prime/include/Kyoto/Graphics/CGX.hpp

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#ifndef _CGX
#define _CGX
#include "types.h"
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#include <stddef.h>
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#include <dolphin/gx.h>
#include <dolphin/mtx.h>
class CGX {
public:
struct STevState {
uint x0_colorInArgs;
uint x4_alphaInArgs;
uint x8_colorOps;
uint xc_alphaOps;
uint x10_indFlags;
uint x14_tevOrderFlags;
uchar x18_kColorSel;
uchar x19_kAlphaSel;
STevState();
};
struct STexState {
uint x0_coordGen;
STexState();
};
struct SFogParams {
float x0_fogStartZ;
float x4_fogEndZ;
float x8_fogNearZ;
float xc_fogFarZ;
GXColor x10_fogColor;
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SFogParams() : x0_fogStartZ(0.f), x4_fogEndZ(1.f), x8_fogNearZ(0.1f), xc_fogFarZ(1.f) {
x10_fogColor.a = 0;
x10_fogColor.b = 0;
x10_fogColor.g = 0;
x10_fogColor.r = 0;
}
};
struct SGXState {
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const void* x0_arrayPtrs[12];
ushort x30_prevChanCtrls[2];
ushort x34_chanCtrls[2];
GXColor x38_chanAmbColors[2];
GXColor x40_chanMatColors[2];
uint x48_descList;
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union {
uchar x4c_chanFlags;
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struct {
uchar unused : 5;
uchar chansDirty : 2;
uchar numDirty : 1;
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} x4c_flags;
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};
uchar x4d_prevNumChans;
uchar x4e_numChans;
uchar x4f_numTexGens;
uchar x50_numTevStages;
uchar x51_numIndStages;
uchar x52_zmode;
uchar x53_fogType;
ushort x54_lineWidthAndOffset;
ushort x56_blendMode;
GXColor x58_kColors[4];
STevState x68_tevStates[16];
STexState x228_texStates[8];
uint x248_alphaCompare;
SFogParams x24c_fogParams;
SGXState();
};
enum EChannelId {
Channel0, // GX_COLOR0
Channel1, // GX_COLOR1
};
static void SetNumChans(uchar num);
static void SetNumTexGens(uchar num);
static void SetNumTevStages(uchar num);
static void SetNumIndStages(uchar num);
static void SetChanAmbColor(EChannelId channel, const GXColor& color);
static void SetChanMatColor(EChannelId channel, const GXColor& color);
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static void SetChanCtrl(EChannelId channel, GXBool enable, GXColorSrc ambSrc, GXColorSrc matSrc,
GXLightID lights, GXDiffuseFn diffFn, GXAttnFn attnFn);
static void SetTevKColor(GXTevKColorID id, const GXColor& color);
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static void SetTevColorIn(GXTevStageID stageId, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c,
GXTevColorArg d);
static void SetTevAlphaIn(GXTevStageID stageId, GXTevAlphaArg a, GXTevAlphaArg b, GXTevAlphaArg c,
GXTevAlphaArg d);
static void SetTevColorOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale,
GXBool clamp, GXTevRegID outReg);
static void SetTevColorOp_Compressed(GXTevStageID stageId, uint flags);
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static void SetTevAlphaOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale,
GXBool clamp, GXTevRegID outReg);
static void SetTevAlphaOp_Compressed(GXTevStageID stageId, uint flags);
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static void SetTevKColorSel(GXTevStageID stageId, GXTevKColorSel sel);
static void SetTevKAlphaSel(GXTevStageID stageId, GXTevKAlphaSel sel);
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static void SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID texMap,
GXChannelID color);
static void SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac,
GXLogicOp op);
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// TODO: GXBool doesn't work, why?
static void SetZMode(uint compareEnable, GXCompare func, uint updateEnable);
static void SetAlphaCompare(GXCompare comp0, uchar ref0, GXAlphaOp op, GXCompare comp1,
uchar ref1);
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static void SetTevIndirect(GXTevStageID stageId, GXIndTexStageID indStage, GXIndTexFormat fmt,
GXIndTexBiasSel biasSel, GXIndTexMtxID mtxSel, GXIndTexWrap wrapS,
GXIndTexWrap wrapT, GXBool addPrev, GXBool indLod,
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GXIndTexAlphaSel alphaSel);
static void SetTevDirect(GXTevStageID stageId);
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static void SetTexCoordGen(GXTexCoordID dstCoord, GXTexGenType fn, GXTexGenSrc src, GXTexMtx mtx,
GXBool normalize, GXPTTexMtx postMtx);
static void SetArray(GXAttr attr, const void* data, uchar stride);
static void SetFog(GXFogType type, float startZ, float endZ, float nearZ, float farZ,
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const GXColor& color);
static void SetLineWidth(uchar width, GXTexOffset offset);
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static void SetIndTexMtxSTPointFive(GXIndTexMtxID id, s8 scaleExp);
static void SetVtxDescv_Compressed(uint flags);
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static void SetVtxDesc(GXAttr attr, GXAttrType type); // name?
static void ResetVtxDescv(); // name?
static void SetVtxDescv(const GXVtxDescList* list);
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static void SetStandardDirectTev_Compressed(GXTevStageID stageId, uint colorArgs, uint alphaArgs,
uint colorOps, uint alphaOps);
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static void SetStandardTevColorAlphaOp(GXTevStageID stageId);
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static void CallDisplayList(const void* ptr, size_t size);
static void Begin(GXPrimitive prim, GXVtxFmt fmt, ushort numVtx);
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static void End();
static void ResetGXStates();
static void ResetGXStatesFull(); // name?
static inline void LoadTexMtxImm(const float mtx[][4], unsigned long id, GXTexMtxType type) {
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GXLoadTexMtxImm(const_cast< MtxPtr >(mtx), id, type);
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}
static GXColor GetChanAmbColor(EChannelId channel);
static void GetFog(GXFogType* fogType, float* fogStartZ, float* fogEndZ, float* fogNearZ,
float* fogFarZ, GXColor* fogColor);
static inline bool CompareGXColors(const GXColor& lhs, const GXColor& rhs) {
return *reinterpret_cast< const uint* >(&lhs) == *reinterpret_cast< const uint* >(&rhs);
}
static inline void CopyGXColor(GXColor& dst, const GXColor& src) {
*reinterpret_cast< uint* >(&dst) = *reinterpret_cast< const uint* >(&src);
}
static inline uint MaskAndShiftLeft(uint v, uint m, uint s) { return (v & m) << s; }
static inline uint ShiftRightAndMask(uint v, uint m, uint s) { return (v >> s) & m; }
private:
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static void FlushState();
static void update_fog(uint flags);
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static void apply_fog() {
static const GXColor black = {0, 0, 0, 0};
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GXSetFog(static_cast< GXFogType >(sGXState.x53_fogType), sGXState.x24c_fogParams.x0_fogStartZ,
sGXState.x24c_fogParams.x4_fogEndZ, sGXState.x24c_fogParams.x8_fogNearZ,
sGXState.x24c_fogParams.xc_fogFarZ,
(sGXState.x56_blendMode & (7 << 5)) == (GX_BL_ONE << 5)
? black
: sGXState.x24c_fogParams.x10_fogColor);
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}
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static SGXState sGXState;
};
#endif // _CGX