextFree & ~31); }
void SetNextFree(SGameMemInfo* info) {
void* ptr = x18_nextFree;
x18_nextFree = info;
x18_nextFree = (SGameMemInfo*)(((size_t)ptr & 31) | ((size_t)x18_nextFree & ~31));
}
bool IsAllocated() const { return ((size_t)x10_prev) & 1; }
bool IsPostGuardIntact() const { return x1c_postGuard == 0xeaeaeaea; }
bool IsPriorGuardIntact() const { return x0_priorGuard == 0xefefefef; }
private:
int x0_priorGuard;
size_t x4_len;
const char* x8_fileAndLine;
const char* xc_type;
SGameMemInfo* x10_prev;
SGameMemInfo* x14_next;
SGameMemInfo* x18_nextFree;
int x1c_postGuard;
};
SGameMemInfo* GetMemInfoFromBlockPtr(const void* ptr) const;
CGameAllocator();
~CGameAllocator();
bool Initialize(COsContext& ctx);
void Shutdown();
void* Alloc(size_t size, EHint hint, EScope scope, EType type, const CCallStack& cs);
SGameMemInfo* FindFreeBlock(uint);
SGameMemInfo* FindFreeBlockFromTopOfHeap(uint);
uint FixupAllocPtrs(SGameMemInfo*, uint, uint, EHint, const CCallStack&);
void UpdateAllocDebugStats(unsigned int, unsigned int, unsigned int);
bool Free(const void* ptr);
bool FreeNormalAllocation(const void* ptr);
void ReleaseAll();
void* AllocSecondary(size_t size, EHint hint, EScope scope, EType type,
const CCallStack& cs);
bool FreeSecondary(const void* ptr);
void ReleaseAllSecondary();
void SetOutOfMemoryCallback(FOutOfMemoryCb cb, const void* target);
int EnumAllocations(FEnumAllocationsCb func, const void* ptr, bool b) const;
SAllocInfo GetAllocInfo(const void* ptr) const;
SMetrics GetMetrics() const;
void OffsetFakeStatics(int offset);
static uint GetFreeBinEntryForSize(uint);
void AddFreeEntryToFreeList(SGameMemInfo*);
void RemoveFreeEntryFromFreeList(SGameMemInfo*);
void DumpAllocations() const;
size_t GetLargestFreeChunk() const;
private:
SGameMemInfo** GetBinPtr(uint bin) { return &x14_bins[bin]; }
uchar x4_;
uchar x5_;
uchar x6_;
uchar x7_;
uint x8_heapSize;
SGameMemInfo* xc_first;
SGameMemInfo* x10_last;
SGameMemInfo* x14_bins[16];
uint x54_;
FOutOfMemoryCb x58_oomCallback;
const void* x5c_oomTarget;
CSmallAllocPool* x60_smallAllocPool;
void* x64_smallAllocMainData;
void* x68_smallAllocBookKeeping;
bool x6c_;
int x70_;
CMediumAllocPool* x74_mediumPool;
void* x78_;
bool x7c_;
uint x80_;
uint x84_;
uint x88_;
uint x8c_;
uint x90_heapSize2;
uint x94_;
uint x98_;
uint x9c_;
uint xa0_;
uint xa4_;
uint xa8_;
uint xac_;
mutable uint xb0_;
void* xb4_physicalAddr;
uint xb8_fakeStatics;
uint xbc_;
};
#endif // _CGAMEALLOCATOR