prime/include/MetroidPrime/Weapons/CWaveBeam.hpp

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#ifndef _CWAVEBEAM
#define _CWAVEBEAM
#include "types.h"
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
#include "rstl/single_ptr.hpp"
class CElectricDescription;
class CParticleElectric;
class CWaveBeam : public CGunWeapon {
public:
CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CWaveBeam();
void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf);
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
const CTransform4f& xf);
void Fire(bool underwater, float dt, CPlayerState::EChargeStage chargeState,
const CTransform4f& xf, CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1,
float chargeFactor2);
void EnableSecondaryFx(ESecondaryFxType type);
void Update(float dt, CStateManager& mgr);
void Load(CStateManager& mgr, bool subtypeBasePose);
void Unload(CStateManager& mgr);
bool IsLoaded() const;
private:
TCachedToken< CWeaponDescription > x21c_waveBeam;
TCachedToken< CElectricDescription > x228_wave2nd1;
TCachedToken< CElectricDescription > x234_wave2nd2;
TCachedToken< CGenDescription > x240_wave2nd3;
float x24c_effectTimer;
rstl::single_ptr< CParticleElectric > x250_chargeElec;
rstl::single_ptr< CElementGen > x254_chargeFx;
bool x258_24_loaded : 1;
bool x258_25_effectTimerActive : 1;
void ReInitVariables();
};
CHECK_SIZEOF(CWaveBeam, 0x25c)
#endif // _CWAVEBEAM