prime/include/rstl/list.hpp

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#ifndef _RSTL_LIST
#define _RSTL_LIST
#include "types.h"
#include "rstl/construct.hpp"
#include "rstl/rmemory_allocator.hpp"
namespace rstl {
template < typename T, typename Alloc = rmemory_allocator >
class list {
public:
class iterator;
class const_iterator;
iterator erase(const iterator& item);
private:
class node;
node* erase(const node* item);
public:
list()
: x4_start(reinterpret_cast< node* >(&xc_empty_prev))
, x8_end(reinterpret_cast< node* >(&xc_empty_prev))
, xc_empty_prev(reinterpret_cast< node* >(&xc_empty_prev))
, x10_empty_next(reinterpret_cast< node* >(&xc_empty_prev))
, x14_count(0) {}
~list() {
node* cur = x4_start;
while (cur != x8_end) {
cur->get_value()->~T();
x0_allocator.deallocate(cur->get_value());
cur = cur->get_next();
}
}
void push_back(const T& val) { do_insert_before(x8_end, val); }
void clear() {
erase(begin(), end());
}
iterator begin() { return iterator(x4_start); }
const_iterator begin() const { return const_iterator(x4_start); }
iterator end() { return iterator(x8_end); }
const_iterator end() const { return const_iterator(x8_end); }
void erase(const iterator& start, const iterator& end) {
iterator it = start;
while (it != end) {
erase(it++);
}
}
private:
struct node {
node* x0_prev;
node* x4_next;
uchar x8_item[sizeof(T)];
node(node* prev, node* next) : x0_prev(prev), x4_next(next) {}
node* get_prev() const { return x0_prev; }
node* get_next() const { return x4_next; }
void set_prev(node* prev) { x0_prev = prev; }
void set_next(node* next) { x4_next = next; }
T* get_value() { return reinterpret_cast< T* >(&x8_item); }
};
node* create_node(node* prev, node* next, const T& val) {
node* n = new node(prev, next);
construct(n->get_value(), val);
return n;
}
void do_insert_before(node* n, const T& val) {
node* nn = create_node(n->get_prev(), n, val);
if (n == x4_start) {
x4_start = nn;
}
nn->get_prev()->set_next(nn);
nn->get_next()->set_prev(nn);
++x14_count;
}
public:
class const_iterator {
public:
typedef T* value_type;
const_iterator() : current(nullptr) {}
const_iterator(const node* begin) : current(begin) {}
const_iterator& operator++() {
this->current = this->current->x4_next;
return *this;
}
const_iterator operator++(int) const { return const_iterator(this->current->x4_next); }
const_iterator& operator--() {
this->current = this->current->x0_prev;
return *this;
}
const_iterator operator--(int) const { return const_iterator(this->current->x0_prev); }
const T* get_pointer() const { return current->x8_item; }
const T& operator*() const { return *current->x8_item; }
const T* operator->() const { return current->x8_item; }
bool operator==(const const_iterator& other) const { return current == other.current; }
bool operator!=(const const_iterator& other) const { return current != other.current; }
protected:
const node* current;
};
class iterator : const_iterator {
public:
typedef T* value_type;
iterator() : const_iterator(nullptr) {}
iterator(node* begin) : const_iterator(begin) {}
iterator& operator++() {
this->current = this->current->x4_next;
return *this;
}
iterator operator++(int) { return const_iterator(this->current->x4_next;
}
iterator& operator--() {
this->current = this->current->x0_prev;
return *this;
}
iterator operator--(int) { return iterator(this->curent->x0_prev); }
T* get_pointer() const { return current->get_value(); }
T& operator*() const { return *current->get_value(); }
T* operator->() const { return current->get_value(); }
bool operator==(const iterator& other) const { return current == other.current; }
bool operator!=(const iterator& other) const { return current != other.current; }
protected:
node* current;
};
private:
Alloc x0_allocator;
node* x4_start;
node* x8_end;
node* xc_empty_prev;
node* x10_empty_next;
uint x14_count;
};
} // namespace rstl
#endif // _RSTL_LIST