mirror of https://github.com/PrimeDecomp/prime.git
Migrate s32->int, u32->uint; fix dolphin/types.h
This commit is contained in:
parent
78022784ef
commit
7eb08b6ee8
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@ -19,44 +19,44 @@ public:
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enum EType { kTP_Unk0 };
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struct SMetrics {
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u32 x0_heapSize;
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u32 x4_;
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u32 x8_;
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u32 xc_;
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u32 x10_;
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u32 x14_heapSize2; // Remaining heap size?
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u32 x18_;
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u32 x1c_;
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u32 x20_;
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u32 x24_;
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u32 x28_;
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u32 x2c_smallNumAllocs;
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u32 x30_smallAllocatedSize;
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u32 x34_smallRemainingSize;
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u32 x38_mediumNumAllocs;
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u32 x3c_mediumAllocatedSize;
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u32 x40_mediumBlocksAvailable;
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u32 x44_;
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u32 x48_;
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u32 x4c_;
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u32 x50_mediumTotalAllocated;
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u32 x54_fakeStatics;
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SMetrics(u32 heapSize, u32 unk1, u32 unk2, u32 unk3, u32 unk4, u32 heapSize2, u32 unk5, u32 unk6, u32 unk7, u32 unk8, u32 unk9,
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u32 smallAllocNumAllocs, u32 smallAllocAllocatedSize, u32 smallAllocRemainingSize, u32 mediumAllocNumAllocs,
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u32 mediumAllocAllocatedSize, u32 mediumAllocBlocksAvailable, u32 unk10, u32 unk11, u32 unk12, u32 mediumAllocTotalAllocated,
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u32 fakeStatics);
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uint x0_heapSize;
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uint x4_;
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uint x8_;
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uint xc_;
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uint x10_;
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uint x14_heapSize2; // Remaining heap size?
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uint x18_;
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uint x1c_;
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uint x20_;
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uint x24_;
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uint x28_;
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uint x2c_smallNumAllocs;
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uint x30_smallAllocatedSize;
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uint x34_smallRemainingSize;
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uint x38_mediumNumAllocs;
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uint x3c_mediumAllocatedSize;
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uint x40_mediumBlocksAvailable;
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uint x44_;
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uint x48_;
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uint x4c_;
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uint x50_mediumTotalAllocated;
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uint x54_fakeStatics;
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SMetrics(uint heapSize, uint unk1, uint unk2, uint unk3, uint unk4, uint heapSize2, uint unk5, uint unk6, uint unk7, uint unk8, uint unk9,
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uint smallAllocNumAllocs, uint smallAllocAllocatedSize, uint smallAllocRemainingSize, uint mediumAllocNumAllocs,
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uint mediumAllocAllocatedSize, uint mediumAllocBlocksAvailable, uint unk10, uint unk11, uint unk12, uint mediumAllocTotalAllocated,
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uint fakeStatics);
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};
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struct SAllocInfo {
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void* x0_infoPtr;
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u32 x4_len;
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uint x4_len;
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bool x8_hasPrevious;
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bool x9_;
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const char* xc_fileAndLne;
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const char* x10_type;
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};
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typedef const bool (*FOutOfMemoryCb)(void*, u32);
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typedef const bool (*FOutOfMemoryCb)(void*, uint);
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typedef const bool (*FEnumAllocationsCb)(const SAllocInfo& info, const void* ptr);
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virtual ~IAllocator();
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@ -71,7 +71,7 @@ public:
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virtual void SetOutOfMemoryCallback(FOutOfMemoryCb cb, const void* data) = 0;
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virtual void EnumAllocations(FEnumAllocationsCb func, const void* ptr, bool b) const = 0;
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virtual SAllocInfo GetAllocInfo(const void* ptr) const = 0;
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virtual void OffsetFakeStatics(s32 offset) = 0;
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virtual void OffsetFakeStatics(int offset) = 0;
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virtual SMetrics GetMetrics() const = 0;
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};
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@ -6,7 +6,7 @@
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class CSfxHandle {
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public:
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CSfxHandle() : value(0) {}
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CSfxHandle(u32 value) : value(value) {}
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CSfxHandle(uint value) : value(value) {}
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// GetIndex__10CSfxHandleCFv
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// NullHandle__10CSfxHandleFv
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@ -16,7 +16,7 @@ public:
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operator bool() const { return value != 0; }
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private:
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u32 value;
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uint value;
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};
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CHECK_SIZEOF(CSfxHandle, 0x4)
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@ -4,7 +4,7 @@
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class CCRC32 {
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public:
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static u32 Calculate(const void* data, u32 length);
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static uint Calculate(const void* data, uint length);
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};
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#endif // __CCRC32_HPP__
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@ -26,13 +26,13 @@ private:
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int x2c_asyncLoadPhase; // EAsyncPhase
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rstl::auto_ptr< void > x30_dvdReq; // IDvdRequest
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rstl::vector< u8 > x38_headerData;
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u32 x48_resTableOffset;
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u32 x4c_resTableCount;
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s32 x50_aramBase;
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uint x48_resTableOffset;
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uint x4c_resTableCount;
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int x50_aramBase;
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rstl::vector< rstl::pair< rstl::string, SObjectTag > > x54_nameList;
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rstl::vector< CAssetId > x64_depList;
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rstl::vector< SResInfo > x74_resList;
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mutable s32 x84_currentSeek;
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mutable int x84_currentSeek;
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};
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#endif
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@ -21,14 +21,14 @@ class CRandom16 {
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static void _SetRandomNumber(CRandom16* rnd);
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public:
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static CRandom16* GetRandomNumber();
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CRandom16(u32 seed = 99);
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void SetSeed(u32 seed);
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s32 Range(s32 min, s32 max);
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CRandom16(uint seed = 99);
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void SetSeed(uint seed);
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int Range(int min, int max);
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float Range(float min, float max);
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s32 Next();
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int Next();
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float Float();
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private:
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u32 mSeed;
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uint mSeed;
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};
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#endif // __CRANDOM16_HPP__
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@ -12,20 +12,20 @@ class CResFactory {
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public:
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virtual ~CResFactory() {}
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void AsyncIdle(u32 time);
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void AsyncIdle(uint time);
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CResLoader& GetResLoader() { return x4_resLoader; }
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private:
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CResLoader x4_resLoader;
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CFactoryMgr x5c_factoryMgr;
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u32 x94_;
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u32 x98_;
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u32 x9c_;
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u32 xa0_;
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u32 xa4_;
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u32 xa8_;
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u32 xac_;
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uint x94_;
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uint x98_;
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uint x9c_;
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uint xa0_;
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uint xa4_;
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uint xa8_;
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uint xac_;
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rstl::list< void > xb0_;
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};
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@ -14,13 +14,13 @@ struct SResInfo {
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CAssetId x0_id;
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bool x4_compressed : 1;
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int x4_typeIdx; // CFactoryMgr::ETypeTable
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u32 x5_offsetDiv32 : 27;
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u32 x7_sizeDiv32 : 27;
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uint x5_offsetDiv32 : 27;
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uint x7_sizeDiv32 : 27;
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};
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class CResLoader {
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public:
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s32 GetPakCount() const;
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int GetPakCount() const;
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CPakFile& GetPakFile(int idx) const;
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void AddPakFileAsync(const rstl::string&, bool, bool);
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void AsyncIdlePakLoading();
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@ -15,7 +15,7 @@ class CInputStream;
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class CColor {
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public:
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CColor() {}
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CColor(u32 col) : mRgba(col) {}
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CColor(uint col) : mRgba(col) {}
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CColor(CInputStream& in);
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CColor(f32 r, f32 g, f32 b, f32 a = 1.f);
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CColor(u8 r, u8 g, u8 b, u8 a = 255) {
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@ -29,7 +29,7 @@ public:
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void Get(float& r, float& g, float& b, float& a) const;
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void Get(float& r, float& g, float& b) const;
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static CColor Lerp(const CColor& a, const CColor& b, float t);
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static u32 Lerp(u32 a, u32 b, float t);
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static uint Lerp(uint a, uint b, float t);
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static CColor Modulate(const CColor& a, const CColor& b);
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static CColor Add(const CColor& a, const CColor& b);
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f32 GetRed() const { return CCast::ToReal32(mR) * (1/255.f); }
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@ -41,7 +41,7 @@ public:
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u8 GetBlueu8() const { return mB; }
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u8 GetAlphau8() const { return mA; }
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u16 ToRGB5A3() const;
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GXColor ToGX(u32);
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GXColor ToGX(uint);
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static const CColor& Black();
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static const CColor& White();
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@ -61,7 +61,7 @@ private:
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u8 mB;
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u8 mA;
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};
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u32 mRgba;
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uint mRgba;
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};
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static const CColor sBlackColor;
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@ -11,7 +11,7 @@ extern CVector3f sPlayerPosition;
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class CCubeMaterial {
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public:
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private:
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static void SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest);
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static void SetupBlendMode(uint blendFactors, const CModelFlags& flags, bool alphaTest);
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static CVector3f sViewingFrom;
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};
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@ -11,12 +11,12 @@
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class CGX {
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public:
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struct STevState {
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u32 x0_colorInArgs;
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u32 x4_alphaInArgs;
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u32 x8_colorOps;
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u32 xc_alphaOps;
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u32 x10_indFlags;
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u32 x14_tevOrderFlags;
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uint x0_colorInArgs;
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uint x4_alphaInArgs;
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uint x8_colorOps;
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uint xc_alphaOps;
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uint x10_indFlags;
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uint x14_tevOrderFlags;
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u8 x18_kColorSel;
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u8 x19_kAlphaSel;
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};
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struct STexState {
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u32 x0_coordGen;
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uint x0_coordGen;
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STexState();
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};
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u16 x34_chanCtrls[2];
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GXColor x38_chanAmbColors[2];
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GXColor x40_chanMatColors[2];
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u32 x48_descList;
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uint x48_descList;
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union {
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u8 x4c_chanFlags;
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struct {
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GXColor x58_kColors[4];
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STevState x68_tevStates[16];
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STexState x228_texStates[8];
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u32 x248_alphaCompare;
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uint x248_alphaCompare;
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SFogParams x24c_fogParams;
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SGXState();
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static void SetTevColorIn(GXTevStageID stageId, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c, GXTevColorArg d);
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static void SetTevAlphaIn(GXTevStageID stageId, GXTevAlphaArg a, GXTevAlphaArg b, GXTevAlphaArg c, GXTevAlphaArg d);
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static void SetTevColorOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale, GXBool clamp, GXTevRegID outReg);
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static void SetTevColorOp_Compressed(GXTevStageID stageId, u32 flags);
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static void SetTevColorOp_Compressed(GXTevStageID stageId, uint flags);
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static void SetTevAlphaOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale, GXBool clamp, GXTevRegID outReg);
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static void SetTevAlphaOp_Compressed(GXTevStageID stageId, u32 flags);
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static void SetTevAlphaOp_Compressed(GXTevStageID stageId, uint flags);
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static void SetTevKColorSel(GXTevStageID stageId, GXTevKColorSel sel);
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static void SetTevKAlphaSel(GXTevStageID stageId, GXTevKAlphaSel sel);
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static void SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID texMap, GXChannelID color);
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static void SetFog(GXFogType type, f32 startZ, f32 endZ, f32 nearZ, f32 farZ, const GXColor& color);
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static void SetLineWidth(u8 width, GXTexOffset offset);
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static void SetIndTexMtxSTPointFive(GXIndTexMtxID id, s8 scaleExp);
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static void SetVtxDescv_Compressed(u32 flags);
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static void SetVtxDescv_Compressed(uint flags);
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static void SetVtxDesc(GXAttr attr, GXAttrType type); // name?
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static void ResetVtxDescv(); // name?
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static void SetVtxDescv(const GXVtxDescList* list);
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static void SetStandardDirectTev_Compressed(GXTevStageID stageId, u32 colorArgs, u32 alphaArgs, u32 colorOps, u32 alphaOps);
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static void SetStandardDirectTev_Compressed(GXTevStageID stageId, uint colorArgs, uint alphaArgs, uint colorOps, uint alphaOps);
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static void SetStandardTevColorAlphaOp(GXTevStageID stageId);
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static void CallDisplayList(const void* ptr, size_t size);
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static void GetFog(GXFogType* fogType, f32* fogStartZ, f32* fogEndZ, f32* fogNearZ, f32* fogFarZ, GXColor* fogColor);
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static inline bool CompareGXColors(const GXColor& lhs, const GXColor& rhs) {
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return *reinterpret_cast< const u32* >(&lhs) == *reinterpret_cast< const u32* >(&rhs);
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return *reinterpret_cast< const uint* >(&lhs) == *reinterpret_cast< const uint* >(&rhs);
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}
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static inline void CopyGXColor(GXColor& dst, const GXColor& src) {
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*reinterpret_cast< u32* >(&dst) = *reinterpret_cast< const u32* >(&src);
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*reinterpret_cast< uint* >(&dst) = *reinterpret_cast< const uint* >(&src);
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}
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static inline u32 MaskAndShiftLeft(u32 v, u32 m, u32 s) { return (v & m) << s; }
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static inline u32 ShiftRightAndMask(u32 v, u32 m, u32 s) { return (v >> s) & m; }
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static inline uint MaskAndShiftLeft(uint v, uint m, uint s) { return (v & m) << s; }
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static inline uint ShiftRightAndMask(uint v, uint m, uint s) { return (v >> s) & m; }
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private:
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static void FlushState();
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static void update_fog(u32 flags);
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static void update_fog(uint flags);
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static void apply_fog() {
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static const GXColor black = {0, 0, 0, 0};
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GXSetFog(static_cast< GXFogType >(sGXState.x53_fogType), sGXState.x24c_fogParams.x0_fogStartZ, sGXState.x24c_fogParams.x4_fogEndZ,
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@ -8,7 +8,7 @@ public:
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~CGraphicsSys();
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private:
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u32 pad;
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uint pad;
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};
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#endif
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@ -26,15 +26,15 @@ public:
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: x0_blendMode(trans), x1_matSetIdx(0), x2_flags(kF_DepthCompare | kF_DepthUpdate), x4_color(rgba, rgba, rgba, rgba) {}
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CModelFlags(ETrans trans, CColor color)
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: x0_blendMode(trans), x1_matSetIdx(0), x2_flags(kF_DepthCompare | kF_DepthUpdate), x4_color(color) {}
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CModelFlags(const CModelFlags& flags, u32 otherFlags)
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CModelFlags(const CModelFlags& flags, uint otherFlags)
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: x0_blendMode(flags.x0_blendMode), x1_matSetIdx(flags.x1_matSetIdx), x2_flags(otherFlags), x4_color(flags.x4_color) {}
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CModelFlags(const CModelFlags& flags, bool b /* TODO what's this? */, s32 shaderSet)
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CModelFlags(const CModelFlags& flags, bool b /* TODO what's this? */, int shaderSet)
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: x0_blendMode(flags.x0_blendMode), x1_matSetIdx(shaderSet), x2_flags(flags.x2_flags), x4_color(flags.x4_color) {}
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CModelFlags UseShaderSet(s32 matSet) { return CModelFlags(*this, false, matSet); }
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CModelFlags UseShaderSet(int matSet) { return CModelFlags(*this, false, matSet); }
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CModelFlags DontLoadTextures() { return CModelFlags(*this, GetOtherFlags() | kF_NoTextureLock); }
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CModelFlags DepthCompareUpdate(bool compare, bool update) {
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u32 flags = GetOtherFlags();
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uint flags = GetOtherFlags();
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if (compare) {
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flags |= kF_DepthCompare;
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} else {
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CModelFlags DepthBackwards() { return CModelFlags(*this, GetOtherFlags() | kF_DepthGreater); }
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ETrans GetTrans() const { return static_cast< ETrans >(x0_blendMode); }
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s32 GetShaderSet() const { return x1_matSetIdx; }
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u32 GetOtherFlags() const { return x2_flags; }
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int GetShaderSet() const { return x1_matSetIdx; }
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uint GetOtherFlags() const { return x2_flags; }
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CColor GetColor() const { return x4_color; }
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static CModelFlags Normal() { return CModelFlags(kT_Opaque, 1.f); }
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@ -87,7 +87,7 @@ public:
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class CTevPass {
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public:
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u32 x0_id;
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uint x0_id;
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ColorPass x4_colorPass;
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AlphaPass x14_alphaPass;
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CTevOp x24_colorOp;
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@ -8,8 +8,8 @@
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#define kInvalidAssetId 0xFFFFFFFFu
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typedef u32 CAssetId;
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typedef u32 FourCC;
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typedef uint CAssetId;
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typedef uint FourCC;
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struct SObjectTag {
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FourCC type;
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@ -8,7 +8,7 @@ public:
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static f32 FastCosR(f32 v);
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static f32 FastSinR(f32 v);
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static inline f32 FastFmod(f32 x, f32 y) {
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s32 v = static_cast<s32>(x * (1.f / y));
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int v = static_cast<int>(x * (1.f / y));
|
||||
return x - v * y;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
|
||||
class CVector2i {
|
||||
private:
|
||||
s32 x;
|
||||
s32 y;
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -48,8 +48,8 @@ public:
|
|||
f32 operator[](EDimY) const { return mY; }
|
||||
f32 operator[](EDimZ) const { return mZ; }
|
||||
|
||||
f32& operator[](s32 i) { return *(&mX + i); }
|
||||
// f32 operator[](s32 i) const { return *(&mX + i); }
|
||||
f32& operator[](int i) { return *(&mX + i); }
|
||||
// f32 operator[](int i) const { return *(&mX + i); }
|
||||
bool IsNonZero() const { return mX != 0.f || mY != 0.f || mZ != 0.f; }
|
||||
|
||||
void DropZ() { mZ = 0.f; }
|
||||
|
|
|
@ -32,12 +32,12 @@ public:
|
|||
virtual float GetGeneratorRate() const { return 1.f; }
|
||||
virtual bool IsSystemDeletable() const = 0;
|
||||
virtual CAABox GetBounds() const = 0;
|
||||
virtual s32 GetParticleCOunt() const = 0;
|
||||
virtual int GetParticleCOunt() const = 0;
|
||||
virtual bool SystemHasLight() const = 0;
|
||||
virtual CLight GetLight() = 0;
|
||||
virtual void DestroyParticles() = 0;
|
||||
virtual void AddModifier(CWarp*) = 0;
|
||||
virtual u32 Get4CharId() const = 0;
|
||||
virtual uint Get4CharId() const = 0;
|
||||
};
|
||||
|
||||
#endif // _CPARTICLEGEN_HPP
|
||||
|
|
|
@ -11,19 +11,19 @@ inline T cinput_stream_helper(const TType< T >& type, CInputStream& in);
|
|||
|
||||
class CInputStream {
|
||||
public:
|
||||
CInputStream(s32 len);
|
||||
CInputStream(const void* ptr, s32 len, bool owned);
|
||||
CInputStream(int len);
|
||||
CInputStream(const void* ptr, int len, bool owned);
|
||||
virtual ~CInputStream();
|
||||
virtual u32 Read(void* dest, u32 len) = 0;
|
||||
virtual uint Read(void* dest, uint len) = 0;
|
||||
|
||||
f32 ReadFloat();
|
||||
u64 ReadLongLong();
|
||||
u32 ReadLong();
|
||||
uint ReadLong();
|
||||
u16 ReadShort();
|
||||
bool ReadBool();
|
||||
u8 ReadChar();
|
||||
u32 ReadBits(u32 len);
|
||||
u32 ReadBytes(void* dest, unsigned long len);
|
||||
uint ReadBits(uint len);
|
||||
uint ReadBytes(void* dest, unsigned long len);
|
||||
void Get(void* dest, unsigned long len);
|
||||
|
||||
template < typename T >
|
||||
|
@ -35,26 +35,26 @@ private:
|
|||
bool GrabAnotherBlock();
|
||||
bool InternalReadNext();
|
||||
|
||||
u32 x4_blockOffset;
|
||||
u32 x8_blockLen;
|
||||
u32 xc_len;
|
||||
uint x4_blockOffset;
|
||||
uint x8_blockLen;
|
||||
uint xc_len;
|
||||
u8* x10_ptr;
|
||||
bool x14_owned;
|
||||
u32 x18_readPosition;
|
||||
u32 x1c_bitWord;
|
||||
u32 x20_bitOffset;
|
||||
uint x18_readPosition;
|
||||
uint x1c_bitWord;
|
||||
uint x20_bitOffset;
|
||||
};
|
||||
|
||||
template <>
|
||||
inline s32 cinput_stream_helper(const TType< s32 >& type, CInputStream& in) {
|
||||
inline int cinput_stream_helper(const TType< int >& type, CInputStream& in) {
|
||||
return in.ReadLong();
|
||||
}
|
||||
template <>
|
||||
inline u32 cinput_stream_helper(const TType< u32 >& type, CInputStream& in) {
|
||||
inline uint cinput_stream_helper(const TType< uint >& type, CInputStream& in) {
|
||||
return in.ReadLong();
|
||||
}
|
||||
template <>
|
||||
inline unsigned int cinput_stream_helper(const TType< unsigned int >& type, CInputStream& in) {
|
||||
inline unsigned long cinput_stream_helper(const TType< unsigned long >& type, CInputStream& in) {
|
||||
return in.ReadLong();
|
||||
}
|
||||
template <>
|
||||
|
|
|
@ -13,7 +13,7 @@ public:
|
|||
CMemoryInStream(const void* ptr, unsigned long len);
|
||||
CMemoryInStream(const void* ptr, unsigned long len, EOwnerShip ownership);
|
||||
virtual ~CMemoryInStream() override {}
|
||||
virtual u32 Read(void* dest, u32 len) override;
|
||||
virtual uint Read(void* dest, uint len) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -18,8 +18,8 @@ private:
|
|||
static u8 sAllocSpace[sizeof(T)];
|
||||
return &sAllocSpace;
|
||||
}
|
||||
static u32& ReferenceCount() {
|
||||
static u32 sReferenceCount = 0;
|
||||
static uint& ReferenceCount() {
|
||||
static uint sReferenceCount = 0;
|
||||
return sReferenceCount;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "rstl/optional_object.hpp"
|
||||
#include "rstl/reserved_vector.hpp"
|
||||
|
||||
template < typename T, s32 N >
|
||||
template < typename T, int N >
|
||||
class TReservedAverage : rstl::reserved_vector< T, N > {
|
||||
public:
|
||||
TReservedAverage(const T& value) {
|
||||
|
@ -14,7 +14,7 @@ public:
|
|||
}
|
||||
void AddValue(const T& value) {
|
||||
push_back(value);
|
||||
for (s32 i = size() - 1; i > 0; --i) {
|
||||
for (int i = size() - 1; i > 0; --i) {
|
||||
operator[](i) = operator[](i - 1);
|
||||
}
|
||||
operator[](0) = value;
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
|
||||
class CStringTable {
|
||||
s32 x0_stringCount;
|
||||
int x0_stringCount;
|
||||
rstl::single_ptr< u8 > x4_data;
|
||||
|
||||
public:
|
||||
|
|
|
@ -37,7 +37,7 @@ public:
|
|||
virtual void AddParticleGen1();
|
||||
virtual void AddParticleGen2();
|
||||
virtual void AddPlaneObject();
|
||||
virtual void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, s32 mode, IRenderer::EDrawableSorting sorting);
|
||||
virtual void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode, IRenderer::EDrawableSorting sorting);
|
||||
virtual void SetDrawableCallback();
|
||||
virtual void SetWorldViewpoint();
|
||||
virtual void SetPerspective1();
|
||||
|
|
|
@ -234,13 +234,13 @@ public:
|
|||
|
||||
SAdvancementDeltas UpdateAnimation(float dt, CStateManager& mgr, bool advTree);
|
||||
|
||||
void ProcessSoundEvent(s32 sfxId, f32 weight, s32 flags, f32 fallOff, f32 maxDist, u8 minVol, u8 maxVol, const CVector3f& toListener,
|
||||
const CVector3f& position, s32 aid, CStateManager& mgr, bool translateId);
|
||||
void ProcessSoundEvent(int sfxId, f32 weight, int flags, f32 fallOff, f32 maxDist, u8 minVol, u8 maxVol, const CVector3f& toListener,
|
||||
const CVector3f& position, int aid, CStateManager& mgr, bool translateId);
|
||||
|
||||
void UpdateSfxEmitters();
|
||||
void RemoveEmitter();
|
||||
void SetModelData(const CModelData& modelData);
|
||||
f32 GetAverageAnimVelocity(s32 anim);
|
||||
f32 GetAverageAnimVelocity(int anim);
|
||||
void EnsureRendered(const CStateManager& mgr) const;
|
||||
void EnsureRendered(const CStateManager& mgr, const CVector3f& pos, const CAABox& bounds) const;
|
||||
void DrawTouchBounds() const;
|
||||
|
@ -315,38 +315,38 @@ protected:
|
|||
CAABox x9c_renderBounds;
|
||||
CModelFlags xb4_drawFlags;
|
||||
f32 xbc_time;
|
||||
u32 xc0_pitchBend;
|
||||
uint xc0_pitchBend;
|
||||
TUniqueId xc4_fluidId;
|
||||
TUniqueId xc6_nextDrawNode;
|
||||
s32 xc8_drawnToken;
|
||||
s32 xcc_addedToken;
|
||||
int xc8_drawnToken;
|
||||
int xcc_addedToken;
|
||||
f32 xd0_damageMag;
|
||||
u8 xd4_maxVol;
|
||||
rstl::reserved_vector< CSfxHandle, 2 > xd8_nonLoopingSfxHandles;
|
||||
u32 xe4_24_nextNonLoopingSfxHandle : 3;
|
||||
u32 xe4_27_notInSortedLists : 1;
|
||||
u32 xe4_28_transformDirty : 1;
|
||||
u32 xe4_29_actorLightsDirty : 1;
|
||||
u32 xe4_30_outOfFrustum : 1;
|
||||
u32 xe4_31_calculateLighting : 1;
|
||||
u32 xe5_24_shadowEnabled : 1;
|
||||
u32 xe5_25_shadowDirty : 1;
|
||||
u32 xe5_26_muted : 1;
|
||||
u32 xe5_27_useInSortedLists : 1;
|
||||
u32 xe5_28_callTouch : 1;
|
||||
u32 xe5_29_globalTimeProvider : 1;
|
||||
u32 xe5_30_renderUnsorted : 1;
|
||||
u32 xe5_31_pointGeneratorParticles : 1;
|
||||
u32 xe6_24_fluidCounter : 3;
|
||||
uint xe4_24_nextNonLoopingSfxHandle : 3;
|
||||
uint xe4_27_notInSortedLists : 1;
|
||||
uint xe4_28_transformDirty : 1;
|
||||
uint xe4_29_actorLightsDirty : 1;
|
||||
uint xe4_30_outOfFrustum : 1;
|
||||
uint xe4_31_calculateLighting : 1;
|
||||
uint xe5_24_shadowEnabled : 1;
|
||||
uint xe5_25_shadowDirty : 1;
|
||||
uint xe5_26_muted : 1;
|
||||
uint xe5_27_useInSortedLists : 1;
|
||||
uint xe5_28_callTouch : 1;
|
||||
uint xe5_29_globalTimeProvider : 1;
|
||||
uint xe5_30_renderUnsorted : 1;
|
||||
uint xe5_31_pointGeneratorParticles : 1;
|
||||
uint xe6_24_fluidCounter : 3;
|
||||
EThermalFlags xe6_27_thermalVisorFlags : 2;
|
||||
u32 xe6_29_renderParticleDBInside : 1;
|
||||
u32 xe6_30_enablePitchBend : 1;
|
||||
u32 xe6_31_targetableVisorFlags : 4;
|
||||
u32 xe7_27_enableRender : 1;
|
||||
u32 xe7_28_worldLightingDirty : 1;
|
||||
u32 xe7_29_drawEnabled : 1;
|
||||
u32 xe7_30_doTargetDistanceTest : 1;
|
||||
u32 xe7_31_targetable : 1;
|
||||
uint xe6_29_renderParticleDBInside : 1;
|
||||
uint xe6_30_enablePitchBend : 1;
|
||||
uint xe6_31_targetableVisorFlags : 4;
|
||||
uint xe7_27_enableRender : 1;
|
||||
uint xe7_28_worldLightingDirty : 1;
|
||||
uint xe7_29_drawEnabled : 1;
|
||||
uint xe7_30_doTargetDistanceTest : 1;
|
||||
uint xe7_31_targetable : 1;
|
||||
};
|
||||
CHECK_SIZEOF(CActor, 0xe8)
|
||||
|
||||
|
|
|
@ -31,8 +31,8 @@ private:
|
|||
f32 x30_angleC;
|
||||
f32 x34_angleL;
|
||||
f32 x38_angleQ;
|
||||
u32 x3c_priority;
|
||||
u32 x40_lightId;
|
||||
uint x3c_priority;
|
||||
uint x40_lightId;
|
||||
mutable f32 x44_cachedRadius;
|
||||
mutable f32 x48_cachedIntensity;
|
||||
mutable bool x4c_24_intensityDirty : 1;
|
||||
|
@ -69,19 +69,19 @@ private:
|
|||
bool x299_25_useBrightLightLag : 1;
|
||||
bool x299_26_ambientOnly : 1;
|
||||
bool x29a_findNearestDynamicLights;
|
||||
s32 x29c_shadowLightArrIdx;
|
||||
s32 x2a0_shadowLightIdx;
|
||||
u32 x2a4_lastUpdateFrame;
|
||||
u32 x2a8_areaUpdateFramePeriod;
|
||||
int x29c_shadowLightArrIdx;
|
||||
int x2a0_shadowLightIdx;
|
||||
uint x2a4_lastUpdateFrame;
|
||||
uint x2a8_areaUpdateFramePeriod;
|
||||
CVector3f x2ac_actorPosBias;
|
||||
s32 x2b8_maxAreaLights;
|
||||
s32 x2bc_maxDynamicLights;
|
||||
int x2b8_maxAreaLights;
|
||||
int x2bc_maxDynamicLights;
|
||||
CVector3f x2c0_lastActorPos;
|
||||
f32 x2cc_actorPositionDeltaUpdateThreshold;
|
||||
f32 x2d0_shadowDynamicRangeThreshold;
|
||||
f32 x2d4_worldLightingLevel;
|
||||
s32 x2d8_brightLightIdx;
|
||||
u32 x2dc_brightLightLag;
|
||||
int x2d8_brightLightIdx;
|
||||
uint x2dc_brightLightLag;
|
||||
};
|
||||
CHECK_SIZEOF(CActorLights, 0x2e0)
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ public:
|
|||
|
||||
const CColor& GetAmbientColor() const { return x18_noLightsAmbient; }
|
||||
bool ShouldMakeLights() const { return x1c_makeLights; }
|
||||
s32 GetMaxAreaLights() const { return x3c_maxAreaLights; }
|
||||
int GetMaxAreaLights() const { return x3c_maxAreaLights; }
|
||||
|
||||
rstl::auto_ptr< CActorLights > MakeActorLights() const;
|
||||
|
||||
|
@ -56,10 +56,10 @@ private:
|
|||
bool x1d_ambientChannelOverflow;
|
||||
EWorldLightingOptions x20_worldLightingOptions;
|
||||
ELightRecalculationOptions x24_lightRecalcOpts;
|
||||
s32 x28_layerIdx;
|
||||
int x28_layerIdx;
|
||||
CVector3f x2c_actorPosBias;
|
||||
s32 x38_maxDynamicLights;
|
||||
s32 x3c_maxAreaLights;
|
||||
int x38_maxDynamicLights;
|
||||
int x3c_maxAreaLights;
|
||||
};
|
||||
CHECK_SIZEOF(CLightParameters, 0x40)
|
||||
|
||||
|
@ -90,9 +90,9 @@ public:
|
|||
static CVisorParameters None();
|
||||
|
||||
private:
|
||||
u32 x0_mask : 4;
|
||||
u32 x0_4_b1 : 1;
|
||||
u32 x0_5_scanPassthrough : 1;
|
||||
uint x0_mask : 4;
|
||||
uint x0_4_b1 : 1;
|
||||
uint x0_5_scanPassthrough : 1;
|
||||
};
|
||||
CHECK_SIZEOF(CVisorParameters, 0x4)
|
||||
|
||||
|
|
|
@ -36,22 +36,22 @@ public:
|
|||
x120_particleDB.SetParticleEffectState(name, active, mgr);
|
||||
}
|
||||
|
||||
s32 GetCharacterIndex() const { return x204_charIdx; }
|
||||
f32 GetAverageVelocity(s32 idx) const;
|
||||
int GetCharacterIndex() const { return x204_charIdx; }
|
||||
f32 GetAverageVelocity(int idx) const;
|
||||
|
||||
const CBoolPOINode* GetBoolPOIList(s32& count) const {
|
||||
const CBoolPOINode* GetBoolPOIList(int& count) const {
|
||||
count = x20c_passedBoolCount;
|
||||
return mBoolPOINodes.data();
|
||||
}
|
||||
const CInt32POINode* GetInt32POIList(s32& count) const {
|
||||
const CInt32POINode* GetInt32POIList(int& count) const {
|
||||
count = x210_passedIntCount;
|
||||
return mInt32POINodes.data();
|
||||
}
|
||||
const CParticlePOINode* GetParticlePOIList(s32& count) const {
|
||||
const CParticlePOINode* GetParticlePOIList(int& count) const {
|
||||
count = x214_passedParticleCount;
|
||||
return mParticlePOINodes.data();
|
||||
}
|
||||
const CSoundPOINode* GetSoundPOIList(s32& count) const {
|
||||
const CSoundPOINode* GetSoundPOIList(int& count) const {
|
||||
count = x218_passedSoundCount;
|
||||
return mSoundPOINodes.data();
|
||||
}
|
||||
|
@ -171,13 +171,13 @@ private:
|
|||
rstl::rc_ptr< CAnimTreeNode > x1f8_animRoot;
|
||||
rstl::rc_ptr< CTransitionManager > x1fc_transMgr;
|
||||
f32 x200_speedScale;
|
||||
s32 x204_charIdx;
|
||||
s32 x208_defaultAnim;
|
||||
s32 x20c_passedBoolCount;
|
||||
s32 x210_passedIntCount;
|
||||
s32 x214_passedParticleCount;
|
||||
s32 x218_passedSoundCount;
|
||||
s32 x21c_particleLightIdx;
|
||||
int x204_charIdx;
|
||||
int x208_defaultAnim;
|
||||
int x20c_passedBoolCount;
|
||||
int x210_passedIntCount;
|
||||
int x214_passedParticleCount;
|
||||
int x218_passedSoundCount;
|
||||
int x21c_particleLightIdx;
|
||||
bool x220_24_animating : 1;
|
||||
bool x220_25_loop : 1;
|
||||
bool x220_26_aligningPos : 1;
|
||||
|
@ -189,7 +189,7 @@ private:
|
|||
CPoseAsTransforms x224_pose;
|
||||
CHierarchyPoseBuilder x2fc_poseBuilder;
|
||||
CAnimPlaybackParms x40c_playbackParms;
|
||||
rstl::reserved_vector< rstl::pair< s32, CAdditiveAnimPlayback >, 8 > x434_additiveAnims;
|
||||
rstl::reserved_vector< rstl::pair< int, CAdditiveAnimPlayback >, 8 > x434_additiveAnims;
|
||||
|
||||
static rstl::reserved_vector< CBoolPOINode, 8 > mBoolPOINodes;
|
||||
static rstl::reserved_vector< CInt32POINode, 16 > mInt32POINodes;
|
||||
|
|
|
@ -9,11 +9,11 @@ class CVector3f;
|
|||
|
||||
class CAnimPlaybackParms {
|
||||
private:
|
||||
s32 x0_animA;
|
||||
s32 x4_animB;
|
||||
int x0_animA;
|
||||
int x4_animB;
|
||||
f32 x8_blendWeight;
|
||||
bool xc_animating;
|
||||
s32 x10_;
|
||||
int x10_;
|
||||
CVector3f* x14_targetPos;
|
||||
bool x18_useLocator;
|
||||
CQuaternion* x1c_deltaOrient;
|
||||
|
|
|
@ -29,15 +29,15 @@ private:
|
|||
CAssetId x14_cmdl;
|
||||
CAssetId x18_cksr;
|
||||
CAssetId x1c_cinf;
|
||||
rstl::vector< rstl::pair< s32, rstl::pair< rstl::string, rstl::string > > > x20_animInfo;
|
||||
rstl::vector< rstl::pair< int, rstl::pair< rstl::string, rstl::string > > > x20_animInfo;
|
||||
CPASDatabase x30_pasDatabase;
|
||||
CParticleResData x44_partRes;
|
||||
u32 x84_unk;
|
||||
uint x84_unk;
|
||||
rstl::vector< rstl::pair< rstl::string, CAABox > > x88_aabbs;
|
||||
rstl::vector< rstl::pair< rstl::string, rstl::vector< CEffectComponent > > > x98_effects;
|
||||
u32 xa8_cmdlOverlay;
|
||||
u32 xac_cksrOverlay;
|
||||
rstl::vector< s32 > xb0_animIdxs;
|
||||
uint xa8_cmdlOverlay;
|
||||
uint xac_cksrOverlay;
|
||||
rstl::vector< int > xb0_animIdxs;
|
||||
};
|
||||
CHECK_SIZEOF(CCharacterInfo, 0xc0)
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ private:
|
|||
rstl::string x18_boneName;
|
||||
f32 x28_scale;
|
||||
CParticleData::EParentedMode x2c_parentedMode;
|
||||
u32 x30_flags;
|
||||
uint x30_flags;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -40,7 +40,7 @@ private:
|
|||
CVector3f x18_focusCellPosition;
|
||||
bool x24_enableSplash;
|
||||
f32 x28_firstSnowForce;
|
||||
s32 x2c_lastBlockedGridIdx;
|
||||
int x2c_lastBlockedGridIdx;
|
||||
f32 x30_fxDensity;
|
||||
f32 x34_targetFxDensity;
|
||||
f32 x38_maxDensityDeltaSpeed;
|
||||
|
|
|
@ -20,12 +20,12 @@ public:
|
|||
virtual ~IGameArea();
|
||||
virtual const CTransform4f& IGetTM() const = 0;
|
||||
virtual CAssetId IGetStringTableAssetId() const = 0;
|
||||
virtual u32 IGetNumAttachedAreas() const = 0;
|
||||
virtual uint IGetNumAttachedAreas() const = 0;
|
||||
virtual TAreaId IGetAttachedAreaId(int) const = 0;
|
||||
virtual bool IIsActive() const = 0;
|
||||
virtual CAssetId IGetAreaAssetId() const = 0;
|
||||
virtual s32 IGetAreaSaveId() const = 0;
|
||||
virtual rstl::pair< rstl::auto_ptr< u8 >, s32 > IGetScriptingMemoryAlways() const = 0;
|
||||
virtual int IGetAreaSaveId() const = 0;
|
||||
virtual rstl::pair< rstl::auto_ptr< u8 >, int > IGetScriptingMemoryAlways() const = 0;
|
||||
};
|
||||
|
||||
class Dock;
|
||||
|
@ -37,12 +37,12 @@ public:
|
|||
~CGameArea();
|
||||
const CTransform4f& IGetTM() const override;
|
||||
CAssetId IGetStringTableAssetId() const override;
|
||||
u32 IGetNumAttachedAreas() const override;
|
||||
uint IGetNumAttachedAreas() const override;
|
||||
TAreaId IGetAttachedAreaId(int) const override;
|
||||
bool IIsActive() const override;
|
||||
CAssetId IGetAreaAssetId() const override;
|
||||
s32 IGetAreaSaveId() const override;
|
||||
rstl::pair< rstl::auto_ptr< u8 >, s32 > IGetScriptingMemoryAlways() const override;
|
||||
int IGetAreaSaveId() const override;
|
||||
rstl::pair< rstl::auto_ptr< u8 >, int > IGetScriptingMemoryAlways() const override;
|
||||
|
||||
bool IsLoaded() const { return xf0_24_postConstructed; }
|
||||
bool IsActive() const { return xf0_25_active; }
|
||||
|
@ -61,14 +61,14 @@ private:
|
|||
CTransform4f x3c_invTransform;
|
||||
CAABox x6c_aabb;
|
||||
CAssetId x84_mrea;
|
||||
s32 x88_areaId;
|
||||
int x88_areaId;
|
||||
rstl::vector< u16 > x8c_attachedAreaIndices;
|
||||
rstl::vector< SObjectTag > x9c_deps1;
|
||||
rstl::vector< SObjectTag > xac_deps2;
|
||||
rstl::vector< u32 > xbc_layerDepOffsets;
|
||||
rstl::vector< uint > xbc_layerDepOffsets;
|
||||
rstl::vector< Dock > xcc_docks;
|
||||
rstl::vector< CToken > xdc_tokens;
|
||||
u32 xec_totalResourcesSize;
|
||||
uint xec_totalResourcesSize;
|
||||
bool xf0_24_postConstructed : 1;
|
||||
bool xf0_25_active : 1;
|
||||
bool xf0_26_tokensReady : 1;
|
||||
|
|
|
@ -36,9 +36,9 @@ private:
|
|||
CAiFuncMap x110_aiFuncMap;
|
||||
CGraphicsSys x130_graphicsSys;
|
||||
rstl::single_ptr< CGameState > x134_gameState;
|
||||
u32 x138_;
|
||||
uint x138_;
|
||||
rstl::optional_object< TCachedToken< unkptr > > x13c_;
|
||||
u32 x14c_;
|
||||
uint x14c_;
|
||||
rstl::single_ptr< CInGameTweakManager > x150_inGameTweakManager;
|
||||
TToken< CRasterFont > x154_defaultFont;
|
||||
};
|
||||
|
|
|
@ -19,7 +19,7 @@ class TSegIdMap {
|
|||
private:
|
||||
CSegId x0_boneCount;
|
||||
CSegId x1_capacity;
|
||||
u32 x4_maxCapacity;
|
||||
uint x4_maxCapacity;
|
||||
CSegId x8_indirectionMap[200];
|
||||
T* xd0_nodes;
|
||||
CSegId xd4_curPrevBone;
|
||||
|
|
|
@ -12,8 +12,8 @@ public:
|
|||
inline bool IsEmpty() const { return x4_ == 0 && x0_ == 0; }
|
||||
|
||||
private:
|
||||
u32 x0_;
|
||||
u32 x4_;
|
||||
uint x0_;
|
||||
uint x4_;
|
||||
rstl::list< unkptr > x8_;
|
||||
};
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
void StreamNewGameState(CInputStream& in, int saveIdx);
|
||||
void RefreshGameState();
|
||||
void AddWorldPaks();
|
||||
void AsyncIdle(u32 time);
|
||||
void AsyncIdle(uint time);
|
||||
int RsMain(int argc, const char* const* argv);
|
||||
void InitializeSubsystems();
|
||||
void FillInAssetIDs();
|
||||
|
@ -50,9 +50,9 @@ private:
|
|||
f32 x120_;
|
||||
f32 x124_;
|
||||
CGameGlobalObjects* x128_gameGlobalObjects;
|
||||
u32 x12c_flowState; // EFlowState
|
||||
rstl::reserved_vector< u32, 10 > x130_frameTimes;
|
||||
s32 x15c_frameTimeIdx;
|
||||
uint x12c_flowState; // EFlowState
|
||||
rstl::reserved_vector< uint, 10 > x130_frameTimes;
|
||||
int x15c_frameTimeIdx;
|
||||
bool x160_24_finished : 1;
|
||||
bool x160_25_mfGameBuilt : 1;
|
||||
bool x160_26_screenFading : 1;
|
||||
|
|
|
@ -37,10 +37,10 @@ public:
|
|||
const CEntity* GetObjectById() const;
|
||||
CEntity* GetValidObjectById(TUniqueId uid);
|
||||
const CEntity* GetValidObjectById(TUniqueId uid) const;
|
||||
CEntity* operator[](s32 idx);
|
||||
const CEntity* operator[](s32 idx) const;
|
||||
const CEntity* GetValidObjectByIndex(s32 idx) const;
|
||||
s32 size() const { return mCount; }
|
||||
CEntity* operator[](int idx);
|
||||
const CEntity* operator[](int idx) const;
|
||||
const CEntity* GetValidObjectByIndex(int idx) const;
|
||||
int size() const { return mCount; }
|
||||
|
||||
private:
|
||||
SObjectListEntry mObjects[1024];
|
||||
|
|
|
@ -47,8 +47,8 @@ public:
|
|||
kPT_Enum = 4,
|
||||
};
|
||||
union UParmValue {
|
||||
s32 m_int;
|
||||
u32 m_uint;
|
||||
int m_int;
|
||||
uint m_uint;
|
||||
f32 m_float;
|
||||
bool m_bool;
|
||||
};
|
||||
|
@ -77,7 +77,7 @@ private:
|
|||
|
||||
class CPASAnimInfo {
|
||||
private:
|
||||
u32 x0_id;
|
||||
uint x0_id;
|
||||
rstl::reserved_vector< CPASAnimParm::UParmValue, 8 > x4_parms;
|
||||
};
|
||||
|
||||
|
@ -86,7 +86,7 @@ private:
|
|||
pas::EAnimationState x0_id;
|
||||
rstl::vector< CPASParmInfo > x4_parms;
|
||||
rstl::vector< CPASAnimInfo > x14_anims;
|
||||
rstl::vector< s32 > x24_selectionCache;
|
||||
rstl::vector< int > x24_selectionCache;
|
||||
};
|
||||
CHECK_SIZEOF(CPASAnimState, 0x34)
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
class CPASDatabase {
|
||||
private:
|
||||
rstl::vector< CPASAnimState > x0_states;
|
||||
s32 x10_defaultState;
|
||||
int x10_defaultState;
|
||||
};
|
||||
CHECK_SIZEOF(CPASDatabase, 0x14)
|
||||
|
||||
|
|
|
@ -27,19 +27,19 @@ public:
|
|||
EPOIType GetPoiType() const { return static_cast< EPOIType >(x18_type); }
|
||||
const CCharAnimTime& GetTime() const { return x1c_time; }
|
||||
f32 GetWeight() const { return x2c_weight; }
|
||||
s32 GetCharacterIndex() const { return x30_charIdx; }
|
||||
s32 GetFlags() const { return x34_flags; }
|
||||
int GetCharacterIndex() const { return x30_charIdx; }
|
||||
int GetFlags() const { return x34_flags; }
|
||||
|
||||
protected:
|
||||
u16 x4_;
|
||||
rstl::string x8_name;
|
||||
u16 x18_type;
|
||||
CCharAnimTime x1c_time;
|
||||
s32 x24_index;
|
||||
int x24_index;
|
||||
bool x28_unique;
|
||||
f32 x2c_weight;
|
||||
s32 x30_charIdx;
|
||||
s32 x34_flags;
|
||||
int x30_charIdx;
|
||||
int x34_flags;
|
||||
};
|
||||
CHECK_SIZEOF(CPOINode, 0x38)
|
||||
|
||||
|
@ -60,11 +60,11 @@ public:
|
|||
// __ct__13CInt32POINodeFQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>UsRC13CCharAnimTimeibfiiiRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>
|
||||
// CopyNodeMinusStartTime__13CInt32POINodeFRC13CInt32POINodeRC13CCharAnimTime
|
||||
|
||||
s32 GetValue() const { return x38_val; }
|
||||
int GetValue() const { return x38_val; }
|
||||
const rstl::string& GetLocatorName() const { return x3c_lctrName; }
|
||||
|
||||
private:
|
||||
s32 x38_val;
|
||||
int x38_val;
|
||||
rstl::string x3c_lctrName;
|
||||
};
|
||||
|
||||
|
@ -75,12 +75,12 @@ private:
|
|||
|
||||
class CSoundPOINode : public CPOINode {
|
||||
public:
|
||||
u32 GetSoundId() const { return x38_sfxId; }
|
||||
uint GetSoundId() const { return x38_sfxId; }
|
||||
f32 GetFallOff() const { return x3c_falloff; }
|
||||
f32 GetMaxDistance() const { return x40_maxDist; }
|
||||
|
||||
private:
|
||||
u32 x38_sfxId;
|
||||
uint x38_sfxId;
|
||||
f32 x3c_falloff;
|
||||
f32 x40_maxDist;
|
||||
};
|
||||
|
|
|
@ -17,7 +17,7 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
u32 x0_duration;
|
||||
uint x0_duration;
|
||||
SObjectTag x4_particle;
|
||||
rstl::string xc_boneName;
|
||||
f32 x1c_scale;
|
||||
|
@ -26,7 +26,7 @@ private:
|
|||
|
||||
class CAuxiliaryParticleData {
|
||||
private:
|
||||
u32 x0_duration;
|
||||
uint x0_duration;
|
||||
SObjectTag x4_particle;
|
||||
CVector3f xc_translation;
|
||||
f32 x18_scale;
|
||||
|
|
|
@ -21,7 +21,7 @@ CHECK_SIZEOF(SNode, 0x2c);
|
|||
|
||||
struct SSortedList {
|
||||
s16 x0_ids[kMaxObjects];
|
||||
u32 x800_size;
|
||||
uint x800_size;
|
||||
};
|
||||
CHECK_SIZEOF(SSortedList, 0x804);
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
class CWeaponMgr {
|
||||
private:
|
||||
rstl::map< TUniqueId, rstl::reserved_vector< s32, 15 > > x0_weapons;
|
||||
rstl::map< TUniqueId, rstl::reserved_vector< int, 15 > > x0_weapons;
|
||||
};
|
||||
CHECK_SIZEOF(CWeaponMgr, 0x14);
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
virtual TAreaId IGetAreaId(CAssetId id) const = 0;
|
||||
virtual bool ICheckWorldComplete() = 0;
|
||||
virtual rstl::string IGetDefaultAudioTrack() const = 0;
|
||||
virtual s32 IGetAreaCount() const = 0;
|
||||
virtual int IGetAreaCount() const = 0;
|
||||
};
|
||||
|
||||
class CGameArea;
|
||||
|
@ -55,7 +55,7 @@ public:
|
|||
TAreaId IGetAreaId(CAssetId id) const override;
|
||||
bool ICheckWorldComplete() override;
|
||||
rstl::string IGetDefaultAudioTrack() const override;
|
||||
s32 IGetAreaCount() const override;
|
||||
int IGetAreaCount() const override;
|
||||
|
||||
const CGameArea& GetAreaAlways(TAreaId id) const {
|
||||
return *x18_areas[id.Value()];
|
||||
|
@ -87,13 +87,13 @@ private:
|
|||
rstl::vector< CRelay > x2c_relays;
|
||||
rstl::rc_ptr< IDvdRequest > x3c_loadToken;
|
||||
rstl::single_ptr< u8 > x40_loadBuf;
|
||||
u32 x44_bufSz;
|
||||
u32 x48_chainCount;
|
||||
uint x44_bufSz;
|
||||
uint x48_chainCount;
|
||||
CGameArea* x4c_chainHeads[5];
|
||||
IObjectStore* x60_objectStore;
|
||||
IFactory* x64_resFactory;
|
||||
TAreaId x68_curAreaId;
|
||||
u32 x6c_loadedAudioGrpCount;
|
||||
uint x6c_loadedAudioGrpCount;
|
||||
bool x70_24_currentAreaNeedsAllocation : 1;
|
||||
bool x70_25_loadPaused : 1;
|
||||
bool x70_26_skyboxActive : 1;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
class CCameraHint {
|
||||
public:
|
||||
CCameraHint(u32 overrideFlags, CBallCamera::EBallCameraBehaviour behaviour, f32 minDist, f32 maxDist,
|
||||
CCameraHint(uint overrideFlags, CBallCamera::EBallCameraBehaviour behaviour, f32 minDist, f32 maxDist,
|
||||
f32 backwardsDist, const CVector3f& lookAtOffset, const CVector3f& chaseLookAtOffset,
|
||||
const CVector3f& ballToCam, f32 fov, f32 attitudeRange, f32 azimuthRange,
|
||||
f32 anglePerSecond, f32 clampVelRange, f32 clampRotRange, f32 elevation, f32 interpolateTime,
|
||||
|
@ -15,7 +15,7 @@ public:
|
|||
virtual ~CCameraHint();
|
||||
|
||||
private:
|
||||
u32 mOverrideFlags;
|
||||
uint mOverrideFlags;
|
||||
CBallCamera::EBallCameraBehaviour mBehaviour;
|
||||
f32 mMinDist;
|
||||
f32 mMaxDist;
|
||||
|
|
|
@ -28,14 +28,14 @@ private:
|
|||
TUniqueId x0_curCameraId;
|
||||
rstl::vector< TUniqueId > x4_cineCameras;
|
||||
rstl::list< CCameraShakeData > x14_shakers;
|
||||
u32 x2c_lastShakeId;
|
||||
uint x2c_lastShakeId;
|
||||
CVector3f x30_shakeOffset;
|
||||
CAreaFog x3c_fog;
|
||||
s32 x74_fluidCounter;
|
||||
int x74_fluidCounter;
|
||||
TUniqueId x78_fluidId;
|
||||
CFirstPersonCamera* x7c_fpCamera;
|
||||
CBallCamera* x80_ballCamera;
|
||||
s32 x84_rumbleId;
|
||||
int x84_rumbleId;
|
||||
CInterpolationCamera* x88_interpCamera;
|
||||
s16 x8c_;
|
||||
f32 x90_rumbleCooldown;
|
||||
|
@ -48,8 +48,8 @@ private:
|
|||
TUniqueId xa2_spindleCamId;
|
||||
TUniqueId xa4_pathCamId;
|
||||
TUniqueId xa6_camHintId;
|
||||
s32 xa8_hintPriority;
|
||||
rstl::reserved_vector< rstl::pair< s32, TUniqueId >, 64 > xac_cameraHints;
|
||||
int xa8_hintPriority;
|
||||
rstl::reserved_vector< rstl::pair< int, TUniqueId >, 64 > xac_cameraHints;
|
||||
rstl::reserved_vector< TUniqueId, 64 > x2b0_inactiveCameraHints;
|
||||
rstl::reserved_vector< TUniqueId, 64 > x334_activeCameraHints;
|
||||
bool x3b8_24_ : 1;
|
||||
|
|
|
@ -34,8 +34,8 @@ private:
|
|||
CCameraShakerComponent x8_shakerX;
|
||||
CCameraShakerComponent x44_shakerY;
|
||||
CCameraShakerComponent x80_shakerZ;
|
||||
u32 xbc_shakerId;
|
||||
u32 xc0_flags;
|
||||
uint xbc_shakerId;
|
||||
uint xc0_flags;
|
||||
CVector3f xc4_sfxPos;
|
||||
f32 xd0_sfxDist;
|
||||
};
|
||||
|
|
|
@ -22,7 +22,7 @@ private:
|
|||
f32 x160_znear;
|
||||
f32 x164_zfar;
|
||||
f32 x168_aspect;
|
||||
u32 x16c_controllerIdx;
|
||||
uint x16c_controllerIdx;
|
||||
mutable bool x170_24_perspDirty : 1;
|
||||
bool x170_25_disablesInput : 1;
|
||||
f32 x174_delayTime;
|
||||
|
|
|
@ -19,15 +19,15 @@ public:
|
|||
|
||||
private:
|
||||
rstl::reserved_vector< bool, 64 > x0_;
|
||||
s32 x44_soundMode; // CAudioSys::ESurroundModes
|
||||
u32 x48_screenBrightness;
|
||||
s32 x4c_screenXOffset;
|
||||
s32 x50_screenYOffset;
|
||||
s32 x54_screenStretch;
|
||||
u32 x58_sfxVol;
|
||||
u32 x5c_musicVol;
|
||||
u32 x60_hudAlpha;
|
||||
u32 x64_helmetAlpha;
|
||||
int x44_soundMode; // CAudioSys::ESurroundModes
|
||||
uint x48_screenBrightness;
|
||||
int x4c_screenXOffset;
|
||||
int x50_screenYOffset;
|
||||
int x54_screenStretch;
|
||||
uint x58_sfxVol;
|
||||
uint x5c_musicVol;
|
||||
uint x60_hudAlpha;
|
||||
uint x64_helmetAlpha;
|
||||
bool x68_24_hudLag : 1;
|
||||
bool x68_25_invertY : 1;
|
||||
bool x68_26_rumble : 1;
|
||||
|
|
|
@ -26,7 +26,7 @@ public:
|
|||
CSystemOptions& SystemOptions() { return xa8_systemOptions; }
|
||||
CGameOptions& GameOptions() { return x17c_gameOptions; }
|
||||
CHintOptions& HintOptions() { return x1f8_hintOptions; }
|
||||
u32& SaveIdx() { return x20c_saveIdx; }
|
||||
uint& SaveIdx() { return x20c_saveIdx; }
|
||||
u64& CardSerial() { return x210_cardSerial; }
|
||||
rstl::vector< u8 >& BackupBuf() { return x218_backupBuf; }
|
||||
|
||||
|
@ -40,7 +40,7 @@ private:
|
|||
CSystemOptions xa8_systemOptions;
|
||||
CGameOptions x17c_gameOptions;
|
||||
CHintOptions x1f8_hintOptions;
|
||||
u32 x20c_saveIdx;
|
||||
uint x20c_saveIdx;
|
||||
u64 x210_cardSerial;
|
||||
rstl::vector< u8 > x218_backupBuf;
|
||||
bool x228_24_hardMode : 1;
|
||||
|
|
|
@ -12,11 +12,11 @@ extern TEditorId kInvalidEditorId;
|
|||
extern TUniqueId kInvalidUniqueId;
|
||||
|
||||
struct TAreaId {
|
||||
s32 value;
|
||||
int value;
|
||||
|
||||
TAreaId() : value(-1) {}
|
||||
TAreaId(s32 value) : value(value) {}
|
||||
s32 Value() const { return value; }
|
||||
TAreaId(int value) : value(value) {}
|
||||
int Value() const { return value; }
|
||||
|
||||
bool operator==(const TAreaId& other) const { return value == other.value; }
|
||||
bool operator!=(const TAreaId& other) const { return value != other.value; }
|
||||
|
@ -24,11 +24,11 @@ struct TAreaId {
|
|||
CHECK_SIZEOF(TAreaId, 0x4)
|
||||
|
||||
struct TEditorId {
|
||||
u32 value;
|
||||
uint value;
|
||||
|
||||
TEditorId() : value(-1) {}
|
||||
TEditorId(u32 value) : value(value) {}
|
||||
u32 Value() const { return value; }
|
||||
TEditorId(uint value) : value(value) {}
|
||||
uint Value() const { return value; }
|
||||
|
||||
bool operator==(const TEditorId& other) const { return value == other.value; }
|
||||
bool operator!=(const TEditorId& other) const { return value != other.value; }
|
||||
|
|
|
@ -10,7 +10,7 @@ public:
|
|||
const rstl::string& GetWorldPrefix() { return x4_worldPrefix; }
|
||||
|
||||
private:
|
||||
u32 x0_;
|
||||
uint x0_;
|
||||
rstl::string x4_worldPrefix;
|
||||
};
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ public:
|
|||
void RegisterTweaks();
|
||||
|
||||
private:
|
||||
u32 x0_unk;
|
||||
uint x0_unk;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -14,11 +14,11 @@ typedef uint64_t u64;
|
|||
#else
|
||||
typedef signed char s8;
|
||||
typedef signed short int s16;
|
||||
typedef signed int s32;
|
||||
typedef signed long s32;
|
||||
typedef signed long long int s64;
|
||||
typedef unsigned char u8;
|
||||
typedef unsigned short int u16;
|
||||
typedef unsigned int u32;
|
||||
typedef unsigned long u32;
|
||||
typedef unsigned long long int u64;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -7,9 +7,9 @@
|
|||
#include "rstl/pointer_iterator.hpp"
|
||||
|
||||
namespace rstl {
|
||||
template < typename T, s32 N >
|
||||
template < typename T, int N >
|
||||
class reserved_vector {
|
||||
s32 x0_count;
|
||||
int x0_count;
|
||||
u8 x4_data[N * sizeof(T)];
|
||||
|
||||
public:
|
||||
|
@ -36,7 +36,7 @@ public:
|
|||
return *this;
|
||||
}
|
||||
void clear() {
|
||||
for (s32 i = 0; i < x0_count; ++i) {
|
||||
for (int i = 0; i < x0_count; ++i) {
|
||||
rstl::destroy(&data()[i]);
|
||||
}
|
||||
x0_count = 0;
|
||||
|
@ -54,14 +54,14 @@ public:
|
|||
|
||||
inline T* data() { return reinterpret_cast< T* >(x4_data); }
|
||||
inline const T* data() const { return reinterpret_cast< const T* >(x4_data); }
|
||||
inline s32 size() const { return x0_count; }
|
||||
inline s32 capacity() const { return N; }
|
||||
inline int size() const { return x0_count; }
|
||||
inline int capacity() const { return N; }
|
||||
inline T& front() { return data()[0]; }
|
||||
inline const T& front() const { return data()[0]; }
|
||||
inline T& back() { return data()[x0_count - 1]; }
|
||||
inline const T& back() const { return data()[x0_count - 1]; }
|
||||
inline T& operator[](s32 idx) { return data()[idx]; }
|
||||
inline const T& operator[](s32 idx) const { return data()[idx]; }
|
||||
inline T& operator[](int idx) { return data()[idx]; }
|
||||
inline const T& operator[](int idx) const { return data()[idx]; }
|
||||
};
|
||||
} // namespace rstl
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
namespace rstl {
|
||||
struct rmemory_allocator {
|
||||
template < typename T >
|
||||
static void allocate(T*& out, s32 sz) {
|
||||
static void allocate(T*& out, int sz) {
|
||||
out = reinterpret_cast< T* >(new u8[sz]);
|
||||
}
|
||||
template < typename T >
|
||||
|
|
|
@ -10,8 +10,8 @@ namespace rstl {
|
|||
template < typename T, typename Alloc = rmemory_allocator >
|
||||
class vector {
|
||||
Alloc x0_allocator;
|
||||
s32 x4_count;
|
||||
s32 x8_capacity;
|
||||
int x4_count;
|
||||
int x8_capacity;
|
||||
T* xc_items;
|
||||
|
||||
public:
|
||||
|
@ -23,14 +23,14 @@ public:
|
|||
inline iterator end() { return iterator(xc_items + x4_count); }
|
||||
inline const_iterator end() const { return const_iterator(xc_items + x4_count); }
|
||||
inline vector() : x4_count(0), x8_capacity(0), xc_items(NULL) {}
|
||||
inline vector(s32 count) : x4_count(0), x8_capacity(0), xc_items(0) { reserve(count); }
|
||||
inline vector(int count) : x4_count(0), x8_capacity(0), xc_items(0) { reserve(count); }
|
||||
vector(const vector& other) {
|
||||
x4_count = other.x4_count;
|
||||
x8_capacity = other.x8_capacity;
|
||||
if (other.x4_count == 0 && other.x8_capacity == 0) {
|
||||
xc_items = NULL;
|
||||
} else {
|
||||
s32 sz = x8_capacity * sizeof(T);
|
||||
int sz = x8_capacity * sizeof(T);
|
||||
if (sz == 0) {
|
||||
xc_items = NULL;
|
||||
} else {
|
||||
|
@ -44,7 +44,7 @@ public:
|
|||
x0_allocator.deallocate(xc_items);
|
||||
}
|
||||
|
||||
void reserve(s32 size);
|
||||
void reserve(int size);
|
||||
|
||||
void push_back(const T& in) {
|
||||
if (x4_count >= x8_capacity) {
|
||||
|
@ -79,21 +79,21 @@ public:
|
|||
|
||||
inline T* data() { return xc_items; }
|
||||
inline const T* data() const { return xc_items; }
|
||||
inline s32 size() const { return x4_count; }
|
||||
inline s32 capacity() const { return x8_capacity; }
|
||||
inline int size() const { return x4_count; }
|
||||
inline int capacity() const { return x8_capacity; }
|
||||
inline T& front() { return xc_items[0]; }
|
||||
inline const T& front() const { return xc_items[0]; }
|
||||
inline T& back() { return xc_items[x4_count - 1]; }
|
||||
inline const T& back() const { return xc_items[x4_count - 1]; }
|
||||
inline T& operator[](s32 idx) { return xc_items[idx]; }
|
||||
inline const T& operator[](s32 idx) const { return xc_items[idx]; }
|
||||
inline T& operator[](int idx) { return xc_items[idx]; }
|
||||
inline const T& operator[](int idx) const { return xc_items[idx]; }
|
||||
};
|
||||
|
||||
template < typename T, typename Alloc >
|
||||
void vector< T, Alloc >::reserve(s32 size) {
|
||||
void vector< T, Alloc >::reserve(int size) {
|
||||
if (size <= x8_capacity)
|
||||
return;
|
||||
s32 sz = size * sizeof(T);
|
||||
int sz = size * sizeof(T);
|
||||
T* newData;
|
||||
if (sz == 0) {
|
||||
newData = nullptr;
|
||||
|
|
|
@ -9,6 +9,9 @@ extern "C" {
|
|||
|
||||
#include <dolphin/types.h>
|
||||
|
||||
// Dolphin u32 is unsigned long
|
||||
typedef unsigned int uint;
|
||||
|
||||
// Pointer to unknown, to be determined at a later date.
|
||||
typedef void* unkptr;
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
|
||||
#include "Kyoto/Basics/COsContext.hpp"
|
||||
|
||||
IAllocator::SMetrics::SMetrics(u32 heapSize, u32 unk1, u32 unk2, u32 unk3, u32 unk4, u32 heapSize2, u32 unk5, u32 unk6, u32 unk7, u32 unk8,
|
||||
u32 unk9, u32 smallAllocNumAllocs, u32 smallAllocAllocatedSize, u32 smallAllocRemainingSize,
|
||||
u32 mediumAllocNumAllocs, u32 mediumAllocAllocatedSize, u32 mediumAllocBlocksAvailable, u32 unk10, u32 unk11,
|
||||
u32 unk12, u32 mediumAllocTotalAllocated, u32 fakeStatics)
|
||||
IAllocator::SMetrics::SMetrics(uint heapSize, uint unk1, uint unk2, uint unk3, uint unk4, uint heapSize2, uint unk5, uint unk6, uint unk7, uint unk8,
|
||||
uint unk9, uint smallAllocNumAllocs, uint smallAllocAllocatedSize, uint smallAllocRemainingSize,
|
||||
uint mediumAllocNumAllocs, uint mediumAllocAllocatedSize, uint mediumAllocBlocksAvailable, uint unk10, uint unk11,
|
||||
uint unk12, uint mediumAllocTotalAllocated, uint fakeStatics)
|
||||
: x0_heapSize(heapSize)
|
||||
, x4_(unk1)
|
||||
, x8_(unk2)
|
||||
|
|
|
@ -6,7 +6,7 @@ void CStopwatch::CSWData::Wait(f32 v) const {
|
|||
OSTime duration = OSSecondsToTicks(v);
|
||||
OSTime end = OSGetTime() + duration;
|
||||
volatile OSTime current;
|
||||
volatile s32 diff;
|
||||
volatile int diff;
|
||||
do {
|
||||
current = OSGetTime();
|
||||
diff = current - end;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "Kyoto/CCrc32.hpp"
|
||||
|
||||
static const u32 gkCRC32Table[256] = {
|
||||
static const uint gkCRC32Table[256] = {
|
||||
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, 0x0EDB8832,
|
||||
0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, 0x1DB71064, 0x6AB020F2,
|
||||
0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, 0x136C9856, 0x646BA8C0, 0xFD62F97A,
|
||||
|
@ -32,8 +32,8 @@ static const u32 gkCRC32Table[256] = {
|
|||
0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D,
|
||||
};
|
||||
|
||||
u32 CCRC32::Calculate(const void* data, u32 length) {
|
||||
u32 checksum = 0xFFFFFFFF;
|
||||
uint CCRC32::Calculate(const void* data, uint length) {
|
||||
uint checksum = 0xFFFFFFFF;
|
||||
const s8* buf = static_cast<const s8*>(data);
|
||||
while ((length--) > 0) {
|
||||
checksum = (checksum >> 8) ^ gkCRC32Table[(checksum ^ *(buf++)) & 0xFF];
|
||||
|
|
|
@ -29,20 +29,20 @@ CRandom16* CRandom16::GetRandomNumber() { return gRandomNumber; }
|
|||
|
||||
void CRandom16::_SetRandomNumber(CRandom16* rnd) { gRandomNumber = rnd; }
|
||||
|
||||
CRandom16::CRandom16(u32 seed) : mSeed(seed) {}
|
||||
CRandom16::CRandom16(uint seed) : mSeed(seed) {}
|
||||
|
||||
void CRandom16::SetSeed(u32 seed) { mSeed = seed; }
|
||||
void CRandom16::SetSeed(uint seed) { mSeed = seed; }
|
||||
|
||||
s32 CRandom16::Range(s32 min, s32 max) { return min + (Next() % ((max - min) + 1)); }
|
||||
int CRandom16::Range(int min, int max) { return min + (Next() % ((max - min) + 1)); }
|
||||
|
||||
float CRandom16::Range(float min, float max) { return ((max - min) * Float()) + min; }
|
||||
|
||||
s32 CRandom16::Next() {
|
||||
int CRandom16::Next() {
|
||||
mSeed = (mSeed * 0x41c64e6d) + 0x00003039;
|
||||
return (mSeed >> 16) & 0xffff;
|
||||
}
|
||||
|
||||
f32 CRandom16::Float() {
|
||||
s32 next = Next();
|
||||
int next = Next();
|
||||
return 1.52590222E-5f * next;
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <dolphin/mtx.h>
|
||||
|
||||
inline void CGX::SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp1, u8 ref1) {
|
||||
u32 flags = MaskAndShiftLeft(comp0, 7, 0) | MaskAndShiftLeft(ref0, 0xFF, 3) | MaskAndShiftLeft(op, 7, 11) |
|
||||
uint flags = MaskAndShiftLeft(comp0, 7, 0) | MaskAndShiftLeft(ref0, 0xFF, 3) | MaskAndShiftLeft(op, 7, 11) |
|
||||
MaskAndShiftLeft(comp1, 7, 14) | MaskAndShiftLeft(ref1, 0xFF, 17);
|
||||
if (sGXState.x248_alphaCompare != flags) {
|
||||
sGXState.x248_alphaCompare = flags;
|
||||
|
@ -16,7 +16,7 @@ inline void CGX::SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompa
|
|||
}
|
||||
}
|
||||
inline void CGX::SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac, GXLogicOp op) {
|
||||
u32 flags = MaskAndShiftLeft(mode, 3, 0) | MaskAndShiftLeft(srcFac, 7, 2) | MaskAndShiftLeft(dstFac, 7, 5) | MaskAndShiftLeft(op, 0xF, 8);
|
||||
uint flags = MaskAndShiftLeft(mode, 3, 0) | MaskAndShiftLeft(srcFac, 7, 2) | MaskAndShiftLeft(dstFac, 7, 5) | MaskAndShiftLeft(op, 0xF, 8);
|
||||
if (flags != sGXState.x56_blendMode) {
|
||||
update_fog(flags);
|
||||
sGXState.x56_blendMode = flags;
|
||||
|
@ -25,7 +25,7 @@ inline void CGX::SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFac
|
|||
}
|
||||
inline void CGX::SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID texMap, GXChannelID color) {
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
u32 flags = MaskAndShiftLeft(texCoord, 0xFF, 0) | MaskAndShiftLeft(texMap, 0xFF, 8) | MaskAndShiftLeft(color, 0xFF, 16);
|
||||
uint flags = MaskAndShiftLeft(texCoord, 0xFF, 0) | MaskAndShiftLeft(texMap, 0xFF, 8) | MaskAndShiftLeft(color, 0xFF, 16);
|
||||
if (state.x14_tevOrderFlags != flags) {
|
||||
state.x14_tevOrderFlags = flags;
|
||||
GXSetTevOrder(stageId, texCoord, texMap, color);
|
||||
|
@ -52,7 +52,7 @@ CVector3f sPlayerPosition;
|
|||
CVector3f CCubeMaterial::sViewingFrom;
|
||||
static CTransform4f sTextureProjectionTransform = CTransform4f::Identity();
|
||||
|
||||
void CCubeMaterial::SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest) {
|
||||
void CCubeMaterial::SetupBlendMode(uint blendFactors, const CModelFlags& flags, bool alphaTest) {
|
||||
GXBlendFactor newSrcFactor = static_cast< GXBlendFactor >(blendFactors & 0xFFFF);
|
||||
GXBlendFactor newDstFactor = static_cast< GXBlendFactor >(blendFactors >> 0x10);
|
||||
CModelFlags::ETrans blendMode = flags.GetTrans();
|
||||
|
@ -73,24 +73,24 @@ void CCubeMaterial::SetupBlendMode(u32 blendFactors, const CModelFlags& flags, b
|
|||
CGX::SetBlendMode(GX_BM_BLEND, newSrcFactor, newDstFactor, GX_LO_CLEAR);
|
||||
}
|
||||
|
||||
void HandleTev(s32 tevCur, const u32* materialDataCur, const u32* texMapTexCoordFlags, bool shadowMapsEnabled) {
|
||||
void HandleTev(int tevCur, const uint* materialDataCur, const uint* texMapTexCoordFlags, bool shadowMapsEnabled) {
|
||||
const GXTevStageID stage = static_cast< GXTevStageID >(tevCur);
|
||||
const u32 colorArgs = shadowMapsEnabled ? 0x7a04f : SBig(materialDataCur[0]);
|
||||
const u32 alphaArgs = SBig(materialDataCur[1]);
|
||||
const u32 colorOps = SBig(materialDataCur[2]);
|
||||
const u32 alphaOps = SBig(materialDataCur[3]);
|
||||
const uint colorArgs = shadowMapsEnabled ? 0x7a04f : SBig(materialDataCur[0]);
|
||||
const uint alphaArgs = SBig(materialDataCur[1]);
|
||||
const uint colorOps = SBig(materialDataCur[2]);
|
||||
const uint alphaOps = SBig(materialDataCur[3]);
|
||||
|
||||
CGX::SetStandardDirectTev_Compressed(stage, colorArgs, alphaArgs, colorOps, alphaOps);
|
||||
|
||||
u32 tmtcFlags = SBig(*texMapTexCoordFlags);
|
||||
u32 matFlags = SBig(materialDataCur[4]);
|
||||
uint tmtcFlags = SBig(*texMapTexCoordFlags);
|
||||
uint matFlags = SBig(materialDataCur[4]);
|
||||
CGX::SetTevOrder(stage, static_cast< GXTexCoordID >(tmtcFlags & 0xFF), static_cast< GXTexMapID >(tmtcFlags >> 8 & 0xFF),
|
||||
static_cast< GXChannelID >(matFlags & 0xFF));
|
||||
CGX::SetTevKColorSel(stage, static_cast< GXTevKColorSel >(matFlags >> 0x8 & 0xFF));
|
||||
CGX::SetTevKAlphaSel(stage, static_cast< GXTevKAlphaSel >(matFlags >> 0x10 & 0xFF));
|
||||
}
|
||||
|
||||
u32 HandleAnimatedUV(const u32* uvAnim, GXTexMtx texMtx, GXPTTexMtx ptTexMtx) {
|
||||
uint HandleAnimatedUV(const uint* uvAnim, GXTexMtx texMtx, GXPTTexMtx ptTexMtx) {
|
||||
static const Mtx postMtx = {
|
||||
{0.5f, 0.0f, 0.0f, 0.5f},
|
||||
{0.0f, 0.0f, 0.5f, 0.5f},
|
||||
|
@ -101,7 +101,7 @@ u32 HandleAnimatedUV(const u32* uvAnim, GXTexMtx texMtx, GXPTTexMtx ptTexMtx) {
|
|||
{0.0f, 0.0f, 0.5f, 0.5f},
|
||||
{0.0f, 0.0f, 0.0f, 1.0f},
|
||||
};
|
||||
u32 type = SBig(*uvAnim);
|
||||
uint type = SBig(*uvAnim);
|
||||
const f32* params = reinterpret_cast< const f32* >(uvAnim + 1);
|
||||
switch (type) {
|
||||
case 0: {
|
||||
|
|
|
@ -48,7 +48,7 @@ void CGX::SetChanCtrl(EChannelId channel, GXBool enable, GXColorSrc ambSrc, GXCo
|
|||
if (lights == GX_LIGHT_NULL) {
|
||||
enable = GX_FALSE;
|
||||
}
|
||||
u32 flags = MaskAndShiftLeft(enable, 1, 0) | MaskAndShiftLeft(ambSrc, 1, 1) | MaskAndShiftLeft(matSrc, 1, 2) |
|
||||
uint flags = MaskAndShiftLeft(enable, 1, 0) | MaskAndShiftLeft(ambSrc, 1, 1) | MaskAndShiftLeft(matSrc, 1, 2) |
|
||||
MaskAndShiftLeft(lights, 0xFF, 3) | MaskAndShiftLeft(diffFn, 3, 11) | MaskAndShiftLeft(attnFn, 3, 13);
|
||||
state = flags;
|
||||
sGXState.x4c_chanFlags = ((flags != prevFlags) << (channel + 1)) | (sGXState.x4c_chanFlags & ~(1 << (channel + 1)));
|
||||
|
@ -69,7 +69,7 @@ void CGX::SetTevKColor(GXTevKColorID id, const GXColor& color) {
|
|||
}
|
||||
|
||||
void CGX::SetTevColorIn(GXTevStageID stageId, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c, GXTevColorArg d) {
|
||||
u32 flags = MaskAndShiftLeft(a, 0x1F, 0) | MaskAndShiftLeft(b, 0x1F, 5) | MaskAndShiftLeft(c, 0x1F, 10) | MaskAndShiftLeft(d, 0x1F, 15);
|
||||
uint flags = MaskAndShiftLeft(a, 0x1F, 0) | MaskAndShiftLeft(b, 0x1F, 5) | MaskAndShiftLeft(c, 0x1F, 10) | MaskAndShiftLeft(d, 0x1F, 15);
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
if (flags != state.x0_colorInArgs) {
|
||||
state.x0_colorInArgs = flags;
|
||||
|
@ -78,7 +78,7 @@ void CGX::SetTevColorIn(GXTevStageID stageId, GXTevColorArg a, GXTevColorArg b,
|
|||
}
|
||||
|
||||
void CGX::SetTevAlphaIn(GXTevStageID stageId, GXTevAlphaArg a, GXTevAlphaArg b, GXTevAlphaArg c, GXTevAlphaArg d) {
|
||||
u32 flags = MaskAndShiftLeft(a, 0x1F, 0) | MaskAndShiftLeft(b, 0x1F, 5) | MaskAndShiftLeft(c, 0x1F, 10) | MaskAndShiftLeft(d, 0x1F, 15);
|
||||
uint flags = MaskAndShiftLeft(a, 0x1F, 0) | MaskAndShiftLeft(b, 0x1F, 5) | MaskAndShiftLeft(c, 0x1F, 10) | MaskAndShiftLeft(d, 0x1F, 15);
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
if (flags != state.x4_alphaInArgs) {
|
||||
state.x4_alphaInArgs = flags;
|
||||
|
@ -87,7 +87,7 @@ void CGX::SetTevAlphaIn(GXTevStageID stageId, GXTevAlphaArg a, GXTevAlphaArg b,
|
|||
}
|
||||
|
||||
void CGX::SetTevColorOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale, GXBool clamp, GXTevRegID outReg) {
|
||||
u32 flags = MaskAndShiftLeft(op, 0xF, 0) | MaskAndShiftLeft(bias, 3, 4) | MaskAndShiftLeft(scale, 3, 6) | MaskAndShiftLeft(clamp, 1, 8) |
|
||||
uint flags = MaskAndShiftLeft(op, 0xF, 0) | MaskAndShiftLeft(bias, 3, 4) | MaskAndShiftLeft(scale, 3, 6) | MaskAndShiftLeft(clamp, 1, 8) |
|
||||
MaskAndShiftLeft(outReg, 3, 9);
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
if (flags != state.x8_colorOps) {
|
||||
|
@ -96,7 +96,7 @@ void CGX::SetTevColorOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevS
|
|||
}
|
||||
}
|
||||
|
||||
void CGX::SetTevColorOp_Compressed(GXTevStageID stageId, u32 flags) {
|
||||
void CGX::SetTevColorOp_Compressed(GXTevStageID stageId, uint flags) {
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
if (flags != state.x8_colorOps) {
|
||||
state.x8_colorOps = flags;
|
||||
|
@ -107,7 +107,7 @@ void CGX::SetTevColorOp_Compressed(GXTevStageID stageId, u32 flags) {
|
|||
}
|
||||
|
||||
void CGX::SetTevAlphaOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale, GXBool clamp, GXTevRegID outReg) {
|
||||
u32 flags = MaskAndShiftLeft(op, 0xF, 0) | MaskAndShiftLeft(bias, 3, 4) | MaskAndShiftLeft(scale, 3, 6) | MaskAndShiftLeft(clamp, 1, 8) |
|
||||
uint flags = MaskAndShiftLeft(op, 0xF, 0) | MaskAndShiftLeft(bias, 3, 4) | MaskAndShiftLeft(scale, 3, 6) | MaskAndShiftLeft(clamp, 1, 8) |
|
||||
MaskAndShiftLeft(outReg, 3, 9);
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
if (flags != state.xc_alphaOps) {
|
||||
|
@ -116,7 +116,7 @@ void CGX::SetTevAlphaOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevS
|
|||
}
|
||||
}
|
||||
|
||||
void CGX::SetTevAlphaOp_Compressed(GXTevStageID stageId, u32 flags) {
|
||||
void CGX::SetTevAlphaOp_Compressed(GXTevStageID stageId, uint flags) {
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
if (flags != state.xc_alphaOps) {
|
||||
state.xc_alphaOps = flags;
|
||||
|
@ -144,7 +144,7 @@ void CGX::SetTevKAlphaSel(GXTevStageID stageId, GXTevKAlphaSel sel) {
|
|||
|
||||
void CGX::SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID texMap, GXChannelID color) {
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
u32 flags = MaskAndShiftLeft(texCoord, 0xFF, 0) | MaskAndShiftLeft(texMap, 0xFF, 8) | MaskAndShiftLeft(color, 0xFF, 16);
|
||||
uint flags = MaskAndShiftLeft(texCoord, 0xFF, 0) | MaskAndShiftLeft(texMap, 0xFF, 8) | MaskAndShiftLeft(color, 0xFF, 16);
|
||||
if (state.x14_tevOrderFlags != flags) {
|
||||
state.x14_tevOrderFlags = flags;
|
||||
GXSetTevOrder(stageId, texCoord, texMap, color);
|
||||
|
@ -152,7 +152,7 @@ void CGX::SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID te
|
|||
}
|
||||
|
||||
void CGX::SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac, GXLogicOp op) {
|
||||
u32 flags = MaskAndShiftLeft(mode, 3, 0) | MaskAndShiftLeft(srcFac, 7, 2) | MaskAndShiftLeft(dstFac, 7, 5) | MaskAndShiftLeft(op, 0xF, 8);
|
||||
uint flags = MaskAndShiftLeft(mode, 3, 0) | MaskAndShiftLeft(srcFac, 7, 2) | MaskAndShiftLeft(dstFac, 7, 5) | MaskAndShiftLeft(op, 0xF, 8);
|
||||
if (flags != sGXState.x56_blendMode) {
|
||||
update_fog(flags);
|
||||
sGXState.x56_blendMode = flags;
|
||||
|
@ -170,7 +170,7 @@ void CGX::SetZMode(bool compareEnable, GXCompare func, bool updateEnable) {
|
|||
}
|
||||
|
||||
void CGX::SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp1, u8 ref1) {
|
||||
u32 flags = MaskAndShiftLeft(comp0, 7, 0) | MaskAndShiftLeft(ref0, 0xFF, 3) | MaskAndShiftLeft(op, 7, 11) |
|
||||
uint flags = MaskAndShiftLeft(comp0, 7, 0) | MaskAndShiftLeft(ref0, 0xFF, 3) | MaskAndShiftLeft(op, 7, 11) |
|
||||
MaskAndShiftLeft(comp1, 7, 14) | MaskAndShiftLeft(ref1, 0xFF, 17);
|
||||
if (sGXState.x248_alphaCompare != flags) {
|
||||
sGXState.x248_alphaCompare = flags;
|
||||
|
@ -182,7 +182,7 @@ void CGX::SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp
|
|||
void CGX::SetTevIndirect(GXTevStageID stageId, GXIndTexStageID indStage, GXIndTexFormat fmt, GXIndTexBiasSel biasSel, GXIndTexMtxID mtxSel,
|
||||
GXIndTexWrap wrapS, GXIndTexWrap wrapT, GXBool addPrev, GXBool indLod, GXIndTexAlphaSel alphaSel) {
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
u32 flags = MaskAndShiftLeft(indStage, 3, 0) | MaskAndShiftLeft(fmt, 3, 2) | MaskAndShiftLeft(biasSel, 7, 4) |
|
||||
uint flags = MaskAndShiftLeft(indStage, 3, 0) | MaskAndShiftLeft(fmt, 3, 2) | MaskAndShiftLeft(biasSel, 7, 4) |
|
||||
MaskAndShiftLeft(mtxSel, 15, 7) | MaskAndShiftLeft(wrapS, 7, 11) | MaskAndShiftLeft(wrapT, 7, 14) |
|
||||
MaskAndShiftLeft(addPrev, 1, 17) | MaskAndShiftLeft(indLod, 1, 18) | MaskAndShiftLeft(alphaSel, 3, 19);
|
||||
if (state.x10_indFlags != flags) {
|
||||
|
@ -201,13 +201,13 @@ void CGX::SetTevDirect(GXTevStageID stageId) {
|
|||
|
||||
void CGX::SetTexCoordGen(GXTexCoordID dstCoord, GXTexGenType fn, GXTexGenSrc src, GXTexMtx mtx, GXBool normalize, GXPTTexMtx postMtx) {
|
||||
STexState& state = sGXState.x228_texStates[dstCoord];
|
||||
u32 vm = (mtx - GX_TEXMTX0) / 3;
|
||||
u32 vp = postMtx - GX_PTTEXMTX0;
|
||||
uint vm = (mtx - GX_TEXMTX0) / 3;
|
||||
uint vp = postMtx - GX_PTTEXMTX0;
|
||||
#if NONMATCHING
|
||||
// Similarly to GXTexMtx, this should also be divided by 3
|
||||
vp /= 3;
|
||||
#endif
|
||||
u32 flags = MaskAndShiftLeft(fn, 0xF, 0) | MaskAndShiftLeft(src, 0x1F, 4) | MaskAndShiftLeft(vm, 0x1F, 9) |
|
||||
uint flags = MaskAndShiftLeft(fn, 0xF, 0) | MaskAndShiftLeft(src, 0x1F, 4) | MaskAndShiftLeft(vm, 0x1F, 9) |
|
||||
MaskAndShiftLeft(normalize, 1, 14) | MaskAndShiftLeft(vp, 0x3F, 15);
|
||||
if (state.x0_coordGen != flags) {
|
||||
state.x0_coordGen = flags;
|
||||
|
@ -223,7 +223,7 @@ void CGX::SetNumIndStages(u8 num) {
|
|||
}
|
||||
|
||||
void CGX::SetArray(GXAttr attr, const void* data, u8 stride) {
|
||||
u32 idx = attr - GX_VA_POS;
|
||||
uint idx = attr - GX_VA_POS;
|
||||
if (data == nullptr || sGXState.x0_arrayPtrs[idx] == data) {
|
||||
return;
|
||||
}
|
||||
|
@ -291,13 +291,13 @@ CGX::SGXState::SGXState()
|
|||
, x248_alphaCompare(UINT_MAX) {
|
||||
const GXColor sGXClear = {0, 0, 0, 0};
|
||||
const GXColor sGXWhite = {255, 255, 255, 255};
|
||||
for (s32 i = 0; i < 2; ++i) {
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
x30_prevChanCtrls[i] = USHRT_MAX;
|
||||
x34_chanCtrls[i] = USHRT_MAX;
|
||||
x38_chanAmbColors[i] = sGXClear;
|
||||
x40_chanMatColors[i] = sGXWhite;
|
||||
}
|
||||
for (s32 i = 0; i < 4; ++i) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
x58_kColors[i] = sGXClear;
|
||||
}
|
||||
SetChanCtrl(Channel0, false, GX_SRC_REG, GX_SRC_REG, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
|
||||
|
@ -307,13 +307,13 @@ CGX::SGXState::SGXState()
|
|||
void CGX::ResetGXStates() {
|
||||
sGXState.x48_descList = 0;
|
||||
GXClearVtxDesc();
|
||||
for (s32 i = 0; i < 12; i++) {
|
||||
for (int i = 0; i < 12; i++) {
|
||||
sGXState.x0_arrayPtrs[i] = reinterpret_cast< const void* >(1);
|
||||
}
|
||||
for (s32 i = 0; i < 8; i++) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
CTexture::InvalidateTexmap(static_cast< GXTexMapID >(i));
|
||||
}
|
||||
for (s32 i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
GXSetTevKColor(static_cast< GXTevKColorID >(i), sGXState.x58_kColors[i]);
|
||||
}
|
||||
GXSetTevSwapModeTable(GX_TEV_SWAP1, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_RED);
|
||||
|
@ -322,13 +322,13 @@ void CGX::ResetGXStates() {
|
|||
SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
GXSetCurrentMtx(GX_PNMTX0);
|
||||
SetNumIndStages(0);
|
||||
for (s32 i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
GXSetIndTexCoordScale(static_cast< GXIndTexStageID >(i), GX_ITS_1, GX_ITS_1);
|
||||
}
|
||||
for (s32 i = 0; i < 16; i++) {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
SetTevDirect(static_cast< GXTevStageID >(i));
|
||||
}
|
||||
for (s32 i = 0; i < 8; i++) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
GXSetTexCoordScaleManually(static_cast< GXTexCoordID >(i), false, 0, 0);
|
||||
}
|
||||
GXSetZTexture(GX_ZT_DISABLE, GX_TF_Z8, 0);
|
||||
|
@ -349,7 +349,7 @@ void CGX::FlushState() {
|
|||
GXBool enable = ShiftRightAndMask(flags, 1, 0);
|
||||
GXColorSrc ambSrc = static_cast< GXColorSrc >(ShiftRightAndMask(flags, 1, 1));
|
||||
GXColorSrc matSrc = static_cast< GXColorSrc >(ShiftRightAndMask(flags, 1, 2));
|
||||
u32 lightMask = ShiftRightAndMask(flags, 0xFF, 3);
|
||||
uint lightMask = ShiftRightAndMask(flags, 0xFF, 3);
|
||||
GXDiffuseFn diffFn = static_cast< GXDiffuseFn >(ShiftRightAndMask(flags, 3, 11));
|
||||
GXAttnFn attnFn = static_cast< GXAttnFn >(ShiftRightAndMask(flags, 3, 13));
|
||||
GXSetChanCtrl(GX_COLOR0, enable, ambSrc, matSrc, lightMask, diffFn, attnFn);
|
||||
|
@ -360,7 +360,7 @@ void CGX::FlushState() {
|
|||
GXBool enable = ShiftRightAndMask(flags, 1, 0);
|
||||
GXColorSrc ambSrc = static_cast< GXColorSrc >(ShiftRightAndMask(flags, 1, 1));
|
||||
GXColorSrc matSrc = static_cast< GXColorSrc >(ShiftRightAndMask(flags, 1, 2));
|
||||
u32 lightMask = ShiftRightAndMask(flags, 0xFF, 3);
|
||||
uint lightMask = ShiftRightAndMask(flags, 0xFF, 3);
|
||||
GXDiffuseFn diffFn = static_cast< GXDiffuseFn >(ShiftRightAndMask(flags, 3, 11));
|
||||
GXAttnFn attnFn = static_cast< GXAttnFn >(ShiftRightAndMask(flags, 3, 13));
|
||||
GXSetChanCtrl(GX_COLOR1, enable, ambSrc, matSrc, lightMask, diffFn, attnFn);
|
||||
|
@ -377,13 +377,13 @@ void CGX::SetIndTexMtxSTPointFive(GXIndTexMtxID id, s8 scaleExp) {
|
|||
GXSetIndTexMtx(id, const_cast< f32(*)[3] >(indMtx), scaleExp);
|
||||
}
|
||||
|
||||
void CGX::SetVtxDescv_Compressed(u32 flags) {
|
||||
void CGX::SetVtxDescv_Compressed(uint flags) {
|
||||
if (flags == sGXState.x48_descList) {
|
||||
return;
|
||||
}
|
||||
GXVtxDescList* list = sVtxDescList;
|
||||
for (u32 idx = 0; idx < 11; ++idx) {
|
||||
u32 shift = idx * 2;
|
||||
for (uint idx = 0; idx < 11; ++idx) {
|
||||
uint shift = idx * 2;
|
||||
if ((flags & 3 << shift) == (sGXState.x48_descList & 3 << shift)) {
|
||||
continue;
|
||||
}
|
||||
|
@ -398,9 +398,9 @@ void CGX::SetVtxDescv_Compressed(u32 flags) {
|
|||
}
|
||||
|
||||
void CGX::SetVtxDesc(GXAttr attr, GXAttrType type) {
|
||||
u32 lshift = (attr - GX_VA_POS) * 2;
|
||||
u32 rshift = 3 << lshift;
|
||||
u32 flags = type << lshift;
|
||||
uint lshift = (attr - GX_VA_POS) * 2;
|
||||
uint rshift = 3 << lshift;
|
||||
uint flags = type << lshift;
|
||||
if (flags != (sGXState.x48_descList & rshift)) {
|
||||
sGXState.x48_descList = flags | (sGXState.x48_descList & ~rshift);
|
||||
GXSetVtxDesc(attr, type);
|
||||
|
@ -416,14 +416,14 @@ void CGX::ResetVtxDescv() {
|
|||
}
|
||||
|
||||
void CGX::SetVtxDescv(const GXVtxDescList* list) {
|
||||
u32 flags = 0;
|
||||
uint flags = 0;
|
||||
for (; list->attr != GX_VA_NULL; ++list) {
|
||||
flags |= (list->type & 3) << (list->attr - GX_VA_POS) * 2;
|
||||
}
|
||||
SetVtxDescv_Compressed(flags);
|
||||
}
|
||||
|
||||
void CGX::SetStandardDirectTev_Compressed(GXTevStageID stageId, u32 colorArgs, u32 alphaArgs, u32 colorOps, u32 alphaOps) {
|
||||
void CGX::SetStandardDirectTev_Compressed(GXTevStageID stageId, uint colorArgs, uint alphaArgs, uint colorOps, uint alphaOps) {
|
||||
STevState& state = sGXState.x68_tevStates[stageId];
|
||||
if (state.x10_indFlags != 0) {
|
||||
state.x10_indFlags = 0;
|
||||
|
|
|
@ -44,25 +44,25 @@ CColor CColor::Lerp(const CColor& a, const CColor& b, float t) {
|
|||
omt * a.GetAlpha() + t * b.GetAlpha());
|
||||
}
|
||||
|
||||
u32 CColor::Lerp(u32 a, u32 b, float t) {
|
||||
u32 alpha = t * 256.f;
|
||||
uint CColor::Lerp(uint a, uint b, float t) {
|
||||
uint alpha = t * 256.f;
|
||||
|
||||
u32 dstrb = a & 0xff00ff;
|
||||
u32 dstag = a >> 8 & 0xff00ff;
|
||||
uint dstrb = a & 0xff00ff;
|
||||
uint dstag = a >> 8 & 0xff00ff;
|
||||
|
||||
u32 srcrb = b & 0xff00ff;
|
||||
u32 srcag = b >> 8 & 0xff00ff;
|
||||
uint srcrb = b & 0xff00ff;
|
||||
uint srcag = b >> 8 & 0xff00ff;
|
||||
|
||||
u32 drb = srcrb - dstrb;
|
||||
u32 dag = srcag - dstag;
|
||||
uint drb = srcrb - dstrb;
|
||||
uint dag = srcag - dstag;
|
||||
|
||||
drb *= alpha;
|
||||
dag *= alpha;
|
||||
drb >>= 8;
|
||||
dag >>= 8;
|
||||
|
||||
const u32 rb = (drb + dstrb) & 0x00ff00ff;
|
||||
const u32 ag = (dag + dstag) << 8 & 0xff00ff00;
|
||||
const uint rb = (drb + dstrb) & 0x00ff00ff;
|
||||
const uint ag = (dag + dstag) << 8 & 0xff00ff00;
|
||||
|
||||
return rb | ag;
|
||||
}
|
||||
|
@ -73,10 +73,10 @@ CColor CColor::Modulate(const CColor& a, const CColor& b) {
|
|||
}
|
||||
|
||||
CColor CColor::Add(const CColor& arg0, const CColor& arg1) {
|
||||
return CColor((u8)rstl::min_val< u32 >(255, arg0.GetRedu8() + arg1.GetRedu8()),
|
||||
(u8)rstl::min_val< u32 >(255, arg0.GetGreenu8() + arg1.GetGreenu8()),
|
||||
(u8)rstl::min_val< u32 >(255, arg0.GetBlueu8() + arg1.GetBlueu8()),
|
||||
(u8)rstl::min_val< u32 >(255, arg0.GetAlphau8() + arg1.GetAlphau8()));
|
||||
return CColor((u8)rstl::min_val< uint >(255, arg0.GetRedu8() + arg1.GetRedu8()),
|
||||
(u8)rstl::min_val< uint >(255, arg0.GetGreenu8() + arg1.GetGreenu8()),
|
||||
(u8)rstl::min_val< uint >(255, arg0.GetBlueu8() + arg1.GetBlueu8()),
|
||||
(u8)rstl::min_val< uint >(255, arg0.GetAlphau8() + arg1.GetAlphau8()));
|
||||
}
|
||||
|
||||
u16 CColor::ToRGB5A3() const {
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include "Kyoto/Alloc/CMemory.hpp"
|
||||
|
||||
CInputStream::CInputStream(s32 len)
|
||||
CInputStream::CInputStream(int len)
|
||||
: x4_blockOffset(0)
|
||||
, x8_blockLen(0)
|
||||
, xc_len(len)
|
||||
|
@ -14,7 +14,7 @@ CInputStream::CInputStream(s32 len)
|
|||
, x1c_bitWord(0)
|
||||
, x20_bitOffset(0) {}
|
||||
|
||||
CInputStream::CInputStream(const void* ptr, s32 len, bool owned)
|
||||
CInputStream::CInputStream(const void* ptr, int len, bool owned)
|
||||
: x4_blockOffset(0)
|
||||
, x8_blockLen(len)
|
||||
, xc_len(len)
|
||||
|
@ -39,12 +39,12 @@ bool CInputStream::InternalReadNext() {
|
|||
bool CInputStream::GrabAnotherBlock() { return InternalReadNext(); }
|
||||
|
||||
void CInputStream::Get(void* dest, unsigned long len) {
|
||||
u32 remain = len;
|
||||
u32 readCount = 0;
|
||||
uint remain = len;
|
||||
uint readCount = 0;
|
||||
x20_bitOffset = 0;
|
||||
|
||||
while (remain != 0) {
|
||||
u32 blockLen = x8_blockLen - x4_blockOffset;
|
||||
uint blockLen = x8_blockLen - x4_blockOffset;
|
||||
blockLen = remain < blockLen ? remain : blockLen;
|
||||
|
||||
if (blockLen != 0) {
|
||||
|
@ -53,7 +53,7 @@ void CInputStream::Get(void* dest, unsigned long len) {
|
|||
readCount += blockLen;
|
||||
x4_blockOffset += blockLen;
|
||||
} else if (remain > 256) {
|
||||
u32 readLen = Read(reinterpret_cast< u8* >(dest) + readCount, remain);
|
||||
uint readLen = Read(reinterpret_cast< u8* >(dest) + readCount, remain);
|
||||
remain -= readLen;
|
||||
readCount += readLen;
|
||||
} else {
|
||||
|
@ -64,7 +64,7 @@ void CInputStream::Get(void* dest, unsigned long len) {
|
|||
x18_readPosition += readCount;
|
||||
}
|
||||
|
||||
u32 CInputStream::ReadBytes(void* dest, unsigned long len) {
|
||||
uint CInputStream::ReadBytes(void* dest, unsigned long len) {
|
||||
if (len == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
@ -73,11 +73,11 @@ u32 CInputStream::ReadBytes(void* dest, unsigned long len) {
|
|||
GrabAnotherBlock();
|
||||
}
|
||||
|
||||
u32 curLen = len;
|
||||
u32 curReadLen = 0;
|
||||
uint curLen = len;
|
||||
uint curReadLen = 0;
|
||||
|
||||
while (curReadLen < len) {
|
||||
u32 remain = x8_blockLen - x4_blockOffset;
|
||||
uint remain = x8_blockLen - x4_blockOffset;
|
||||
if (remain == 0) {
|
||||
if (InternalReadNext()) {
|
||||
continue;
|
||||
|
@ -86,7 +86,7 @@ u32 CInputStream::ReadBytes(void* dest, unsigned long len) {
|
|||
}
|
||||
}
|
||||
|
||||
u32 sz = curLen < remain ? curLen : remain;
|
||||
uint sz = curLen < remain ? curLen : remain;
|
||||
memcpy(reinterpret_cast< u8* >(dest) + curReadLen, x10_ptr + x4_blockOffset, sz);
|
||||
curReadLen += sz;
|
||||
curLen -= sz;
|
||||
|
@ -97,41 +97,41 @@ u32 CInputStream::ReadBytes(void* dest, unsigned long len) {
|
|||
return curReadLen;
|
||||
}
|
||||
|
||||
static inline u32 BitsToBytes(u32 bits) { return (bits / 8) + ((bits % 8) ? 1 : 0); }
|
||||
static inline uint BitsToBytes(uint bits) { return (bits / 8) + ((bits % 8) ? 1 : 0); }
|
||||
|
||||
u32 CInputStream::ReadBits(u32 bitCount) {
|
||||
uint CInputStream::ReadBits(uint bitCount) {
|
||||
if (x20_bitOffset >= bitCount) {
|
||||
u32 mask = 0xffffffff;
|
||||
u32 bwShift = 32 - bitCount;
|
||||
uint mask = 0xffffffff;
|
||||
uint bwShift = 32 - bitCount;
|
||||
if (bitCount != 0x20) {
|
||||
mask = (1 << bitCount) - 1;
|
||||
}
|
||||
u32 ret = mask & (x1c_bitWord >> bwShift);
|
||||
uint ret = mask & (x1c_bitWord >> bwShift);
|
||||
|
||||
x20_bitOffset -= bitCount;
|
||||
x1c_bitWord <<= bitCount;
|
||||
return ret;
|
||||
}
|
||||
|
||||
u32 shiftAmt = bitCount - x20_bitOffset;
|
||||
uint shiftAmt = bitCount - x20_bitOffset;
|
||||
|
||||
u32 ret = 0;
|
||||
uint ret = 0;
|
||||
{
|
||||
u32 mask = 0xffffffff;
|
||||
u32 bwShift = 32 - x20_bitOffset;
|
||||
uint mask = 0xffffffff;
|
||||
uint bwShift = 32 - x20_bitOffset;
|
||||
if (x20_bitOffset != 0x20) {
|
||||
mask = (1 << x20_bitOffset) - 1;
|
||||
}
|
||||
ret = (mask & (x1c_bitWord >> bwShift)) << shiftAmt;
|
||||
}
|
||||
|
||||
u32 len = BitsToBytes(shiftAmt);
|
||||
uint len = BitsToBytes(shiftAmt);
|
||||
x20_bitOffset = 0;
|
||||
Get(&x1c_bitWord, len);
|
||||
|
||||
{
|
||||
u32 mask = 0xffffffff;
|
||||
u32 bwShift = 32 - shiftAmt;
|
||||
uint mask = 0xffffffff;
|
||||
uint bwShift = 32 - shiftAmt;
|
||||
if (shiftAmt != 0x20) {
|
||||
mask = (1 << shiftAmt) - 1;
|
||||
}
|
||||
|
@ -158,9 +158,9 @@ u16 CInputStream::ReadShort() {
|
|||
return s;
|
||||
}
|
||||
|
||||
u32 CInputStream::ReadLong() {
|
||||
static u32 l;
|
||||
Get(&l, sizeof(u32));
|
||||
uint CInputStream::ReadLong() {
|
||||
static uint l;
|
||||
Get(&l, sizeof(uint));
|
||||
return l;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,4 +5,4 @@ CMemoryInStream::CMemoryInStream(const void* ptr, unsigned long len, EOwnerShip
|
|||
|
||||
CMemoryInStream::CMemoryInStream(const void* ptr, unsigned long len) : CInputStream(ptr, len, false) {}
|
||||
|
||||
u32 CMemoryInStream::Read(void* dest, u32 len) { return 0; }
|
||||
uint CMemoryInStream::Read(void* dest, uint len) { return 0; }
|
||||
|
|
|
@ -11,34 +11,34 @@ static const wchar_t skInvalidString[] = L"Invalid";
|
|||
CStringTable::CStringTable(CInputStream& in) : x0_stringCount(0), x4_data(NULL) {
|
||||
in.ReadLong();
|
||||
in.ReadLong();
|
||||
s32 langCount = in.Get(TType< s32 >());
|
||||
x0_stringCount = in.Get(TType< u32 >());
|
||||
rstl::vector< rstl::pair< FourCC, u32 > > langOffsets(langCount);
|
||||
for (s32 i = 0; i < langCount; ++i) {
|
||||
langOffsets.push_back(in.Get(TType< rstl::pair< FourCC, u32 > >()));
|
||||
int langCount = in.Get(TType< int >());
|
||||
x0_stringCount = in.Get(TType< uint >());
|
||||
rstl::vector< rstl::pair< FourCC, uint > > langOffsets(langCount);
|
||||
for (int i = 0; i < langCount; ++i) {
|
||||
langOffsets.push_back(in.Get(TType< rstl::pair< FourCC, uint > >()));
|
||||
}
|
||||
|
||||
s32 offset = langOffsets.front().second;
|
||||
for (s32 i = 0; i < langCount; ++i) {
|
||||
int offset = langOffsets.front().second;
|
||||
for (int i = 0; i < langCount; ++i) {
|
||||
if (langOffsets[i].first == mCurrentLanguage) {
|
||||
offset = langOffsets[i].second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (u32 i = 0; i < offset; ++i) {
|
||||
for (uint i = 0; i < offset; ++i) {
|
||||
in.ReadChar();
|
||||
}
|
||||
|
||||
u32 dataLen = in.Get(TType< u32 >());
|
||||
uint dataLen = in.Get(TType< uint >());
|
||||
x4_data = new u8[dataLen];
|
||||
in.ReadBytes(x4_data.get(), dataLen);
|
||||
}
|
||||
|
||||
const wchar_t* CStringTable::GetString(s32 idx) const {
|
||||
const wchar_t* CStringTable::GetString(int idx) const {
|
||||
if (idx < 0 || idx >= x0_stringCount) {
|
||||
return skInvalidString;
|
||||
}
|
||||
s32 offset = *(reinterpret_cast< const s32* >(x4_data.get()) + idx);
|
||||
int offset = *(reinterpret_cast< const int* >(x4_data.get()) + idx);
|
||||
return reinterpret_cast< const wchar_t* >(x4_data.get() + offset);
|
||||
}
|
||||
|
||||
|
|
|
@ -102,7 +102,7 @@ SAdvancementDeltas CActor::UpdateAnimation(float dt, CStateManager& mgr, bool ad
|
|||
UpdateSfxEmitters();
|
||||
if (HasAnimation()) {
|
||||
u16 maxVol = xd4_maxVol;
|
||||
s32 aid = x4_areaId.Value();
|
||||
int aid = x4_areaId.Value();
|
||||
|
||||
const CGameCamera* camera = mgr.GetCameraManager()->GetCurrentCamera(mgr);
|
||||
const CVector3f origin = GetTranslation();
|
||||
|
@ -112,15 +112,15 @@ SAdvancementDeltas CActor::UpdateAnimation(float dt, CStateManager& mgr, bool ad
|
|||
const CSoundPOINode* soundNode;
|
||||
const CParticlePOINode* particleNode;
|
||||
|
||||
s32 soundNodeCount = 0;
|
||||
int soundNodeCount = 0;
|
||||
if (HasAnimation()) {
|
||||
soundNode = GetAnimationData()->GetSoundPOIList(soundNodeCount);
|
||||
} else {
|
||||
soundNode = nullptr;
|
||||
}
|
||||
if (soundNodeCount > 0 && soundNode != nullptr) {
|
||||
for (s32 i = 0; i < soundNodeCount; ++soundNode, ++i) {
|
||||
s32 charIdx = soundNode->GetCharacterIndex();
|
||||
for (int i = 0; i < soundNodeCount; ++soundNode, ++i) {
|
||||
int charIdx = soundNode->GetCharacterIndex();
|
||||
if (soundNode->GetPoiType() != kPT_Sound || GetMuted())
|
||||
continue;
|
||||
if (charIdx != -1 && GetAnimationData()->GetCharacterIndex() != charIdx)
|
||||
|
@ -130,15 +130,15 @@ SAdvancementDeltas CActor::UpdateAnimation(float dt, CStateManager& mgr, bool ad
|
|||
}
|
||||
}
|
||||
|
||||
s32 intNodeCount = 0;
|
||||
int intNodeCount = 0;
|
||||
if (HasAnimation()) {
|
||||
intNode = GetAnimationData()->GetInt32POIList(intNodeCount);
|
||||
} else {
|
||||
intNode = nullptr;
|
||||
}
|
||||
if (intNodeCount > 0 && intNode != nullptr) {
|
||||
for (s32 i = 0; i < intNodeCount; ++intNode, ++i) {
|
||||
s32 charIdx = intNode->GetCharacterIndex();
|
||||
for (int i = 0; i < intNodeCount; ++intNode, ++i) {
|
||||
int charIdx = intNode->GetCharacterIndex();
|
||||
if (intNode->GetPoiType() == kPT_SoundInt32 && !GetMuted() &&
|
||||
(charIdx == -1 || GetAnimationData()->GetCharacterIndex() == charIdx)) {
|
||||
ProcessSoundEvent(intNode->GetValue(), intNode->GetWeight(), intNode->GetFlags(), 0.1f, 150.f, 20, maxVol, toCamera, origin, aid,
|
||||
|
@ -149,15 +149,15 @@ SAdvancementDeltas CActor::UpdateAnimation(float dt, CStateManager& mgr, bool ad
|
|||
}
|
||||
}
|
||||
|
||||
s32 particleNodeCount = 0;
|
||||
int particleNodeCount = 0;
|
||||
if (HasAnimation()) {
|
||||
particleNode = GetAnimationData()->GetParticlePOIList(particleNodeCount);
|
||||
} else {
|
||||
particleNode = nullptr;
|
||||
}
|
||||
if (particleNodeCount > 0 && particleNode != nullptr) {
|
||||
for (s32 i = 0; i < particleNodeCount; ++particleNode, ++i) {
|
||||
s32 charIdx = particleNode->GetCharacterIndex();
|
||||
for (int i = 0; i < particleNodeCount; ++particleNode, ++i) {
|
||||
int charIdx = particleNode->GetCharacterIndex();
|
||||
if (charIdx != -1 && GetAnimationData()->GetCharacterIndex() != charIdx)
|
||||
continue;
|
||||
AnimationData()->SetParticleEffectState(particleNode->GetString(), true, mgr);
|
||||
|
@ -181,7 +181,7 @@ void CActor::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUse
|
|||
}
|
||||
}
|
||||
|
||||
f32 CActor::GetAverageAnimVelocity(s32 anim) { return HasAnimation() ? GetAnimationData()->GetAverageVelocity(anim) : 0.f; }
|
||||
f32 CActor::GetAverageAnimVelocity(int anim) { return HasAnimation() ? GetAnimationData()->GetAverageVelocity(anim) : 0.f; }
|
||||
|
||||
void CActor::CalculateRenderBounds() {
|
||||
if (HasModelData()) {
|
||||
|
|
|
@ -6,7 +6,7 @@ CObjectList::CObjectList(EGameObjectList list)
|
|||
: mListType(list)
|
||||
, mFirstId(-1)
|
||||
, mCount(0) {
|
||||
for (s32 i = 0; i < kMaxObjects; ++i) {
|
||||
for (int i = 0; i < kMaxObjects; ++i) {
|
||||
mObjects[i] = SObjectListEntry();
|
||||
}
|
||||
}
|
||||
|
@ -39,8 +39,8 @@ CEntity* CObjectList::GetValidObjectById(TUniqueId uid) {}
|
|||
|
||||
const CEntity* CObjectList::GetValidObjectById(TUniqueId uid) const {}
|
||||
|
||||
CEntity* CObjectList::operator[](s32 idx) {}
|
||||
CEntity* CObjectList::operator[](int idx) {}
|
||||
|
||||
const CEntity* CObjectList::operator[](s32 idx) const {}
|
||||
const CEntity* CObjectList::operator[](int idx) const {}
|
||||
|
||||
const CEntity* CObjectList::GetValidObjectByIndex(s32 idx) const {}
|
||||
const CEntity* CObjectList::GetValidObjectByIndex(int idx) const {}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "MetroidPrime/Cameras/CCameraHint.hpp"
|
||||
#include "Kyoto/Alloc/CMemory.hpp"
|
||||
|
||||
CCameraHint::CCameraHint(u32 overrideFlags, CBallCamera::EBallCameraBehaviour behaviour, float minDist, float maxDist, float backwardsDist,
|
||||
CCameraHint::CCameraHint(uint overrideFlags, CBallCamera::EBallCameraBehaviour behaviour, float minDist, float maxDist, float backwardsDist,
|
||||
CVector3f* lookAtOffset, CVector3f* chaseLookAtOffset, CVector3f* ballToCam, float fov, float attitudeRange,
|
||||
float azimuthRange, float anglePerSecond, float clampVelRange, float clampRotRange, float elevation,
|
||||
float InterpolationTime, float clampVelTime, float controlInterpDur)
|
||||
|
|
|
@ -111,7 +111,7 @@ void CMain::RefreshGameState() {
|
|||
// 8000487C
|
||||
void CMain::EnsureWorldPaksReady(void) {
|
||||
CResLoader& resLoader = gpResourceFactory->GetResLoader();
|
||||
for (s32 i = 0; i < resLoader.GetPakCount(); ++i) {
|
||||
for (int i = 0; i < resLoader.GetPakCount(); ++i) {
|
||||
CPakFile& file = resLoader.GetPakFile(i);
|
||||
if (file.IsWorldPak()) {
|
||||
file.EnsureWorldPakReady();
|
||||
|
@ -132,9 +132,9 @@ void CMain::AddWorldPaks() {
|
|||
}
|
||||
|
||||
// 80004CE8
|
||||
void CMain::AsyncIdle(u32 time) {
|
||||
void CMain::AsyncIdle(uint time) {
|
||||
if (time < 500) {
|
||||
u32 total = 0;
|
||||
uint total = 0;
|
||||
for (int i = 0; i < x130_frameTimes.capacity(); ++i) {
|
||||
total += x130_frameTimes[i];
|
||||
}
|
||||
|
@ -233,7 +233,7 @@ int CMain::RsMain(int argc, const char* const* argv) {
|
|||
x104_.AddValue(t2 / dt);
|
||||
x11c_ = x104_.GetAverage().data();
|
||||
|
||||
u32 idleMicros;
|
||||
uint idleMicros;
|
||||
f64 idleTime = (dt - (t1 + t2)) - 0.00075;
|
||||
if (idleTime > 0)
|
||||
idleMicros = idleTime * 1000000;
|
||||
|
|
Loading…
Reference in New Issue